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wanqing
SteelBall
Commits
5c648621
Commit
5c648621
authored
Jan 18, 2021
by
wanqing
Browse files
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Browse Files
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Plain Diff
增加移动速度,铁球重量调试系数
parent
4e950c9a
Changes
16
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16 changed files
with
123 additions
and
57 deletions
+123
-57
.suo
SteelBall/.vs/SteelBall/v16/.suo
+0
-0
Assembly-CSharp-Editor.csproj
SteelBall/Assembly-CSharp-Editor.csproj
+3
-3
Assembly-CSharp-firstpass.csproj
SteelBall/Assembly-CSharp-firstpass.csproj
+3
-3
Assembly-CSharp.csproj
SteelBall/Assembly-CSharp.csproj
+3
-3
BattleUI.cs
SteelBall/Assets/0A2_Scripts/Battle/UI/BattleUI.cs
+23
-15
ChainHandle.cs
SteelBall/Assets/0A2_Scripts/Battle/View/ChainHandle.cs
+14
-0
BattleConfig.cs
SteelBall/Assets/0A2_Scripts/Services/BattleConfig.cs
+2
-0
BattleUI.prefab
SteelBall/Assets/0A3_Prefabs/BattleUI.prefab
+23
-23
Level01.prefab
SteelBall/Assets/Res/Prefabs/Levels/Level01.prefab
+11
-4
Level02.prefab
SteelBall/Assets/Res/Prefabs/Levels/Level02.prefab
+7
-0
Level03.prefab
SteelBall/Assets/Res/Prefabs/Levels/Level03.prefab
+7
-0
Level04.prefab
SteelBall/Assets/Res/Prefabs/Levels/Level04.prefab
+7
-0
Level05.prefab
SteelBall/Assets/Res/Prefabs/Levels/Level05.prefab
+7
-0
Level06.prefab
SteelBall/Assets/Res/Prefabs/Levels/Level06.prefab
+7
-0
Obi.Editor.csproj
SteelBall/Obi.Editor.csproj
+3
-3
Obi.csproj
SteelBall/Obi.csproj
+3
-3
No files found.
SteelBall/.vs/SteelBall/v16/.suo
View file @
5c648621
No preview for this file type
SteelBall/Assembly-CSharp-Editor.csproj
View file @
5c648621
...
...
@@ -316,15 +316,15 @@
<Reference
Include=
"SyntaxTree.VisualStudio.Unity.Bridge"
>
<HintPath>
C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/16.0/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll
</HintPath>
</Reference>
<Reference
Include=
"RFLib_DotNet_2018"
>
<HintPath>
D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/0E1_Plugins/RayFire/Plugins/Windows/x86_x64/RFLib_DotNet_2018.dll
</HintPath>
</Reference>
<Reference
Include=
"DOTween"
>
<HintPath>
D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/DOTween.dll
</HintPath>
</Reference>
<Reference
Include=
"DOTweenEditor"
>
<HintPath>
D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/Editor/DOTweenEditor.dll
</HintPath>
</Reference>
<Reference
Include=
"RFLib_DotNet_2018"
>
<HintPath>
D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/0E1_Plugins/RayFire/Plugins/Windows/x86_x64/RFLib_DotNet_2018.dll
</HintPath>
</Reference>
<Reference
Include=
"nunit.framework"
>
<HintPath>
D:/wan/dyspaceGame/SteelBall/SteelBall/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll
</HintPath>
</Reference>
...
...
SteelBall/Assembly-CSharp-firstpass.csproj
View file @
5c648621
...
...
@@ -265,12 +265,12 @@
<Reference
Include=
"UnityEditor"
>
<HintPath>
D:/wan/unity2019.3.14path/Unity/Editor/Data/Managed/UnityEditor.dll
</HintPath>
</Reference>
<Reference
Include=
"DOTween"
>
<HintPath>
D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/DOTween.dll
</HintPath>
</Reference>
<Reference
Include=
"RFLib_DotNet_2018"
>
<HintPath>
D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/0E1_Plugins/RayFire/Plugins/Windows/x86_x64/RFLib_DotNet_2018.dll
</HintPath>
</Reference>
<Reference
Include=
"DOTween"
>
<HintPath>
D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/DOTween.dll
</HintPath>
</Reference>
<Reference
Include=
"mscorlib"
>
<HintPath>
D:/wan/unity2019.3.14path/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll
</HintPath>
</Reference>
...
...
SteelBall/Assembly-CSharp.csproj
View file @
5c648621
...
...
