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wanqing
FastMail
Commits
07b35d82
Commit
07b35d82
authored
Dec 24, 2020
by
wanqing
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气球关卡优化
parent
0d0e2e54
Changes
12
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12 changed files
with
383 additions
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254 deletions
+383
-254
.suo
FastMail/.vs/FastMail/v16/.suo
+0
-0
Assembly-CSharp-Editor-firstpass.csproj
FastMail/Assembly-CSharp-Editor-firstpass.csproj
+29
-29
Assembly-CSharp-Editor.csproj
FastMail/Assembly-CSharp-Editor.csproj
+29
-29
Assembly-CSharp-firstpass.csproj
FastMail/Assembly-CSharp-firstpass.csproj
+15
-15
Assembly-CSharp.csproj
FastMail/Assembly-CSharp.csproj
+15
-15
FifthLevelTrigger.cs
...il/Assets/0A2_Scripts/Battle/Trigger/FifthLevelTrigger.cs
+34
-0
ChainRopeView.cs
FastMail/Assets/0A2_Scripts/Battle/View/ChainRopeView.cs
+2
-0
TargetView.cs
FastMail/Assets/0A2_Scripts/Battle/View/TargetView.cs
+6
-5
Level5.prefab
FastMail/Assets/Res/Prefabs/Levels/Level5.prefab
+206
-114
FastMail.sln
FastMail/FastMail.sln
+6
-6
Obi.Editor.csproj
FastMail/Obi.Editor.csproj
+22
-22
Obi.csproj
FastMail/Obi.csproj
+19
-19
No files found.
FastMail/.vs/FastMail/v16/.suo
View file @
07b35d82
No preview for this file type
FastMail/Assembly-CSharp-Editor-firstpass.csproj
View file @
07b35d82
...
@@ -313,35 +313,35 @@
...
@@ -313,35 +313,35 @@
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...
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...
...
FastMail/Assembly-CSharp-Editor.csproj
View file @
07b35d82
...
@@ -344,35 +344,35 @@
...
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/FastMail/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
</HintPath>
</Reference>
</Reference>
<Reference
Include=
"Unity.Rider.Editor"
>
<Reference
Include=
"Unity.Rider.Editor"
>
<HintPath>
D:/
FastMail/fastmail
/FastMail/Library/ScriptAssemblies/Unity.Rider.Editor.dll
</HintPath>
<HintPath>
D:/
wan/dyspaceGame/FastMail_OverSea
/FastMail/Library/ScriptAssemblies/Unity.Rider.Editor.dll
</HintPath>
</Reference>
</Reference>
<Reference
Include=
"Unity.TextMeshPro"
>
<Reference
Include=
"Unity.TextMeshPro"
>
<HintPath>
D:/
FastMail/fastmail
/FastMail/Library/ScriptAssemblies/Unity.TextMeshPro.dll
</HintPath>
<HintPath>
D:/
wan/dyspaceGame/FastMail_OverSea
/FastMail/Library/ScriptAssemblies/Unity.TextMeshPro.dll
</HintPath>
</Reference>
</Reference>
<Reference
Include=
"UnityEditor.UI"
>
<Reference
Include=
"UnityEditor.UI"
>
<HintPath>
D:/
FastMail/fastmail
/FastMail/Library/ScriptAssemblies/UnityEditor.UI.dll
</HintPath>
<HintPath>
D:/
wan/dyspaceGame/FastMail_OverSea
/FastMail/Library/ScriptAssemblies/UnityEditor.UI.dll
</HintPath>
</Reference>
</Reference>
</ItemGroup>
</ItemGroup>
<ItemGroup>
<ItemGroup>
...
...
FastMail/Assembly-CSharp-firstpass.csproj
View file @
07b35d82
...
@@ -547,16 +547,16 @@
...
