Commit 7be18064 authored by wanqing's avatar wanqing

修改关卡预制体

parent 3792de54
...@@ -343,15 +343,18 @@ ...@@ -343,15 +343,18 @@
<None Include="Assets\#E1_Plugins\MegaFiers\Mega-Fiers\ReadMe.txt" /> <None Include="Assets\#E1_Plugins\MegaFiers\Mega-Fiers\ReadMe.txt" />
<None Include="Assets\#D2_Shaders\CustomLightingToon.shader" /> <None Include="Assets\#D2_Shaders\CustomLightingToon.shader" />
<None Include="Assets\#D1_Effects\Epic Toon FX\Prefabs\Environment\Environment FX.txt" /> <None Include="Assets\#D1_Effects\Epic Toon FX\Prefabs\Environment\Environment FX.txt" />
<None Include="Assets\#C1_Models\PolygonPrototype\Shaders\Prototype_Glass_Global.shader" />
<None Include="Assets\#D1_Effects\Epic Toon FX\Prefabs\Combat\Combat FX.txt" /> <None Include="Assets\#D1_Effects\Epic Toon FX\Prefabs\Combat\Combat FX.txt" />
<None Include="Assets\#D2_Shaders\Shaders 2.0\Rim Lighting.shader" /> <None Include="Assets\#D2_Shaders\Shaders 2.0\Rim Lighting.shader" />
<None Include="Assets\#D2_Shaders\RimShader.shader" /> <None Include="Assets\#D2_Shaders\RimShader.shader" />
<None Include="Assets\#C1_Models\PolygonPrototype\Shaders\Prototype_Object.shader" />
<None Include="Assets\#D2_Shaders\Water.shader" /> <None Include="Assets\#D2_Shaders\Water.shader" />
<None Include="Assets\Demigiant\readme_DOTweenPro.txt" /> <None Include="Assets\Demigiant\readme_DOTweenPro.txt" />
<None Include="Assets\#D2_Shaders\Shaders 2.0\Rim Alpha.shader" /> <None Include="Assets\#D2_Shaders\Shaders 2.0\Rim Alpha.shader" />
<None Include="Assets\#A2_Scripts\项目文件说明文档.txt" /> <None Include="Assets\#A2_Scripts\项目文件说明文档.txt" />
<None Include="Assets\#C1_Models\PolygonKids\Shaders\POLYGON_Zombies.shader" /> <None Include="Assets\#C1_Models\PolygonKids\Shaders\POLYGON_Zombies.shader" />
<None Include="Assets\#D2_Shaders\Shaders 2.0\Regular.shader" /> <None Include="Assets\#D2_Shaders\Shaders 2.0\Regular.shader" />
<None Include="Assets\#C1_Models\PolygonPrototype\Shaders\Prototype_Global.shader" />
<None Include="Assets\#D2_Shaders\BlockTextrue.shader" /> <None Include="Assets\#D2_Shaders\BlockTextrue.shader" />
<None Include="Assets\#D1_Effects\Epic Toon FX\Prefabs\Interactive\Interactive FX.txt" /> <None Include="Assets\#D1_Effects\Epic Toon FX\Prefabs\Interactive\Interactive FX.txt" />
<None Include="Assets\#D2_Shaders\LiquidBottle.shader" /> <None Include="Assets\#D2_Shaders\LiquidBottle.shader" />
...@@ -361,6 +364,7 @@ ...@@ -361,6 +364,7 @@
<None Include="Assets\#D2_Shaders\moveLight 1.shader" /> <None Include="Assets\#D2_Shaders\moveLight 1.shader" />
<None Include="Assets\#D2_Shaders\Shaders 2.0\Rim Outline.shader" /> <None Include="Assets\#D2_Shaders\Shaders 2.0\Rim Outline.shader" />
<None Include="Assets\Demigiant\DOTween\readme.txt" /> <None Include="Assets\Demigiant\DOTween\readme.txt" />
<None Include="Assets\#C1_Models\PolygonPrototype\Shaders\Prototype_Glass_Object.shader" />
<None Include="Assets\unity3d.txt" /> <None Include="Assets\unity3d.txt" />
<None Include="Assets\#D2_Shaders\CustomCartoons.shader" /> <None Include="Assets\#D2_Shaders\CustomCartoons.shader" />
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
......
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...@@ -11,6 +11,9 @@ public class LevelEnum ...@@ -11,6 +11,9 @@ public class LevelEnum
fourLevel, fourLevel,
fiveLevel, fiveLevel,
sixLevel, sixLevel,
sevenLevel,
eightLevel,
nineLevel,
} }
public static int levelOneIndex => (int)LevelIndexEnum.oneLevel; public static int levelOneIndex => (int)LevelIndexEnum.oneLevel;
public static int levelTwoIndex => (int)LevelIndexEnum.towLevel; public static int levelTwoIndex => (int)LevelIndexEnum.towLevel;
...@@ -18,4 +21,7 @@ public class LevelEnum ...@@ -18,4 +21,7 @@ public class LevelEnum
public static int levelFourIndex => (int)LevelIndexEnum.fourLevel; public static int levelFourIndex => (int)LevelIndexEnum.fourLevel;
public static int levelFiveIndex => (int)LevelIndexEnum.fiveLevel; public static int levelFiveIndex => (int)LevelIndexEnum.fiveLevel;
public static int levelSixIndex => (int)LevelIndexEnum.sixLevel; public static int levelSixIndex => (int)LevelIndexEnum.sixLevel;
public static int levelSevenIndex => (int)LevelIndexEnum.sevenLevel;
public static int levelEightIndex => (int)LevelIndexEnum.eightLevel;
public static int levelNineIndex => (int)LevelIndexEnum.nineLevel;
} }
...@@ -10,10 +10,10 @@ using UnityEngine.Profiling; ...@@ -10,10 +10,10 @@ using UnityEngine.Profiling;
public class LevelCtrl : MonoBehaviour public class LevelCtrl : MonoBehaviour
{ {
public ChainView m_chainView;//爪钩view private ChainView m_chainView;//爪钩view
public ChainRopeView m_chainRopeView;//娃娃机爪钩 private ChainRopeView m_chainRopeView;//娃娃机爪钩
public Camera m_camera; public Camera m_camera;
public CarView m_carView;//车 private CarView m_carView;//车
public StorageView m_storageView; public StorageView m_storageView;
//public TargetView m_targetView;//触发器 //public TargetView m_targetView;//触发器
public ChainView chainView => m_chainView; public ChainView chainView => m_chainView;
......
...@@ -34,6 +34,50 @@ public class GlobalConfig ...@@ -34,6 +34,50 @@ public class GlobalConfig
public static float CanvaUIScaleX = BattleCtrl.instance.battleUI.gameObject.transform.localScale.x;//uicanva适配大小 public static float CanvaUIScaleX = BattleCtrl.instance.battleUI.gameObject.transform.localScale.x;//uicanva适配大小
//通过当前关卡返回总的数量
public static int TotalNum()
{
int varLevel = BattleCtrl.instance.levelManager.CurLevelIndex;
int num = 0;
if(varLevel == LevelEnum.levelOneIndex)
{
num = 3;
}
else if(varLevel == LevelEnum.levelTwoIndex || varLevel == LevelEnum.levelThreeIndex
|| varLevel == LevelEnum.levelFourIndex || varLevel == LevelEnum.levelFiveIndex)
{
num = 4;
}
else if (varLevel == LevelEnum.levelSixIndex || varLevel == LevelEnum.levelSevenIndex
|| varLevel == LevelEnum.levelEightIndex || varLevel == LevelEnum.levelNineIndex)
{
num = 6;
}
return num;
}
//通过当前关卡返回盒子高度
public static float BoxHeight()
{
int varLevel = BattleCtrl.instance.levelManager.CurLevelIndex;
float varHeight = 0;
if (varLevel == LevelEnum.levelOneIndex
|| varLevel == LevelEnum.levelFourIndex || varLevel == LevelEnum.levelFiveIndex
|| varLevel == LevelEnum.levelSixIndex || varLevel == LevelEnum.levelSevenIndex)
{
varHeight = 1.1f;
}
else if (varLevel == LevelEnum.levelTwoIndex || varLevel == LevelEnum.levelThreeIndex)
{
varHeight = 1.8f;
}
else if (varLevel == LevelEnum.levelEightIndex || varLevel == LevelEnum.levelNineIndex)
{
varHeight = 4.0f;
}
return varHeight;
}
} }
public enum LangeType public enum LangeType
......
