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wanqing
Storage
Commits
de33b933
Commit
de33b933
authored
Mar 18, 2021
by
wanqing
Browse files
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Plain Diff
修改代码
parent
3bcc16c4
Changes
6
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Showing
6 changed files
with
960 additions
and
766 deletions
+960
-766
DemoScenes.unity
Storage/Assets/#A1_Scenes/DemoScenes.unity
+2
-79
SecondLevelTrigger.cs
...e/Assets/#A2_Scripts/Battle/Trigger/SecondLevelTrigger.cs
+12
-7
StorageView.cs
Storage/Assets/#A2_Scripts/Battle/View/StorageView.cs
+32
-4
BattleUI.prefab
Storage/Assets/#A3_Prefabs/BattleUI.prefab
+12
-12
Level1.prefab
Storage/Assets/Res/Levels/Level1.prefab
+123
-121
Level2.prefab
Storage/Assets/Res/Levels/Level2.prefab
+779
-543
No files found.
Storage/Assets/#A1_Scenes/DemoScenes.unity
View file @
de33b933
...
@@ -38,7 +38,7 @@ RenderSettings:
...
@@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity
:
1
m_ReflectionIntensity
:
1
m_CustomReflection
:
{
fileID
:
0
}
m_CustomReflection
:
{
fileID
:
0
}
m_Sun
:
{
fileID
:
0
}
m_Sun
:
{
fileID
:
0
}
m_IndirectSpecularColor
:
{
r
:
0.
4410327
,
g
:
0.48977453
,
b
:
0.56986296
,
a
:
1
}
m_IndirectSpecularColor
:
{
r
:
0.
37311926
,
g
:
0.38073996
,
b
:
0.35872698
,
a
:
1
}
m_UseRadianceAmbientProbe
:
0
m_UseRadianceAmbientProbe
:
0
---
!u!157
&4
---
!u!157
&4
LightmapSettings
:
LightmapSettings
:
...
@@ -165,80 +165,8 @@ MonoBehaviour:
...
@@ -165,80 +165,8 @@ MonoBehaviour:
m_Name
:
m_Name
:
m_EditorClassIdentifier
:
m_EditorClassIdentifier
:
levelPrefs
:
levelPrefs
:
-
{
fileID
:
1411365057041450796
,
guid
:
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type
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,
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type
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:
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,
guid
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,
type
:
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}
---
!u!1001
&471229527
PrefabInstance
:
m_ObjectHideFlags
:
0
serializedVersion
:
2
m_Modification
:
m_TransformParent
:
{
fileID
:
0
}
m_Modifications
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target
:
{
fileID
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guid
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type
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objectReference
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propertyPath
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objectReference
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propertyPath
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m_LocalEulerAnglesHint.x
value
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objectReference
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fileID
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guid
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propertyPath
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m_LocalEulerAnglesHint.y
value
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objectReference
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guid
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type
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propertyPath
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m_LocalEulerAnglesHint.z
value
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objectReference
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guid
:
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type
:
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}
propertyPath
:
m_Name
value
:
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objectReference
:
{
fileID
:
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}
m_RemovedComponents
:
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m_SourcePrefab
:
{
fileID
:
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guid
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type
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---
!u!1
&543166196
---
!u!1
&543166196
GameObject
:
GameObject
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
0
...
@@ -445,11 +373,6 @@ PrefabInstance:
...
@@ -445,11 +373,6 @@ PrefabInstance:
propertyPath
:
m_Name
propertyPath
:
m_Name
value
:
BattleUI
value
:
BattleUI
objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
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,
guid
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type
:
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}
propertyPath
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m_IsActive
value
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objectReference
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{
fileID
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target
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fileID
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,
guid
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-
target
:
{
fileID
:
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,
guid
:
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,
type
:
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}
type
:
3
}
propertyPath
:
m_LocalPosition.x
propertyPath
:
m_LocalPosition.x
...
...
Storage/Assets/#A2_Scripts/Battle/Trigger/SecondLevelTrigger.cs
View file @
de33b933
...
