Commit 07b35d82 authored by wanqing's avatar wanqing

气球关卡优化

parent 0d0e2e54
......@@ -313,35 +313,35 @@
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......
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Obi;
public class FifthLevelTrigger : MonoBehaviour
{
//public Transform m_topTrans;
//private Rigidbody[] m_rigidBody;
//private bool m_bControl = true;
public Transform m_ropeTrans;
public Transform m_mousePosTrans;
public GameObject m_ropeObj;
public float m_speed = 1.0f;
private bool m_bEnterGround = true;
private bool m_bEnterSuccessTarget = false;
private Rigidbody m_MouseRigidBody;
private Vector3 m_DefaultPos = new Vector3(2.18f,1.61f,-1.13f);
private Vector3 m_dirPos = new Vector3(1.19f, -0.0815f, -2.11f);
private void Start()
{
m_MouseRigidBody = m_mousePosTrans.gameObject.GetComponent<Rigidbody>();
//m_DefaultPos = m_mousePosTrans.localPosition;
BattleCtrl.instance.levelManager.curLevel.chainRopeView.onBalloonEnterTarget += onBalloonEnterTarget;
BattleCtrl.instance.levelManager.curLevel.chainRopeView.onBalloonEnterGround += onBalloonEnterGround;
BattleCtrl.instance.levelManager.curLevel.chainRopeView.onBalloonEnterSuccessTarget += onBalloonEnterSuccessTarget;
//m_rigidBody = gameObject.GetComponentsInChildren<Rigidbody>();
}
void onBalloonEnterTarget()
......@@ -24,6 +35,14 @@ public class FifthLevelTrigger : MonoBehaviour
{
m_bEnterGround = true;
}
void onBalloonEnterSuccessTarget()
{
m_bEnterSuccessTarget = true;
GameServices.timerServices.Push(this, 3, delegate
{
});
}
// Update is called once per frame
void Update()
{
......@@ -39,5 +58,20 @@ public class FifthLevelTrigger : MonoBehaviour
{
transform.Translate(Vector3.up * Time.deltaTime * m_speed, Space.World);
}
if(m_bEnterSuccessTarget)
{
m_bEnterSuccessTarget = false;
m_MouseRigidBody.isKinematic = true;
m_mousePosTrans.localPosition = m_DefaultPos;
}
else
{
if(m_MouseRigidBody.isKinematic)
{
//transform.Translate(Vector3.up * Time.deltaTime * m_speed, Space.World);
transform.localPosition = Vector3.Lerp(transform.localPosition, m_dirPos, 0.03f);
transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.identity, 0.03f);
}
}
}
}
......@@ -28,6 +28,7 @@ public class ChainRopeView : MonoBehaviour
public OnDelegateArg0 onBalloonEnterTarget;//气球碰到目标回调或者被爪子抓住
public OnDelegateArg0 onBalloonEnterGround;//气球碰到地面回调
public OnDelegateArg0 onBalloonEnterSuccessTarget;//气球碰到胜利目标
private ObiRope rope;
private ObiRopeBlueprint blueprint;
......@@ -409,6 +410,7 @@ public class ChainRopeView : MonoBehaviour
if (BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelFiveIndex)
{
onBalloonEnterTarget?.Invoke();
onBalloonEnterSuccessTarget?.Invoke();
}
}
}
......
......@@ -138,7 +138,8 @@ public class TargetView : MonoBehaviour
if (BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelFiveIndex)
{
m_rigidBody.useGravity = false;
m_rigidBody.constraints = RigidbodyConstraints.FreezePositionX | RigidbodyConstraints.FreezePositionZ;
m_rigidBody.constraints = RigidbodyConstraints.FreezePositionX | RigidbodyConstraints.FreezePositionZ |
RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationZ;
}
}
}
......@@ -164,10 +165,10 @@ public class TargetView : MonoBehaviour
public void SetColliderSuccessTarget()
{
// 特殊处理,第五关气球特殊处理
//if (BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelFiveIndex)
//{
// return;
//}
if (BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelFiveIndex)
{
return;
}
if (m_rigidBody)
{
m_rigidBody.isKinematic = true;
......
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......@@ -1997,7 +2086,7 @@ MonoBehaviour:
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