Commit 5c648621 authored by wanqing's avatar wanqing

增加移动速度,铁球重量调试系数

parent 4e950c9a
...@@ -316,15 +316,15 @@ ...@@ -316,15 +316,15 @@
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<Reference Include="RFLib_DotNet_2018">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/0E1_Plugins/RayFire/Plugins/Windows/x86_x64/RFLib_DotNet_2018.dll</HintPath>
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<Reference Include="DOTween"> <Reference Include="DOTween">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/DOTween.dll</HintPath> <HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/DOTween.dll</HintPath>
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<Reference Include="DOTweenEditor"> <Reference Include="DOTweenEditor">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/Editor/DOTweenEditor.dll</HintPath> <HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/Editor/DOTweenEditor.dll</HintPath>
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<Reference Include="nunit.framework"> <Reference Include="nunit.framework">
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......
...@@ -265,12 +265,12 @@ ...@@ -265,12 +265,12 @@
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......
...@@ -614,12 +614,12 @@ ...@@ -614,12 +614,12 @@
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......
...@@ -63,6 +63,7 @@ public class BattleUI : MonoBehaviour ...@@ -63,6 +63,7 @@ public class BattleUI : MonoBehaviour
//m_ShowOrHideMouseText = m_ShowOrHideMouseObj.GetComponentInChildren<Text>(); //m_ShowOrHideMouseText = m_ShowOrHideMouseObj.GetComponentInChildren<Text>();
GameServices.audioServices.PlayBgm(GameServices.configService.audioConfig.GameBgm); GameServices.audioServices.PlayBgm(GameServices.configService.audioConfig.GameBgm);
GameServices.configService.playerConfig.ClawMoveSpeed = 0.4f;//开始默认值 GameServices.configService.playerConfig.ClawMoveSpeed = 0.4f;//开始默认值
GameServices.configService.playerConfig.SteelBallMass = 10.0f;
} }
void SetDragMode() void SetDragMode()
{ {
...@@ -139,34 +140,40 @@ public class BattleUI : MonoBehaviour ...@@ -139,34 +140,40 @@ public class BattleUI : MonoBehaviour
public void FieldFarBtn() public void FieldFarBtn()
{ {
onFieldFarBtn?.Invoke(); onFieldFarBtn?.Invoke();
Camera varCam = Camera.main; //Camera varCam = Camera.main;
if (varCam) //if (varCam)
{ //{
m_cameraFieldView.text = string.Format("fieldView{0:f1}", varCam.fieldOfView); // m_cameraFieldView.text = string.Format("fieldView{0:f1}", varCam.fieldOfView);
} //}
m_cameraFieldView.text = string.Format("铁球重量{0:f3}", GameServices.configService.playerConfig.SteelBallMass);
} }
//镜头拉近 //镜头拉近
public void FieldNearBtn() public void FieldNearBtn()
{ {
onFieldNearBtn?.Invoke(); onFieldNearBtn?.Invoke();
Camera varCam = Camera.main; //Camera varCam = Camera.main;
if (varCam) //if (varCam)
{ //{
m_cameraFieldView.text = string.Format("fieldView{0:f1}", varCam.fieldOfView); // m_cameraFieldView.text = string.Format("fieldView{0:f1}", varCam.fieldOfView);
} //}
m_cameraFieldView.text = string.Format("铁球重量{0:f3}", GameServices.configService.playerConfig.SteelBallMass);
} }
//爪子移动速度增加 //爪子移动速度增加
public void ClawMoveSpeedAddBtn() public void ClawMoveSpeedAddBtn()
{ {
onClawMoveSpeedAddBtn?.Invoke(); //onClawMoveSpeedAddBtn?.Invoke();
m_clawMoveSpeed.text = string.Format("系数越小,越快\n{0:f3}", GameServices.configService.playerConfig.ClawMoveSpeed); GameServices.inputService.joyStick.axisX.speed += Time.deltaTime;
GameServices.inputService.joyStick.axisY.speed += Time.deltaTime;
m_clawMoveSpeed.text = string.Format("速度{0:f3}", GameServices.inputService.joyStick.axisX.speed);
} }
//爪子移动速度减少 //爪子移动速度减少
public void ClawMoveSpeedDownBtn() public void ClawMoveSpeedDownBtn()
{ {
onClawMoveSpeedDownBtn?.Invoke(); //onClawMoveSpeedDownBtn?.Invoke();
m_clawMoveSpeed.text = string.Format("系数越小,越快\n{0:f3}", GameServices.configService.playerConfig.ClawMoveSpeed); GameServices.inputService.joyStick.axisX.speed -= Time.deltaTime;
GameServices.inputService.joyStick.axisY.speed -= Time.deltaTime;
m_clawMoveSpeed.text = string.Format("速度{0:f3}", GameServices.inputService.joyStick.axisX.speed);
} }
//胜利 //胜利
public void OnBattleWin() public void OnBattleWin()
...@@ -233,7 +240,8 @@ public class BattleUI : MonoBehaviour ...@@ -233,7 +240,8 @@ public class BattleUI : MonoBehaviour
} }
GameServices.timerServices.Push(this, 1, delegate GameServices.timerServices.Push(this, 1, delegate
{ {
m_clawMoveSpeed.text = string.Format("系数越小,越快\n{0:f3}", GameServices.configService.playerConfig.ClawMoveSpeed); m_cameraFieldView.text = string.Format("铁球重量{0:f3}", GameServices.configService.playerConfig.SteelBallMass);
m_clawMoveSpeed.text = string.Format("速度{0:f3}", GameServices.inputService.joyStick.axisX.speed);
}); });
} }
//设置战斗UI状态 //设置战斗UI状态
......
...@@ -5,6 +5,7 @@ using UnityEngine; ...@@ -5,6 +5,7 @@ using UnityEngine;
public class ChainHandle : MonoBehaviour public class ChainHandle : MonoBehaviour
{ {
public Rigidbody m_steelBallRigidBody;//铁球
private RectTransform m_thumbRT;//摇杆 private RectTransform m_thumbRT;//摇杆
// Start is called before the first frame update // Start is called before the first frame update
private void Awake() private void Awake()
...@@ -15,8 +16,21 @@ public class ChainHandle : MonoBehaviour ...@@ -15,8 +16,21 @@ public class ChainHandle : MonoBehaviour
{ {
GameServices.inputService.joyStick.onTouchStart.AddListener(OnTouchStart); GameServices.inputService.joyStick.onTouchStart.AddListener(OnTouchStart);
GameServices.inputService.joyStick.onTouchUp.AddListener(OnTouchUp); GameServices.inputService.joyStick.onTouchUp.AddListener(OnTouchUp);
BattleCtrl.instance.battleUI.onFieldFarBtn = onSteelBallAddMassBtn;
BattleCtrl.instance.battleUI.onFieldNearBtn = onSteelBallDownMassBtn;
SetJoyStickDirectTrans(transform); SetJoyStickDirectTrans(transform);
m_thumbRT = GameServices.inputService.joyStick.thumb; m_thumbRT = GameServices.inputService.joyStick.thumb;
m_steelBallRigidBody.mass = GameServices.configService.playerConfig.SteelBallMass;
}
void onSteelBallAddMassBtn()
{
GameServices.configService.playerConfig.SteelBallMass += Time.deltaTime;
m_steelBallRigidBody.mass = GameServices.configService.playerConfig.SteelBallMass;
}
void onSteelBallDownMassBtn()
{
GameServices.configService.playerConfig.SteelBallMass -= Time.deltaTime;
m_steelBallRigidBody.mass = GameServices.configService.playerConfig.SteelBallMass;
} }
//设置摇杆目标 //设置摇杆目标
void SetJoyStickDirectTrans(Transform trans) void SetJoyStickDirectTrans(Transform trans)
......
...@@ -63,6 +63,8 @@ public class PlayerConfig ...@@ -63,6 +63,8 @@ public class PlayerConfig
//爪子移动速度 //爪子移动速度
public float ClawMoveSpeed { get; set; } public float ClawMoveSpeed { get; set; }
//铁球质量
public float SteelBallMass { get; set; }
} }
[Serializable] [Serializable]
public class LevelConfig public class LevelConfig
......
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