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wanqing
Storage
Commits
d0329851
Commit
d0329851
authored
Mar 29, 2021
by
wanqing
Browse files
Options
Browse Files
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Plain Diff
修改场景预制体
parent
43b7150e
Changes
14
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Showing
14 changed files
with
73408 additions
and
187284 deletions
+73408
-187284
StorageView.cs
Storage/Assets/#A2_Scripts/Battle/View/StorageView.cs
+6
-4
GlobalConfig.cs
Storage/Assets/#A2_Scripts/Services/GlobalConfig.cs
+34
-0
失败_L1.anim
Storage/Assets/#C2_Animations/ShowBox/失败_L1.anim
+2
-2
失败_L2-3.anim
Storage/Assets/#C2_Animations/ShowBox/失败_L2-3.anim
+1
-1
失败_L4-5.anim
Storage/Assets/#C2_Animations/ShowBox/失败_L4-5.anim
+1
-1
成功_L1.anim
Storage/Assets/#C2_Animations/ShowBox/成功_L1.anim
+2
-2
成功_L2-3.anim
Storage/Assets/#C2_Animations/ShowBox/成功_L2-3.anim
+1
-1
成功_L4-5.anim
Storage/Assets/#C2_Animations/ShowBox/成功_L4-5.anim
+1
-1
箱子.controller
Storage/Assets/#C2_Animations/ShowBox/箱子.controller
+1
-1
Level1.prefab
Storage/Assets/Res/Levels/Level1.prefab
+24
-23
Level2.prefab
Storage/Assets/Res/Levels/Level2.prefab
+73254
-187203
Level3.prefab
Storage/Assets/Res/Levels/Level3.prefab
+79
-45
Level4.prefab
Storage/Assets/Res/Levels/Level4.prefab
+1
-0
Level5.prefab
Storage/Assets/Res/Levels/Level5.prefab
+1
-0
No files found.
Storage/Assets/#A2_Scripts/Battle/View/StorageView.cs
View file @
d0329851
...
...
@@ -13,6 +13,7 @@ public class StorageView : MonoBehaviour
public
Transform
m_fixedTrans
;
//内置物体
public
float
m_rotateSpeed
=
1.0f
;
public
Transform
m_parent
;
//父节点
public
Animator
m_animator
;
private
MeshCollider
m_curTargetTrans
;
//当前抓的目标
public
MeshCollider
curTargetTrans
=>
m_curTargetTrans
;
private
Vector3
m_offset
;
//偏移值
...
...
@@ -45,7 +46,6 @@ public class StorageView : MonoBehaviour
private
Vector3
m_hitBoxPoint
=
Vector3
.
zero
;
//碰到箱子的点
private
bool
m_bControlCollisionBox
=
true
;
private
int
m_insideBoxNum
=
0
;
private
Animator
m_animator
;
private
bool
m_bResult
=
true
;
private
int
m_hitTopBoxNum
=
0
;
public
int
hitTopBoxNum
=>
m_hitTopBoxNum
;
...
...
@@ -69,7 +69,7 @@ public class StorageView : MonoBehaviour
}
m_camera
=
Camera
.
main
;
GameServices
.
inputService
.
pad
.
onTouchUp
+=
OnTouchUp
;
m_animator
=
GetComponent
<
Animator
>();
//
m_animator = GetComponent<Animator>();
if
(
m_fixedTrans
)
{
m_fixedRigidBody
=
m_fixedTrans
.
GetComponentsInChildren
<
Rigidbody
>();
...
...
@@ -275,7 +275,8 @@ public class StorageView : MonoBehaviour
}
if
(
m_animator
)
{
m_animator
.
Play
(
"成功动画"
);
string
varStr
=
GlobalConfig
.
WinAnimatorName
();
m_animator
.
Play
(
varStr
);
}
}
else
...
...
@@ -291,7 +292,8 @@ public class StorageView : MonoBehaviour
m_planeObj
.
SetActive
(
false
);
if
(
m_animator
)
{
m_animator
.
Play
(
"失败"
);
string
varStr
=
GlobalConfig
.
FailAnimatorName
();
m_animator
.
Play
(
varStr
);
}
}
}
...
...
Storage/Assets/#A2_Scripts/Services/GlobalConfig.cs
View file @
d0329851
...
...
