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wanqing
Storage
Commits
00860c5f
Commit
00860c5f
authored
Mar 17, 2021
by
wanqing
Browse files
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Browse Files
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Plain Diff
整合动画
parent
4403326d
Changes
19
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19 changed files
with
627 additions
and
18584 deletions
+627
-18584
.suo
Storage/.vs/Storage/v16/.suo
+0
-0
Assembly-CSharp-Editor.csproj
Storage/Assembly-CSharp-Editor.csproj
+220
-216
Assembly-CSharp.csproj
Storage/Assembly-CSharp.csproj
+203
-208
DemoScenes.unity
Storage/Assets/#A1_Scenes/DemoScenes.unity
+67
-18110
BattleUI.cs
Storage/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
+1
-1
StorageView.cs
Storage/Assets/#A2_Scripts/Battle/View/StorageView.cs
+25
-6
#B2_Graphics.meta
Storage/Assets/#B2_Graphics.meta
+8
-0
失败.anim
Storage/Assets/#C2_Animations/ShowBox/失败.anim
+1
-1
开始.anim
Storage/Assets/#C2_Animations/ShowBox/开始.anim
+1
-1
成功.anim
Storage/Assets/#C2_Animations/ShowBox/成功.anim
+1
-1
箱子.controller
Storage/Assets/#C2_Animations/ShowBox/箱子.controller
+1
-1
#Z1_Tabs.meta
Storage/Assets/#Z1_Tabs.meta
+8
-0
#Z2_Documents.meta
Storage/Assets/#Z2_Documents.meta
+8
-0
#Z3_WebAPI.meta
Storage/Assets/#Z3_WebAPI.meta
+8
-0
#Z4_Icons.meta
Storage/Assets/#Z4_Icons.meta
+8
-0
#Z4_Previews.meta
Storage/Assets/#Z4_Previews.meta
+8
-0
Level1.prefab
Storage/Assets/Res/Levels/Level1.prefab
+11
-11
Level2.prefab
Storage/Assets/Res/Levels/Level2.prefab
+47
-27
Storage.sln
Storage/Storage.sln
+1
-1
No files found.
Storage/.vs/Storage/v16/.suo
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00860c5f
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Storage/Assembly-CSharp-Editor.csproj
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00860c5f
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Storage/Assembly-CSharp.csproj
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00860c5f
This diff is collapsed.
Click to expand it.
Storage/Assets/#A1_Scenes/DemoScenes.unity
View file @
00860c5f
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Click to expand it.
Storage/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
View file @
00860c5f
...
...
@@ -335,7 +335,7 @@ public class BattleUI : MonoBehaviour
StorageView
varView
=
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
storageView
;
if
(
varView
)
{
varView
.
SetR
igidBodyState
(
);
varView
.
SetR
esultAnimator
(
m_bResult
);
}
}
//设置take按钮状态
...
...
Storage/Assets/#A2_Scripts/Battle/View/StorageView.cs
View file @
00860c5f
...
...
@@ -38,6 +38,7 @@ public class StorageView : MonoBehaviour
private
Vector3
m_hitBoxPoint
=
Vector3
.
zero
;
//碰到箱子的点
private
bool
m_bControlCollisionBox
=
true
;
private
int
m_insideBoxNum
=
0
;
private
Animator
m_animator
;
// Start is called before the first frame update
void
Start
()
{
...
...
@@ -53,6 +54,7 @@ public class StorageView : MonoBehaviour
}
m_camera
=
Camera
.
main
;
GameServices
.
inputService
.
pad
.
onTouchUp
+=
OnTouchUp
;
m_animator
=
GetComponent
<
Animator
>();
}
void
CancelInvoke
()
{
...
...
@@ -177,12 +179,20 @@ public class StorageView : MonoBehaviour
m_curTargetTrans
.
transform
.
Rotate
(
transform
.
up
,
1.0f
);
}
}
//设置
刚体状态
public
void
SetR
igidBodyState
(
)
//设置
结果动画
public
void
SetR
esultAnimator
(
bool
value
)
{
for
(
int
i
=
0
;
i
<
m_targetTrans
.
Length
;
i
++
)
if
(
value
)
{
m_targetTrans
[
i
].
GetComponent
<
Rigidbody
>().
isKinematic
=
true
;
for
(
int
i
=
0
;
i
<
m_targetTrans
.
Length
;
i
++)
{
m_targetTrans
[
i
].
GetComponent
<
Rigidbody
>().
isKinematic
=
true
;
}
m_animator
.
Play
(
"成功动画"
);
}
else
{
m_animator
.
Play
(
"失败"
);
}
}
void
Update
()
...
...
@@ -208,6 +218,7 @@ public class StorageView : MonoBehaviour
float
varX
=
(
Input
.
mousePosition
.
x
-
Screen
.
width
/
2f
)
/
(
Screen
.
width
/
GlobalConfig
.
NormalWidth
);
float
varY
=
(
Input
.
mousePosition
.
y
-
Screen
.
height
/
2f
)
/
(
Screen
.
width
/
GlobalConfig
.
NormalWidth
);
BattleCtrl
.
instance
.
battleUI
.
SetSymbolPos
(
varX
,
varY
);
m_curTargetTrans
.
transform
.
localScale
=
Vector3
.
Lerp
(
m_curTargetTrans
.
transform
.
localScale
,
Vector3
.
one
*
10
,
0.2f
);
}
}
}
...
...
@@ -263,8 +274,11 @@ public class StorageView : MonoBehaviour
}
if
(
m_bIsHitTarget
)
{
m_camera
.
transform
.
position
=
Vector3
.
Lerp
(
m_camera
.
transform
.
position
,
m_cameraTargetPos
,
0.2f
);
m_camera
.
transform
.
rotation
=
Quaternion
.
Lerp
(
m_camera
.
transform
.
rotation
,
m_cameraTargetRotate
,
0.2f
);
m_bIsHitTarget
=
false
;
m_animator
.
enabled
=
true
;
Invoke
(
"SetTargetParent"
,
1.0f
);
//m_camera.transform.position = Vector3.Lerp(m_camera.transform.position, m_cameraTargetPos, 0.2f);
//m_camera.transform.rotation = Quaternion.Lerp(m_camera.transform.rotation, m_cameraTargetRotate, 0.2f);
}
for
(
int
i
=
0
;
i
<
m_targetTrans
.
Length
;
i
++)
{
...
...
@@ -277,6 +291,11 @@ public class StorageView : MonoBehaviour
}
//UpdateExitBox();
}
//设置父节点
void
SetTargetParent
()
{
m_targetParentTrans
.
SetParent
(
transform
.
GetChild
(
0
));
}
// 抬起回调
void
OnTouchUp
()
{
...
...
Storage/Assets/#B2_Graphics.meta
0 → 100644
View file @
00860c5f
fileFormatVersion: 2
guid: 317d19313d1d7204e9bbc37122116e7f
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Storage/Assets/#C2_Animations/ShowBox/失败.anim
View file @
00860c5f
...
...
@@ -448,7 +448,7 @@ AnimationClip:
m_Level
:
0
m_CycleOffset
:
0
m_HasAdditiveReferencePose
:
0
m_LoopTime
:
1
m_LoopTime
:
0
m_LoopBlend
:
0
m_LoopBlendOrientation
:
0
m_LoopBlendPositionY
:
0
...
...
Storage/Assets/#C2_Animations/ShowBox/开始.anim
View file @
00860c5f
...
...
@@ -68,7 +68,7 @@ AnimationClip:
m_Level
:
0
m_CycleOffset
:
0
m_HasAdditiveReferencePose
:
0
m_LoopTime
:
1
m_LoopTime
:
0
m_LoopBlend
:
0
m_LoopBlendOrientation
:
0
m_LoopBlendPositionY
:
0
...
...
Storage/Assets/#C2_Animations/ShowBox/成功.anim
View file @
00860c5f
...
...
@@ -510,7 +510,7 @@ AnimationClip:
m_Level
:
0
m_CycleOffset
:
0
m_HasAdditiveReferencePose
:
0
m_LoopTime
:
1
m_LoopTime
:
0
m_LoopBlend
:
0
m_LoopBlendOrientation
:
0
m_LoopBlendPositionY
:
0
...
...
Storage/Assets/#C2_Animations/ShowBox/箱子.controller
View file @
00860c5f
...
...
@@ -27,7 +27,7 @@ AnimatorStateMachine:
m_EntryPosition
:
{
x
:
50
,
y
:
120
,
z
:
0
}
m_ExitPosition
:
{
x
:
800
,
y
:
120
,
z
:
0
}
m_ParentStateMachinePosition
:
{
x
:
800
,
y
:
20
,
z
:
0
}
m_DefaultState
:
{
fileID
:
2201674354850670455
}
m_DefaultState
:
{
fileID
:
7978185253963228048
}
---
!u!91
&9100000
AnimatorController
:
m_ObjectHideFlags
:
0
...
...
Storage/Assets/#Z1_Tabs.meta
0 → 100644
View file @
00860c5f
fileFormatVersion: 2
guid: ca40beb7fc6998f40a6e15a59c6ab599
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Storage/Assets/#Z2_Documents.meta
0 → 100644
View file @
00860c5f
fileFormatVersion: 2
guid: 325c11e064841204bbd6de7c85bebef6
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Storage/Assets/#Z3_WebAPI.meta
0 → 100644
View file @
00860c5f
fileFormatVersion: 2
guid: aa43ce62596b0784081ec9bd0abc8516
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Storage/Assets/#Z4_Icons.meta
0 → 100644
View file @
00860c5f
fileFormatVersion: 2
guid: 2e117c0bfc6741e4ebc4a8c8aebc0b8a
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Storage/Assets/#Z4_Previews.meta
0 → 100644
View file @
00860c5f
fileFormatVersion: 2
guid: 55c4962f2a6593c4b9c1bb6003b1ff08
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Storage/Assets/Res/Levels/Level1.prefab
View file @
00860c5f
...
...
@@ -217,7 +217,7 @@ Camera:
m_Enabled
:
1
serializedVersion
:
2
m_ClearFlags
:
2
m_BackGroundColor
:
{
r
:
0.
52954787
,
g
:
0.9433962
,
b
:
0.6559733
,
a
:
0.019607844
}
m_BackGroundColor
:
{
r
:
0.
3135903
,
g
:
0.764151
,
b
:
0.4496086
,
a
:
0.019607844
}
m_projectionMatrixMode
:
1
m_GateFitMode
:
2
m_FOVAxisMode
:
0
...
...
@@ -867,7 +867,7 @@ BoxCollider:
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
5438490885440523106
}
m_Material
:
{
fileID
:
0
}
m_IsTrigger
:
0
m_IsTrigger
:
1
m_Enabled
:
1
serializedVersion
:
2
m_Size
:
{
x
:
1.36
,
y
:
1.18
,
z
:
0.4
}
...
...
@@ -1747,15 +1747,15 @@ PrefabInstance:
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
400000
,
guid
:
2d6d15b5004c7974f9d93c34e2469371
,
type
:
3
}
propertyPath
:
m_LocalScale.x
value
:
10
value
:
8
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
400000
,
guid
:
2d6d15b5004c7974f9d93c34e2469371
,
type
:
3
}
propertyPath
:
m_LocalScale.y
value
:
10
value
:
8
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
400000
,
guid
:
2d6d15b5004c7974f9d93c34e2469371
,
type
:
3
}
propertyPath
:
m_LocalScale.z
value
:
10
value
:
8
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
400002
,
guid
:
2d6d15b5004c7974f9d93c34e2469371
,
type
:
3
}
propertyPath
:
m_LocalRotation.x
...
...
@@ -1876,15 +1876,15 @@ PrefabInstance:
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
400000
,
guid
:
ae2f75a4966658e468029b815a0bd3ac
,
type
:
3
}
propertyPath
:
m_LocalScale.x
value
:
10
value
:
8
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
400000
,
guid
:
ae2f75a4966658e468029b815a0bd3ac
,
type
:
3
}
propertyPath
:
m_LocalScale.y
value
:
10
value
:
8
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
400000
,
guid
:
ae2f75a4966658e468029b815a0bd3ac
,
type
:
3
}
propertyPath
:
m_LocalScale.z
value
:
10
value
:
8
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
2300000
,
guid
:
ae2f75a4966658e468029b815a0bd3ac
,
type
:
3
}
propertyPath
:
m_Materials.Array.data[0]
...
...
@@ -1969,15 +1969,15 @@ PrefabInstance:
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
400000
,
guid
:
49bd86e2cfdb81d458813d8609a06235
,
type
:
3
}
propertyPath
:
m_LocalScale.x
value
:
10
value
:
8
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
400000
,
guid
:
49bd86e2cfdb81d458813d8609a06235
,
type
:
3
}
propertyPath
:
m_LocalScale.y
value
:
10
value
:
8
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
400000
,
guid
:
49bd86e2cfdb81d458813d8609a06235
,
type
:
3
}
propertyPath
:
m_LocalScale.z
value
:
10
value
:
8
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
2300000
,
guid
:
49bd86e2cfdb81d458813d8609a06235
,
type
:
3
}
propertyPath
:
m_Materials.Array.data[0]
...
...
Storage/Assets/Res/Levels/Level2.prefab
View file @
00860c5f
...
...
@@ -396,7 +396,7 @@ Transform:
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
2472580358520713167
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalRotation
:
{
x
:
0
.2588191
,
y
:
0
,
z
:
0
,
w
:
0.9659258
}
m_LocalPosition
:
{
x
:
0
,
y
:
0.1
,
z
:
-0.42
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Children
:
...
...
@@ -404,7 +404,7 @@ Transform:
-
{
fileID
:
5743554440857701011
}
m_Father
:
{
fileID
:
9100893407832903181
}
m_RootOrder
:
0
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_LocalEulerAnglesHint
:
{
x
:
3
0
,
y
:
0
,
z
:
0
}
---
!u!114
&2713718237360528484
MonoBehaviour
:
m_ObjectHideFlags
:
0
...
...
@@ -454,7 +454,7 @@ BoxCollider:
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
2472580358520713167
}
m_Material
:
{
fileID
:
0
}
m_IsTrigger
:
0
m_IsTrigger
:
1
m_Enabled
:
1
serializedVersion
:
2
m_Size
:
{
x
:
1.36
,
y
:
1.18
,
z
:
0.4
}
...
...
@@ -493,7 +493,7 @@ Animator:
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
2472580358520713167
}
m_Enabled
:
1
m_Enabled
:
0
m_Avatar
:
{
fileID
:
0
}
m_Controller
:
{
fileID
:
9100000
,
guid
:
c0dcfa5de078fe04c94ac421ee1aa18b
,
type
:
2
}
m_CullingMode
:
0
...
...
@@ -513,7 +513,7 @@ MeshCollider:
m_GameObject
:
{
fileID
:
2774092466441058996
}
m_Material
:
{
fileID
:
0
}
m_IsTrigger
:
0
m_Enabled
:
0
m_Enabled
:
1
serializedVersion
:
4
m_Convex
:
0
m_CookingOptions
:
30
...
...
@@ -527,7 +527,7 @@ BoxCollider:
m_GameObject
:
{
fileID
:
2774092466441058996
}
m_Material
:
{
fileID
:
0
}
m_IsTrigger
:
0
m_Enabled
:
1
m_Enabled
:
0
serializedVersion
:
2
m_Size
:
{
x
:
3.49
,
y
:
1.18
,
z
:
0.18
}
m_Center
:
{
x
:
0
,
y
:
0.24
,
z
:
1.89
}
...
...
@@ -540,7 +540,7 @@ BoxCollider:
m_GameObject
:
{
fileID
:
2774092466441058996
}
m_Material
:
{
fileID
:
0
}
m_IsTrigger
:
0
m_Enabled
:
1
m_Enabled
:
0
serializedVersion
:
2
m_Size
:
{
x
:
1.36
,
y
:
1.18
,
z
:
0.4
}
m_Center
:
{
x
:
0
,
y
:
0.24
,
z
:
-2.38
}
...
...
@@ -566,7 +566,7 @@ BoxCollider:
m_GameObject
:
{
fileID
:
2774092466441058996
}
m_Material
:
{
fileID
:
0
}
m_IsTrigger
:
0
m_Enabled
:
1
m_Enabled
:
0
serializedVersion
:
2
m_Size
:
{
x
:
0.18
,
y
:
1.18
,
z
:
3.49
}
m_Center
:
{
x
:
1.93
,
y
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Storage/Storage.sln
View file @
00860c5f
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio
20
15
# Visual Studio 15
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EndProject
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