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wanqing
3D Fruit
Commits
1ee6b302
Commit
1ee6b302
authored
May 12, 2021
by
wanqing
Browse files
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Plain Diff
修改流体逻辑
parent
7fcb4426
Changes
2
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Inline
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Showing
2 changed files
with
107 additions
and
19 deletions
+107
-19
FruitView.cs
3D Fruit/Assets/#A2_Scripts/Battle/View/FruitView.cs
+105
-17
Level0.prefab
3D Fruit/Assets/Res/Levels/Level0.prefab
+2
-2
No files found.
3D Fruit/Assets/#A2_Scripts/Battle/View/FruitView.cs
View file @
1ee6b302
...
...
@@ -44,6 +44,9 @@ public class FruitView : MonoBehaviour
private
int
m_fruitTotalNum
;
private
int
m_sportTotalNum
;
private
List
<
GameObject
>
m_waterEffect
=
new
List
<
GameObject
>();
//水特效
private
List
<
Transform
>
m_waterStarwberryLst
=
new
List
<
Transform
>();
//草莓总数
private
List
<
Transform
>
m_waterLemonLst
=
new
List
<
Transform
>();
//柠檬总数
private
List
<
Transform
>
m_waterOrangeLst
=
new
List
<
Transform
>();
//橙子总数
//小球处理
private
List
<
GameObject
>
m_smallBallLst
=
new
List
<
GameObject
>();
...
...
@@ -202,6 +205,10 @@ public class FruitView : MonoBehaviour
// m_selectLst.Clear();//重置下状态
// return;
//}
int
varStrawberryNum
=
0
;
int
varLemonNum
=
0
;
int
varOrangeNum
=
0
;
for
(
int
i
=
0
;
i
<
m_selectLst
.
Count
;
i
++)
{
m_selectLst
[
i
].
SetFrag
();
...
...
@@ -212,7 +219,6 @@ public class FruitView : MonoBehaviour
//m_selectLst[i].SetLiquidEffect();
//播放爆汁特效
GameObject
varEffectObj
=
null
;
GameObject
varWaterEffect
=
null
;
int
varRand
=
Random
.
Range
(
0
,
2
);
if
(
m_selectLst
[
i
].
type
==
FruitType
.
Strawberry
)
{
...
...
@@ -224,7 +230,8 @@ public class FruitView : MonoBehaviour
{
varEffectObj
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
StarwberryEffect2
);
}
varWaterEffect
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
waterStarwberryObj
);
varStrawberryNum
++;
m_waterStarwberryLst
.
Add
(
m_selectLst
[
i
].
transform
);
}
else
if
(
m_selectLst
[
i
].
type
==
FruitType
.
Lemon
)
{
...
...
@@ -236,7 +243,8 @@ public class FruitView : MonoBehaviour
{
varEffectObj
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
LemonEffect2
);
}
varWaterEffect
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
waterLemonObj
);
varLemonNum
++;
m_waterLemonLst
.
Add
(
m_selectLst
[
i
].
transform
);
}
else
if
(
m_selectLst
[
i
].
type
==
FruitType
.
Orange
)
{
...
...
@@ -248,38 +256,118 @@ public class FruitView : MonoBehaviour
{
varEffectObj
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
OrangeEffect2
);
}
varWaterEffect
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
waterOrangeObj
);
varOrangeNum
++;
m_waterOrangeLst
.
Add
(
m_selectLst
[
i
].
transform
);
}
if
(
varEffectObj
)
{
varEffectObj
.
transform
.
position
=
m_selectLst
[
i
].
transform
.
position
;
m_fruitBombEffect
.
Add
(
varEffectObj
);
}
if
(
varWaterEffect
)
}
//草莓水特效
if
(
varStrawberryNum
>
0
)
{
Vector3
varVec
=
Vector3
.
zero
;
for
(
int
i
=
0
;
i
<
m_waterStarwberryLst
.
Count
;
i
++)
{
Vector3
varVec
=
m_selectLst
[
i
].
transform
.
position
;
if
(
varVec
.
x
<
0
)
varVec
.
x
+=
m_waterStarwberryLst
[
i
].
position
.
x
;
varVec
.
y
+=
m_waterStarwberryLst
[
i
].
position
.
y
;
}
if
(
varVec
.
x
<
0
)
{
varVec
.
x
-=
1.0f
;
}
else
{
varVec
.
x
+=
1.0f
;
}
varVec
.
y
+=
1.0f
;
GameObject
varWaterEffect
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
waterStarwberryObj
);
varWaterEffect
.
transform
.
position
=
varVec
;
Water2D_Spawner
varWater
=
varWaterEffect
.
