Commit a1e5e9c6 authored by Yuyang's avatar Yuyang

Merge remote-tracking branch 'origin/master' into YuYang

# Conflicts:
#	SteelBall/Assets/Res/Prefabs/Levels/Level03.prefab
#	SteelBall/Assets/Res/Prefabs/Levels/Level04.prefab
parents d36ac4af 90cbbd48
......@@ -297,12 +297,12 @@
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
<HintPath>C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/16.0/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
</Reference>
<Reference Include="DOTweenEditor">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/Editor/DOTweenEditor.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/DOTween.dll</HintPath>
</Reference>
<Reference Include="DOTweenEditor">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/Editor/DOTweenEditor.dll</HintPath>
</Reference>
<Reference Include="nunit.framework">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll</HintPath>
</Reference>
......
......@@ -166,6 +166,10 @@ MonoBehaviour:
m_EditorClassIdentifier:
levelPrefs:
- {fileID: 7132143057902326427, guid: a09b8b8b695f00c429343f067902169b, type: 3}
- {fileID: 641847574482041699, guid: b9343f2adfbad3d45910efa7d0677584, type: 3}
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--- !u!1 &707446923
GameObject:
m_ObjectHideFlags: 0
......
......@@ -5,65 +5,92 @@ using Obi;
public class FifthLevelTrigger : MonoBehaviour
{
//public Transform m_topTrans;
//private Rigidbody[] m_rigidBody;
//private bool m_bControl = true;
public Transform m_mousePosTrans;
public float m_speed = 1.0f;
private bool m_bEnterGround = true;
private bool m_bEnterSuccessTarget = false;
private Rigidbody m_mouseRigidBody;
private Vector3 m_DefaultPos = new Vector3(2.18f,1.61f,-1.13f);
private Vector3 m_dirPos = new Vector3(1.19f, 0, -2.11f);
////public Transform m_topTrans;
////private Rigidbody[] m_rigidBody;
////private bool m_bControl = true;
//public Transform m_mousePosTrans;
//public float m_speed = 1.0f;
//private bool m_bEnterGround = true;
//private bool m_bEnterSuccessTarget = false;
//private Rigidbody m_mouseRigidBody;
//private Vector3 m_DefaultPos = new Vector3(2.18f,1.61f,-1.13f);
//private Vector3 m_dirPos = new Vector3(1.19f, 0, -2.11f);
private void Start()
{
m_mouseRigidBody = m_mousePosTrans.gameObject.GetComponent<Rigidbody>();
BattleCtrl.instance.levelManager.curLevel.chainRopeView.onBalloonEnterTarget += onBalloonEnterTarget;
BattleCtrl.instance.levelManager.curLevel.chainRopeView.onBalloonEnterGround += onBalloonEnterGround;
BattleCtrl.instance.levelManager.curLevel.chainRopeView.onBalloonEnterSuccessTarget += onBalloonEnterSuccessTarget;
//m_rigidBody = gameObject.GetComponentsInChildren<Rigidbody>();
}
void onBalloonEnterTarget()
{
m_bEnterGround = false;
}
void onBalloonEnterGround()
{
m_bEnterGround = true;
}
void onBalloonEnterSuccessTarget()
{
m_bEnterSuccessTarget = true;
}
// Update is called once per frame
void Update()
//private void Start()
//{
// m_mouseRigidBody = m_mousePosTrans.gameObject.GetComponent<Rigidbody>();
// BattleCtrl.instance.levelManager.curLevel.chainRopeView.onBalloonEnterTarget += onBalloonEnterTarget;
// BattleCtrl.instance.levelManager.curLevel.chainRopeView.onBalloonEnterGround += onBalloonEnterGround;
// BattleCtrl.instance.levelManager.curLevel.chainRopeView.onBalloonEnterSuccessTarget += onBalloonEnterSuccessTarget;
// //m_rigidBody = gameObject.GetComponentsInChildren<Rigidbody>();
//}
//void onBalloonEnterTarget()
//{
// m_bEnterGround = false;
//}
//void onBalloonEnterGround()
//{
// m_bEnterGround = true;
//}
//void onBalloonEnterSuccessTarget()
//{
// m_bEnterSuccessTarget = true;
//}
//// Update is called once per frame
//void Update()
//{
// //if(m_bControl)
// //{
// // if(m_topTrans.position.y < 6)
// // {
// // m_bControl = false;
// // BattleCtrl.instance.OnBattleWin();
// // }
// //}
// if(m_bEnterGround)
// {
// transform.Translate(Vector3.up * Time.deltaTime * m_speed, Space.World);