@@ -614,12 +614,12 @@
<Reference
Include=
"UnityEditor"
>
<HintPath>
D:/wan/unity2019.3.14path/Unity/Editor/Data/Managed/UnityEditor.dll
</HintPath>
</Reference>
<Reference
Include=
"DOTween"
>
<HintPath>
D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/DOTween.dll
</HintPath>
</Reference>
<Reference
Include=
"RFLib_DotNet_2018"
>
<HintPath>
D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/0E1_Plugins/RayFire/Plugins/Windows/x86_x64/RFLib_DotNet_2018.dll
</HintPath>
</Reference>
<Reference
Include=
"DOTween"
>
<HintPath>
D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/DOTween.dll
</HintPath>
</Reference>
<Reference
Include=
"mscorlib"
>
<HintPath>
D:/wan/unity2019.3.14path/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll
</HintPath>
</Reference>
...
...
SteelBall/Assets/0A2_Scripts/Battle/UI/BattleUI.cs
View file @
5c648621
...
...
@@ -63,6 +63,7 @@ public class BattleUI : MonoBehaviour
//m_ShowOrHideMouseText = m_ShowOrHideMouseObj.GetComponentInChildren<Text>();
GameServices
.
audioServices
.
PlayBgm
(
GameServices
.
configService
.
audioConfig
.
GameBgm
);
GameServices
.
configService
.
playerConfig
.
ClawMoveSpeed
=
0.4f
;
//开始默认值
GameServices
.
configService
.
playerConfig
.
SteelBallMass
=
10.0f
;
}
void
SetDragMode
()
{
...
...
@@ -139,34 +140,40 @@ public class BattleUI : MonoBehaviour
public
void
FieldFarBtn
()
{
onFieldFarBtn
?.
Invoke
();
Camera
varCam
=
Camera
.
main
;
if
(
varCam
)
{
m_cameraFieldView
.
text
=
string
.
Format
(
"fieldView{0:f1}"
,
varCam
.
fieldOfView
);
}
//Camera varCam = Camera.main;
//if (varCam)
//{
// m_cameraFieldView.text = string.Format("fieldView{0:f1}", varCam.fieldOfView);
//}
m_cameraFieldView
.
text
=
string
.
Format
(
"铁球重量{0:f3}"
,
GameServices
.
configService
.
playerConfig
.
SteelBallMass
);
}
//镜头拉近
public
void
FieldNearBtn
()
{
onFieldNearBtn
?.
Invoke
();
Camera
varCam
=
Camera
.
main
;
if
(
varCam
)
{
m_cameraFieldView
.
text
=
string
.
Format
(
"fieldView{0:f1}"
,
varCam
.
fieldOfView
);
}
//Camera varCam = Camera.main;
//if (varCam)
//{
// m_cameraFieldView.text = string.Format("fieldView{0:f1}", varCam.fieldOfView);
//}
m_cameraFieldView
.
text
=
string
.
Format
(
"铁球重量{0:f3}"
,
GameServices
.
configService
.
playerConfig
.
SteelBallMass
);
}
//爪子移动速度增加
public
void
ClawMoveSpeedAddBtn
()
{
onClawMoveSpeedAddBtn
?.
Invoke
();
m_clawMoveSpeed
.
text
=
string
.
Format
(
"系数越小,越快\n{0:f3}"
,
GameServices
.
configService
.
playerConfig
.
ClawMoveSpeed
);
//onClawMoveSpeedAddBtn?.Invoke();
GameServices
.
inputService
.
joyStick
.
axisX
.
speed
+=
Time
.
deltaTime
;
GameServices
.
inputService
.
joyStick
.
axisY
.
speed
+=
Time
.
deltaTime
;
m_clawMoveSpeed
.
text
=
string
.
Format
(
"速度{0:f3}"
,
GameServices
.
inputService
.
joyStick
.
axisX
.
speed
);
}
//爪子移动速度减少
public
void
ClawMoveSpeedDownBtn
()
{
onClawMoveSpeedDownBtn
?.
Invoke
();
m_clawMoveSpeed
.
text
=
string
.
Format
(
"系数越小,越快\n{0:f3}"
,
GameServices
.
configService
.
playerConfig
.
ClawMoveSpeed
);
//onClawMoveSpeedDownBtn?.Invoke();
GameServices
.
inputService
.
joyStick
.
axisX
.
speed
-=
Time
.
deltaTime
;
GameServices
.
inputService
.
joyStick
.
axisY
.
speed
-=
Time
.
deltaTime
;
m_clawMoveSpeed
.
text
=
string
.
