Commit f61302df authored by wanqing's avatar wanqing

增加鱼和鸡蛋

parent 1ab5c457
This diff is collapsed.
...@@ -737,7 +737,7 @@ public class BattleUI : MonoBehaviour ...@@ -737,7 +737,7 @@ public class BattleUI : MonoBehaviour
} }
else else
{ {
m_combo1EffectObj.transform.localScale = Vector3.one; m_combo1EffectObj.transform.localScale = Vector3.one * 1.5f;
} }
GameServices.timerServices.Push(this, 1.0f, delegate GameServices.timerServices.Push(this, 1.0f, delegate
{ {
...@@ -753,7 +753,7 @@ public class BattleUI : MonoBehaviour ...@@ -753,7 +753,7 @@ public class BattleUI : MonoBehaviour
} }
else else
{ {
m_combo2EffectObj.transform.localScale = Vector3.one; m_combo2EffectObj.transform.localScale = Vector3.one * 1.5f;
} }
GameServices.timerServices.Push(this, 1.0f, delegate GameServices.timerServices.Push(this, 1.0f, delegate
{ {
...@@ -769,7 +769,7 @@ public class BattleUI : MonoBehaviour ...@@ -769,7 +769,7 @@ public class BattleUI : MonoBehaviour
} }
else else
{ {
m_combo3EffectObj.transform.localScale = Vector3.one; m_combo3EffectObj.transform.localScale = Vector3.one * 1.5f;
} }
GameServices.timerServices.Push(this, 1.0f, delegate GameServices.timerServices.Push(this, 1.0f, delegate
{ {
...@@ -779,57 +779,51 @@ public class BattleUI : MonoBehaviour ...@@ -779,57 +779,51 @@ public class BattleUI : MonoBehaviour
} }
} }
//设置表情符号 //设置表情符号
public void SetEmoji(int num) public void SetEmoji(bool isGood,int num)
{ {
GameObject varEmojiObj; GameObject varEmojiObj;
if (num >= 1 && num <= 2) if(!isGood)
{ {
varEmojiObj = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.emojiSmileEffectObj); if (num == 1)
if (BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelOneIndex)
{ {
varEmojiObj.transform.localScale = Vector3.one * 0.5f; varEmojiObj = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.emojiDisappointedEffectObj);
} }
else else
{ {
varEmojiObj.transform.localScale = Vector3.one; varEmojiObj = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.emojiCryEffectObj);
} }
GameServices.timerServices.Push(this, 2.0f, delegate
{
PoolManager.Instance.ReturnObjectToPool(varEmojiObj);
});
} }
else if (num > 2 && num <= 4) else
{ {
varEmojiObj = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.emojiHappyEffectObj); if (num >= 1 && num <= 2)
if (BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelOneIndex)
{ {
varEmojiObj.transform.localScale = Vector3.one * 0.5f; varEmojiObj = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.emojiSmileEffectObj);
} }
else else if (num > 2 && num <= 4)
{ {
varEmojiObj.transform.localScale = Vector3.one; varEmojiObj = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.emojiHappyEffectObj);
} }
GameServices.timerServices.Push(this, 2.0f, delegate else
{ {
PoolManager.Instance.ReturnObjectToPool(varEmojiObj); varEmojiObj = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.emojiDroolEffectObj);
}); }
}
Vector3 varPos = varEmojiObj.transform.localPosition;
varPos.x = UnityEngine.Random.Range(-0.6f, 0.6f);
varPos.y = UnityEngine.Random.Range(0, 0.6f);
varEmojiObj.transform.localPosition = varPos;
if (BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelOneIndex)
{
varEmojiObj.transform.localScale = Vector3.one * 0.5f;
} }
else else
{ {
varEmojiObj = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.emojiDroolEffectObj); varEmojiObj.transform.localScale = Vector3.one * 0.5f;
if (BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelOneIndex)
{
varEmojiObj.transform.localScale = Vector3.one * 0.5f;
}
else
{
varEmojiObj.transform.localScale = Vector3.one;
}
GameServices.timerServices.Push(this, 2.0f, delegate
{
PoolManager.Instance.ReturnObjectToPool(varEmojiObj);
});
} }
GameServices.timerServices.Push(this, 2.0f, delegate
{
PoolManager.Instance.ReturnObjectToPool(varEmojiObj);
});
} }
//设置good表现 //设置good表现
public void SetGoodShow(int num) public void SetGoodShow(int num)
......