GetComponent
<
Water2D_Spawner
>();
if
(
varWater
)
{
float
varSize
=
0.08f
+
0.04f
*
(
varStrawberryNum
-
1
);
if
(
varSize
>=
0.16f
)
{
var
Vec
.
x
-=
1.0
f
;
var
Size
=
0.16
f
;
}
else
varWater
.
size
=
varSize
;
varWater
.
Spawn
();
}
m_waterEffect
.
Add
(
varWaterEffect
);
}
//柠檬水特效
if
(
varLemonNum
>
0
)
{
Vector3
varVec
=
Vector3
.
zero
;
for
(
int
i
=
0
;
i
<
m_waterLemonLst
.
Count
;
i
++)
{
varVec
.
x
+=
m_waterLemonLst
[
i
].
position
.
x
;
varVec
.
y
+=
m_waterLemonLst
[
i
].
position
.
y
;
}
if
(
varVec
.
x
<
0
)
{
varVec
.
x
-=
1.0f
;
}
else
{
varVec
.
x
+=
1.0f
;
}
varVec
.
y
+=
1.0f
;
GameObject
varWaterEffect
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
waterLemonObj
);
varWaterEffect
.
transform
.
position
=
varVec
;
Water2D_Spawner
varWater
=
varWaterEffect
.
GetComponent
<
Water2D_Spawner
>();
if
(
varWater
)
{
float
varSize
=
0.08f
+
0.04f
*
(
varLemonNum
-
1
);
if
(
varSize
>=
0.16f
)
{
var
Vec
.
x
+=
1.0
f
;
var
Size
=
0.16
f
;
}
varVec
.
y
+=
1.0f
;
varWaterEffect
.
transform
.
position
=
varVec
;
Water2D_Spawner
varWater
=
varWaterEffect
.
GetComponent
<
Water2D_Spawner
>();
if
(
varWater
)
varWater
.
size
=
varSize
;
varWater
.
Spawn
();
}
m_waterEffect
.
Add
(
varWaterEffect
);
}
//橙子水特效
if
(
varOrangeNum
>
0
)
{
Vector3
varVec
=
Vector3
.
zero
;
for
(
int
i
=
0
;
i
<
m_waterOrangeLst
.
Count
;
i
++)
{
varVec
.
x
+=
m_waterOrangeLst
[
i
].
position
.
x
;
varVec
.
y
+=
m_waterOrangeLst
[
i
].
position
.
y
;
}
if
(
varVec
.
x
<
0
)
{
varVec
.
x
-=
1.0f
;
}
else
{
varVec
.
x
+=
1.0f
;
}
varVec
.
y
+=
1.0f
;
GameObject
varWaterEffect
=
PoolManager
.
Instance
.
GetObjectFromPool
(
CacheManager
.
Instance
.
waterOrangeObj
);
varWaterEffect
.
transform
.
position
=
varVec
;
Water2D_Spawner
varWater
=
varWaterEffect
.
GetComponent
<
Water2D_Spawner
>();
if
(
varWater
)
{
float
varSize
=
0.08f
+
0.04f
*
(
varOrangeNum
-
1
);
if
(
varSize
>=
0.16f
)
{
var
Water
.
Spawn
()
;
var
Size
=
0.16f
;
}
m_waterEffect
.
Add
(
varWaterEffect
);
varWater
.
size
=
varSize
;
varWater
.
Spawn
();
}
m_waterEffect
.
Add
(
varWaterEffect
);
}
m_SelectNum
=
m_selectLst
.
Count
;
Invoke
(
"DelayClear"
,
0.5f
);
Invoke
(
"DelayClearEffect"
,
1.0f
);
Invoke
(
"DelayClearWaterEffect"
,
1.2
f
);
Invoke
(
"DelayClearWaterEffect"
,
3.0
f
);
}
//延迟判断失败
void
DelayFail
()
...
...
3D Fruit/Assets/Res/Levels/Level0.prefab
View file @
1ee6b302
...
...
@@ -4581,8 +4581,8 @@ Transform:
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
3298925094615349742
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
0.9
,
y
:
-11.66
,
z
:
0
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_LocalPosition
:
{
x
:
0.9
,
y
:
0
,
z
:
0
}
m_LocalScale
:
{
x
:
1
0
,
y
:
1
,
z
:
1
}
m_Children
:
[]
m_Father
:
{
fileID
:
2228437097257834197
}
m_RootOrder
:
6
...
...
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