@@ -25,14 +25,19 @@ public class SecondLevelTrigger : MonoBehaviour
...
@@ -25,14 +25,19 @@ public class SecondLevelTrigger : MonoBehaviour
{
{
if
(
other
.
gameObject
.
CompareTag
(
"Target"
))
if
(
other
.
gameObject
.
CompareTag
(
"Target"
))
{
{
StorageView
varView
=
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
storageView
;
SetExit
(
other
);
if
(
varView
)
}
}
//设置退出
public
void
SetExit
(
Collider
other
)
{
StorageView
varView
=
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
storageView
;
if
(
varView
)
{
if
(
m_lst
.
Contains
(
other
))
{
{
if
(
m_lst
.
Contains
(
other
))
varView
.
ExitTopBox
(
other
.
name
);
{
m_lst
.
Remove
(
other
);
varView
.
ExitTopBox
(
other
.
name
);
m_lst
.
Remove
(
other
);
}
}
}
}
}
}
}
...
...
Storage/Assets/#A2_Scripts/Battle/View/StorageView.cs
View file @
de33b933
...
@@ -10,6 +10,7 @@ public class StorageView : MonoBehaviour
...
@@ -10,6 +10,7 @@ public class StorageView : MonoBehaviour
public
BoxCollider
m_triggerTopBox
;
public
BoxCollider
m_triggerTopBox
;
public
Material
m_redMat
;
//红色材质球
public
Material
m_redMat
;
//红色材质球
public
GameObject
m_planeObj
;
//地板
public
GameObject
m_planeObj
;
//地板
public
Transform
m_fixedTrans
;
//内置物体
private
MeshCollider
m_curTargetTrans
;
//当前抓的目标
private
MeshCollider
m_curTargetTrans
;
//当前抓的目标
public
MeshCollider
curTargetTrans
=>
m_curTargetTrans
;
public
MeshCollider
curTargetTrans
=>
m_curTargetTrans
;
private
Vector3
m_offset
;
//偏移值
private
Vector3
m_offset
;
//偏移值
...
@@ -37,6 +38,7 @@ public class StorageView : MonoBehaviour
...
@@ -37,6 +38,7 @@ public class StorageView : MonoBehaviour
private
string
m_modelCompassStr
=
"Compass"
;
private
string
m_modelCompassStr
=
"Compass"
;
private
string
m_modelTorchStr
=
"Torch"
;
private
string
m_modelTorchStr
=
"Torch"
;
private
string
m_modelBinocularStr
=
"Binocular"
;
private
string
m_modelBinocularStr
=
"Binocular"
;
private
string
m_modelBallStr
=
"Ball"
;
private
Vector3
m_hitBoxPoint
=
Vector3
.
zero
;
//碰到箱子的点
private
Vector3
m_hitBoxPoint
=
Vector3
.
zero
;
//碰到箱子的点
private
bool
m_bControlCollisionBox
=
true
;
private
bool
m_bControlCollisionBox
=
true
;
private
int
m_insideBoxNum
=
0
;
private
int
m_insideBoxNum
=
0
;
...
@@ -44,6 +46,8 @@ public class StorageView : MonoBehaviour
...
@@ -44,6 +46,8 @@ public class StorageView : MonoBehaviour
private
bool
m_bResult
=
true
;
private
bool
m_bResult
=
true
;
private
int
m_hitTopBoxNum
=
0
;
private
int
m_hitTopBoxNum
=
0
;
public
int
hitTopBoxNum
=>
m_hitTopBoxNum
;
public
int
hitTopBoxNum
=>
m_hitTopBoxNum
;
private
Rigidbody
[]
m_fixedRigidBody
;
private
int
m_TotalNum
=
4
;
//总的道具数量
// Start is called before the first frame update
// Start is called before the first frame update
void
Start
()
void
Start
()
{
{
...
@@ -60,6 +64,10 @@ public class StorageView : MonoBehaviour
...
@@ -60,6 +64,10 @@ public class StorageView : MonoBehaviour
m_camera
=
Camera
.
main
;
m_camera
=
Camera
.
main
;
GameServices
.
inputService
.
pad
.
onTouchUp
+=
OnTouchUp
;
GameServices
.
inputService
.
pad
.
onTouchUp
+=
OnTouchUp
;
m_animator
=
GetComponent
<
Animator
>();
m_animator
=
GetComponent
<
Animator
>();
if
(
m_fixedTrans
)
{
m_fixedRigidBody
=
m_fixedTrans
.
GetComponentsInChildren
<
Rigidbody
>();
}
}
}
void
CancelInvoke
()
void
CancelInvoke
()
{
{
...
@@ -140,13 +148,13 @@ public class StorageView : MonoBehaviour
...
@@ -140,13 +148,13 @@ public class StorageView : MonoBehaviour
// varBody.isKinematic = true;
// varBody.isKinematic = true;
//}
//}
m_insideBoxNum
++;
m_insideBoxNum
++;
BattleCtrl
.
instance
.
battleUI
.
SetTakeBtnState
(
m_insideBoxNum
>=
3
);
BattleCtrl
.
instance
.
battleUI
.
SetTakeBtnState
(
m_insideBoxNum
>=
m_TotalNum
);
}
}
//从箱子拿出
//从箱子拿出
public
void
ExitBox
()
public
void
ExitBox
()
{
{
m_insideBoxNum
--;
m_insideBoxNum
--;
BattleCtrl
.
instance
.
battleUI
.
SetTakeBtnState
(
m_insideBoxNum
>=
3
);
BattleCtrl
.
instance
.
battleUI
.
SetTakeBtnState
(
m_insideBoxNum
>=
m_TotalNum
);
}
}
//碰到顶部盒子
//碰到顶部盒子
public
void
EnterTopBox
(
string
name
)
public
void
EnterTopBox
(
string
name
)
...
@@ -160,6 +168,7 @@ public class StorageView : MonoBehaviour
...
@@ -160,6 +168,7 @@ public class StorageView : MonoBehaviour
break
;
break
;
}
}
}
}
//Debug.LogError(m_hitTopBoxNum);
}
}
//退出顶部盒子
//退出顶部盒子
public
void
ExitTopBox
(
string
name
)
public
void
ExitTopBox
(
string
name
)
...
@@ -173,6 +182,7 @@ public class StorageView : MonoBehaviour
...
@@ -173,6 +182,7 @@ public class StorageView : MonoBehaviour
break
;
break
;
}
}
}
}
//Debug.LogError(m_hitTopBoxNum);
}
}
//退出箱子碰到处理
//退出箱子碰到处理
void
UpdateExitBox
()
void
UpdateExitBox
()
...
@@ -213,6 +223,13 @@ public class StorageView : MonoBehaviour
...
@@ -213,6 +223,13 @@ public class StorageView : MonoBehaviour
//设置结果动画
//设置结果动画
public
void
SetResultAnimator
(
bool
value
)
public
void
SetResultAnimator
(
bool
value
)
{
{
if
(
m_fixedRigidBody
!=
null
)
{
for
(
int
i
=
0
;
i
<
m_fixedRigidBody
.
Length
;
i
++)
{
m_fixedRigidBody
[
i
].
isKinematic
=
false
;
}
}
if
(
value
)
if
(
value
)
{
{
//for (int i = 0; i < m_targetTrans.Length; i++)
//for (int i = 0; i < m_targetTrans.Length; i++)
...
@@ -251,7 +268,14 @@ public class StorageView : MonoBehaviour
...
@@ -251,7 +268,14 @@ public class StorageView : MonoBehaviour
float
varX
=
(
Input
.
mousePosition
.
x
-
Screen
.
width
/
2f
)
/
(
Screen
.
width
/
GlobalConfig
.
NormalWidth
);
float
varX
=
(
Input
.
mousePosition
.
x
-
Screen
.
width
/
2f
)
/
(
Screen
.
width
/
GlobalConfig
.
NormalWidth
);
float
varY
=
(
Input
.
mousePosition
.
y
-
Screen
.
height
/
2f
)
/
(
Screen
.
width
/
GlobalConfig
.
NormalWidth
);
float
varY
=
(
Input
.
mousePosition
.
y
-
Screen
.
height
/
2f
)
/
(
Screen
.
width
/
GlobalConfig
.
NormalWidth
);
BattleCtrl
.
instance
.
battleUI
.
SetSymbolPos
(
varX
,
varY
);
BattleCtrl
.
instance
.
battleUI
.
SetSymbolPos
(
varX
,
varY
);
m_curTargetTrans
.
transform
.
localScale
=
Vector3
.
Lerp
(
m_curTargetTrans
.
transform
.
localScale
,
Vector3
.
one
*
10
,
0.2f
);
if
(
string
.
Equals
(
m_curTargetTrans
.
name
,
m_modelBallStr
))
{
m_curTargetTrans
.
transform
.
localScale
=
Vector3
.
Lerp
(
m_curTargetTrans
.
transform
.
localScale
,
Vector3
.
one
*
4
,
0.2f
);
}
else
{
m_curTargetTrans
.
transform
.
localScale
=
Vector3
.
Lerp
(
m_curTargetTrans
.
transform
.
localScale
,
Vector3
.
one
*
10
,
0.2f
);
}
}
}
}
}
}
}
...
@@ -463,7 +487,11 @@ public class StorageView : MonoBehaviour
...
@@ -463,7 +487,11 @@ public class StorageView : MonoBehaviour
m_curTargetTrans
.
GetComponent
<
MeshRenderer
>().
sharedMaterial
=
m_dicMat
[
m_curTargetTrans
];
m_curTargetTrans
.
GetComponent
<
MeshRenderer
>().
sharedMaterial
=
m_dicMat
[
m_curTargetTrans
];
}
}
RotateInvoke
();
RotateInvoke
();
SecondLevelTrigger
varTrigger
=
m_triggerTopBox
.
GetComponent
<
SecondLevelTrigger
>();
if
(
varTrigger
)
{
varTrigger
.
SetExit
(
m_curTargetTrans
);
}
break
;
break
;
}
}
}
}
...
...
Storage/Assets/#A3_Prefabs/BattleUI.prefab
View file @
de33b933
...
@@ -2169,7 +2169,7 @@ MonoBehaviour:
...
@@ -2169,7 +2169,7 @@ MonoBehaviour:
m_HorizontalOverflow
:
0
m_HorizontalOverflow
:
0
m_VerticalOverflow
:
0
m_VerticalOverflow
:
0
m_LineSpacing
:
1
m_LineSpacing
:
1
m_Text
:
4
m_Text
:
'
?'
---
!u!1
&2347244091049526850
---
!u!1
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GameObject
:
GameObject
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
0
...
@@ -3615,7 +3615,7 @@ MonoBehaviour:
...
@@ -3615,7 +3615,7 @@ MonoBehaviour:
m_HorizontalOverflow
:
0
m_HorizontalOverflow
:
0
m_VerticalOverflow
:
0
m_VerticalOverflow
:
0
m_LineSpacing
:
1
m_LineSpacing
:
1
m_Text
:
3
m_Text
:
'
?'
---
!u!1
&2347244091852835720
---
!u!1
&2347244091852835720
GameObject
:
GameObject
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
0
...
@@ -5427,7 +5427,7 @@ MonoBehaviour:
...
@@ -5427,7 +5427,7 @@ MonoBehaviour:
m_HorizontalOverflow
:
0
m_HorizontalOverflow
:
0
m_VerticalOverflow
:
0
m_VerticalOverflow
:
0
m_LineSpacing
:
1
m_LineSpacing
:
1
m_Text
:
5
m_Text
:
'
?'
---
!u!1
&2347244092514737476
---
!u!1
&2347244092514737476
GameObject
:
GameObject
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Storage/Assets/Res/Levels/Level1.prefab
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Storage/Assets/Res/Levels/Level2.prefab
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