Commit ec05474f authored by wanqing's avatar wanqing

需改脚本

parent 4792b748
......@@ -177,29 +177,29 @@ public class ResizeQuadEffectController : MonoBehaviour
GetComponent<MeshRenderer>().sharedMaterial.SetFloat("_FlipTex", 1.0f);
//#if UNITY_EDITOR
// FlipTexture = UnityEditor.EditorPrefs.GetBool("_flipTexEditor");
// //print(FlipTexture);
#if UNITY_EDITOR
FlipTexture = UnityEditor.EditorPrefs.GetBool("_flipTexEditor");
//print(FlipTexture);
if (FlipTexture && (Application.platform == RuntimePlatform.WindowsEditor || Application.platform == RuntimePlatform.OSXEditor))
// if (FlipTexture && (Application.platform == RuntimePlatform.WindowsEditor || Application.platform == RuntimePlatform.OSXEditor))
GetComponent<MeshRenderer>().sharedMaterial.SetFloat("_FlipTex", 1.0f);
// GetComponent<MeshRenderer>().sharedMaterial.SetFloat("_FlipTex", 1.0f);
else
GetComponent<MeshRenderer>().sharedMaterial.SetFloat("_FlipTex", 0.0f);
// else
// GetComponent<MeshRenderer>().sharedMaterial.SetFloat("_FlipTex", 0.0f);
#endif
//#endif
#if !UNITY_EDITOR
if (FlipTexture && (Application.platform == RuntimePlatform.WindowsPlayer))
//#if !UNITY_EDITOR
// if (FlipTexture && (Application.platform == RuntimePlatform.WindowsPlayer))
GetComponent<MeshRenderer>().sharedMaterial.SetFloat("_FlipTex", 1.0f);
// GetComponent<MeshRenderer>().sharedMaterial.SetFloat("_FlipTex", 1.0f);
else
GetComponent<MeshRenderer>().sharedMaterial.SetFloat("_FlipTex", 0.0f);
#endif
// else
// GetComponent<MeshRenderer>().sharedMaterial.SetFloat("_FlipTex", 0.0f);
//#endif
}
......
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