@@ -547,16 +547,16 @@
<HintPath>
D:/wan/unity2019.3.14path/Unity/Editor/Data/Managed/UnityEditor.dll
</HintPath>
<HintPath>
D:/wan/unity2019.3.14path/Unity/Editor/Data/Managed/UnityEditor.dll
</HintPath>
</Reference>
</Reference>
<Reference
Include=
"Facebook.Unity"
>
<Reference
Include=
"Facebook.Unity"
>
<HintPath>
D:/FastMail/fastmail/FastMail/Assets/VoodooPackages/TinySauce/Analytics/Facebook/3rdParty/FacebookSDK/Plugins/Facebook.Unity.dll
</HintPath>
<HintPath>
D:/wan/dyspaceGame/FastMail_OverSea/FastMail/Assets/VoodooPackages/TinySauce/Analytics/Facebook/3rdParty/FacebookSDK/Plugins/Facebook.Unity.dll
</HintPath>
</Reference>
<Reference
Include=
"FacebookNamedPipeClient"
>
<HintPath>
D:/FastMail/fastmail/FastMail/Assets/VoodooPackages/TinySauce/Analytics/Facebook/3rdParty/FacebookSDK/Plugins/Gameroom/FacebookNamedPipeClient.dll
</HintPath>
</Reference>
</Reference>
<Reference
Include=
"Facebook.Unity.Gameroom"
>
<Reference
Include=
"Facebook.Unity.Gameroom"
>
<HintPath>
D:/FastMail/fastmail/FastMail/Assets/VoodooPackages/TinySauce/Analytics/Facebook/3rdParty/FacebookSDK/Plugins/Gameroom/Facebook.Unity.Gameroom.dll
</HintPath>
<HintPath>
D:/wan/dyspaceGame/FastMail_OverSea/FastMail/Assets/VoodooPackages/TinySauce/Analytics/Facebook/3rdParty/FacebookSDK/Plugins/Gameroom/Facebook.Unity.Gameroom.dll
</HintPath>
</Reference>
<Reference
Include=
"FacebookNamedPipeClient"
>
<HintPath>
D:/wan/dyspaceGame/FastMail_OverSea/FastMail/Assets/VoodooPackages/TinySauce/Analytics/Facebook/3rdParty/FacebookSDK/Plugins/Gameroom/FacebookNamedPipeClient.dll
</HintPath>
</Reference>
</Reference>
<Reference
Include=
"Facebook.Unity.Settings"
>
<Reference
Include=
"Facebook.Unity.Settings"
>
<HintPath>
D:/
FastMail/fastmail
/FastMail/Assets/VoodooPackages/TinySauce/Analytics/Facebook/3rdParty/FacebookSDK/Plugins/Settings/Facebook.Unity.Settings.dll
</HintPath>
<HintPath>
D:/
wan/dyspaceGame/FastMail_OverSea
/FastMail/Assets/VoodooPackages/TinySauce/Analytics/Facebook/3rdParty/FacebookSDK/Plugins/Settings/Facebook.Unity.Settings.dll
</HintPath>
</Reference>
</Reference>
<Reference
Include=
"mscorlib"
>
<Reference
Include=
"mscorlib"
>
<HintPath>
D:/wan/unity2019.3.14path/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll
</HintPath>
<HintPath>
D:/wan/unity2019.3.14path/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll
</HintPath>
...
@@ -913,31 +913,31 @@
...
@@ -913,31 +913,31 @@
<HintPath>
D:/wan/unity2019.3.14path/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll
</HintPath>
<HintPath>
D:/wan/unity2019.3.14path/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll
</HintPath>
</Reference>
</Reference>
<Reference
Include=
"Unity.Timeline.Editor"
>
<Reference
Include=
"Unity.Timeline.Editor"
>
<HintPath>
D:/
FastMail/fastmail
/FastMail/Library/ScriptAssemblies/Unity.Timeline.Editor.dll
</HintPath>
<HintPath>
D:/
wan/dyspaceGame/FastMail_OverSea
/FastMail/Library/ScriptAssemblies/Unity.Timeline.Editor.dll
</HintPath>
</Reference>
</Reference>
<Reference
Include=
"Unity.VSCode.Editor"
>
<Reference
Include=
"Unity.VSCode.Editor"
>
<HintPath>
D:/
FastMail/fastmail
/FastMail/Library/ScriptAssemblies/Unity.VSCode.Editor.dll
</HintPath>
<HintPath>
D:/
wan/dyspaceGame/FastMail_OverSea
/FastMail/Library/ScriptAssemblies/Unity.VSCode.Editor.dll
</HintPath>
</Reference>
</Reference>
<Reference
Include=
"Unity.TextMeshPro.Editor"
>
<Reference
Include=
"Unity.TextMeshPro.Editor"
>
<HintPath>
D:/
FastMail/fastmail
/FastMail/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
</HintPath>
<HintPath>
D:/
wan/dyspaceGame/FastMail_OverSea
/FastMail/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
</HintPath>
</Reference>
</Reference>
<Reference
Include=
"UnityEngine.UI"
>
<Reference
Include=
"UnityEngine.UI"
>
<HintPath>
D:/
FastMail/fastmail
/FastMail/Library/ScriptAssemblies/UnityEngine.UI.dll
</HintPath>
<HintPath>
D:/
wan/dyspaceGame/FastMail_OverSea
/FastMail/Library/ScriptAssemblies/UnityEngine.UI.dll
</HintPath>
</Reference>
</Reference>
<Reference
Include=
"Unity.Timeline"
>
<Reference
Include=
"Unity.Timeline"
>
<HintPath>
D:/
FastMail/fastmail
/FastMail/Library/ScriptAssemblies/Unity.Timeline.dll
</HintPath>
<HintPath>
D:/
wan/dyspaceGame/FastMail_OverSea
/FastMail/Library/ScriptAssemblies/Unity.Timeline.dll
</HintPath>
</Reference>
</Reference>
<Reference
Include=
"Unity.CollabProxy.Editor"
>
<Reference
Include=
"Unity.CollabProxy.Editor"
>
<HintPath>
D:/
FastMail/fastmail
/FastMail/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
</HintPath>
<HintPath>
D:/
wan/dyspaceGame/FastMail_OverSea
/FastMail/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
</HintPath>
</Reference>
</Reference>
<Reference
Include=
"Unity.Rider.Editor"
>
<Reference
Include=
"Unity.Rider.Editor"
>
<HintPath>
D:/
FastMail/fastmail
/FastMail/Library/ScriptAssemblies/Unity.Rider.Editor.dll
</HintPath>
<HintPath>
D:/
wan/dyspaceGame/FastMail_OverSea
/FastMail/Library/ScriptAssemblies/Unity.Rider.Editor.dll
</HintPath>
</Reference>
</Reference>
<Reference
Include=
"Unity.TextMeshPro"
>
<Reference
Include=
"Unity.TextMeshPro"
>
<HintPath>
D:/
FastMail/fastmail
/FastMail/Library/ScriptAssemblies/Unity.TextMeshPro.dll
</HintPath>
<HintPath>
D:/
wan/dyspaceGame/FastMail_OverSea
/FastMail/Library/ScriptAssemblies/Unity.TextMeshPro.dll
</HintPath>
</Reference>
</Reference>
<Reference
Include=
"UnityEditor.UI"
>
<Reference
Include=
"UnityEditor.UI"
>
<HintPath>
D:/
FastMail/fastmail
/FastMail/Library/ScriptAssemblies/UnityEditor.UI.dll
</HintPath>
<HintPath>
D:/
wan/dyspaceGame/FastMail_OverSea
/FastMail/Library/ScriptAssemblies/UnityEditor.UI.dll
</HintPath>
</Reference>
</Reference>
</ItemGroup>
</ItemGroup>
<ItemGroup>
<ItemGroup>
...
...
FastMail/Assembly-CSharp.csproj
View file @
07b35d82
...
@@ -574,16 +574,16 @@
...
@@ -574,16 +574,16 @@
<HintPath>
D:/wan/unity2019.3.14path/Unity/Editor/Data/Managed/UnityEditor.dll
</HintPath>
<HintPath>
D:/wan/unity2019.3.14path/Unity/Editor/Data/Managed/UnityEditor.dll
</HintPath>
</Reference>
</Reference>
<Reference
Include=
"Facebook.Unity"
>
<Reference
Include=
"Facebook.Unity"
>
<HintPath>
D:/FastMail/fastmail/FastMail/Assets/VoodooPackages/TinySauce/Analytics/Facebook/3rdParty/FacebookSDK/Plugins/Facebook.Unity.dll
</HintPath>
<HintPath>
D:/wan/dyspaceGame/FastMail_OverSea/FastMail/Assets/VoodooPackages/TinySauce/Analytics/Facebook/3rdParty/FacebookSDK/Plugins/Facebook.Unity.dll
</HintPath>
</Reference>
<Reference
Include=
"FacebookNamedPipeClient"
>
<HintPath>
D:/FastMail/fastmail/FastMail/Assets/VoodooPackages/TinySauce/Analytics/Facebook/3rdParty/FacebookSDK/Plugins/Gameroom/FacebookNamedPipeClient.dll
</HintPath>
</Reference>
</Reference>
<Reference
Include=
"Facebook.Unity.Gameroom"
>
<Reference
Include=