// }
// if(m_bEnterSuccessTarget)
// {
// m_bEnterSuccessTarget = false;
// m_mouseRigidBody.isKinematic = true;
// m_mousePosTrans.localPosition = m_DefaultPos;
// }
// else
// {
// if(m_mouseRigidBody.isKinematic)
// {
// //transform.Translate(Vector3.up * Time.deltaTime * m_speed, Space.World);
// transform.localPosition = Vector3.Lerp(transform.localPosition, m_dirPos, 0.03f);
// transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.identity, 0.03f);
// }
// }
//}
public Transform m_targetTrans;
public Transform m_buildTrans;
public Transform m_buttonTrans;
public float m_speed = 1.0f;
private bool m_bControl = true;
protected virtual void OnTriggerEnter(Collider collider)
{
//if(m_bControl)
//{
// if(m_topTrans.position.y < 6)
// {
// m_bControl = false;
// BattleCtrl.instance.OnBattleWin();
// }
//}
if(m_bEnterGround)
{
transform.Translate(Vector3.up * Time.deltaTime * m_speed, Space.World);
}
if(m_bEnterSuccessTarget)
if (collider.gameObject.CompareTag("Player") && m_bControl)
{
m_bEnterSuccessTarget = false;
m_mouseRigidBody.isKinematic = true;
m_mousePosTrans.localPosition = m_DefaultPos;
m_bControl = false;
}
else
}
private void Update()
{
if(m_buildTrans && m_targetTrans && m_buttonTrans && !m_bControl)
{
if(m_mouseRigidBody.isKinematic)
if(m_buttonTrans.localPosition.y >= 0.0f)
{
m_buttonTrans.Translate(-Vector3.up * Time.deltaTime * m_speed, Space.World);
}
if (m_buildTrans.localPosition.y <= 10.1f)
{
//transform.Translate(Vector3.up * Time.deltaTime * m_speed, Space.World);
transform.localPosition = Vector3.Lerp(transform.localPosition, m_dirPos, 0.03f);
transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.identity, 0.03f);
m_buildTrans.Translate(Vector3.up * Time.deltaTime * m_speed, Space.World);
m_targetTrans.Translate(Vector3.up * Time.deltaTime * m_speed, Space.World);
}
}
}
......
......@@ -5,7 +5,7 @@ using UnityEngine;
public class FirstLevelTrigger : MonoBehaviour
{
//public Transform m_targetTrans;
private Vector3 m_pos = new Vector3(-2.15f, 0.22f, 0);
private Vector3 m_pos = new Vector3(-1.61f, 0.22f, 0);
private Quaternion m_rotation = Quaternion.identity;
private bool m_bControl = true;
private Transform m_targetTrans;
......
......@@ -4,14 +4,44 @@ using UnityEngine;
public class TargetTrigger : MonoBehaviour
{
private Vector3 m_pos = new Vector3(-1.61f, 0.22f, 0);
private Vector3 m_posLevelFive = new Vector3(-1.61f, 10.24f, 0);
private Quaternion m_rotation = Quaternion.identity;
private bool m_bControl = true;
private void OnTriggerEnter(Collider other)
private Transform m_targetTrans;
//private void OnTriggerEnter(Collider other)
//{
// if (other.gameObject.CompareTag("Target") && m_bControl)
// {
// m_bControl = false;
// BattleCtrl.instance.OnBattleWin();
// BattleCtrl.instance.levelManager.curLevel.chainRopeView.CatchObjEnterTarget();
// }
//}
protected virtual void OnTriggerEnter(Collider collider)
{
if (other.gameObject.CompareTag("Target") && m_bControl)
Rigidbody rb = collider.GetComponent<Rigidbody>();
if (collider.gameObject.CompareTag("Target") && m_bControl && rb)
{
m_bControl = false;
m_targetTrans = collider.transform;
rb.constraints = RigidbodyConstraints.FreezePositionX | RigidbodyConstraints.FreezePositionY | RigidbodyConstraints.FreezePositionZ |
RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationY;
BattleCtrl.instance.OnBattleWin();
BattleCtrl.instance.levelManager.curLevel.chainRopeView.CatchObjEnterTarget();
}
}
private void Update()
{
if (!m_bControl && m_targetTrans)
{
if (BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelFiveIndex)
{
m_targetTrans.localPosition = Vector3.Lerp(m_targetTrans.localPosition, m_posLevelFive, 0.03f);
}
else
{
m_targetTrans.localPosition = Vector3.Lerp(m_targetTrans.localPosition, m_pos, 0.03f);
}
}
}
}
......@@ -6365,7 +6365,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: 6
m_Text: '?'
