Commit 80d276f5 authored by wanqing's avatar wanqing

胜利特效上传

parent 8ec69cb0
......@@ -236,6 +236,7 @@ public class BattleUI : MonoBehaviour
{
m_boomUIS[i].SetActive(true);
}
m_boomBtn.interactable = false;
m_levelText.text = string.Format("Level {0:D}", BattleCtrl.instance.levelManager.CurLevelIndex + 1);
......
......@@ -10,6 +10,7 @@ public class BombView : MonoBehaviour
public RayfireBomb m_rayfireBomb;//炸弹预设
private RayfireBomb m_curBomb;//当前的炸弹
private GameObject m_curBombEffect;//当前炸弹特效
private bool m_bCanBePlace = true;//是否能放置炸弹
//设置炸弹
void SetBomb(RayfireBomb rayfireBomb)
......@@ -27,18 +28,28 @@ public class BombView : MonoBehaviour
//开始炸
public void StartBomb()
{
GameObject fx = PoolManager.Instance.GetObjectFromPool(m_bombEffectObj);
fx.transform.position = m_curBomb.transform.position;
m_curBombEffect = PoolManager.Instance.GetObjectFromPool(m_bombEffectObj);
m_curBombEffect.transform.position = m_curBomb.transform.position;
m_curBomb?.Explode(0);
m_curBomb.gameObject.SetActive(false);
//回收
PoolManager.Instance.ReturnObjectToPool(m_curBomb.gameObject);
GameServices.timerServices.Push(this, 1.0f, delegate
{
PoolManager.Instance.ReturnObjectToPool(fx);
PoolManager.Instance.ReturnObjectToPool(m_curBombEffect);
});
}
private void OnDestroy()
{
if(m_curBomb)
{
PoolManager.Instance.ReturnObjectToPool(m_curBomb.gameObject);
}
if(m_curBombEffect)
{
PoolManager.Instance.ReturnObjectToPool(m_curBombEffect);
}
}
private void Update()
{
if (!BattleCtrl.instance.isStartBattle)
......
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