Commit 53b614da authored by wanqing's avatar wanqing

隐藏UI录屏模式功能

parent 801081bb
...@@ -63,8 +63,8 @@ public class BattleUI : MonoBehaviour ...@@ -63,8 +63,8 @@ public class BattleUI : MonoBehaviour
//m_ShowOrHideMouseText = m_ShowOrHideMouseObj.GetComponentInChildren<Text>(); //m_ShowOrHideMouseText = m_ShowOrHideMouseObj.GetComponentInChildren<Text>();
GameServices.audioServices.PlayBgm(GameServices.configService.audioConfig.GameBgm); GameServices.audioServices.PlayBgm(GameServices.configService.audioConfig.GameBgm);
GameServices.configService.playerConfig.ClawMoveSpeed = 0.4f;//开始默认值 GameServices.configService.playerConfig.ClawMoveSpeed = 0.4f;//开始默认值
GameServices.configService.playerConfig.SteelBallMass = 10.0f; GameServices.configService.playerConfig.SteelBallMass = 13.0f;
GameServices.configService.playerConfig.HandleMoveSpeed = 3.0f; GameServices.configService.playerConfig.HandleMoveSpeed = 3.3f;
} }
void SetDragMode() void SetDragMode()
{ {
...@@ -254,8 +254,8 @@ public class BattleUI : MonoBehaviour ...@@ -254,8 +254,8 @@ public class BattleUI : MonoBehaviour
m_battleObj.SetActive(bool_); m_battleObj.SetActive(bool_);
//m_successResultObj.SetActive(bool_); //m_successResultObj.SetActive(bool_);
//m_successResultMaskObj.SetActive(!bool_); //m_successResultMaskObj.SetActive(!bool_);
//m_ShowMouseObj.SetActive(!bool_); m_ShowMouseObj.SetActive(!bool_);
//m_HideMouseObj.SetActive(!bool_); m_HideMouseObj.SetActive(!bool_);
} }
//设置手势位置 //设置手势位置
public void SetMousePos(float x,float y) public void SetMousePos(float x,float y)
......
...@@ -103,6 +103,24 @@ public class ChainHandle : MonoBehaviour ...@@ -103,6 +103,24 @@ public class ChainHandle : MonoBehaviour
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
if (!BattleCtrl.instance.isStartBattle)
{
return;
}
if (Input.GetMouseButton(0))
{
//float varX = Input.mousePosition.x - Screen.width / 2f;
//float varY = Input.mousePosition.y - Screen.height / 2f;
//BattleCtrl.instance.battleUI.SetMousePos(varX, varY);
Vector3 varVec3 = Camera.main.WorldToScreenPoint(transform.position);
varVec3.x = (varVec3.x - Screen.width / 2f) / (Screen.width / GlobalConfig.NormalWidth) + 50;
varVec3.y = (varVec3.y - Screen.height / 2f) / (Screen.width / GlobalConfig.NormalWidth) - 50;
BattleCtrl.instance.battleUI.SetMousePos(varVec3.x, varVec3.y);
}
else if (Input.GetMouseButtonUp(0))
{
BattleCtrl.instance.battleUI.SetMousePos(0, 0);
}
//if (Input.GetMouseButtonDown(0)) //if (Input.GetMouseButtonDown(0))
//{ //{
// m_StartPos = Input.mousePosition; // m_StartPos = Input.mousePosition;
...@@ -113,31 +131,6 @@ public class ChainHandle : MonoBehaviour ...@@ -113,31 +131,6 @@ public class ChainHandle : MonoBehaviour
// Vector2 varVec2 = m_StartPos - m_DragPos; // Vector2 varVec2 = m_StartPos - m_DragPos;
// OnMove(varVec2); // OnMove(varVec2);
// m_StartPos = m_DragPos; // m_StartPos = m_DragPos;
//} //} 0);
//float varMinX = GameServices.configService.playerConfig.xDirMinDis;
//float varMaxX = GameServices.configService.playerConfig.xDirMaxDis;
//float varMinY = GameServices.configService.playerConfig.yDirMinDis;
//float varMaxY = GameServices.configService.playerConfig.yDirMaxDis;
//Vector3 varVec3 = transform.position;
//if(varVec3.x <= varMinX)
//{
// varVec3.x = varMinX;
//}
//if (varVec3.x >= varMaxX)
//{
// varVec3.x = varMaxX;
//}
//if (varVec3.y <= varMinY)
//{
// varVec3.y = varMinY;
//}
//if (varVec3.y >= varMaxY)
//{
// varVec3.y = varMaxY;
//}
//transform.position = varVec3;
//transform.position = new Vector3(Mathf.Clamp(transform.position.x, varMinX, varMaxX),
// Mathf.Clamp(transform.position.y, varMinY, varMaxY),
// 0);
} }
} }
...@@ -6604,7 +6604,7 @@ MonoBehaviour: ...@@ -6604,7 +6604,7 @@ MonoBehaviour:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6064464677632144689} m_GameObject: {fileID: 6064464677632144689}
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m_Name: m_Name:
...@@ -13287,7 +13287,7 @@ RectTransform: ...@@ -13287,7 +13287,7 @@ RectTransform:
m_GameObject: {fileID: 7975587463478854421} m_GameObject: {fileID: 7975587463478854421}
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m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1.8, y: 1.8, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 6064464677632144690} m_Father: {fileID: 6064464677632144690}
m_RootOrder: 11 m_RootOrder: 11
...@@ -13324,7 +13324,7 @@ MonoBehaviour: ...@@ -13324,7 +13324,7 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_Sprite: {fileID: 21300000, guid: d9a4009ec8b5f26459ef82e44026d54f, type: 3} m_Sprite: {fileID: 21300000, guid: 1cf911be2e166054bb58daa6b9affab0, type: 3}
m_Type: 0 m_Type: 0
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