Commit 7be18064 authored by wanqing's avatar wanqing

修改关卡预制体

parent 3792de54
......@@ -343,15 +343,18 @@
<None Include="Assets\#E1_Plugins\MegaFiers\Mega-Fiers\ReadMe.txt" />
<None Include="Assets\#D2_Shaders\CustomLightingToon.shader" />
<None Include="Assets\#D1_Effects\Epic Toon FX\Prefabs\Environment\Environment FX.txt" />
<None Include="Assets\#C1_Models\PolygonPrototype\Shaders\Prototype_Glass_Global.shader" />
<None Include="Assets\#D1_Effects\Epic Toon FX\Prefabs\Combat\Combat FX.txt" />
<None Include="Assets\#D2_Shaders\Shaders 2.0\Rim Lighting.shader" />
<None Include="Assets\#D2_Shaders\RimShader.shader" />
<None Include="Assets\#C1_Models\PolygonPrototype\Shaders\Prototype_Object.shader" />
<None Include="Assets\#D2_Shaders\Water.shader" />
<None Include="Assets\Demigiant\readme_DOTweenPro.txt" />
<None Include="Assets\#D2_Shaders\Shaders 2.0\Rim Alpha.shader" />
<None Include="Assets\#A2_Scripts\项目文件说明文档.txt" />
<None Include="Assets\#C1_Models\PolygonKids\Shaders\POLYGON_Zombies.shader" />
<None Include="Assets\#D2_Shaders\Shaders 2.0\Regular.shader" />
<None Include="Assets\#C1_Models\PolygonPrototype\Shaders\Prototype_Global.shader" />
<None Include="Assets\#D2_Shaders\BlockTextrue.shader" />
<None Include="Assets\#D1_Effects\Epic Toon FX\Prefabs\Interactive\Interactive FX.txt" />
<None Include="Assets\#D2_Shaders\LiquidBottle.shader" />
......@@ -361,6 +364,7 @@
<None Include="Assets\#D2_Shaders\moveLight 1.shader" />
<None Include="Assets\#D2_Shaders\Shaders 2.0\Rim Outline.shader" />
<None Include="Assets\Demigiant\DOTween\readme.txt" />
<None Include="Assets\#C1_Models\PolygonPrototype\Shaders\Prototype_Glass_Object.shader" />
<None Include="Assets\unity3d.txt" />
<None Include="Assets\#D2_Shaders\CustomCartoons.shader" />
<Reference Include="UnityEngine">
......
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......@@ -11,6 +11,9 @@ public class LevelEnum
fourLevel,
fiveLevel,
sixLevel,
sevenLevel,
eightLevel,
nineLevel,
}
public static int levelOneIndex => (int)LevelIndexEnum.oneLevel;
public static int levelTwoIndex => (int)LevelIndexEnum.towLevel;
......@@ -18,4 +21,7 @@ public class LevelEnum
public static int levelFourIndex => (int)LevelIndexEnum.fourLevel;
public static int levelFiveIndex => (int)LevelIndexEnum.fiveLevel;
public static int levelSixIndex => (int)LevelIndexEnum.sixLevel;
public static int levelSevenIndex => (int)LevelIndexEnum.sevenLevel;
public static int levelEightIndex => (int)LevelIndexEnum.eightLevel;
public static int levelNineIndex => (int)LevelIndexEnum.nineLevel;
}
......@@ -10,10 +10,10 @@ using UnityEngine.Profiling;
public class LevelCtrl : MonoBehaviour
{
public ChainView m_chainView;//爪钩view
public ChainRopeView m_chainRopeView;//娃娃机爪钩
private ChainView m_chainView;//爪钩view
private ChainRopeView m_chainRopeView;//娃娃机爪钩
public Camera m_camera;
public CarView m_carView;//车
private CarView m_carView;//车
public StorageView m_storageView;
//public TargetView m_targetView;//触发器
public ChainView chainView => m_chainView;
......
