Commit 53b614da authored by wanqing's avatar wanqing

隐藏UI录屏模式功能

parent 801081bb
......@@ -63,8 +63,8 @@ public class BattleUI : MonoBehaviour
//m_ShowOrHideMouseText = m_ShowOrHideMouseObj.GetComponentInChildren<Text>();
GameServices.audioServices.PlayBgm(GameServices.configService.audioConfig.GameBgm);
GameServices.configService.playerConfig.ClawMoveSpeed = 0.4f;//开始默认值
GameServices.configService.playerConfig.SteelBallMass = 10.0f;
GameServices.configService.playerConfig.HandleMoveSpeed = 3.0f;
GameServices.configService.playerConfig.SteelBallMass = 13.0f;
GameServices.configService.playerConfig.HandleMoveSpeed = 3.3f;
}
void SetDragMode()
{
......@@ -254,8 +254,8 @@ public class BattleUI : MonoBehaviour
m_battleObj.SetActive(bool_);
//m_successResultObj.SetActive(bool_);
//m_successResultMaskObj.SetActive(!bool_);
//m_ShowMouseObj.SetActive(!bool_);
//m_HideMouseObj.SetActive(!bool_);
m_ShowMouseObj.SetActive(!bool_);
m_HideMouseObj.SetActive(!bool_);
}
//设置手势位置
public void SetMousePos(float x,float y)
......
......@@ -103,6 +103,24 @@ public class ChainHandle : MonoBehaviour
// Update is called once per frame
void Update()
{
if (!BattleCtrl.instance.isStartBattle)
{
return;
}
if (Input.GetMouseButton(0))
{
//float varX = Input.mousePosition.x - Screen.width / 2f;
//float varY = Input.mousePosition.y - Screen.height / 2f;
//BattleCtrl.instance.battleUI.SetMousePos(varX, varY);
Vector3 varVec3 = Camera.main.WorldToScreenPoint(transform.position);
varVec3.x = (varVec3.x - Screen.width / 2f) / (Screen.width / GlobalConfig.NormalWidth) + 50;
varVec3.y = (varVec3.y - Screen.height / 2f) / (Screen.width / GlobalConfig.NormalWidth) - 50;
BattleCtrl.instance.battleUI.SetMousePos(varVec3.x, varVec3.y);
}
else if (Input.GetMouseButtonUp(0))
{
BattleCtrl.instance.battleUI.SetMousePos(0, 0);
}
//if (Input.GetMouseButtonDown(0))
//{
// m_StartPos = Input.mousePosition;
......@@ -113,31 +131,6 @@ public class ChainHandle : MonoBehaviour
// Vector2 varVec2 = m_StartPos - m_DragPos;
// OnMove(varVec2);
// m_StartPos = m_DragPos;
//}
//float varMinX = GameServices.configService.playerConfig.xDirMinDis;
//float varMaxX = GameServices.configService.playerConfig.xDirMaxDis;
//float varMinY = GameServices.configService.playerConfig.yDirMinDis;
//float varMaxY = GameServices.configService.playerConfig.yDirMaxDis;
//Vector3 varVec3 = transform.position;
//if(varVec3.x <= varMinX)
//{
// varVec3.x = varMinX;
//}
//if (varVec3.x >= varMaxX)
//{
// varVec3.x = varMaxX;
//}
//if (varVec3.y <= varMinY)
//{
// varVec3.y = varMinY;
//}
//if (varVec3.y >= varMaxY)
//{
// varVec3.y = varMaxY;
//}
//transform.position = varVec3;
//transform.position = new Vector3(Mathf.Clamp(transform.position.x, varMinX, varMaxX),
// Mathf.Clamp(transform.position.y, varMinY, varMaxY),
// 0);
//} 0);
}
}
......@@ -6604,7 +6604,7 @@ MonoBehaviour:
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......@@ -13287,7 +13287,7 @@ RectTransform:
m_GameObject: {fileID: 7975587463478854421}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 6064464677632144690}
m_RootOrder: 11
......@@ -13324,7 +13324,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
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