Commit 14b76d7c authored by wanqing's avatar wanqing

说明文档

parent 487c9ab7
......@@ -203,6 +203,7 @@
<None Include="Assets\#D2_Shaders\Planet.shader" />
<None Include="Assets\#D2_Shaders\RimShader.shader" />
<None Include="Assets\#D2_Shaders\AlphaRimPro.shader" />
<None Include="Assets\Introduce\说明文档.txt" />
<None Include="Assets\#D2_Shaders\ShaderFX.shader" />
<None Include="Assets\#C1_Models\PolygonPrototype\Shaders\Prototype_Object.shader" />
<None Include="Assets\#C1_Models\Supercyan Character Pack Free Sample\Shaders\Legacy\CelShader.shader" />
......
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battleUI脚本:控制重,轻磁铁、金币道具、门、钥匙、npc、boss的生成位置
磁铁相关脚本都放在@A2_Scripts/Battle/Magnet路径下,各个脚本功能介绍如下
bossView:控制boss移动和发射子弹
coinPropView:金币道具拾取
doorView:通关条件门
keyView:通关条件钥匙
largeMagnetView:重磁铁
magnetView:主角行为
moveView:挂上此脚本就可以控制移动
npcView:npc对话控制
recordPointView:控制关卡进度存档
smallMagnetView:轻磁铁
trapView:挂上此脚本就可以变成陷阱,可以对主角产生伤害
triggerView:机关触发器
bullet文件下面的三个脚本介绍:
bulletDamagaView:只对主角产生伤害的子弹
bulletNorthView:北极磁铁子弹,如果主角是南极磁铁,则会被主角吸引过去,反之被主角弹开,弹开后碰到boss,boss会掉血
bulletSouthView:南极磁铁子弹,如果主角是北极磁铁,则会被主角吸引过去,反之被主角弹开,弹开后碰到boss,boss会掉血
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