@@ -78,6 +78,40 @@ public class GlobalConfig
}
return
varHeight
;
}
//通过当前关卡返回胜利动画名称
public
static
string
WinAnimatorName
()
{
int
varLevel
=
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
;
string
varName
=
"成功动画"
;
if
(
varLevel
==
LevelEnum
.
levelOneIndex
)
//|| varLevel == LevelEnum.levelFourIndex || varLevel == LevelEnum.levelFiveIndex
//|| varLevel == LevelEnum.levelSixIndex || varLevel == LevelEnum.levelSevenIndex)
{
varName
=
"成功_N1"
;
}
else
if
(
varLevel
==
LevelEnum
.
levelTwoIndex
||
varLevel
==
LevelEnum
.
levelThreeIndex
)
{
varName
=
"成功_L1&2"
;
}
return
varName
;
}
//通过当前关卡返回失败动画名称
public
static
string
FailAnimatorName
()
{
int
varLevel
=
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
;
string
varName
=
"失败"
;
if
(
varLevel
==
LevelEnum
.
levelOneIndex
)
//|| varLevel == LevelEnum.levelFourIndex || varLevel == LevelEnum.levelFiveIndex
//|| varLevel == LevelEnum.levelSixIndex || varLevel == LevelEnum.levelSevenIndex)
{
varName
=
"失败_N1"
;
}
else
if
(
varLevel
==
LevelEnum
.
levelTwoIndex
||
varLevel
==
LevelEnum
.
levelThreeIndex
)
{
varName
=
"失败_L1&2"
;
}
return
varName
;
}
}
public
enum
LangeType
...
...
Storage/Assets/#C2_Animations/ShowBox/失败_L1.anim
View file @
d0329851
...
...
@@ -6,7 +6,7 @@ AnimationClip:
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_Name
:
"
\u5931\u8D25
_L1
&2
"
m_Name
:
"
\u5931\u8D25
_L1"
serializedVersion
:
6
m_Legacy
:
0
m_Compressed
:
0
...
...
@@ -872,7 +872,7 @@ AnimationClip:
m_Level
:
0
m_CycleOffset
:
0
m_HasAdditiveReferencePose
:
0
m_LoopTime
:
1
m_LoopTime
:
0
m_LoopBlend
:
0
m_LoopBlendOrientation
:
0
m_LoopBlendPositionY
:
0
...
...
Storage/Assets/#C2_Animations/ShowBox/失败_L2-3.anim
View file @
d0329851
...
...
@@ -36,7 +36,7 @@ AnimationClip:
m_Level
:
0
m_CycleOffset
:
0
m_HasAdditiveReferencePose
:
0
m_LoopTime
:
1
m_LoopTime
:
0
m_LoopBlend
:
0
m_LoopBlendOrientation
:
0
m_LoopBlendPositionY
:
0
...
...
Storage/Assets/#C2_Animations/ShowBox/失败_L4-5.anim
View file @
d0329851
...
...
@@ -6,7 +6,7 @@ AnimationClip:
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_Name
:
"
\u5931\u8D25
_
N1
"
m_Name
:
"
\u5931\u8D25
_
L4-5
"
serializedVersion
:
6
m_Legacy
:
0
m_Compressed
:
0
...
...
Storage/Assets/#C2_Animations/ShowBox/成功_L1.anim
View file @
d0329851
...
...
@@ -6,7 +6,7 @@ AnimationClip:
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_Name
:
"
\u6210\u529F
_L1
&2
"
m_Name
:
"
\u6210\u529F
_L1"
serializedVersion
:
6
m_Legacy
:
0
m_Compressed
:
0
...
...
@@ -749,7 +749,7 @@ AnimationClip:
m_Level
:
0
m_CycleOffset
:
0
m_HasAdditiveReferencePose
:
0
m_LoopTime
:
1
m_LoopTime
:
0
m_LoopBlend
:
0
m_LoopBlendOrientation
:
0
m_LoopBlendPositionY
:
0
...
...
Storage/Assets/#C2_Animations/ShowBox/成功_L2-3.anim
View file @
d0329851
...
...
@@ -36,7 +36,7 @@ AnimationClip:
m_Level
:
0
m_CycleOffset
:
0
m_HasAdditiveReferencePose
:
0
m_LoopTime
:
1
m_LoopTime
:
0
m_LoopBlend
:
0
m_LoopBlendOrientation
:
0
m_LoopBlendPositionY
:
0
...
...
Storage/Assets/#C2_Animations/ShowBox/成功_L4-5.anim
View file @
d0329851
...
...
@@ -6,7 +6,7 @@ AnimationClip:
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_Name
:
"
\u6210\u529F
_
N1
"
m_Name
:
"
\u6210\u529F
_
L4-5
"
serializedVersion
:
6
m_Legacy
:
0
m_Compressed
:
0
...
...
Storage/Assets/#C2_Animations/ShowBox/箱子.controller
View file @
d0329851
...
...