...@@ -7,6 +7,8 @@ public class GlassView : MonoBehaviour ...@@ -7,6 +7,8 @@ public class GlassView : MonoBehaviour
public Transform m_strawberry;//草莓 public Transform m_strawberry;//草莓
public Transform m_lemon;//柠檬 public Transform m_lemon;//柠檬
public Transform m_orange;//橙子 public Transform m_orange;//橙子
public Transform m_fish;//鱼
public Transform m_egg;//蛋
public Transform m_effectPos;//特效位置 public Transform m_effectPos;//特效位置
public Transform m_maskTrans;//遮罩 public Transform m_maskTrans;//遮罩
public Vector3 effectPos => m_effectPos.position; public Vector3 effectPos => m_effectPos.position;
...@@ -14,10 +16,14 @@ public class GlassView : MonoBehaviour ...@@ -14,10 +16,14 @@ public class GlassView : MonoBehaviour
private float m_strawberryOffest; private float m_strawberryOffest;
private float m_lemonOffest; private float m_lemonOffest;
private float m_orangeOffest; private float m_orangeOffest;
private float m_fishOffest;
private float m_eggOffest;
private float m_strawberryNum; private float m_strawberryNum;
private float m_lemonNum; private float m_lemonNum;
private float m_orangeNum; private float m_orangeNum;
private float m_fishNum;
private float m_eggNum;
//private float m_strawberryMaxNum = 10.0f; //private float m_strawberryMaxNum = 10.0f;
//private float m_lemonMaxNum = 10.0f; //private float m_lemonMaxNum = 10.0f;
...@@ -50,6 +56,14 @@ public class GlassView : MonoBehaviour ...@@ -50,6 +56,14 @@ public class GlassView : MonoBehaviour
{ {
m_orange.gameObject.SetActive(false); m_orange.gameObject.SetActive(false);
} }
if(m_fish)
{
m_fish.gameObject.SetActive(false);
}
if(m_egg)
{
m_egg.gameObject.SetActive(false);
}
} }
private void Start() private void Start()
{ {
...@@ -73,9 +87,9 @@ public class GlassView : MonoBehaviour ...@@ -73,9 +87,9 @@ public class GlassView : MonoBehaviour
m_strawberryNum = num; m_strawberryNum = num;
} }
//水果数量 //水果数量
public void SetFruitNum(int num1,int num2,int num3) public void SetFruitNum(int num1,int num2,int num3,int num4,int num5)
{ {
m_fruitNum += num1 + num2 + num3; m_fruitNum += num1 + num2 + num3 + num4 + num5;
BattleCtrl.instance.levelManager.curLevel.progressFruitNum = (int)m_fruitNum; BattleCtrl.instance.levelManager.curLevel.progressFruitNum = (int)m_fruitNum;
if (m_fruitNum >= GlobalConfig.ProgressFruitNumNeed) if (m_fruitNum >= GlobalConfig.ProgressFruitNumNeed)
{ {
...@@ -101,6 +115,16 @@ public class GlassView : MonoBehaviour ...@@ -101,6 +115,16 @@ public class GlassView : MonoBehaviour
m_orangeNum = GlobalConfig.ProgressFruitNumNeed; m_orangeNum = GlobalConfig.ProgressFruitNumNeed;
//BattleCtrl.instance.battleUI.SetOrangeState(true); //BattleCtrl.instance.battleUI.SetOrangeState(true);
} }
m_fishNum += num4;
if(m_fishNum >= GlobalConfig.ProgressFruitNumNeed)
{
m_fishNum = GlobalConfig.ProgressFruitNumNeed;
}
m_eggNum += num5;
if (m_eggNum >= GlobalConfig.ProgressFruitNumNeed)
{
m_eggNum = GlobalConfig.ProgressFruitNumNeed;
}
//BattleCtrl.instance.battleUI.SetStrawberryNum((int)m_strawberryNum); //BattleCtrl.instance.battleUI.SetStrawberryNum((int)m_strawberryNum);
//BattleCtrl.instance.battleUI.SetLemonNum((int)m_lemonNum); //BattleCtrl.instance.battleUI.SetLemonNum((int)m_lemonNum);