"Facebook.Unity.Gameroom"
>
<HintPath>
D:/FastMail/fastmail/FastMail/Assets/VoodooPackages/TinySauce/Analytics/Facebook/3rdParty/FacebookSDK/Plugins/Gameroom/Facebook.Unity.Gameroom.dll
</HintPath>
<HintPath>
D:/wan/dyspaceGame/FastMail_OverSea/FastMail/Assets/VoodooPackages/TinySauce/Analytics/Facebook/3rdParty/FacebookSDK/Plugins/Gameroom/Facebook.Unity.Gameroom.dll
</HintPath>
</Reference>
<Reference
Include=
"FacebookNamedPipeClient"
>
<HintPath>
D:/wan/dyspaceGame/FastMail_OverSea/FastMail/Assets/VoodooPackages/TinySauce/Analytics/Facebook/3rdParty/FacebookSDK/Plugins/Gameroom/FacebookNamedPipeClient.dll
</HintPath>
</Reference>
</Reference>
<Reference
Include=
"Facebook.Unity.Settings"
>
<Reference
Include=
"Facebook.Unity.Settings"
>
<HintPath>
D:/
FastMail/fastmail
/FastMail/Assets/VoodooPackages/TinySauce/Analytics/Facebook/3rdParty/FacebookSDK/Plugins/Settings/Facebook.Unity.Settings.dll
</HintPath>
<HintPath>
D:/
wan/dyspaceGame/FastMail_OverSea
/FastMail/Assets/VoodooPackages/TinySauce/Analytics/Facebook/3rdParty/FacebookSDK/Plugins/Settings/Facebook.Unity.Settings.dll
</HintPath>
</Reference>
</Reference>
<Reference
Include=
"mscorlib"
>
<Reference
Include=
"mscorlib"
>
<HintPath>
D:/wan/unity2019.3.14path/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll
</HintPath>
<HintPath>
D:/wan/unity2019.3.14path/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll
</HintPath>
...
@@ -940,31 +940,31 @@
...
@@ -940,31 +940,31 @@
<HintPath>
D:/wan/unity2019.3.14path/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll
</HintPath>
<HintPath>
D:/wan/unity2019.3.14path/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll
</HintPath>
</Reference>
</Reference>
<Reference
Include=
"Unity.Timeline.Editor"
>
<Reference
Include=
"Unity.Timeline.Editor"
>
<HintPath>
D:/
FastMail/fastmail
/FastMail/Library/ScriptAssemblies/Unity.Timeline.Editor.dll
</HintPath>
<HintPath>
D:/
wan/dyspaceGame/FastMail_OverSea
/FastMail/Library/ScriptAssemblies/Unity.Timeline.Editor.dll
</HintPath>
</Reference>
</Reference>
<Reference
Include=
"Unity.VSCode.Editor"
>
<Reference
Include=
"Unity.VSCode.Editor"
>
<HintPath>
D:/
FastMail/fastmail
/FastMail/Library/ScriptAssemblies/Unity.VSCode.Editor.dll
</HintPath>
<HintPath>
D:/
wan/dyspaceGame/FastMail_OverSea
/FastMail/Library/ScriptAssemblies/Unity.VSCode.Editor.dll
</HintPath>
</Reference>
</Reference>
<Reference
Include=
"Unity.TextMeshPro.Editor"
>
<Reference
Include=
"Unity.TextMeshPro.Editor"
>
<HintPath>
D:/
FastMail/fastmail
/FastMail/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
</HintPath>
<HintPath>
D:/
wan/dyspaceGame/FastMail_OverSea
/FastMail/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
</HintPath>
</Reference>
</Reference>
<Reference
Include=
"UnityEngine.UI"
>
<Reference
Include=
"UnityEngine.UI"
>
<HintPath>
D:/
FastMail/fastmail
/FastMail/Library/ScriptAssemblies/UnityEngine.UI.dll
</HintPath>
<HintPath>
D:/
wan/dyspaceGame/FastMail_OverSea
/FastMail/Library/ScriptAssemblies/UnityEngine.UI.dll
</HintPath>
</Reference>
</Reference>
<Reference
Include=
"Unity.Timeline"
>
<Reference
Include=
"Unity.Timeline"
>
<HintPath>
D:/
FastMail/fastmail
/FastMail/Library/ScriptAssemblies/Unity.Timeline.dll
</HintPath>
<HintPath>
D:/
wan/dyspaceGame/FastMail_OverSea
/FastMail/Library/ScriptAssemblies/Unity.Timeline.dll
</HintPath>
</Reference>
</Reference>
<Reference
Include=