@@ -14,7 +14,7 @@ AnimatorStateMachine:
m_Position
:
{
x
:
290
,
y
:
450
,
z
:
0
}
-
serializedVersion
:
1
m_State
:
{
fileID
:
7978185253963228048
}
m_Position
:
{
x
:
1
55
,
y
:
345
,
z
:
0
}
m_Position
:
{
x
:
1
0
,
y
:
290
,
z
:
0
}
-
serializedVersion
:
1
m_State
:
{
fileID
:
2201674354850670455
}
m_Position
:
{
x
:
70
,
y
:
450
,
z
:
0
}
...
...
Storage/Assets/Res/Levels/Level1.prefab
View file @
d0329851
...
...
@@ -5445,7 +5445,7 @@ MeshFilter:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1857874925235345207}
m_Mesh: {fileID:
0
}
m_Mesh: {fileID:
-5597002278806442958, guid: ec6fdbeb5268e694fb33a095e6f252b3, type: 3
}
--- !u!23 &6252885749877719304
MeshRenderer:
m_ObjectHideFlags: 0
...
...
@@ -5537,14 +5537,14 @@ MonoBehaviour:
- {x: 0, y: 0, z: 0}
- {x: 0, y: 0, z: 0}
corners:
- {x: -
2.1, y: -0.6231413, z: -2.4652233
}
- {x: -
2.1, y: 0.6231413, z: -2.4652233
}
- {x:
2.1, y: 0.6231413, z: -2.4652233
}
- {x:
2.1, y: -0.6231413, z: -2.4652233
}
- {x: -
2.1, y: -0.6231413, z: 2.4652233
}
- {x: -
2.1, y: 0.6231413, z: 2.4652233
}
- {x:
2.1, y: 0.6231413, z: 2.4652233
}
- {x:
2.1, y: -0.6231413, z: 2.4652233
}
- {x: -
1.7024932, y: -0.3, z: -1.7024935
}
- {x: -
1.7024932, y: 0.3, z: -1.7024935
}
- {x:
1.7024932, y: 0.3, z: -1.7024935
}
- {x:
1.7024932, y: -0.3, z: -1.7024935
}
- {x: -
1.7024932, y: -0.3, z: 1.7024935
}
- {x: -
1.7024932, y: 0.3, z: 1.7024935
}
- {x:
1.7024932, y: 0.3, z: 1.7024935
}
- {x:
1.7024932, y: -0.3, z: 1.7024935
}
steps: 50
verts:
- {x: -1.4265859, y: 0.19999987, z: -0.46352553}
...
...
@@ -7516,7 +7516,7 @@ MonoBehaviour:
cachedMesh: {fileID: -5597002278806442958, guid: ec6fdbeb5268e694fb33a095e6f252b3,
type: 3}
InvisibleUpdate: 0
readable:
1
readable:
0
--- !u!1 &1875882243473469678
GameObject:
m_ObjectHideFlags: 0
...
...
@@ -17490,7 +17490,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive:
0
m_IsActive:
1
--- !u!4 &4034914087019311178
Transform:
m_ObjectHideFlags: 0
...
...
@@ -17525,6 +17525,7 @@ MonoBehaviour:
m_fixedTrans: {fileID: 0}
m_rotateSpeed: 1.5
m_parent: {fileID: 4916486047045525727}
m_animator: {fileID: 4567912375950745621}
--- !u!64 &3035146152768011751
MeshCollider:
m_ObjectHideFlags: 0
...
...
@@ -36630,7 +36631,7 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 6462445242161177656}
- component: {fileID:
25746220896361394
1}
- component: {fileID:
456791237595074562
1}
m_Layer: 0
m_Name: "\u7BB1\u5B50"
m_TagString: Untagged
...
...
@@ -36657,7 +36658,7 @@ Transform:
m_Father: {fileID: 2464890180191103111}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 30, y: 0, z: 0}
--- !u!95 &
25746220896361394
1
--- !u!95 &
456791237595074562
1
Animator:
serializedVersion: 3
m_ObjectHideFlags: 0
...
...
@@ -55839,7 +55840,7 @@ MeshFilter:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6282888622441363360}
m_Mesh: {fileID:
0
}
m_Mesh: {fileID:
8321685774571456786, guid: ec6fdbeb5268e694fb33a095e6f252b3, type: 3
}
--- !u!23 &2993561503163558994
MeshRenderer:
m_ObjectHideFlags: 0
...
...
@@ -55933,14 +55934,14 @@ MonoBehaviour:
- {x: 0, y: 0, z: 0}
- {x: 0, y: 0, z: 0}
corners:
- {x: -
2.1, y: -0.6231413, z: -2.4652233
}
- {x: -
2.1, y: 0.6231413, z: -2.4652233
}
- {x:
2.1, y: 0.6231413, z: -2.4652233
}
- {x:
2.1, y: -0.6231413, z: -2.4652233
}
- {x: -
2.1, y: -0.6231413, z: 2.4652233
}
- {x: -
2.1, y: 0.6231413, z: 2.4652233
}
- {x:
2.1, y: 0.6231413, z: 2.4652233
}
- {x:
2.1, y: -0.6231413, z: 2.4652233
}
- {x: -
1.7024932, y: -0.6734796, z: -1.7818586
}
- {x: -
1.7024932, y: 0.6734796, z: -1.7818586
}
- {x:
1.7024932, y: 0.6734796, z: -1.7818586
}
- {x:
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}
- {x: -
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}
- {x: -
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}
- {x:
1.7024932, y: 0.6734796, z: 1.7818586
}
- {x:
1.7024932, y: -0.6734796, z: 1.7818586
}
steps: 50
verts:
- {x: -0.6729362, y: 0.65338343, z: 1.5568585}
...
...
@@ -59036,7 +59037,7 @@ MonoBehaviour:
cachedMesh: {fileID: 8321685774571456786, guid: ec6fdbeb5268e694fb33a095e6f252b3,
type: 3}
InvisibleUpdate: 0
readable:
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readable:
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--- !u!1 &6404169673511446009
GameObject:
m_ObjectHideFlags: 0
Storage/Assets/Res/Levels/Level2.prefab
View file @
d0329851
This diff is collapsed.
Click to expand it.
Storage/Assets/Res/Levels/Level3.prefab
View file @
d0329851
...
...
@@ -9870,14 +9870,15 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 4de63a6add2120742b127d4aad5f7f85, type: 3}
m_Name:
m_EditorClassIdentifier:
m_targetParentTrans: {fileID:
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}
m_triggerBox: {fileID:
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}
m_triggerTopBox: {fileID: 0}
m_targetParentTrans: {fileID:
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}
m_triggerBox: {fileID:
7860245587128585776
}
m_triggerTopBox: {fileID:
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0}
m_redMat: {fileID: 2100000, guid: 3a9c306a971cce143bc26043250f12a1, type: 2}
m_planeObj: {fileID:
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m_planeObj: {fileID:
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m_fixedTrans: {fileID: 7873488915193117849}
m_rotateSpeed: 1.5
m_parent: {fileID: 8797467588604425413}
m_animator: {fileID: 7505024598058359350}
--- !u!64 &8467390979946322488
MeshCollider:
m_ObjectHideFlags: 0
...
...
@@ -9891,7 +9892,7 @@ MeshCollider:
serializedVersion: 4
m_Convex: 1
m_CookingOptions: 30
m_Mesh: {fileID:
2381890483179193753
, guid: 188a7f6966cec7d44b52b5c344f37345, type: 3}
m_Mesh: {fileID:
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--- !u!1 &1410727530619213027
GameObject:
m_ObjectHideFlags: 0
...
...
@@ -9901,7 +9902,7 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 2380451859975094843}
- component: {fileID:
3633655595724146465
}
- component: {fileID:
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}
m_Layer: 0
m_Name: "\u7BB1\u5B50 (2)"
m_TagString: Untagged
...
...
@@ -9926,7 +9927,7 @@ Transform:
m_Father: {fileID: 3159638510092659114}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!95 &
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--- !u!95 &
7505024598058359350
Animator:
serializedVersion: 3
m_ObjectHideFlags: 0
...
...
@@ -28809,6 +28810,7 @@ GameObject:
- component: {fileID: 4188781595257318873}
- component: {fileID: 142087173657264208}
- component: {fileID: 6174908756435311075}
- component: {fileID: 7180911200724935380}
m_Layer: 0
m_Name: Case01_Bottom
m_TagString: Untagged
...
...
@@ -28837,7 +28839,7 @@ MeshFilter:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2443722531428181776}
m_Mesh: {fileID:
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}
m_Mesh: {fileID:
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MeshRenderer:
m_ObjectHideFlags: 0
...
...
@@ -31048,9 +31050,10 @@ MonoBehaviour:
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- {x: -0, y: 0, z: -1}
- {x: -0, y: -0, z: -1}
cachedMesh: {fileID: 0}
cachedMesh: {fileID: 1044666760486720641, guid: 188a7f6966cec7d44b52b5c344f37345,
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readable:
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readable:
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MonoBehaviour:
m_ObjectHideFlags: 0
...
...
@@ -31074,8 +31077,8 @@ MonoBehaviour:
gizCol2: {r: 0, g: 1, b: 0, a: 1}
bbox:
center: {x: 0, y: 0, z: 0}
min: {x: -
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