Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
3
3D Fruit
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wanqing
3D Fruit
Commits
b0d6cb68
Commit
b0d6cb68
authored
Jun 08, 2021
by
Yuyang
Browse files
Options
Browse Files
Download
Plain Diff
Merge remote-tracking branch 'origin/master' into Yuy
parents
3cec31c9
ffc1c93e
Changes
6
Expand all
Hide whitespace changes
Inline
Side-by-side
Showing
6 changed files
with
228076 additions
and
227248 deletions
+228076
-227248
DemoScenes.unity
3D Fruit/Assets/#A1_Scenes/DemoScenes.unity
+219846
-219846
BattleUI.cs
3D Fruit/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
+5
-0
GlobalConfig.cs
3D Fruit/Assets/#A2_Scripts/Services/GlobalConfig.cs
+20
-4
BattleUI.prefab
3D Fruit/Assets/#A3_Prefabs/BattleUI.prefab
+8198
-7398
NPC互动 1.prefab
3D Fruit/Assets/#A3_Prefabs/NPC互动 1.prefab
+0
-0
NPC互动 1.prefab.meta
3D Fruit/Assets/#A3_Prefabs/NPC互动 1.prefab.meta
+7
-0
No files found.
3D Fruit/Assets/#A1_Scenes/DemoScenes.unity
View file @
b0d6cb68
This diff is collapsed.
Click to expand it.
3D Fruit/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
View file @
b0d6cb68
...
...
@@ -475,24 +475,29 @@ public class BattleUI : MonoBehaviour
//varPos.y = -400.0f;
m_fruitSecondLineObj
.
SetActive
(
false
);
m_fruitIconObj
.
SetActive
(
true
);
m_needIconNum
.
text
=
"Fruit Juice"
;
}
else
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
levelTwoIndex
)
{
//varPos.y = -286.0f;
m_fruitSecondLineObj
.
SetActive
(
true
);
m_sportIconObj
.
SetActive
(
true
);
m_needIconNum
.
text
=
"Vegitable"
;
}
else
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
levelThreeIndex
)
{
m_threeIconObj
.
SetActive
(
true
);
m_needIconNum
.
text
=
"Sports"
;
}
else
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
levelFourIndex
)
{
m_fourIconObj
.
SetActive
(
true
);
m_needIconNum
.
text
=
"Junk Food"
;
}
else
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
levelFiveIndex
)
{
m_fiveIconObj
.
SetActive
(
true
);
m_needIconNum
.
text
=
"Cube"
;
}
//m_fruitGroupRT.anchoredPosition = varPos;
m_moveNumText
.
text
=
string
.
Format
(
"{0:d}"
,
GlobalConfig
.
FruitMoveTotalNum
);
...
...
3D Fruit/Assets/#A2_Scripts/Services/GlobalConfig.cs
View file @
b0d6cb68
...
...
@@ -395,7 +395,11 @@ public class GlobalConfig
{
GameObject
varObj
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
CubeObj
);
varObj
.
transform
.
localPosition
=
new
Vector3
(-
0.5f
+
0.5f
*
i
+
varX
,
2.5f
+
varY
,
0.0f
+
varZ
);
varObj
.
transform
.
localEulerAngles
=
Vector3
.
zero
;
Vector3
varVec3
=
varObj
.
transform
.
localEulerAngles
;
varVec3
.
x
=
Random
.
Range
(
0.0f
,
360.0f
);
varVec3
.
y
=
Random
.
Range
(
0.0f
,
360.0f
);
varVec3
.
z
=
Random
.
Range
(
0.0f
,
360.0f
);
varObj
.
transform
.
localEulerAngles
=
varVec3
;
}
for
(
int
i
=
0
;
i
<
3
;
i
++)
{
...
...
@@ -407,7 +411,11 @@ public class GlobalConfig
{
GameObject
varObj
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
CubeObj
);
varObj
.
transform
.
localPosition
=
new
Vector3
(-
0.5f
+
0.5f
*
i
+
varX
,
3.5f
+
varY
,
0.0f
+
varZ
);
varObj
.
transform
.
localEulerAngles
=
Vector3
.
zero
;
Vector3
varVec3
=
varObj
.
transform
.
localEulerAngles
;
varVec3
.
x
=
Random
.
Range
(
0.0f
,
360.0f
);
varVec3
.
y
=
Random
.
Range
(
0.0f
,
360.0f
);
varVec3
.
z
=
Random
.
Range
(
0.0f
,
360.0f
);
varObj
.
transform
.
localEulerAngles
=
varVec3
;
}
for
(
int
i
=
0
;
i
<
3
;
i
++)
{
...
...
@@ -419,7 +427,11 @@ public class GlobalConfig
{
GameObject
varObj
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
CubeObj
);
varObj
.
transform
.
localPosition
=
new
Vector3
(-
0.5f
+
0.5f
*
i
+
varX
,
4.5f
+
varY
,
0.0f
+
varZ
);
varObj
.
transform
.
localEulerAngles
=
Vector3
.
zero
;
Vector3
varVec3
=
varObj
.
transform
.
localEulerAngles
;
varVec3
.
x
=
Random
.
Range
(
0.0f
,
360.0f
);
varVec3
.
y
=
Random
.
Range
(
0.0f
,
360.0f
);
varVec3
.
z
=
Random
.
Range
(
0.0f
,
360.0f
);
varObj
.
transform
.
localEulerAngles
=
varVec3
;
}
SetActiveFruitState
(
true
);
}
...
...
@@ -585,7 +597,11 @@ public class GlobalConfig
varObj
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
BasketBallObj
);
}
varObj
.
transform
.
localPosition
=
new
Vector3
(-
0.5f
+
0.5f
*
(
i
%
3
)
+
varX
,
3.5f
+
1.0f
*
(
i
/
3
)
+
varY
,
0.0f
+
varZ
);
varObj
.
transform
.
localEulerAngles
=
Vector3
.
zero
;
Vector3
varVec3
=
varObj
.
transform
.
localEulerAngles
;
varVec3
.
x
=
Random
.
Range
(
0.0f
,
360.0f
);
varVec3
.
y
=
Random
.
Range
(
0.0f
,
360.0f
);
varVec3
.
z
=
Random
.
Range
(
0.0f
,
360.0f
);
varObj
.
transform
.
localEulerAngles
=
varVec3
;
}
}
...
...
3D Fruit/Assets/#A3_Prefabs/BattleUI.prefab
View file @
b0d6cb68
This diff is collapsed.
Click to expand it.
3D Fruit/Assets/#A3_Prefabs/NPC互动 1.prefab
0 → 100644
View file @
b0d6cb68
This diff is collapsed.
Click to expand it.
3D Fruit/Assets/#A3_Prefabs/NPC互动 1.prefab.meta
0 → 100644
View file @
b0d6cb68
fileFormatVersion: 2
guid: fead71dcf8c60ba41b4516c48a03fadf
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment