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xujr
BoomMaster
Commits
6b5e9d6d
Commit
6b5e9d6d
authored
Jan 27, 2021
by
wanqing
Browse files
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Plain Diff
旋转镜头
parent
201de911
Changes
7
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7 changed files
with
44 additions
and
3 deletions
+44
-3
.suo
BoomMaster/.vs/BoomMaster/v16/.suo
+0
-0
BombView.cs
BoomMaster/Assets/#A2_Scripts/Battle/View/BombView.cs
+39
-3
Level1.prefab
BoomMaster/Assets/Res/Prefabs/Levels/Level1.prefab
+1
-0
Level2.prefab
BoomMaster/Assets/Res/Prefabs/Levels/Level2.prefab
+1
-0
Level3.prefab
BoomMaster/Assets/Res/Prefabs/Levels/Level3.prefab
+1
-0
Level4.prefab
BoomMaster/Assets/Res/Prefabs/Levels/Level4.prefab
+1
-0
Level5.prefab
BoomMaster/Assets/Res/Prefabs/Levels/Level5.prefab
+1
-0
No files found.
BoomMaster/.vs/BoomMaster/v16/.suo
View file @
6b5e9d6d
No preview for this file type
BoomMaster/Assets/#A2_Scripts/Battle/View/BombView.cs
View file @
6b5e9d6d
...
...
@@ -5,6 +5,7 @@ using RayFire;
public
class
BombView
:
MonoBehaviour
{
public
Transform
m_cameraTrans
;
//相机
public
Transform
m_rootTrans
;
//root节点
//public GameObject m_bombParticleObj;//炸弹粒子
...
...
@@ -15,10 +16,37 @@ public class BombView : MonoBehaviour
private
bool
m_bControlWin
=
true
;
//控制成功
private
bool
m_bControlFail
=
true
;
//控制失败
private
float
m_rate
=
0.2f
;
//百分比
private
float
m_rotateSpeed
=
1000.0f
;
//旋转速度
private
float
m_curRotateAngle
=
0.0f
;
//当前旋转角度
private
float
m_lastRotateAngle
=
0.0f
;
//之前的旋转角度
private
void
Awake
()
{
m_totalChildNum
=
m_rootTrans
.
childCount
;
}
private
void
Start
()
{
GameServices
.
inputService
.
pad
.
onMoveVec3
+=
OnMove
;
}
//移动
void
OnMove
(
Vector3
dir
)
{
if
(!
BattleCtrl
.
instance
.
isStartBattle
)
{
return
;
}
m_curRotateAngle
=
m_cameraTrans
.
localEulerAngles
.
y
;
//向左滑
if
(
dir
.
x
>
0
)
{
m_curRotateAngle
-=
Time
.
deltaTime
*
m_rotateSpeed
;
}
//向右滑
if
(
dir
.
x
<
0
)
{
m_curRotateAngle
+=
Time
.
deltaTime
*
m_rotateSpeed
;
}
m_cameraTrans
.
localRotation
=
Quaternion
.
Euler
(
0
,
m_curRotateAngle
,
0
);
}
//设置炸弹
void
SetBomb
(
RayfireBomb
rayfireBomb
)
{
...
...
@@ -67,6 +95,10 @@ public class BombView : MonoBehaviour
{
PoolManager
.
Instance
.
ReturnObjectToPool
(
m_curBombEffect
);
}
if
(
GameServices
.
inputService
!=
null
)
{
GameServices
.
inputService
.
pad
.
onMoveVec3
-=
OnMove
;
}
}
private
void
Update
()
{
...
...
@@ -74,11 +106,15 @@ public class BombView : MonoBehaviour
{
return
;
}
if
(
Input
.
GetMouseButton
Down
(
0
))
if
(
Input
.
GetMouseButton
Up
(
0
))
{
Clicked
();
if
(
m_lastRotateAngle
==
m_curRotateAngle
)
{
Clicked
();
}
m_lastRotateAngle
=
m_curRotateAngle
;
}
Debug
.
LogError
(
m_rootTrans
.
childCount
+
"................."
+
m_totalChildNum
);
//
Debug.LogError(m_rootTrans.childCount + "................." + m_totalChildNum);
if
(
m_rootTrans
.
childCount
<=
m_totalChildNum
*
m_rate
&&
m_bControlWin
)
{
m_bControlWin
=
false
;
...
...
BoomMaster/Assets/Res/Prefabs/Levels/Level1.prefab
View file @
6b5e9d6d
...
...
@@ -1487,6 +1487,7 @@ MonoBehaviour:
m_Script
:
{
fileID
:
11500000
,
guid
:
1d4d7af6aafe645428f83f43b3648850
,
type
:
3
}
m_Name
:
m_EditorClassIdentifier
:
m_cameraTrans
:
{
fileID
:
872006676200567831
}
m_rootTrans
:
{
fileID
:
872006677352889631
}
---
!u!1
&872006675506863648
GameObject
:
...
...
BoomMaster/Assets/Res/Prefabs/Levels/Level2.prefab
View file @
6b5e9d6d
...
...
@@ -203,6 +203,7 @@ MonoBehaviour:
m_Script
:
{
fileID
:
11500000
,
guid
:
1d4d7af6aafe645428f83f43b3648850
,
type
:
3
}
m_Name
:
m_EditorClassIdentifier
:
m_cameraTrans
:
{
fileID
:
336782563541157815
}
m_rootTrans
:
{
fileID
:
627549039706593791
}
---
!u!114
&7511686585617871288
MonoBehaviour
:
...
...
BoomMaster/Assets/Res/Prefabs/Levels/Level3.prefab
View file @
6b5e9d6d
...
...
@@ -16785,6 +16785,7 @@ MonoBehaviour:
m_Script
:
{
fileID
:
11500000
,
guid
:
1d4d7af6aafe645428f83f43b3648850
,
type
:
3
}
m_Name
:
m_EditorClassIdentifier
:
m_cameraTrans
:
{
fileID
:
4902499387553085372
}
m_rootTrans
:
{
fileID
:
4902499387505464632
}
---
!u!1
&4902499387535544796
GameObject
:
...
...
BoomMaster/Assets/Res/Prefabs/Levels/Level4.prefab
View file @
6b5e9d6d
...
...
@@ -4802,6 +4802,7 @@ MonoBehaviour:
m_Script
:
{
fileID
:
11500000
,
guid
:
1d4d7af6aafe645428f83f43b3648850
,
type
:
3
}
m_Name
:
m_EditorClassIdentifier
:
m_cameraTrans
:
{
fileID
:
4208059260402148735
}
m_rootTrans
:
{
fileID
:
4208059260721783105
}
---
!u!114
&945570835972455969
MonoBehaviour
:
...
...
BoomMaster/Assets/Res/Prefabs/Levels/Level5.prefab
View file @
6b5e9d6d
...
...
@@ -15150,6 +15150,7 @@ MonoBehaviour:
m_Script
:
{
fileID
:
11500000
,
guid
:
1d4d7af6aafe645428f83f43b3648850
,
type
:
3
}
m_Name
:
m_EditorClassIdentifier
:
m_cameraTrans
:
{
fileID
:
2361839227552686773
}
m_rootTrans
:
{
fileID
:
2361839228292075822
}
---
!u!1
&2361839228918312804
GameObject
:
...
...
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