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wanqing
3D Fruit
Commits
3048a320
Commit
3048a320
authored
May 12, 2021
by
wanqing
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Plain Diff
修改流体数量
parent
1ee6b302
Changes
3
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3 changed files
with
242768 additions
and
124272 deletions
+242768
-124272
DemoScenes.unity
3D Fruit/Assets/#A1_Scenes/DemoScenes.unity
+242707
-124249
FruitView.cs
3D Fruit/Assets/#A2_Scripts/Battle/View/FruitView.cs
+43
-23
CacheManager.cs
3D Fruit/Assets/#A2_Scripts/Pool/CacheManager.cs
+18
-0
No files found.
3D Fruit/Assets/#A1_Scenes/DemoScenes.unity
View file @
3048a320
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3D Fruit/Assets/#A2_Scripts/Battle/View/FruitView.cs
View file @
3048a320
...
...
@@ -274,26 +274,34 @@ public class FruitView : MonoBehaviour
varVec
.
x
+=
m_waterStarwberryLst
[
i
].
position
.
x
;
varVec
.
y
+=
m_waterStarwberryLst
[
i
].
position
.
y
;
}
varVec
.
x
/=
2
;
varVec
.
y
/=
2
;
if
(
varVec
.
x
<
0
)
{
varVec
.
x
-=
1.0
f
;
varVec
.
x
-=
0.5
f
;
}
else
{
varVec
.
x
+=
1.0
f
;
varVec
.
x
+=
0.5
f
;
}
varVec
.
y
+=
1.0f
;
GameObject
varWaterEffect
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
waterStarwberryObj
);
GameObject
varWaterEffect
=
null
;
if
(
varStrawberryNum
==
1
)
{
varWaterEffect
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
waterStarwberryObj
);
}
else
if
(
varStrawberryNum
==
2
)
{
varWaterEffect
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
waterStarwberry1Obj
);
}
else
{
varWaterEffect
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
waterStarwberry2Obj
);
}
varWaterEffect
.
transform
.
position
=
varVec
;
Water2D_Spawner
varWater
=
varWaterEffect
.
GetComponent
<
Water2D_Spawner
>();
if
(
varWater
)
{
float
varSize
=
0.08f
+
0.04f
*
(
varStrawberryNum
-
1
);
if
(
varSize
>=
0.16f
)
{
varSize
=
0.16f
;
}
varWater
.
size
=
varSize
;
varWater
.
Spawn
();
}
m_waterEffect
.
Add
(
varWaterEffect
);
...
...
@@ -316,17 +324,23 @@ public class FruitView : MonoBehaviour
varVec
.
x
+=
1.0f
;
}
varVec
.
y
+=
1.0f
;
GameObject
varWaterEffect
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
waterLemonObj
);
GameObject
varWaterEffect
=
null
;
if
(
varLemonNum
==
1
)
{
varWaterEffect
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
waterLemonObj
);
}
else
if
(
varLemonNum
==
2
)
{
varWaterEffect
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
waterLemon1Obj
);
}
else
{
varWaterEffect
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
waterLemon2Obj
);
}
varWaterEffect
.
transform
.
position
=
varVec
;
Water2D_Spawner
varWater
=
varWaterEffect
.
GetComponent
<
Water2D_Spawner
>();
if
(
varWater
)
{
float
varSize
=
0.08f
+
0.04f
*
(
varLemonNum
-
1
);
if
(
varSize
>=
0.16f
)
{
varSize
=
0.16f
;
}
varWater
.
size
=
varSize
;
varWater
.
Spawn
();
}
m_waterEffect
.
Add
(
varWaterEffect
);
...
...
@@ -349,17 +363,23 @@ public class FruitView : MonoBehaviour
varVec
.
x
+=
1.0f
;
}
varVec
.
y
+=
1.0f
;
GameObject
varWaterEffect
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
waterOrangeObj
);
GameObject
varWaterEffect
=
null
;
if
(
varOrangeNum
==
1
)
{
varWaterEffect
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
waterOrangeObj
);
}
else
if
(
varOrangeNum
==
2
)
{
varWaterEffect
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
waterOrange1Obj
);
}
else
{
varWaterEffect
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
waterOrange2Obj
);
}
varWaterEffect
.
transform
.
position
=
varVec
;
Water2D_Spawner
varWater
=
varWaterEffect
.
GetComponent
<
Water2D_Spawner
>();
if
(
varWater
)
{
float
varSize
=
0.08f
+
0.04f
*
(
varOrangeNum
-
1
);
if
(
varSize
>=
0.16f
)
{
varSize
=
0.16f
;
}
varWater
.
size
=
varSize
;
varWater
.
Spawn
();
}
m_waterEffect
.
Add
(
varWaterEffect
);
...
...
3D Fruit/Assets/#A2_Scripts/Pool/CacheManager.cs
View file @
3048a320
...
...
@@ -53,9 +53,21 @@ public class CacheManager : MonoBehaviour
[
SerializeField
]
private
GameObject
m_waterStarwberryObj
;
//水插件草莓
[
SerializeField
]
private
GameObject
m_waterStarwberry1Obj
;
//水插件草莓
[
SerializeField
]
private
GameObject
m_waterStarwberry2Obj
;
//水插件草莓
[
SerializeField
]
private
GameObject
m_waterLemonObj
;
//水插件柠檬
[
SerializeField
]
private
GameObject
m_waterLemon1Obj
;
//水插件柠檬
[
SerializeField
]
private
GameObject
m_waterLemon2Obj
;
//水插件柠檬
[
SerializeField
]
private
GameObject
m_waterOrangeObj
;
//水插件橙子
[
SerializeField
]
private
GameObject
m_waterOrange1Obj
;
//水插件橙子
[
SerializeField
]
private
GameObject
m_waterOrange2Obj
;
//水插件橙子
public
GameObject
lineObj
=>
m_lineObj
;
public
GameObject
LemonObj
=>
m_LemonObj
;
public
GameObject
OrangeObj
=>
m_OrangeObj
;
...
...
@@ -80,8 +92,14 @@ public class CacheManager : MonoBehaviour
public
GameObject
cmobo2EffectObj
=>
m_cmobo2EffectObj
;
public
GameObject
cmobo3EffectObj
=>
m_cmobo3EffectObj
;
public
GameObject
waterStarwberryObj
=>
m_waterStarwberryObj
;
public
GameObject
waterStarwberry1Obj
=>
m_waterStarwberry1Obj
;
public
GameObject
waterStarwberry2Obj
=>
m_waterStarwberry2Obj
;
public
GameObject
waterLemonObj
=>
m_waterLemonObj
;
public
GameObject
waterLemon1Obj
=>
m_waterLemon1Obj
;
public
GameObject
waterLemon2Obj
=>
m_waterLemon2Obj
;
public
GameObject
waterOrangeObj
=>
m_waterOrangeObj
;
public
GameObject
waterOrange1Obj
=>
m_waterOrange1Obj
;
public
GameObject
waterOrange2Obj
=>
m_waterOrange2Obj
;
public
static
CacheManager
Instance
=
null
;
void
Awake
()
{
...
...
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