Format
(
"速度{0:f3}"
,
GameServices
.
inputService
.
joyStick
.
axisX
.
speed
);
}
//胜利
public
void
OnBattleWin
()
...
...
@@ -233,7 +240,8 @@ public class BattleUI : MonoBehaviour
}
GameServices
.
timerServices
.
Push
(
this
,
1
,
delegate
{
m_clawMoveSpeed
.
text
=
string
.
Format
(
"系数越小,越快\n{0:f3}"
,
GameServices
.
configService
.
playerConfig
.
ClawMoveSpeed
);
m_cameraFieldView
.
text
=
string
.
Format
(
"铁球重量{0:f3}"
,
GameServices
.
configService
.
playerConfig
.
SteelBallMass
);
m_clawMoveSpeed
.
text
=
string
.
Format
(
"速度{0:f3}"
,
GameServices
.
inputService
.
joyStick
.
axisX
.
speed
);
});
}
//设置战斗UI状态
...
...
SteelBall/Assets/0A2_Scripts/Battle/View/ChainHandle.cs
View file @
5c648621
...
...
@@ -5,6 +5,7 @@ using UnityEngine;
public
class
ChainHandle
:
MonoBehaviour
{
public
Rigidbody
m_steelBallRigidBody
;
//铁球
private
RectTransform
m_thumbRT
;
//摇杆
// Start is called before the first frame update
private
void
Awake
()
...
...
@@ -15,8 +16,21 @@ public class ChainHandle : MonoBehaviour
{
GameServices
.
inputService
.
joyStick
.
onTouchStart
.
AddListener
(
OnTouchStart
);
GameServices
.
inputService
.
joyStick
.
onTouchUp
.
AddListener
(
OnTouchUp
);
BattleCtrl
.
instance
.
battleUI
.
onFieldFarBtn
=
onSteelBallAddMassBtn
;
BattleCtrl
.
instance
.
battleUI
.
onFieldNearBtn
=
onSteelBallDownMassBtn
;
SetJoyStickDirectTrans
(
transform
);
m_thumbRT
=
GameServices
.
inputService
.
joyStick
.
thumb
;
m_steelBallRigidBody
.
mass
=
GameServices
.
configService
.
playerConfig
.
SteelBallMass
;
}
void
onSteelBallAddMassBtn
()
{
GameServices
.
configService
.
playerConfig
.
SteelBallMass
+=
Time
.
deltaTime
;
m_steelBallRigidBody
.
mass
=
GameServices
.
configService
.
playerConfig
.
SteelBallMass
;
}
void
onSteelBallDownMassBtn
()
{
GameServices
.
configService
.
playerConfig
.
SteelBallMass
-=
Time
.
deltaTime
;
m_steelBallRigidBody
.
mass
=
GameServices
.
configService
.
playerConfig
.
SteelBallMass
;
}
//设置摇杆目标
void
SetJoyStickDirectTrans
(
Transform
trans
)
...
...
SteelBall/Assets/0A2_Scripts/Services/BattleConfig.cs
View file @
5c648621
...
...
@@ -63,6 +63,8 @@ public class PlayerConfig
//爪子移动速度
public
float
ClawMoveSpeed
{
get
;
set
;
}
//铁球质量
public
float
SteelBallMass
{
get
;
set
;
}
}
[Serializable]
public
class
LevelConfig
...
...
SteelBall/Assets/0A3_Prefabs/BattleUI.prefab
View file @
5c648621
...
...
@@ -1330,12 +1330,12 @@ GameObject:
-
component
:
{
fileID
:
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}
-
component
:
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:
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}
m_Layer
:
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m_Name
:
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m_Name
:
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m_TagString
:
Untagged
m_Icon
:
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fileID
:
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m_NavMeshLayer
:
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m_StaticEditorFlags
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m_IsActive
:
0
m_IsActive
:
1
---
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RectTransform
:
m_ObjectHideFlags
:
0
...
...
@@ -1350,9 +1350,9 @@ RectTransform:
m_Father
:
{
fileID
:
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}
m_RootOrder
:
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m_LocalEulerAnglesHint
:
{
x
:
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,
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:
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,
z
:
0
}
m_AnchorMin
:
{
x
:
0
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,
y
:
0
}
m_AnchorMax
:
{
x
:
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,
y
:
0
}
m_AnchoredPosition
:
{
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y
:
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}
m_AnchorMin
:
{
x
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y
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m_AnchorMax
:
{
x
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y
:
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}
m_AnchoredPosition
:
{
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y
:
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m_SizeDelta
:
{
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270.69995
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y
:
304.19995
}
m_Pivot
:
{
x
:
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,
y
:
0.5
}
---
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...
...
@@ -1384,18 +1384,18 @@ MonoBehaviour:
m_Calls
:
[]
m_FontData
:
m_Font
:
{
fileID
:
12800000
,
guid
:
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type
:
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m_FontSize
:
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m_FontSize
:
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m_FontStyle
:
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m_BestFit
:
0
m_MinSize
:
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m_MaxSize
:
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m_Alignment
:
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m_Alignment
:
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m_AlignByGeometry
:
0
m_RichText
:
1
m_HorizontalOverflow
:
1
m_VerticalOverflow
:
1
m_LineSpacing
:
1
m_Text
:
m_Text
:
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---
!u!1
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GameObject
:
m_ObjectHideFlags
:
0
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@@ -1484,12 +1484,12 @@ GameObject:
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:
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fileID
:
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}
-
component
:
{
fileID
:
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}
m_Layer
:
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m_Name
:
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m_Name
:
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SpeedAddBtn
m_TagString
:
Untagged
m_Icon
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{
fileID
:
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}
m_NavMeshLayer
:
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m_StaticEditorFlags
:
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m_IsActive
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0
m_IsActive
:
1
---
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RectTransform
:
m_ObjectHideFlags
:
0
...
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@@ -1632,12 +1632,12 @@ GameObject:
-
component
:
{
fileID
:
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}
-
component
:
{
fileID
:
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}
m_Layer
:
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m_Name
:
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m_Name
:
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SpeedDownBtn
m_TagString
:
Untagged
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
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m_StaticEditorFlags
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m_IsActive
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0
m_IsActive
:
1
---
!u!224
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RectTransform
:
m_ObjectHideFlags
:
0
...
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@@ -2267,7 +2267,7 @@ MonoBehaviour:
m_HorizontalOverflow
:
0
m_VerticalOverflow
:
0
m_LineSpacing
:
1
m_Text
:
add
m_Text
:
fast
---
!u!1
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GameObject
:
m_ObjectHideFlags
:
0
...
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@@ -2402,12 +2402,12 @@ GameObject:
-
component
:
{
fileID
:
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}
-
component
:
{
fileID
:
8016994422102750810
}
m_Layer
:
5
m_Name
:
CameraFar
Btn
m_Name
:
MassAdd
Btn
m_TagString
:
Untagged
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
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m_IsActive
:
0
m_IsActive
:
1
---
!u!224
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RectTransform
:
m_ObjectHideFlags
:
0
...
...
@@ -3107,7 +3107,7 @@ MonoBehaviour:
m_HorizontalOverflow
:
0
m_VerticalOverflow
:
0
m_LineSpacing
:
1
m_Text
:
down
m_Text
:
slow
---
!u!1
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GameObject
:
m_ObjectHideFlags
:
0
...
...
@@ -3776,7 +3776,7 @@ MonoBehaviour:
m_HorizontalOverflow
:
0
m_VerticalOverflow
:
0
m_LineSpacing
:
1
m_Text
:
far
m_Text
:
big
---
!u!1
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GameObject
:
m_ObjectHideFlags
:
0
...
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@@ -4117,12 +4117,12 @@ GameObject:
-
component
:
{
fileID
:
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}
-
component
:
{
fileID
:
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}
m_Layer
:
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m_Name
:
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Btn
m_Name
:
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Btn
m_TagString
:
Untagged
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
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m_StaticEditorFlags
:
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m_IsActive
:
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m_IsActive
:
1
---
!u!224
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RectTransform
:
m_ObjectHideFlags
:
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...
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@@ -4346,7 +4346,7 @@ GameObject:
m_Icon
:
{
fileID
:
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}
m_NavMeshLayer
:
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m_StaticEditorFlags
:
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m_IsActive
:
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m_IsActive
:
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---
!u!224
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RectTransform
:
m_ObjectHideFlags
:
0
...
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@@ -4363,7 +4363,7 @@ RectTransform:
m_LocalEulerAnglesHint
:
{
x
:
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,
y
:
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,
z
:
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}
m_AnchorMin
:
{
x
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y
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}
m_AnchorMax
:
{
x
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,
y
:
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}
m_AnchoredPosition
:
{
x
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,
y
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08.3
}
m_AnchoredPosition
:
{
x
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,
y
:
2
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}
m_SizeDelta
:
{
x
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,
y
:
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}
m_Pivot
:
{
x
:
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,
y
:
0.5
}
---
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...
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@@ -4395,7 +4395,7 @@ MonoBehaviour:
m_Calls
:
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m_FontData
:
m_Font
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{
fileID
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guid
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