Commit 5c648621 authored by wanqing's avatar wanqing

增加移动速度,铁球重量调试系数

parent 4e950c9a
......@@ -316,15 +316,15 @@
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
<HintPath>C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/16.0/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
</Reference>
<Reference Include="RFLib_DotNet_2018">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/0E1_Plugins/RayFire/Plugins/Windows/x86_x64/RFLib_DotNet_2018.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/DOTween.dll</HintPath>
</Reference>
<Reference Include="DOTweenEditor">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/Editor/DOTweenEditor.dll</HintPath>
</Reference>
<Reference Include="RFLib_DotNet_2018">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/0E1_Plugins/RayFire/Plugins/Windows/x86_x64/RFLib_DotNet_2018.dll</HintPath>
</Reference>
<Reference Include="nunit.framework">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll</HintPath>
</Reference>
......
......@@ -265,12 +265,12 @@
<Reference Include="UnityEditor">
<HintPath>D:/wan/unity2019.3.14path/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/DOTween.dll</HintPath>
</Reference>
<Reference Include="RFLib_DotNet_2018">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/0E1_Plugins/RayFire/Plugins/Windows/x86_x64/RFLib_DotNet_2018.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/DOTween.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>D:/wan/unity2019.3.14path/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
</Reference>
......
......@@ -614,12 +614,12 @@
<Reference Include="UnityEditor">
<HintPath>D:/wan/unity2019.3.14path/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/DOTween.dll</HintPath>
</Reference>
<Reference Include="RFLib_DotNet_2018">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/0E1_Plugins/RayFire/Plugins/Windows/x86_x64/RFLib_DotNet_2018.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/DOTween.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>D:/wan/unity2019.3.14path/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
</Reference>
......
......@@ -63,6 +63,7 @@ public class BattleUI : MonoBehaviour
//m_ShowOrHideMouseText = m_ShowOrHideMouseObj.GetComponentInChildren<Text>();
GameServices.audioServices.PlayBgm(GameServices.configService.audioConfig.GameBgm);
GameServices.configService.playerConfig.ClawMoveSpeed = 0.4f;//开始默认值
GameServices.configService.playerConfig.SteelBallMass = 10.0f;
}
void SetDragMode()
{
......@@ -139,34 +140,40 @@ public class BattleUI : MonoBehaviour
public void FieldFarBtn()
{
onFieldFarBtn?.Invoke();
Camera varCam = Camera.main;
if (varCam)
{
m_cameraFieldView.text = string.Format("fieldView{0:f1}", varCam.fieldOfView);
}
//Camera varCam = Camera.main;
//if (varCam)
//{
// m_cameraFieldView.text = string.Format("fieldView{0:f1}", varCam.fieldOfView);
//}
m_cameraFieldView.text = string.Format("铁球重量{0:f3}", GameServices.configService.playerConfig.SteelBallMass);
}
//镜头拉近
public void FieldNearBtn()
{
onFieldNearBtn?.Invoke();
Camera varCam = Camera.main;
if (varCam)
{
