Commit ffc1c93e authored by wanqing's avatar wanqing

替换ui,修改小方块旋转

parent 102d3403
This diff is collapsed.
......@@ -475,24 +475,29 @@ public class BattleUI : MonoBehaviour
//varPos.y = -400.0f;
m_fruitSecondLineObj.SetActive(false);
m_fruitIconObj.SetActive(true);
m_needIconNum.text = "Fruit Juice";
}
else if(BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelTwoIndex)
{
//varPos.y = -286.0f;
m_fruitSecondLineObj.SetActive(true);
m_sportIconObj.SetActive(true);
m_needIconNum.text = "Vegitable";
}
else if (BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelThreeIndex)
{
m_threeIconObj.SetActive(true);
m_needIconNum.text = "Sports";
}
else if (BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelFourIndex)
{
m_fourIconObj.SetActive(true);
m_needIconNum.text = "Junk Food";
}
else if (BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelFiveIndex)
{
m_fiveIconObj.SetActive(true);
m_needIconNum.text = "Cube";
}
//m_fruitGroupRT.anchoredPosition = varPos;
m_moveNumText.text = string.Format("{0:d}", GlobalConfig.FruitMoveTotalNum);
......
......@@ -395,7 +395,11 @@ public class GlobalConfig
{
GameObject varObj = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.CubeObj);
varObj.transform.localPosition = new Vector3(-0.5f + 0.5f * i + varX, 2.5f + varY, 0.0f + varZ);
varObj.transform.localEulerAngles = Vector3.zero;
Vector3 varVec3 = varObj.transform.localEulerAngles;
varVec3.x = Random.Range(0.0f, 360.0f);
varVec3.y = Random.Range(0.0f, 360.0f);
varVec3.z = Random.Range(0.0f, 360.0f);
varObj.transform.localEulerAngles = varVec3;
}
for (int i = 0; i < 3; i++)
{
......@@ -407,7 +411,11 @@ public class GlobalConfig
{
GameObject varObj = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.CubeObj);
varObj.transform.localPosition = new Vector3(-0.5f + 0.5f * i + varX, 3.5f + varY, 0.0f + varZ);
varObj.transform.localEulerAngles = Vector3.zero;
Vector3 varVec3 = varObj.transform.localEulerAngles;
varVec3.x = Random.Range(0.0f, 360.0f);
varVec3.y = Random.Range(0.0f, 360.0f);
varVec3.z = Random.Range(0.0f, 360.0f);
varObj.transform.localEulerAngles = varVec3;
}
for (int i = 0; i < 3; i++)
{
......@@ -419,7 +427,11 @@ public class GlobalConfig
{
GameObject varObj = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.CubeObj);
varObj.transform.localPosition = new Vector3(-0.5f + 0.5f * i + varX, 4.5f + varY, 0.0f + varZ);
varObj.transform.localEulerAngles = Vector3.zero;
Vector3 varVec3 = varObj.transform.localEulerAngles;
varVec3.x = Random.Range(0.0f, 360.0f);
varVec3.y = Random.Range(0.0f, 360.0f);
varVec3.z = Random.Range(0.0f, 360.0f);
varObj.transform.localEulerAngles = varVec3;
}
SetActiveFruitState(true);
}
......@@ -585,7 +597,11 @@ public class GlobalConfig
varObj = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.BasketBallObj);
}
varObj.transform.localPosition = new Vector3(-0.5f + 0.5f * (i % 3) + varX, 3.5f + 1.0f * (i / 3) + varY, 0.0f + varZ);
varObj.transform.localEulerAngles = Vector3.zero;
Vector3 varVec3 = varObj.transform.localEulerAngles;
varVec3.x = Random.Range(0.0f, 360.0f);
varVec3.y = Random.Range(0.0f, 360.0f);
varVec3.z = Random.Range(0.0f, 360.0f);
varObj.transform.localEulerAngles = varVec3;
}
}
......
This diff is collapsed.
This diff is collapsed.
fileFormatVersion: 2
guid: fead71dcf8c60ba41b4516c48a03fadf
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment