Commit 44a1a994 authored by czy's avatar czy

速度分15级

parent b1074f00
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...@@ -31,9 +31,9 @@ public class TestChinarForece : MonoBehaviour ...@@ -31,9 +31,9 @@ public class TestChinarForece : MonoBehaviour
void Start() void Start()
{ {
AngleSlider.onValueChanged.AddListener(OnValueChanged); AngleSlider.onValueChanged.AddListener(OnValueChanged);
trackBallRigidbody = TrackBallTransform.GetComponent<Rigidbody>(); trackBallRigidbody = TrackBallTransform.GetComponent<Rigidbody>(); //TrackBall 有rigibody
Physics.autoSimulation = false; Physics.autoSimulation = false;
CreatePhysicsScene(); CreatePhysicsScene(); //该脚本只实例化一次。
GeneratePool(); GeneratePool();
} }
...@@ -43,9 +43,10 @@ public class TestChinarForece : MonoBehaviour ...@@ -43,9 +43,10 @@ public class TestChinarForece : MonoBehaviour
/// </summary> /// </summary>
private void CreatePhysicsScene() private void CreatePhysicsScene()
{ {
print("创建指向模拟场景");
var scene = SceneManager.CreateScene("指向模拟场景"); var scene = SceneManager.CreateScene("指向模拟场景");
physicsScene = scene.GetPhysicsScene(); physicsScene = scene.GetPhysicsScene();
SceneManager.MoveGameObjectToScene(DirectionBall.parent.gameObject, scene); SceneManager.MoveGameObjectToScene(DirectionBall.parent.gameObject, scene); //DirBall 有parent
for (int i = 3; i < OtherGameObjects.Length; i++) for (int i = 3; i < OtherGameObjects.Length; i++)
{ {
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...@@ -62,7 +63,7 @@ public class TestChinarForece : MonoBehaviour ...@@ -62,7 +63,7 @@ public class TestChinarForece : MonoBehaviour
var GoPoolPos = new Vector3(100, 100, 100); var GoPoolPos = new Vector3(100, 100, 100);
for (int i = 0; i < TrackFrames; i++) for (int i = 0; i < TrackFrames; i++)
{ {
var iclone = Instantiate(TrackBallTransform); var iclone = Instantiate(TrackBallTransform); //TrackBallTransform
iclone.position = GoPoolPos; iclone.position = GoPoolPos;
iclone.localScale = Vector3.one * 0.5f; iclone.localScale = Vector3.one * 0.5f;
goDict.Add(i, iclone); goDict.Add(i, iclone);
...@@ -127,7 +128,7 @@ public class TestChinarForece : MonoBehaviour ...@@ -127,7 +128,7 @@ public class TestChinarForece : MonoBehaviour
{ {
Physics.autoSimulation = true; Physics.autoSimulation = true;
Vector3 vector3 = DirectionBall.position - transform.position; Vector3 vector3 = DirectionBall.position - transform.position;
GetComponent<Rigidbody>().AddForce(vector3 * VelocitySlider.value); GetComponent<Rigidbody>().AddForce(vector3 * VelocitySlider.value); //当前脚本挂着物体有rigibody
} }
} }
} }
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