//BattleCtrl.instance.battleUI.SetOrangeNum((int)m_orangeNum); //BattleCtrl.instance.battleUI.SetOrangeNum((int)m_orangeNum);
...@@ -179,6 +203,21 @@ public class GlassView : MonoBehaviour ...@@ -179,6 +203,21 @@ public class GlassView : MonoBehaviour
+ m_lemon.localScale.y * m_power; + m_lemon.localScale.y * m_power;
m_orange.localPosition = varOrangePos; m_orange.localPosition = varOrangePos;
} }
if(m_fish)
{
Vector3 varFishPos = m_fish.localPosition;
varFishPos.y = m_startPos + m_strawberry.localScale.y * m_power
+ m_lemon.localScale.y * m_power + m_orange.localScale.y * m_power;
m_fish.localPosition = varFishPos;
}
if (m_egg)
{
Vector3 varEggPos = m_egg.localPosition;
varEggPos.y = m_startPos + m_strawberry.localScale.y * m_power
+ m_lemon.localScale.y * m_power + m_orange.localScale.y * m_power
+ m_fish.localScale.y * m_power;
m_egg.localPosition = varEggPos;
}
//遮罩大小 //遮罩大小
//Vector3 varMaskSize = m_maskTrans.localScale; //Vector3 varMaskSize = m_maskTrans.localScale;
//if (m_orange) //if (m_orange)
...@@ -236,11 +275,63 @@ public class GlassView : MonoBehaviour ...@@ -236,11 +275,63 @@ public class GlassView : MonoBehaviour
varPos.y = m_startPos + m_strawberry.localScale.y * m_power varPos.y = m_startPos + m_strawberry.localScale.y * m_power
+ m_lemon.localScale.y * m_power; + m_lemon.localScale.y * m_power;
m_orange.localPosition = varPos; m_orange.localPosition = varPos;
if (m_fish)
{
Vector3 varFishPos = m_fish.localPosition;
varFishPos.y = m_startPos + m_strawberry.localScale.y * m_power
+ m_lemon.localScale.y * m_power + m_orange.localScale.y * m_power;
m_fish.localPosition = varFishPos;
}
if (m_egg)
{
Vector3 varEggPos = m_egg.localPosition;
varEggPos.y = m_startPos + m_strawberry.localScale.y * m_power
+ m_lemon.localScale.y * m_power + m_orange.localScale.y * m_power
+ m_fish.localScale.y * m_power;
m_egg.localPosition = varEggPos;
}
//遮罩大小 //遮罩大小
//Vector3 varMaskSize = m_maskTrans.localScale; //Vector3 varMaskSize = m_maskTrans.localScale;
//varSize.y = m_strawberry.localScale.y + m_lemon.localScale.y + m_orange.localScale.y; //varSize.y = m_strawberry.localScale.y + m_lemon.localScale.y + m_orange.localScale.y;
//m_maskTrans.localScale = varSize; //m_maskTrans.localScale = varSize;
} }
if (m_fishOffest < m_fishNum && m_fish)
{
m_fish.gameObject.SetActive(true);
m_fishOffest += Time.deltaTime * m_speed;
Vector3 varSize = m_fish.localScale;
varSize.y = m_fishOffest / (float)GlobalConfig.ProgressFruitNumNeed * 0.9f;
m_fish.localScale = varSize;
Vector3 varPos = m_fish.localPosition;
varPos.y = m_startPos + m_strawberry.localScale.y * m_power
+ m_lemon.localScale.y * m_power + m_orange.localScale.y * m_power;
m_fish.localPosition = varPos;
if (m_egg)
{
Vector3 varEggPos = m_egg.localPosition;
varEggPos.y = m_startPos + m_strawberry.localScale.y * m_power
+ m_lemon.localScale.y * m_power + m_orange.localScale.y * m_power
+ m_fish.localScale.y * m_power;
m_egg.localPosition = varEggPos;
}
}
if (m_eggOffest < m_eggNum && m_egg)
{
m_egg.gameObject.SetActive(true);
m_eggOffest += Time.deltaTime * m_speed;
Vector3 varSize = m_egg.localScale;
varSize.y = m_eggOffest / (float)GlobalConfig.ProgressFruitNumNeed * 0.9f;
m_egg.localScale = varSize;
Vector3 varPos = m_egg.localPosition;
varPos.y = m_startPos + m_strawberry.localScale.y * m_power
+ m_lemon.localScale.y * m_power + m_orange.localScale.y * m_power
+ m_fish.localScale.y * m_power;
m_egg.localPosition = varPos;
}
if (BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelOneIndex) if (BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelOneIndex)
{ {
//if(m_strawberryOffest >= m_strawberryNum && m_lemonOffest >= m_lemonNum) //if(m_strawberryOffest >= m_strawberryNum && m_lemonOffest >= m_lemonNum)
...@@ -254,7 +345,7 @@ public class GlassView : MonoBehaviour ...@@ -254,7 +345,7 @@ public class GlassView : MonoBehaviour
// //BattleCtrl.instance.levelManager.curLevel.CalculateStar(); // //BattleCtrl.instance.levelManager.curLevel.CalculateStar();
// BattleCtrl.instance.OnBattleWin(); // BattleCtrl.instance.OnBattleWin();
//} //}
if ((m_strawberryOffest + m_lemonOffest + m_orangeOffest) >= 10.0f if ((m_strawberryOffest + m_orangeOffest + m_fishOffest + m_eggOffest) >= 10.0f
&& m_bTop) && m_bTop)
{ {
m_bTop = false; m_bTop = false;
......
...@@ -14,6 +14,10 @@ public class CacheManager : MonoBehaviour ...@@ -14,6 +14,10 @@ public class CacheManager : MonoBehaviour
[SerializeField] [SerializeField]
private GameObject m_StrawberryObj;//草莓 private GameObject m_StrawberryObj;//草莓
[SerializeField] [SerializeField]
private GameObject m_FishObj;//鱼
[SerializeField]
private GameObject m_EggObj;//蛋
[SerializeField]
private GameObject m_FootBallObj;//足球 private GameObject m_FootBallObj;//足球
[SerializeField] [SerializeField]
private GameObject m_BasketBallObj;//篮球 private GameObject m_BasketBallObj;//篮球
...@@ -34,6 +38,10 @@ public class CacheManager : MonoBehaviour ...@@ -34,6 +38,10 @@ public class CacheManager : MonoBehaviour
[SerializeField] [SerializeField]
private GameObject m_OrangeEffect2;//橙子爆汁特效2 private GameObject m_OrangeEffect2;//橙子爆汁特效2
[SerializeField] [SerializeField]
private GameObject m_FishEffect;//鱼爆汁特效
[SerializeField]
private GameObject m_EggEffect;//蛋爆汁特效
[SerializeField]
private GameObject m_StarwberryDropEffect;//草莓流体特效 private GameObject m_StarwberryDropEffect;//草莓流体特效
[SerializeField] [SerializeField]
private GameObject m_LemonDropEffect;//柠檬流体特效 private GameObject m_LemonDropEffect;//柠檬流体特效
...@@ -62,6 +70,10 @@ public class CacheManager : MonoBehaviour ...@@ -62,6 +70,10 @@ public class CacheManager : MonoBehaviour
[SerializeField] [SerializeField]
private Transform m_waterOrangeParentObj;//水插件橙子 private Transform m_waterOrangeParentObj;//水插件橙子
[SerializeField] [SerializeField]
private Transform m_waterFishParentObj;//水插件鱼
[SerializeField]
private Transform m_waterEggParentObj;//水插件蛋
[SerializeField]
private GameObject m_emojiSmileEffectObj;//表情微笑 private GameObject m_emojiSmileEffectObj;//表情微笑
[SerializeField] [SerializeField]
private GameObject m_emojiHappyEffectObj;//表情大笑 private GameObject m_emojiHappyEffectObj;//表情大笑
...@@ -75,6 +87,8 @@ public class CacheManager : MonoBehaviour ...@@ -75,6 +87,8 @@ public class CacheManager : MonoBehaviour
public GameObject LemonObj => m_LemonObj; public GameObject LemonObj => m_LemonObj;