"Unity.CollabProxy.Editor"
>
<Reference
Include=
"Unity.CollabProxy.Editor"
>
<HintPath>
D:/
FastMail/fastmail
/FastMail/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
</HintPath>
<HintPath>
D:/
wan/dyspaceGame/FastMail_OverSea
/FastMail/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
</HintPath>
</Reference>
</Reference>
<Reference
Include=
"Unity.Rider.Editor"
>
<Reference
Include=
"Unity.Rider.Editor"
>
<HintPath>
D:/
FastMail/fastmail
/FastMail/Library/ScriptAssemblies/Unity.Rider.Editor.dll
</HintPath>
<HintPath>
D:/
wan/dyspaceGame/FastMail_OverSea
/FastMail/Library/ScriptAssemblies/Unity.Rider.Editor.dll
</HintPath>
</Reference>
</Reference>
<Reference
Include=
"Unity.TextMeshPro"
>
<Reference
Include=
"Unity.TextMeshPro"
>
<HintPath>
D:/
FastMail/fastmail
/FastMail/Library/ScriptAssemblies/Unity.TextMeshPro.dll
</HintPath>
<HintPath>
D:/
wan/dyspaceGame/FastMail_OverSea
/FastMail/Library/ScriptAssemblies/Unity.TextMeshPro.dll
</HintPath>
</Reference>
</Reference>
<Reference
Include=
"UnityEditor.UI"
>
<Reference
Include=
"UnityEditor.UI"
>
<HintPath>
D:/
FastMail/fastmail
/FastMail/Library/ScriptAssemblies/UnityEditor.UI.dll
</HintPath>
<HintPath>
D:/
wan/dyspaceGame/FastMail_OverSea
/FastMail/Library/ScriptAssemblies/UnityEditor.UI.dll
</HintPath>
</Reference>
</Reference>
</ItemGroup>
</ItemGroup>
<ItemGroup>
<ItemGroup>
...
...
FastMail/Assets/0A2_Scripts/Battle/Trigger/FifthLevelTrigger.cs
View file @
07b35d82
using
System.Collections
;
using
System.Collections
;
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityEngine
;
using
Obi
;
public
class
FifthLevelTrigger
:
MonoBehaviour
public
class
FifthLevelTrigger
:
MonoBehaviour
{
{
//public Transform m_topTrans;
//public Transform m_topTrans;
//private Rigidbody[] m_rigidBody;
//private Rigidbody[] m_rigidBody;
//private bool m_bControl = true;
//private bool m_bControl = true;
public
Transform
m_ropeTrans
;
public
Transform
m_mousePosTrans
;
public
GameObject
m_ropeObj
;
public
float
m_speed
=
1.0f
;
public
float
m_speed
=
1.0f
;
private
bool
m_bEnterGround
=
true
;
private
bool
m_bEnterGround
=
true
;
private
bool
m_bEnterSuccessTarget
=
false
;
private
Rigidbody
m_MouseRigidBody
;
private
Vector3
m_DefaultPos
=
new
Vector3
(
2.18f
,
1.61f
,-
1.13f
);
private
Vector3
m_dirPos
=
new
Vector3
(
1.19f
,
-
0.0815f
,
-
2.11f
);
private
void
Start
()
private
void
Start
()
{
{
m_MouseRigidBody
=
m_mousePosTrans
.
gameObject
.
GetComponent
<
Rigidbody
>();
//m_DefaultPos = m_mousePosTrans.localPosition;
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
chainRopeView
.
onBalloonEnterTarget
+=
onBalloonEnterTarget
;
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
chainRopeView
.
onBalloonEnterTarget
+=
onBalloonEnterTarget
;
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
chainRopeView
.
onBalloonEnterGround
+=
onBalloonEnterGround
;
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
chainRopeView
.
onBalloonEnterGround
+=
onBalloonEnterGround
;
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
chainRopeView
.
onBalloonEnterSuccessTarget
+=
onBalloonEnterSuccessTarget
;
//m_rigidBody = gameObject.GetComponentsInChildren<Rigidbody>();
//m_rigidBody = gameObject.GetComponentsInChildren<Rigidbody>();
}
}
void
onBalloonEnterTarget
()
void
onBalloonEnterTarget
()
...
@@ -24,6 +35,14 @@ public class FifthLevelTrigger : MonoBehaviour
...
@@ -24,6 +35,14 @@ public class FifthLevelTrigger : MonoBehaviour
{
{
m_bEnterGround
=
true
;
m_bEnterGround
=
true
;
}
}
void
onBalloonEnterSuccessTarget
()
{
m_bEnterSuccessTarget
=
true
;
GameServices
.
timerServices
.
Push
(
this
,
3
,
delegate
{
});
}
// Update is called once per frame
// Update is called once per frame
void
Update
()
void
Update
()
{
{
...
@@ -39,5 +58,20 @@ public class FifthLevelTrigger : MonoBehaviour
...
@@ -39,5 +58,20 @@ public class FifthLevelTrigger : MonoBehaviour
{
{
transform
.
Translate
(
Vector3
.
up
*
Time
.
deltaTime
*
m_speed
,
Space
.
World
);
transform
.
Translate
(
Vector3
.
up
*
Time
.
deltaTime
*
m_speed
,
Space
.
World
);
}
}
if
(
m_bEnterSuccessTarget
)
{
m_bEnterSuccessTarget
=
false
;
m_MouseRigidBody
.
isKinematic
=
true
;
m_mousePosTrans
.
localPosition
=
m_DefaultPos
;
}
else
{
if
(
m_MouseRigidBody
.
isKinematic
)
{
//transform.Translate(Vector3.up * Time.deltaTime * m_speed, Space.World);
transform
.
localPosition
=
Vector3
.
Lerp
(
transform
.
localPosition
,
m_dirPos
,
0.03f
);
transform
.
rotation
=
Quaternion
.
Slerp
(
transform
.
rotation
,
Quaternion
.
identity
,
0.03f
);
}
}
}
}
}
}
FastMail/Assets/0A2_Scripts/Battle/View/ChainRopeView.cs
View file @
07b35d82
...
@@ -28,6 +28,7 @@ public class ChainRopeView : MonoBehaviour
...
@@ -28,6 +28,7 @@ public class ChainRopeView : MonoBehaviour
public
OnDelegateArg0
onBalloonEnterTarget
;
//气球碰到目标回调或者被爪子抓住
public
OnDelegateArg0
onBalloonEnterTarget
;
//气球碰到目标回调或者被爪子抓住
public
OnDelegateArg0
onBalloonEnterGround
;
//气球碰到地面回调
public
OnDelegateArg0
onBalloonEnterGround
;
//气球碰到地面回调
public
OnDelegateArg0
onBalloonEnterSuccessTarget
;
//气球碰到胜利目标
private
ObiRope
rope
;
private
ObiRope
rope
;
private
ObiRopeBlueprint
blueprint
;
private
ObiRopeBlueprint
blueprint
;
...
@@ -409,6 +410,7 @@ public class ChainRopeView : MonoBehaviour
...
@@ -409,6 +410,7 @@ public class ChainRopeView : MonoBehaviour
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
levelFiveIndex
)
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
levelFiveIndex
)
{
{
onBalloonEnterTarget
?.
Invoke
();
onBalloonEnterTarget
?.
Invoke
();
onBalloonEnterSuccessTarget
?.
Invoke
();
}
}
}
}
}
}
...
...
FastMail/Assets/0A2_Scripts/Battle/View/TargetView.cs
View file @
07b35d82
...
@@ -138,7 +138,8 @@ public class TargetView : MonoBehaviour
...
@@ -138,7 +138,8 @@ public class TargetView : MonoBehaviour
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
levelFiveIndex
)
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
levelFiveIndex
)
{
{
m_rigidBody
.
useGravity
=
false
;
m_rigidBody
.
useGravity
=
false
;
m_rigidBody
.
constraints
=
RigidbodyConstraints
.
FreezePositionX
|
RigidbodyConstraints
.
FreezePositionZ
;
m_rigidBody
.
constraints
=
RigidbodyConstraints
.
FreezePositionX
|
RigidbodyConstraints
.
FreezePositionZ
|
RigidbodyConstraints
.
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...
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public
void
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// 特殊处理,第五关气球特殊处理
// 特殊处理,第五关气球特殊处理
//
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levelManager
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LevelEnum
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levelFiveIndex
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{
//
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return
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//
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isKinematic
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true
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...
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...
@@ -726,16 +726,16 @@
...
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...
...
FastMail/Obi.csproj
View file @
07b35d82
...
@@ -561,32 +561,32 @@
...
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...
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...
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...
...
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