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wanqing
Storage
Commits
00860c5f
Commit
00860c5f
authored
Mar 17, 2021
by
wanqing
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整合动画
parent
4403326d
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627 additions
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18584 deletions
+627
-18584
.suo
Storage/.vs/Storage/v16/.suo
+0
-0
Assembly-CSharp-Editor.csproj
Storage/Assembly-CSharp-Editor.csproj
+220
-216
Assembly-CSharp.csproj
Storage/Assembly-CSharp.csproj
+203
-208
DemoScenes.unity
Storage/Assets/#A1_Scenes/DemoScenes.unity
+67
-18110
BattleUI.cs
Storage/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
+1
-1
StorageView.cs
Storage/Assets/#A2_Scripts/Battle/View/StorageView.cs
+25
-6
#B2_Graphics.meta
Storage/Assets/#B2_Graphics.meta
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失败.anim
Storage/Assets/#C2_Animations/ShowBox/失败.anim
+1
-1
开始.anim
Storage/Assets/#C2_Animations/ShowBox/开始.anim
+1
-1
成功.anim
Storage/Assets/#C2_Animations/ShowBox/成功.anim
+1
-1
箱子.controller
Storage/Assets/#C2_Animations/ShowBox/箱子.controller
+1
-1
#Z1_Tabs.meta
Storage/Assets/#Z1_Tabs.meta
+8
-0
#Z2_Documents.meta
Storage/Assets/#Z2_Documents.meta
+8
-0
#Z3_WebAPI.meta
Storage/Assets/#Z3_WebAPI.meta
+8
-0
#Z4_Icons.meta
Storage/Assets/#Z4_Icons.meta
+8
-0
#Z4_Previews.meta
Storage/Assets/#Z4_Previews.meta
+8
-0
Level1.prefab
Storage/Assets/Res/Levels/Level1.prefab
+11
-11
Level2.prefab
Storage/Assets/Res/Levels/Level2.prefab
+47
-27
Storage.sln
Storage/Storage.sln
+1
-1
No files found.
Storage/.vs/Storage/v16/.suo
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00860c5f
No preview for this file type
Storage/Assembly-CSharp-Editor.csproj
View file @
00860c5f
...
@@ -2,8 +2,6 @@
...
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00860c5f
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@@ -335,7 +335,7 @@ public class BattleUI : MonoBehaviour
...
@@ -335,7 +335,7 @@ public class BattleUI : MonoBehaviour
StorageView
varView
=
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
storageView
;
StorageView
varView
=
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
storageView
;
if
(
varView
)
if
(
varView
)
{
{
varView
.
SetR
igidBodyState
(
);
varView
.
SetR
esultAnimator
(
m_bResult
);
}
}
}
}
//设置take按钮状态
//设置take按钮状态
...
...
Storage/Assets/#A2_Scripts/Battle/View/StorageView.cs
View file @
00860c5f
...
@@ -38,6 +38,7 @@ public class StorageView : MonoBehaviour
...
@@ -38,6 +38,7 @@ public class StorageView : MonoBehaviour
private
Vector3
m_hitBoxPoint
=
Vector3
.
zero
;
//碰到箱子的点
private
Vector3
m_hitBoxPoint
=
Vector3
.
zero
;
//碰到箱子的点
private
bool
m_bControlCollisionBox
=
true
;
private
bool
m_bControlCollisionBox
=
true
;
private
int
m_insideBoxNum
=
0
;
private
int
m_insideBoxNum
=
0
;
private
Animator
m_animator
;
// Start is called before the first frame update
// Start is called before the first frame update
void
Start
()
void
Start
()
{
{
...
@@ -53,6 +54,7 @@ public class StorageView : MonoBehaviour
...
@@ -53,6 +54,7 @@ public class StorageView : MonoBehaviour
}
}
m_camera
=
Camera
.
main
;
m_camera
=
Camera
.
main
;
GameServices
.
inputService
.
pad
.
onTouchUp
+=
OnTouchUp
;
GameServices
.
inputService
.
pad
.
onTouchUp
+=
OnTouchUp
;
m_animator
=
GetComponent
<
Animator
>();
}
}
void
CancelInvoke
()
void
CancelInvoke
()
{
{
...
@@ -177,12 +179,20 @@ public class StorageView : MonoBehaviour
...
@@ -177,12 +179,20 @@ public class StorageView : MonoBehaviour
m_curTargetTrans
.
transform
.
Rotate
(
transform
.
up
,
1.0f
);
m_curTargetTrans
.
transform
.
Rotate
(
transform
.
up
,
1.0f
);
}
}
}
}
//设置
刚体状态
//设置
结果动画
public
void
SetR
igidBodyState
(
)
public
void
SetR
esultAnimator
(
bool
value
)
{
{
for
(
int
i
=
0
;
i
<
m_targetTrans
.
Length
;
i
++
)
if
(
value
)
{
{
m_targetTrans
[
i
].
GetComponent
<
Rigidbody
>().
isKinematic
=
true
;
for
(
int
i
=
0
;
i
<
m_targetTrans
.
Length
;
i
++)
{
m_targetTrans
[
i
].
GetComponent
<
Rigidbody
>().
isKinematic
=
true
;
}
m_animator
.
Play
(
"成功动画"
);
}
else
{
m_animator
.
Play
(
"失败"
);
}
}
}
}
void
Update
()
void
Update
()
...
@@ -208,6 +218,7 @@ public class StorageView : MonoBehaviour
...
@@ -208,6 +218,7 @@ public class StorageView : MonoBehaviour
float
varX
=
(
Input
.
mousePosition
.
x
-
Screen
.
width
/
2f
)
/
(
Screen
.
width
/
GlobalConfig
.
NormalWidth
);
float
varX
=
(
Input
.
mousePosition
.
x
-
Screen
.
width
/
2f
)
/
(
Screen
.
width
/
GlobalConfig
.
NormalWidth
);
float
varY
=
(
Input
.
mousePosition
.
y
-
Screen
.
height
/
2f
)
/
(
Screen
.
width
/
GlobalConfig
.
NormalWidth
);
float
varY
=
(
Input
.
mousePosition
.
y
-
Screen
.
height
/
2f
)
/
(
Screen
.
width
/
GlobalConfig
.
NormalWidth
);
BattleCtrl
.
instance
.
battleUI
.
SetSymbolPos
(
varX
,
varY
);
BattleCtrl
.
instance
.
battleUI
.
SetSymbolPos
(
varX
,
varY
);
m_curTargetTrans
.
transform
.
localScale
=
Vector3
.
Lerp
(
m_curTargetTrans
.
transform
.
localScale
,
Vector3
.
one
*
10
,
0.2f
);
}
}
}
}
}
}
...
@@ -263,8 +274,11 @@ public class StorageView : MonoBehaviour
...
@@ -263,8 +274,11 @@ public class StorageView : MonoBehaviour
}
}
if
(
m_bIsHitTarget
)
if
(
m_bIsHitTarget
)
{
{
m_camera
.
transform
.
position
=
Vector3
.
Lerp
(
m_camera
.
transform
.
position
,
m_cameraTargetPos
,
0.2f
);
m_bIsHitTarget
=
false
;
m_camera
.
transform
.
rotation
=
Quaternion
.
Lerp
(
m_camera
.
transform
.
rotation
,
m_cameraTargetRotate
,
0.2f
);
m_animator
.
enabled
=
true
;
Invoke
(
"SetTargetParent"
,
1.0f
);
//m_camera.transform.position = Vector3.Lerp(m_camera.transform.position, m_cameraTargetPos, 0.2f);
//m_camera.transform.rotation = Quaternion.Lerp(m_camera.transform.rotation, m_cameraTargetRotate, 0.2f);
}
}
for
(
int
i
=
0
;
i
<
m_targetTrans
.
Length
;
i
++)
for
(
int
i
=
0
;
i
<
m_targetTrans
.
Length
;
i
++)
{
{
...
@@ -277,6 +291,11 @@ public class StorageView : MonoBehaviour
...
@@ -277,6 +291,11 @@ public class StorageView : MonoBehaviour
}
}
//UpdateExitBox();
//UpdateExitBox();
}
}
//设置父节点
void
SetTargetParent
()
{
m_targetParentTrans
.
SetParent
(
transform
.
GetChild
(
0
));
}
// 抬起回调
// 抬起回调
void
OnTouchUp
()
void
OnTouchUp
()
{
{
...
...
Storage/Assets/#B2_Graphics.meta
0 → 100644
View file @
00860c5f
fileFormatVersion: 2
guid: 317d19313d1d7204e9bbc37122116e7f
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Storage/Assets/#C2_Animations/ShowBox/失败.anim
View file @
00860c5f
...
@@ -448,7 +448,7 @@ AnimationClip:
...
@@ -448,7 +448,7 @@ AnimationClip:
m_Level
:
0
m_Level
:
0
m_CycleOffset
:
0
m_CycleOffset
:
0
m_HasAdditiveReferencePose
:
0
m_HasAdditiveReferencePose
:
0
m_LoopTime
:
1
m_LoopTime
:
0
m_LoopBlend
:
0
m_LoopBlend
:
0
m_LoopBlendOrientation
:
0
m_LoopBlendOrientation
:
0
m_LoopBlendPositionY
:
0
m_LoopBlendPositionY
:
0
...
...
Storage/Assets/#C2_Animations/ShowBox/开始.anim
View file @
00860c5f
...
@@ -68,7 +68,7 @@ AnimationClip:
...
@@ -68,7 +68,7 @@ AnimationClip:
m_Level
:
0
m_Level
:
0
m_CycleOffset
:
0
m_CycleOffset
:
0
m_HasAdditiveReferencePose
:
0
m_HasAdditiveReferencePose
:
0
m_LoopTime
:
1
m_LoopTime
:
0
m_LoopBlend
:
0
m_LoopBlend
:
0
m_LoopBlendOrientation
:
0
m_LoopBlendOrientation
:
0
m_LoopBlendPositionY
:
0
m_LoopBlendPositionY
:
0
...
...
Storage/Assets/#C2_Animations/ShowBox/成功.anim
View file @
00860c5f
...
@@ -510,7 +510,7 @@ AnimationClip:
...
@@ -510,7 +510,7 @@ AnimationClip:
m_Level
:
0
m_Level
:
0
m_CycleOffset
:
0
m_CycleOffset
:
0
m_HasAdditiveReferencePose
:
0
m_HasAdditiveReferencePose
:
0
m_LoopTime
:
1
m_LoopTime
:
0
m_LoopBlend
:
0
m_LoopBlend
:
0
m_LoopBlendOrientation
:
0
m_LoopBlendOrientation
:
0
m_LoopBlendPositionY
:
0
m_LoopBlendPositionY
:
0
...
...
Storage/Assets/#C2_Animations/ShowBox/箱子.controller
View file @
00860c5f
...
@@ -27,7 +27,7 @@ AnimatorStateMachine:
...
@@ -27,7 +27,7 @@ AnimatorStateMachine:
m_EntryPosition
:
{
x
:
50
,
y
:
120
,
z
:
0
}
m_EntryPosition
:
{
x
:
50
,
y
:
120
,
z
:
0
}
m_ExitPosition
:
{
x
:
800
,
y
:
120
,
z
:
0
}
m_ExitPosition
:
{
x
:
800
,
y
:
120
,
z
:
0
}
m_ParentStateMachinePosition
:
{
x
:
800
,
y
:
20
,
z
:
0
}
m_ParentStateMachinePosition
:
{
x
:
800
,
y
:
20
,
z
:
0
}
m_DefaultState
:
{
fileID
:
2201674354850670455
}
m_DefaultState
:
{
fileID
:
7978185253963228048
}
---
!u!91
&9100000
---
!u!91
&9100000
AnimatorController
:
AnimatorController
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
0
...
...
Storage/Assets/#Z1_Tabs.meta
0 → 100644
View file @
00860c5f
fileFormatVersion: 2
guid: ca40beb7fc6998f40a6e15a59c6ab599
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Storage/Assets/#Z2_Documents.meta
0 → 100644
View file @
00860c5f
fileFormatVersion: 2
guid: 325c11e064841204bbd6de7c85bebef6
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Storage/Assets/#Z3_WebAPI.meta
0 → 100644
View file @
00860c5f
fileFormatVersion: 2
guid: aa43ce62596b0784081ec9bd0abc8516
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Storage/Assets/#Z4_Icons.meta
0 → 100644
View file @
00860c5f
fileFormatVersion: 2
guid: 2e117c0bfc6741e4ebc4a8c8aebc0b8a
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Storage/Assets/#Z4_Previews.meta
0 → 100644
View file @
00860c5f
fileFormatVersion: 2
guid: 55c4962f2a6593c4b9c1bb6003b1ff08
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Storage/Assets/Res/Levels/Level1.prefab
View file @
00860c5f
...
@@ -217,7 +217,7 @@ Camera:
...
@@ -217,7 +217,7 @@ Camera:
m_Enabled
:
1
m_Enabled
:
1
serializedVersion
:
2
serializedVersion
:
2
m_ClearFlags
:
2
m_ClearFlags
:
2
m_BackGroundColor
:
{
r
:
0.
52954787
,
g
:
0.9433962
,
b
:
0.6559733
,
a
:
0.019607844
}
m_BackGroundColor
:
{
r
:
0.
3135903
,
g
:
0.764151
,
b
:
0.4496086
,
a
:
0.019607844
}
m_projectionMatrixMode
:
1
m_projectionMatrixMode
:
1
m_GateFitMode
:
2
m_GateFitMode
:
2
m_FOVAxisMode
:
0
m_FOVAxisMode
:
0
...
@@ -867,7 +867,7 @@ BoxCollider:
...
@@ -867,7 +867,7 @@ BoxCollider:
m_PrefabAsset
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
5438490885440523106
}
m_GameObject
:
{
fileID
:
5438490885440523106
}
m_Material
:
{
fileID
:
0
}
m_Material
:
{
fileID
:
0
}
m_IsTrigger
:
0
m_IsTrigger
:
1
m_Enabled
:
1
m_Enabled
:
1
serializedVersion
:
2
serializedVersion
:
2
m_Size
:
{
x
:
1.36
,
y
:
1.18
,
z
:
0.4
}
m_Size
:
{
x
:
1.36
,
y
:
1.18
,
z
:
0.4
}
...
@@ -1747,15 +1747,15 @@ PrefabInstance:
...
@@ -1747,15 +1747,15 @@ PrefabInstance:
objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
400000
,
guid
:
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,
type
:
3
}
-
target
:
{
fileID
:
400000
,
guid
:
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,
type
:
3
}
propertyPath
:
m_LocalScale.x
propertyPath
:
m_LocalScale.x
value
:
10
value
:
8
objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
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,
guid
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-
target
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,
guid
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,
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}
propertyPath
:
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propertyPath
:
m_LocalScale.y
value
:
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value
:
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objectReference
:
{
fileID
:
0
}
objectReference
:
{
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target
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{
fileID
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guid
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-
target
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fileID
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,
guid
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,
type
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propertyPath
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propertyPath
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value
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value
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objectReference
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{
fileID
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objectReference
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guid
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,
type
:
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}
propertyPath
:
m_LocalRotation.x
propertyPath
:
m_LocalRotation.x
...
@@ -1876,15 +1876,15 @@ PrefabInstance:
...
@@ -1876,15 +1876,15 @@ PrefabInstance:
objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
0
}
-
target
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{
fileID
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fileID
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guid
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propertyPath
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propertyPath
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objectReference
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{
fileID
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objectReference
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propertyPath
:
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propertyPath
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m_LocalScale.y
value
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value
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objectReference
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objectReference
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propertyPath
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propertyPath
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...
@@ -1969,15 +1969,15 @@ PrefabInstance:
...
@@ -1969,15 +1969,15 @@ PrefabInstance:
objectReference
:
{
fileID
:
0
}
objectReference
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{
fileID
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target
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propertyPath
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propertyPath
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value
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value
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objectReference
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{
fileID
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}
objectReference
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...
...
Storage/Assets/Res/Levels/Level2.prefab
View file @
00860c5f
...
@@ -396,7 +396,7 @@ Transform:
...
@@ -396,7 +396,7 @@ Transform:
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
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}
m_PrefabAsset
:
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Storage/Storage.sln
View file @
00860c5f
Microsoft Visual Studio Solution File, Format Version 12.00
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio
20
15
# Visual Studio 15
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{83355358-96AD-9FBF-E5C0-19A3B1543F57}"
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EndProject
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{7B06F993-FB77-FDFE-BFE7-A14136B23707}"
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...
...
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