m_cameraFieldView.text = string.Format("fieldView{0:f1}", varCam.fieldOfView);
}
//Camera varCam = Camera.main;
//if (varCam)
//{
// m_cameraFieldView.text = string.Format("fieldView{0:f1}", varCam.fieldOfView);
//}
m_cameraFieldView.text = string.Format("铁球重量{0:f3}", GameServices.configService.playerConfig.SteelBallMass);
}
//爪子移动速度增加
public void ClawMoveSpeedAddBtn()
{
onClawMoveSpeedAddBtn?.Invoke();
m_clawMoveSpeed.text = string.Format("系数越小,越快\n{0:f3}", GameServices.configService.playerConfig.ClawMoveSpeed);
//onClawMoveSpeedAddBtn?.Invoke();
GameServices.inputService.joyStick.axisX.speed += Time.deltaTime;
GameServices.inputService.joyStick.axisY.speed += Time.deltaTime;
m_clawMoveSpeed.text = string.Format("速度{0:f3}", GameServices.inputService.joyStick.axisX.speed);
}
//爪子移动速度减少
public void ClawMoveSpeedDownBtn()
{
onClawMoveSpeedDownBtn?.Invoke();
m_clawMoveSpeed.text = string.Format("系数越小,越快\n{0:f3}", GameServices.configService.playerConfig.ClawMoveSpeed);
//onClawMoveSpeedDownBtn?.Invoke();
GameServices.inputService.joyStick.axisX.speed -= Time.deltaTime;
GameServices.inputService.joyStick.axisY.speed -= Time.deltaTime;
m_clawMoveSpeed.text = string.Format("速度{0:f3}", GameServices.inputService.joyStick.axisX.speed);
}
//胜利
public void OnBattleWin()
......@@ -233,7 +240,8 @@ public class BattleUI : MonoBehaviour
}
GameServices.timerServices.Push(this, 1, delegate
{
m_clawMoveSpeed.text = string.Format("系数越小,越快\n{0:f3}", GameServices.configService.playerConfig.ClawMoveSpeed);
m_cameraFieldView.text = string.Format("铁球重量{0:f3}", GameServices.configService.playerConfig.SteelBallMass);
m_clawMoveSpeed.text = string.Format("速度{0:f3}", GameServices.inputService.joyStick.axisX.speed);
});
}
//设置战斗UI状态
......
......@@ -5,6 +5,7 @@ using UnityEngine;
public class ChainHandle : MonoBehaviour
{
public Rigidbody m_steelBallRigidBody;//铁球
private RectTransform m_thumbRT;//摇杆
// Start is called before the first frame update
private void Awake()
......@@ -15,8 +16,21 @@ public class ChainHandle : MonoBehaviour
{
GameServices.inputService.joyStick.onTouchStart.AddListener(OnTouchStart);
GameServices.inputService.joyStick.onTouchUp.AddListener(OnTouchUp);
BattleCtrl.instance.battleUI.onFieldFarBtn = onSteelBallAddMassBtn;
BattleCtrl.instance.battleUI.onFieldNearBtn = onSteelBallDownMassBtn;
SetJoyStickDirectTrans(transform);
m_thumbRT = GameServices.inputService.joyStick.thumb;
m_steelBallRigidBody.mass = GameServices.configService.playerConfig.SteelBallMass;
}
void onSteelBallAddMassBtn()
{
GameServices.configService.playerConfig.SteelBallMass += Time.deltaTime;
m_steelBallRigidBody.mass = GameServices.configService.playerConfig.SteelBallMass;
}
void onSteelBallDownMassBtn()
{
GameServices.configService.playerConfig.SteelBallMass -= Time.deltaTime;
m_steelBallRigidBody.mass = GameServices.configService.playerConfig.SteelBallMass;
}
//设置摇杆目标
void SetJoyStickDirectTrans(Transform trans)
......
......@@ -63,6 +63,8 @@ public class PlayerConfig
//爪子移动速度
public float ClawMoveSpeed { get; set; }
//铁球质量
public float SteelBallMass { get; set; }
}
[Serializable]
public class LevelConfig
......
......@@ -1330,12 +1330,12 @@ GameObject:
- component: {fileID: 8483656437218345309}
- component: {fileID: 2124828222963090960}
m_Layer: 5
m_Name: ClawSpeed
m_Name: MoveSpeed
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!224 &7990636835775695375
RectTransform:
m_ObjectHideFlags: 0
......@@ -1350,9 +1350,9 @@ RectTransform:
m_Father: {fileID: 6064464676328073067}
m_RootOrder: 11
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0}
m_AnchoredPosition: {x: 0, y: 300}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 196.07, y: 212}
m_SizeDelta: {x: 270.69995, y: 304.19995}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &8483656437218345309
......@@ -1384,18 +1384,18 @@ MonoBehaviour:
m_Calls: []
m_FontData:
m_Font: {fileID: 12800000, guid: dca7afcde023a8a4a8aa8debbdbd5427, type: 3}
m_FontSize: 60
m_FontSize: 50
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 1
m_MaxSize: 300
m_Alignment: 7
m_Alignment: 3
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 1
m_VerticalOverflow: 1
m_LineSpacing: 1
m_Text:
m_Text: 3
--- !u!1 &551544052248828894
GameObject:
m_ObjectHideFlags: 0
......@@ -1484,12 +1484,12 @@ GameObject:
- component: {fileID: 3649116579901209610}
- component: {fileID: 2132112010097257997}
m_Layer: 5
m_Name: ClawSpeedAddBtn
m_Name: MoveSpeedAddBtn
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!224 &2474524826504723085
RectTransform:
m_ObjectHideFlags: 0
......@@ -1632,12 +1632,12 @@ GameObject:
- component: {fileID: 5087981828156996654}
- component: {fileID: 6911101276964450713}
m_Layer: 5
m_Name: ClawSpeedDownBtn
m_Name: MoveSpeedDownBtn
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!224 &2824622350015635226
RectTransform:
m_ObjectHideFlags: 0
......@@ -2267,7 +2267,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: add
m_Text: fast
--- !u!1 &1368938575022474654
GameObject:
m_ObjectHideFlags: 0
......@@ -2402,12 +2402,12 @@ GameObject:
- component: {fileID: 4971954179374488671}
- component: {fileID: 8016994422102750810}
m_Layer: 5
m_Name: CameraFarBtn
m_Name: MassAddBtn
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!224 &7943006575201579290
RectTransform:
m_ObjectHideFlags: 0
......@@ -3107,7 +3107,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: down
m_Text: slow
--- !u!1 &3385944154188033482
GameObject:
m_ObjectHideFlags: 0
......@@ -3776,7 +3776,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: far
m_Text: big
--- !u!1 &4986569885680619634
GameObject:
m_ObjectHideFlags: 0
......@@ -4117,12 +4117,12 @@ GameObject:
- component: {fileID: 6929643840763857660}
- component: {fileID: 1526339240447078882}
m_Layer: 5
m_Name: CameraNearBtn
m_Name: MassDownBtn
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!224 &7926774441176458417
RectTransform:
m_ObjectHideFlags: 0
......@@ -4346,7 +4346,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!224 &2752250959272496495
RectTransform:
m_ObjectHideFlags: 0
......@@ -4363,7 +4363,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 0}
m_AnchorMax: {x: 1, y: 0}
m_AnchoredPosition: {x: -234, y: 208.3}
m_AnchoredPosition: {x: -234, y: 212}
m_SizeDelta: {x: 270.69995, y: 304.2}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1644608153572567199
......@@ -4395,7 +4395,7 @@ MonoBehaviour:
m_Calls: []
m_FontData:
m_Font: {fileID: 12800000, guid: dca7afcde023a8a4a8aa8debbdbd5427, type: 3}
m_FontSize: 60
m_FontSize: 50
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 1
......@@ -13697,7 +13697,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: near
m_Text: small
--- !u!1 &8866203692980906971
GameObject:
m_ObjectHideFlags: 0
......
......@@ -710,6 +710,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 6a2be9d8415dce84daf5f1b6b777d5bd, type: 3}
m_Name:
m_EditorClassIdentifier:
m_steelBallRigidBody: {fileID: 4053580057105078457}
--- !u!1 &4053580056445237779
GameObject:
m_ObjectHideFlags: 0
......@@ -1575,7 +1576,7 @@ PrefabInstance:
- target: {fileID: 5063288113430786112, guid: 026b5780346325e4b98d62d9430fe8e1,
type: 3}
propertyPath: linkInstances.Array.size
value: 0
value: 108
objectReference: {fileID: 0}
- target: {fileID: 5063288113430786112, guid: 026b5780346325e4b98d62d9430fe8e1,
type: 3}
......@@ -2131,9 +2132,9 @@ PrefabInstance:
- {fileID: 5063288112813874807, guid: 026b5780346325e4b98d62d9430fe8e1, type: 3}
- {fileID: 5063288112813874806, guid: 026b5780346325e4b98d62d9430fe8e1, type: 3}
m_SourcePrefab: {fileID: 100100000, guid: 026b5780346325e4b98d62d9430fe8e1, type: 3}
--- !u!4 &4543393482479621757 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 4686061859939579677, guid: 026b5780346325e4b98d62d9430fe8e1,
--- !u!54 &4053580057105078457 stripped
Rigidbody:
m_CorrespondingSourceObject: {fileID: 5063288112137550297, guid: 026b5780346325e4b98d62d9430fe8e1,
type: 3}
m_PrefabInstance: {fileID: 9080765533001982304}
m_PrefabAsset: {fileID: 0}
......@@ -2143,3 +2144,9 @@ GameObject:
type: 3}
m_PrefabInstance: {fileID: 9080765533001982304}
m_PrefabAsset: {fileID: 0}
--- !u!4 &4543393482479621757 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 4686061859939579677, guid: 026b5780346325e4b98d62d9430fe8e1,
type: 3}
m_PrefabInstance: {fileID: 9080765533001982304}
m_PrefabAsset: {fileID: 0}
......@@ -92,6 +92,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 6a2be9d8415dce84daf5f1b6b777d5bd, type: 3}
m_Name:
m_EditorClassIdentifier:
m_steelBallRigidBody: {fileID: 5932101836854063425}
--- !u!1 &5932101835511311722
GameObject:
m_ObjectHideFlags: 0
......@@ -2024,6 +2025,12 @@ Transform:
type: 3}
m_PrefabInstance: {fileID: 1447738534194202776}
m_PrefabAsset: {fileID: 0}
--- !u!54 &5932101836854063425 stripped
Rigidbody:
m_CorrespondingSourceObject: {fileID: 5063288112137550297, guid: 026b5780346325e4b98d62d9430fe8e1,
type: 3}
m_PrefabInstance: {fileID: 1447738534194202776}
m_PrefabAsset: {fileID: 0}
--- !u!1 &5932101835391293156 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 5063288112813874812, guid: 026b5780346325e4b98d62d9430fe8e1,
......
......@@ -1860,6 +1860,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 6a2be9d8415dce84daf5f1b6b777d5bd, type: 3}
m_Name:
m_EditorClassIdentifier:
m_steelBallRigidBody: {fileID: 2585293414461932274}
--- !u!1 &2585293414950088119
GameObject:
m_ObjectHideFlags: 0
......@@ -3218,6 +3219,12 @@ Transform:
type: 3}
m_PrefabInstance: {fileID: 7324162648252332843}
m_PrefabAsset: {fileID: 0}
--- !u!54 &2585293414461932274 stripped
Rigidbody:
m_CorrespondingSourceObject: {fileID: 5063288112137550297, guid: 026b5780346325e4b98d62d9430fe8e1,
type: 3}
m_PrefabInstance: {fileID: 7324162648252332843}
m_PrefabAsset: {fileID: 0}
--- !u!1 &2585293414878225751 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 5063288112813874812, guid: 026b5780346325e4b98d62d9430fe8e1,
......