......@@ -34,6 +34,50 @@ public class GlobalConfig
public static float CanvaUIScaleX = BattleCtrl.instance.battleUI.gameObject.transform.localScale.x;//uicanva适配大小
//通过当前关卡返回总的数量
public static int TotalNum()
{
int varLevel = BattleCtrl.instance.levelManager.CurLevelIndex;
int num = 0;
if(varLevel == LevelEnum.levelOneIndex)
{
num = 3;
}
else if(varLevel == LevelEnum.levelTwoIndex || varLevel == LevelEnum.levelThreeIndex
|| varLevel == LevelEnum.levelFourIndex || varLevel == LevelEnum.levelFiveIndex)
{
num = 4;
}
else if (varLevel == LevelEnum.levelSixIndex || varLevel == LevelEnum.levelSevenIndex
|| varLevel == LevelEnum.levelEightIndex || varLevel == LevelEnum.levelNineIndex)
{
num = 6;
}
return num;
}
//通过当前关卡返回盒子高度
public static float BoxHeight()
{
int varLevel = BattleCtrl.instance.levelManager.CurLevelIndex;
float varHeight = 0;
if (varLevel == LevelEnum.levelOneIndex
|| varLevel == LevelEnum.levelFourIndex || varLevel == LevelEnum.levelFiveIndex
|| varLevel == LevelEnum.levelSixIndex || varLevel == LevelEnum.levelSevenIndex)
{
varHeight = 1.1f;
}
else if (varLevel == LevelEnum.levelTwoIndex || varLevel == LevelEnum.levelThreeIndex)
{
varHeight = 1.8f;
}
else if (varLevel == LevelEnum.levelEightIndex || varLevel == LevelEnum.levelNineIndex)
{
varHeight = 4.0f;
}
return varHeight;
}
}
public enum LangeType
......
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......@@ -52540,7 +52540,7 @@ GameObject:
- component: {fileID: 1686006853241719565}
- component: {fileID: 1411365057041450796}
m_Layer: 0
m_Name: Level1
m_Name: Level4
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
......@@ -52577,12 +52577,9 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ceb21212bec2e9541b2306de7f6baba0, type: 3}
m_Name:
m_EditorClassIdentifier:
m_chainView: {fileID: 0}
m_chainRopeView: {fileID: 0}
m_camera: {fileID: 1686006852630990541}
m_carView: {fileID: 0}
m_storageView: {fileID: 5512450211701749961}
curLevelIndex: 0
curLevelIndex: 3
--- !u!1 &1686006853777943203
GameObject:
m_ObjectHideFlags: 0
......@@ -81677,6 +81674,7 @@ MonoBehaviour:
m_planeObj: {fileID: 7401041434687572437}
m_fixedTrans: {fileID: 0}
m_rotateSpeed: 1.5
m_parent: {fileID: 1243971526296356416}
--- !u!65 &2933638863570084076
BoxCollider:
m_ObjectHideFlags: 0
......@@ -19834,6 +19834,7 @@ MonoBehaviour:
m_planeObj: {fileID: 1125055352834747768}
m_fixedTrans: {fileID: 3626798845874155703}
m_rotateSpeed: 1.5
m_parent: {fileID: 8676819762422325997}
--- !u!65 &4728596101341234241
BoxCollider:
m_ObjectHideFlags: 0
......@@ -119129,7 +119130,7 @@ GameObject:
- component: {fileID: 9100893407295123360}
- component: {fileID: 8844811367371711361}
m_Layer: 0
m_Name: Level2
m_Name: Level5
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
......@@ -119166,12 +119167,9 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ceb21212bec2e9541b2306de7f6baba0, type: 3}
m_Name:
m_EditorClassIdentifier:
m_chainView: {fileID: 0}
m_chainRopeView: {fileID: 0}
m_camera: {fileID: 9100893406668532320}
m_carView: {fileID: 0}
m_storageView: {fileID: 2713718237360528484}
curLevelIndex: 1
curLevelIndex: 4
--- !u!1 &9100893407832903182
GameObject:
m_ObjectHideFlags: 0
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