Commit ec05474f authored by wanqing's avatar wanqing

需改脚本

parent 4792b748
...@@ -177,29 +177,29 @@ public class ResizeQuadEffectController : MonoBehaviour ...@@ -177,29 +177,29 @@ public class ResizeQuadEffectController : MonoBehaviour
GetComponent<MeshRenderer>().sharedMaterial.SetFloat("_FlipTex", 1.0f);
//#if UNITY_EDITOR
// FlipTexture = UnityEditor.EditorPrefs.GetBool("_flipTexEditor");
// //print(FlipTexture);
#if UNITY_EDITOR // if (FlipTexture && (Application.platform == RuntimePlatform.WindowsEditor || Application.platform == RuntimePlatform.OSXEditor))
FlipTexture = UnityEditor.EditorPrefs.GetBool("_flipTexEditor");
//print(FlipTexture);
if (FlipTexture && (Application.platform == RuntimePlatform.WindowsEditor || Application.platform == RuntimePlatform.OSXEditor))
GetComponent<MeshRenderer>().sharedMaterial.SetFloat("_FlipTex", 1.0f); // GetComponent<MeshRenderer>().sharedMaterial.SetFloat("_FlipTex", 1.0f);
else // else
GetComponent<MeshRenderer>().sharedMaterial.SetFloat("_FlipTex", 0.0f); // GetComponent<MeshRenderer>().sharedMaterial.SetFloat("_FlipTex", 0.0f);
#endif //#endif
#if !UNITY_EDITOR //#if !UNITY_EDITOR
if (FlipTexture && (Application.platform == RuntimePlatform.WindowsPlayer)) // if (FlipTexture && (Application.platform == RuntimePlatform.WindowsPlayer))
GetComponent<MeshRenderer>().sharedMaterial.SetFloat("_FlipTex", 1.0f); // GetComponent<MeshRenderer>().sharedMaterial.SetFloat("_FlipTex", 1.0f);
else // else
GetComponent<MeshRenderer>().sharedMaterial.SetFloat("_FlipTex", 0.0f); // GetComponent<MeshRenderer>().sharedMaterial.SetFloat("_FlipTex", 0.0f);
#endif //#endif
} }
......
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