public GameObject OrangeObj => m_OrangeObj; public GameObject OrangeObj => m_OrangeObj;
public GameObject StrawberryObj => m_StrawberryObj; public GameObject StrawberryObj => m_StrawberryObj;
public GameObject FishObj => m_FishObj;
public GameObject EggObj => m_EggObj;
public GameObject FootBallObj => m_FootBallObj; public GameObject FootBallObj => m_FootBallObj;
public GameObject BasketBallObj => m_BasketBallObj; public GameObject BasketBallObj => m_BasketBallObj;
public GameObject VolleyBallObj => m_VolleyBallObj; public GameObject VolleyBallObj => m_VolleyBallObj;
...@@ -85,6 +99,8 @@ public class CacheManager : MonoBehaviour ...@@ -85,6 +99,8 @@ public class CacheManager : MonoBehaviour
public GameObject LemonEffect2 => m_LemonEffect2; public GameObject LemonEffect2 => m_LemonEffect2;
public GameObject OrangeEffect1 => m_OrangeEffect1; public GameObject OrangeEffect1 => m_OrangeEffect1;
public GameObject OrangeEffect2 => m_OrangeEffect2; public GameObject OrangeEffect2 => m_OrangeEffect2;
public GameObject FishEffect => m_FishEffect;
public GameObject EggEffect => m_EggEffect;
public GameObject StarwberryDropEffect => m_StarwberryDropEffect; public GameObject StarwberryDropEffect => m_StarwberryDropEffect;
public GameObject LemonDropEffect => m_LemonDropEffect; public GameObject LemonDropEffect => m_LemonDropEffect;
public GameObject OrangeDropEffect => m_OrangeDropEffect; public GameObject OrangeDropEffect => m_OrangeDropEffect;
...@@ -104,12 +120,18 @@ public class CacheManager : MonoBehaviour ...@@ -104,12 +120,18 @@ public class CacheManager : MonoBehaviour
public static CacheManager Instance = null; public static CacheManager Instance = null;
private Water2D_Spawner[] m_strawberryArrayObj; private Water2D_Spawner[] m_strawberryArrayObj;
private Water2D_Spawner[] m_orangeArrayObj; private Water2D_Spawner[] m_orangeArrayObj;
private Water2D_Spawner[] m_fishArrayObj;
private Water2D_Spawner[] m_eggArrayObj;
public Water2D_Spawner[] strawberryArrayObj => m_strawberryArrayObj; public Water2D_Spawner[] strawberryArrayObj => m_strawberryArrayObj;
public Water2D_Spawner[] orangeArrayObj => m_orangeArrayObj; public Water2D_Spawner[] orangeArrayObj => m_orangeArrayObj;
public Water2D_Spawner[] fishArrayObj => m_fishArrayObj;
public Water2D_Spawner[] eggArrayObj => m_eggArrayObj;
void Awake() void Awake()
{ {
Instance = this; Instance = this;
m_strawberryArrayObj = m_waterStarwberryParentObj.GetComponentsInChildren<Water2D_Spawner>(); m_strawberryArrayObj = m_waterStarwberryParentObj.GetComponentsInChildren<Water2D_Spawner>();
m_orangeArrayObj = m_waterOrangeParentObj.GetComponentsInChildren<Water2D_Spawner>(); m_orangeArrayObj = m_waterOrangeParentObj.GetComponentsInChildren<Water2D_Spawner>();
m_fishArrayObj = m_waterFishParentObj.GetComponentsInChildren<Water2D_Spawner>();
m_eggArrayObj = m_waterEggParentObj.GetComponentsInChildren<Water2D_Spawner>();
} }
} }
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Rigidbody: Rigidbody:
......
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Rigidbody: Rigidbody:
......
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......
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