......@@ -1881,6 +1881,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 6a2be9d8415dce84daf5f1b6b777d5bd, type: 3}
m_Name:
m_EditorClassIdentifier:
m_steelBallRigidBody: {fileID: 7338952965365683444}
--- !u!1 &7338952965778275249
GameObject:
m_ObjectHideFlags: 0
......@@ -3793,6 +3794,12 @@ Transform:
type: 3}
m_PrefabInstance: {fileID: 2566307832903331117}
m_PrefabAsset: {fileID: 0}
--- !u!54 &7338952965365683444 stripped
Rigidbody:
m_CorrespondingSourceObject: {fileID: 5063288112137550297, guid: 026b5780346325e4b98d62d9430fe8e1,
type: 3}
m_PrefabInstance: {fileID: 2566307832903331117}
m_PrefabAsset: {fileID: 0}
--- !u!1 &7338952965756810065 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 5063288112813874812, guid: 026b5780346325e4b98d62d9430fe8e1,
......
......@@ -1628,6 +1628,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 6a2be9d8415dce84daf5f1b6b777d5bd, type: 3}
m_Name:
m_EditorClassIdentifier:
m_steelBallRigidBody: {fileID: 4040573733817868478}
--- !u!1 &4040573734231294484
GameObject:
m_ObjectHideFlags: 0
......@@ -3132,6 +3133,12 @@ GameObject:
type: 3}
m_PrefabInstance: {fileID: 9103861518316231015}
m_PrefabAsset: {fileID: 0}
--- !u!54 &4040573733817868478 stripped
Rigidbody:
m_CorrespondingSourceObject: {fileID: 5063288112137550297, guid: 026b5780346325e4b98d62d9430fe8e1,
type: 3}
m_PrefabInstance: {fileID: 9103861518316231015}
m_PrefabAsset: {fileID: 0}
--- !u!4 &4566462821820411514 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 4686061859939579677, guid: 026b5780346325e4b98d62d9430fe8e1,
......
......@@ -757,6 +757,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 6a2be9d8415dce84daf5f1b6b777d5bd, type: 3}
m_Name:
m_EditorClassIdentifier:
m_steelBallRigidBody: {fileID: 2708402589917123454}
--- !u!1 &2708402589260558804
GameObject:
m_ObjectHideFlags: 0
......@@ -2560,6 +2561,12 @@ Transform:
type: 3}
m_PrefabInstance: {fileID: 7192886838924192423}
m_PrefabAsset: {fileID: 0}
--- !u!54 &2708402589917123454 stripped
Rigidbody:
m_CorrespondingSourceObject: {fileID: 5063288112137550297, guid: 026b5780346325e4b98d62d9430fe8e1,
type: 3}
m_PrefabInstance: {fileID: 7192886838924192423}
m_PrefabAsset: {fileID: 0}
--- !u!1 &2708402589234509019 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 5063288112813874812, guid: 026b5780346325e4b98d62d9430fe8e1,
......
......@@ -341,15 +341,15 @@
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
<HintPath>C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/16.0/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
</Reference>
<Reference Include="RFLib_DotNet_2018">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/0E1_Plugins/RayFire/Plugins/Windows/x86_x64/RFLib_DotNet_2018.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/DOTween.dll</HintPath>
</Reference>
<Reference Include="DOTweenEditor">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/Editor/DOTweenEditor.dll</HintPath>
</Reference>
<Reference Include="RFLib_DotNet_2018">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/0E1_Plugins/RayFire/Plugins/Windows/x86_x64/RFLib_DotNet_2018.dll</HintPath>
</Reference>
<Reference Include="nunit.framework">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll</HintPath>
</Reference>
......
......@@ -561,15 +561,15 @@
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
<HintPath>C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/16.0/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
</Reference>
<Reference Include="RFLib_DotNet_2018">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/0E1_Plugins/RayFire/Plugins/Windows/x86_x64/RFLib_DotNet_2018.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/DOTween.dll</HintPath>
</Reference>
<Reference Include="DOTweenEditor">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/Editor/DOTweenEditor.dll</HintPath>
</Reference>
<Reference Include="RFLib_DotNet_2018">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/0E1_Plugins/RayFire/Plugins/Windows/x86_x64/RFLib_DotNet_2018.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>D:/wan/unity2019.3.14path/Unity/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
</Reference>
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment