Commit a1e5e9c6 authored by Yuyang's avatar Yuyang

Merge remote-tracking branch 'origin/master' into YuYang

# Conflicts:
#	SteelBall/Assets/Res/Prefabs/Levels/Level03.prefab
#	SteelBall/Assets/Res/Prefabs/Levels/Level04.prefab
parents d36ac4af 90cbbd48
......@@ -297,12 +297,12 @@
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
<HintPath>C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/16.0/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
</Reference>
<Reference Include="DOTweenEditor">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/Editor/DOTweenEditor.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/DOTween.dll</HintPath>
</Reference>
<Reference Include="DOTweenEditor">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/Editor/DOTweenEditor.dll</HintPath>
</Reference>
<Reference Include="nunit.framework">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll</HintPath>
</Reference>
......
......@@ -166,6 +166,10 @@ MonoBehaviour:
m_EditorClassIdentifier:
levelPrefs:
- {fileID: 7132143057902326427, guid: a09b8b8b695f00c429343f067902169b, type: 3}
- {fileID: 641847574482041699, guid: b9343f2adfbad3d45910efa7d0677584, type: 3}
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--- !u!1 &707446923
GameObject:
m_ObjectHideFlags: 0
......
......@@ -5,65 +5,92 @@ using Obi;
public class FifthLevelTrigger : MonoBehaviour
{
//public Transform m_topTrans;
//private Rigidbody[] m_rigidBody;
//private bool m_bControl = true;
public Transform m_mousePosTrans;
public float m_speed = 1.0f;
private bool m_bEnterGround = true;
private bool m_bEnterSuccessTarget = false;
private Rigidbody m_mouseRigidBody;
private Vector3 m_DefaultPos = new Vector3(2.18f,1.61f,-1.13f);
private Vector3 m_dirPos = new Vector3(1.19f, 0, -2.11f);
////public Transform m_topTrans;
////private Rigidbody[] m_rigidBody;
////private bool m_bControl = true;
//public Transform m_mousePosTrans;
//public float m_speed = 1.0f;
//private bool m_bEnterGround = true;
//private bool m_bEnterSuccessTarget = false;
//private Rigidbody m_mouseRigidBody;
//private Vector3 m_DefaultPos = new Vector3(2.18f,1.61f,-1.13f);
//private Vector3 m_dirPos = new Vector3(1.19f, 0, -2.11f);
private void Start()
{
m_mouseRigidBody = m_mousePosTrans.gameObject.GetComponent<Rigidbody>();
BattleCtrl.instance.levelManager.curLevel.chainRopeView.onBalloonEnterTarget += onBalloonEnterTarget;
BattleCtrl.instance.levelManager.curLevel.chainRopeView.onBalloonEnterGround += onBalloonEnterGround;
BattleCtrl.instance.levelManager.curLevel.chainRopeView.onBalloonEnterSuccessTarget += onBalloonEnterSuccessTarget;
//m_rigidBody = gameObject.GetComponentsInChildren<Rigidbody>();
}
void onBalloonEnterTarget()
{
m_bEnterGround = false;
}
void onBalloonEnterGround()
{
m_bEnterGround = true;
}
void onBalloonEnterSuccessTarget()
{
m_bEnterSuccessTarget = true;
}
// Update is called once per frame
void Update()
//private void Start()
//{
// m_mouseRigidBody = m_mousePosTrans.gameObject.GetComponent<Rigidbody>();
// BattleCtrl.instance.levelManager.curLevel.chainRopeView.onBalloonEnterTarget += onBalloonEnterTarget;
// BattleCtrl.instance.levelManager.curLevel.chainRopeView.onBalloonEnterGround += onBalloonEnterGround;
// BattleCtrl.instance.levelManager.curLevel.chainRopeView.onBalloonEnterSuccessTarget += onBalloonEnterSuccessTarget;
// //m_rigidBody = gameObject.GetComponentsInChildren<Rigidbody>();
//}
//void onBalloonEnterTarget()
//{
// m_bEnterGround = false;
//}
//void onBalloonEnterGround()
//{
// m_bEnterGround = true;
//}
//void onBalloonEnterSuccessTarget()
//{
// m_bEnterSuccessTarget = true;
//}
//// Update is called once per frame
//void Update()
//{
// //if(m_bControl)
// //{
// // if(m_topTrans.position.y < 6)
// // {
// // m_bControl = false;
// // BattleCtrl.instance.OnBattleWin();
// // }
// //}
// if(m_bEnterGround)
// {
// transform.Translate(Vector3.up * Time.deltaTime * m_speed, Space.World);
// }
// if(m_bEnterSuccessTarget)
// {
// m_bEnterSuccessTarget = false;
// m_mouseRigidBody.isKinematic = true;
// m_mousePosTrans.localPosition = m_DefaultPos;
// }
// else
// {
// if(m_mouseRigidBody.isKinematic)
// {
// //transform.Translate(Vector3.up * Time.deltaTime * m_speed, Space.World);
// transform.localPosition = Vector3.Lerp(transform.localPosition, m_dirPos, 0.03f);
// transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.identity, 0.03f);
// }
// }
//}
public Transform m_targetTrans;
public Transform m_buildTrans;
public Transform m_buttonTrans;
public float m_speed = 1.0f;
private bool m_bControl = true;
protected virtual void OnTriggerEnter(Collider collider)
{
//if(m_bControl)
//{
// if(m_topTrans.position.y < 6)
// {
// m_bControl = false;
// BattleCtrl.instance.OnBattleWin();
// }
//}
if(m_bEnterGround)
{
transform.Translate(Vector3.up * Time.deltaTime * m_speed, Space.World);
}
if(m_bEnterSuccessTarget)
if (collider.gameObject.CompareTag("Player") && m_bControl)
{
m_bEnterSuccessTarget = false;
m_mouseRigidBody.isKinematic = true;
m_mousePosTrans.localPosition = m_DefaultPos;
m_bControl = false;
}
else
}
private void Update()
{
if(m_buildTrans && m_targetTrans && m_buttonTrans && !m_bControl)
{
if(m_mouseRigidBody.isKinematic)
if(m_buttonTrans.localPosition.y >= 0.0f)
{
m_buttonTrans.Translate(-Vector3.up * Time.deltaTime * m_speed, Space.World);
}
if (m_buildTrans.localPosition.y <= 10.1f)
{
//transform.Translate(Vector3.up * Time.deltaTime * m_speed, Space.World);
transform.localPosition = Vector3.Lerp(transform.localPosition, m_dirPos, 0.03f);
transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.identity, 0.03f);
m_buildTrans.Translate(Vector3.up * Time.deltaTime * m_speed, Space.World);
m_targetTrans.Translate(Vector3.up * Time.deltaTime * m_speed, Space.World);
}
}
}
......
......@@ -5,7 +5,7 @@ using UnityEngine;
public class FirstLevelTrigger : MonoBehaviour
{
//public Transform m_targetTrans;
private Vector3 m_pos = new Vector3(-2.15f, 0.22f, 0);
private Vector3 m_pos = new Vector3(-1.61f, 0.22f, 0);
private Quaternion m_rotation = Quaternion.identity;
private bool m_bControl = true;
private Transform m_targetTrans;
......
......@@ -4,14 +4,44 @@ using UnityEngine;
public class TargetTrigger : MonoBehaviour
{
private Vector3 m_pos = new Vector3(-1.61f, 0.22f, 0);
private Vector3 m_posLevelFive = new Vector3(-1.61f, 10.24f, 0);
private Quaternion m_rotation = Quaternion.identity;
private bool m_bControl = true;
private void OnTriggerEnter(Collider other)
private Transform m_targetTrans;
//private void OnTriggerEnter(Collider other)
//{
// if (other.gameObject.CompareTag("Target") && m_bControl)
// {
// m_bControl = false;
// BattleCtrl.instance.OnBattleWin();
// BattleCtrl.instance.levelManager.curLevel.chainRopeView.CatchObjEnterTarget();
// }
//}
protected virtual void OnTriggerEnter(Collider collider)
{
if (other.gameObject.CompareTag("Target") && m_bControl)
Rigidbody rb = collider.GetComponent<Rigidbody>();
if (collider.gameObject.CompareTag("Target") && m_bControl && rb)
{
m_bControl = false;
m_targetTrans = collider.transform;
rb.constraints = RigidbodyConstraints.FreezePositionX | RigidbodyConstraints.FreezePositionY | RigidbodyConstraints.FreezePositionZ |
RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationY;
BattleCtrl.instance.OnBattleWin();
BattleCtrl.instance.levelManager.curLevel.chainRopeView.CatchObjEnterTarget();
}
}
private void Update()
{
if (!m_bControl && m_targetTrans)
{
if (BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelFiveIndex)
{
m_targetTrans.localPosition = Vector3.Lerp(m_targetTrans.localPosition, m_posLevelFive, 0.03f);
}
else
{
m_targetTrans.localPosition = Vector3.Lerp(m_targetTrans.localPosition, m_pos, 0.03f);
}
}
}
}
......@@ -6365,7 +6365,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Text: 6
m_Text: '?'
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m_Layer: 8
m_Name: magnet
m_TagString: Untagged
......@@ -45,7 +45,7 @@ SphereCollider:
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m_Radius: 0.6
m_Center: {x: 0, y: 0, z: 0}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -2.9, y: 1.531, z: 0.46822}
m_LocalScale: {x: 1, y: 0.5118, z: 1}
m_Children:
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......
......@@ -607,7 +607,7 @@ GameObject:
- component: {fileID: 4053580056330658240}
- component: {fileID: 7132143057902326427}
m_Layer: 0
m_Name: Level0
m_Name: Level01
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
......@@ -1267,11 +1267,6 @@ PrefabInstance:
m_Modification:
m_TransformParent: {fileID: 4053580056445237778}
m_Modifications:
- target: {fileID: 2223166408088548867, guid: 54c939b922ce3e742b9aecc128cdd154,
type: 3}
propertyPath: m_LocalPosition.x
value: -2.9
objectReference: {fileID: 0}
- target: {fileID: 2986675907246666288, guid: 54c939b922ce3e742b9aecc128cdd154,
type: 3}
propertyPath: m_Name
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propertyPath: linkInstances.Array.size
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value: 0
objectReference: {fileID: 0}
- target: {fileID: 5063288113430786112, guid: 026b5780346325e4b98d62d9430fe8e1,
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......
......@@ -1005,34 +1005,6 @@ Rigidbody:
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
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......@@ -4349,6 +4349,7 @@ Transform:
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m_Father: {fileID: 4040573735186831815}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
......@@ -4628,7 +4629,7 @@ MeshRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
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......@@ -4841,7 +4842,68 @@ MonoBehaviour:
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m_chainHandle: {fileID: 3963560938386471807}
m_camera: {fileID: 0}
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<HintPath>D:/wan/unity2019.3.14path/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
......@@ -340,12 +341,12 @@
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
<HintPath>C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/16.0/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
</Reference>
<Reference Include="DOTweenEditor">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/Editor/DOTweenEditor.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/DOTween.dll</HintPath>
</Reference>
<Reference Include="DOTweenEditor">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/Editor/DOTweenEditor.dll</HintPath>
</Reference>
<Reference Include="nunit.framework">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll</HintPath>
</Reference>
......
......@@ -365,6 +365,7 @@
<Compile Include="Assets\0E1_Plugins\Obi\Scripts\RopeAndRod\Rendering\ObiRopeMeshRenderer.cs" />
<Compile Include="Assets\0E1_Plugins\Obi\Scripts\RopeAndRod\Utils\ObiRopeAttach.cs" />
<Compile Include="Assets\0E1_Plugins\Obi\Scripts\RopeAndRod\Utils\ObiRopePrefabPlugger.cs" />
<None Include="Assets\0E1_Plugins\Obi\Scripts\Obi.asmdef" />
<Reference Include="UnityEngine">
<HintPath>D:/wan/unity2019.3.14path/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference>
......@@ -566,12 +567,12 @@
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
<HintPath>C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/16.0/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
</Reference>
<Reference Include="DOTweenEditor">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/Editor/DOTweenEditor.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/DOTween.dll</HintPath>
</Reference>
<Reference Include="DOTweenEditor">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/Editor/DOTweenEditor.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>D:/wan/unity2019.3.14path/Unity/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
</Reference>
......
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