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...@@ -52540,7 +52540,7 @@ GameObject: ...@@ -52540,7 +52540,7 @@ GameObject:
- component: {fileID: 1686006853241719565} - component: {fileID: 1686006853241719565}
- component: {fileID: 1411365057041450796} - component: {fileID: 1411365057041450796}
m_Layer: 0 m_Layer: 0
m_Name: Level1 m_Name: Level4
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
...@@ -52577,12 +52577,9 @@ MonoBehaviour: ...@@ -52577,12 +52577,9 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ceb21212bec2e9541b2306de7f6baba0, type: 3} m_Script: {fileID: 11500000, guid: ceb21212bec2e9541b2306de7f6baba0, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_chainView: {fileID: 0}
m_chainRopeView: {fileID: 0}
m_camera: {fileID: 1686006852630990541} m_camera: {fileID: 1686006852630990541}
m_carView: {fileID: 0}
m_storageView: {fileID: 5512450211701749961} m_storageView: {fileID: 5512450211701749961}
curLevelIndex: 0 curLevelIndex: 3
--- !u!1 &1686006853777943203 --- !u!1 &1686006853777943203
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
...@@ -81677,6 +81674,7 @@ MonoBehaviour: ...@@ -81677,6 +81674,7 @@ MonoBehaviour:
m_planeObj: {fileID: 7401041434687572437} m_planeObj: {fileID: 7401041434687572437}
m_fixedTrans: {fileID: 0} m_fixedTrans: {fileID: 0}
m_rotateSpeed: 1.5 m_rotateSpeed: 1.5
m_parent: {fileID: 1243971526296356416}
--- !u!65 &2933638863570084076 --- !u!65 &2933638863570084076
BoxCollider: BoxCollider:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
...@@ -19834,6 +19834,7 @@ MonoBehaviour: ...@@ -19834,6 +19834,7 @@ MonoBehaviour:
m_planeObj: {fileID: 1125055352834747768} m_planeObj: {fileID: 1125055352834747768}
m_fixedTrans: {fileID: 3626798845874155703} m_fixedTrans: {fileID: 3626798845874155703}
m_rotateSpeed: 1.5 m_rotateSpeed: 1.5
m_parent: {fileID: 8676819762422325997}
--- !u!65 &4728596101341234241 --- !u!65 &4728596101341234241
BoxCollider: BoxCollider:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
...@@ -119129,7 +119130,7 @@ GameObject: ...@@ -119129,7 +119130,7 @@ GameObject:
- component: {fileID: 9100893407295123360} - component: {fileID: 9100893407295123360}
- component: {fileID: 8844811367371711361} - component: {fileID: 8844811367371711361}
m_Layer: 0 m_Layer: 0
m_Name: Level2 m_Name: Level5
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
...@@ -119166,12 +119167,9 @@ MonoBehaviour: ...@@ -119166,12 +119167,9 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ceb21212bec2e9541b2306de7f6baba0, type: 3} m_Script: {fileID: 11500000, guid: ceb21212bec2e9541b2306de7f6baba0, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_chainView: {fileID: 0}
m_chainRopeView: {fileID: 0}
m_camera: {fileID: 9100893406668532320} m_camera: {fileID: 9100893406668532320}
m_carView: {fileID: 0}
m_storageView: {fileID: 2713718237360528484} m_storageView: {fileID: 2713718237360528484}
curLevelIndex: 1 curLevelIndex: 4
--- !u!1 &9100893407832903182 --- !u!1 &9100893407832903182
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
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