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m_Layer: 8
m_Name: magnet
m_TagString: Untagged
......@@ -45,7 +45,7 @@ SphereCollider:
serializedVersion: 2
m_Radius: 0.6
m_Center: {x: 0, y: 0, z: 0}
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MonoBehaviour:
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m_GameObject: {fileID: 8977900385761036646}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -2.9, y: 1.531, z: 0.46822}
m_LocalScale: {x: 1, y: 0.5118, z: 1}
m_Children:
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......@@ -607,7 +607,7 @@ GameObject:
- component: {fileID: 4053580056330658240}
- component: {fileID: 7132143057902326427}
m_Layer: 0
m_Name: Level0
m_Name: Level01
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
......@@ -1267,11 +1267,6 @@ PrefabInstance:
m_Modification:
m_TransformParent: {fileID: 4053580056445237778}
m_Modifications:
- target: {fileID: 2223166408088548867, guid: 54c939b922ce3e742b9aecc128cdd154,
type: 3}
propertyPath: m_LocalPosition.x
value: -2.9
objectReference: {fileID: 0}
- target: {fileID: 2986675907246666288, guid: 54c939b922ce3e742b9aecc128cdd154,
type: 3}
propertyPath: m_Name
......@@ -1580,7 +1575,7 @@ PrefabInstance:
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propertyPath: linkInstances.Array.size
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objectReference: {fileID: 0}
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......
This source diff could not be displayed because it is too large. You can view the blob instead.
This source diff could not be displayed because it is too large. You can view the blob instead.
......@@ -1005,34 +1005,6 @@ Rigidbody:
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
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Rigidbody:
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m_CorrespondingSourceObject: {fileID: 0}
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m_UseGravity: 0
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......@@ -4349,6 +4349,7 @@ Transform:
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m_Father: {fileID: 4040573735186831815}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
......@@ -4628,7 +4629,7 @@ MeshRenderer:
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m_RendererPriority: 0
m_Materials:
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......@@ -4841,7 +4842,68 @@ MonoBehaviour:
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m_chainHandle: {fileID: 3963560938386471807}
m_camera: {fileID: 0}
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......@@ -138,6 +138,7 @@
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<None Include="Assets\0E1_Plugins\Obi\Editor\Resources\PaddingShader.shader" />
<Reference Include="UnityEngine">
<HintPath>D:/wan/unity2019.3.14path/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
......@@ -340,12 +341,12 @@
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
<HintPath>C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/16.0/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
</Reference>
<Reference Include="DOTweenEditor">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/Editor/DOTweenEditor.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/DOTween.dll</HintPath>
</Reference>
<Reference Include="DOTweenEditor">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/Editor/DOTweenEditor.dll</HintPath>
</Reference>
<Reference Include="nunit.framework">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll</HintPath>
</Reference>
......
......@@ -365,6 +365,7 @@
<Compile Include="Assets\0E1_Plugins\Obi\Scripts\RopeAndRod\Rendering\ObiRopeMeshRenderer.cs" />
<Compile Include="Assets\0E1_Plugins\Obi\Scripts\RopeAndRod\Utils\ObiRopeAttach.cs" />
<Compile Include="Assets\0E1_Plugins\Obi\Scripts\RopeAndRod\Utils\ObiRopePrefabPlugger.cs" />
<None Include="Assets\0E1_Plugins\Obi\Scripts\Obi.asmdef" />
<Reference Include="UnityEngine">
<HintPath>D:/wan/unity2019.3.14path/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference>
......@@ -566,12 +567,12 @@
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
<HintPath>C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/16.0/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
</Reference>
<Reference Include="DOTweenEditor">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/Editor/DOTweenEditor.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/DOTween.dll</HintPath>
</Reference>
<Reference Include="DOTweenEditor">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/Editor/DOTweenEditor.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>D:/wan/unity2019.3.14path/Unity/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
</Reference>
......
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