Commit d0329851 authored by wanqing's avatar wanqing

修改场景预制体

parent 43b7150e
......@@ -13,6 +13,7 @@ public class StorageView : MonoBehaviour
public Transform m_fixedTrans;//内置物体
public float m_rotateSpeed = 1.0f;
public Transform m_parent;//父节点
public Animator m_animator;
private MeshCollider m_curTargetTrans;//当前抓的目标
public MeshCollider curTargetTrans => m_curTargetTrans;
private Vector3 m_offset;//偏移值
......@@ -45,7 +46,6 @@ public class StorageView : MonoBehaviour
private Vector3 m_hitBoxPoint = Vector3.zero;//碰到箱子的点
private bool m_bControlCollisionBox = true;
private int m_insideBoxNum = 0;
private Animator m_animator;
private bool m_bResult = true;
private int m_hitTopBoxNum = 0;
public int hitTopBoxNum => m_hitTopBoxNum;
......@@ -69,7 +69,7 @@ public class StorageView : MonoBehaviour
}
m_camera = Camera.main;
GameServices.inputService.pad.onTouchUp += OnTouchUp;
m_animator = GetComponent<Animator>();
//m_animator = GetComponent<Animator>();
if(m_fixedTrans)
{
m_fixedRigidBody = m_fixedTrans.GetComponentsInChildren<Rigidbody>();
......@@ -275,7 +275,8 @@ public class StorageView : MonoBehaviour
}
if(m_animator)
{
m_animator.Play("成功动画");
string varStr = GlobalConfig.WinAnimatorName();
m_animator.Play(varStr);
}
}
else
......@@ -291,7 +292,8 @@ public class StorageView : MonoBehaviour
m_planeObj.SetActive(false);
if(m_animator)
{
m_animator.Play("失败");
string varStr = GlobalConfig.FailAnimatorName();
m_animator.Play(varStr);
}
}
}
......
......@@ -78,6 +78,40 @@ public class GlobalConfig
}
return varHeight;
}
//通过当前关卡返回胜利动画名称
public static string WinAnimatorName()
{
int varLevel = BattleCtrl.instance.levelManager.CurLevelIndex;
string varName = "成功动画";
if (varLevel == LevelEnum.levelOneIndex)
//|| varLevel == LevelEnum.levelFourIndex || varLevel == LevelEnum.levelFiveIndex
//|| varLevel == LevelEnum.levelSixIndex || varLevel == LevelEnum.levelSevenIndex)
{
varName = "成功_N1";
}
else if (varLevel == LevelEnum.levelTwoIndex || varLevel == LevelEnum.levelThreeIndex)
{
varName = "成功_L1&2";
}
return varName;
}
//通过当前关卡返回失败动画名称
public static string FailAnimatorName()
{
int varLevel = BattleCtrl.instance.levelManager.CurLevelIndex;
string varName = "失败";
if (varLevel == LevelEnum.levelOneIndex)
//|| varLevel == LevelEnum.levelFourIndex || varLevel == LevelEnum.levelFiveIndex
//|| varLevel == LevelEnum.levelSixIndex || varLevel == LevelEnum.levelSevenIndex)
{
varName = "失败_N1";
}
else if (varLevel == LevelEnum.levelTwoIndex || varLevel == LevelEnum.levelThreeIndex)
{
varName = "失败_L1&2";
}
return varName;
}
}
public enum LangeType
......
......@@ -6,7 +6,7 @@ AnimationClip:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: "\u5931\u8D25_L1&2"
m_Name: "\u5931\u8D25_L1"
serializedVersion: 6
m_Legacy: 0
m_Compressed: 0
......@@ -872,7 +872,7 @@ AnimationClip:
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 1
m_LoopTime: 0
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
......
......@@ -36,7 +36,7 @@ AnimationClip:
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 1
m_LoopTime: 0
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
......
......@@ -6,7 +6,7 @@ AnimationClip:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: "\u5931\u8D25_N1"
m_Name: "\u5931\u8D25_L4-5"
serializedVersion: 6
m_Legacy: 0
m_Compressed: 0
......
......@@ -6,7 +6,7 @@ AnimationClip:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: "\u6210\u529F_L1&2"
m_Name: "\u6210\u529F_L1"
serializedVersion: 6
m_Legacy: 0
m_Compressed: 0
......@@ -749,7 +749,7 @@ AnimationClip:
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 1
m_LoopTime: 0
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
......
......@@ -36,7 +36,7 @@ AnimationClip:
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 1
m_LoopTime: 0
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
......
......@@ -6,7 +6,7 @@ AnimationClip:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: "\u6210\u529F_N1"
m_Name: "\u6210\u529F_L4-5"
serializedVersion: 6
m_Legacy: 0
m_Compressed: 0
......
......@@ -14,7 +14,7 @@ AnimatorStateMachine:
m_Position: {x: 290, y: 450, z: 0}
- serializedVersion: 1
m_State: {fileID: 7978185253963228048}
m_Position: {x: 155, y: 345, z: 0}
m_Position: {x: 10, y: 290, z: 0}
- serializedVersion: 1
m_State: {fileID: 2201674354850670455}
m_Position: {x: 70, y: 450, z: 0}
......
......@@ -5445,7 +5445,7 @@ MeshFilter:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1857874925235345207}
m_Mesh: {fileID: 0}
m_Mesh: {fileID: -5597002278806442958, guid: ec6fdbeb5268e694fb33a095e6f252b3, type: 3}
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MeshRenderer:
m_ObjectHideFlags: 0
......@@ -5537,14 +5537,14 @@ MonoBehaviour:
- {x: 0, y: 0, z: 0}
- {x: 0, y: 0, z: 0}
corners:
- {x: -2.1, y: -0.6231413, z: -2.4652233}
- {x: -2.1, y: 0.6231413, z: -2.4652233}
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- {x: 2.1, y: -0.6231413, z: -2.4652233}
- {x: -2.1, y: -0.6231413, z: 2.4652233}
- {x: -2.1, y: 0.6231413, z: 2.4652233}
- {x: 2.1, y: 0.6231413, z: 2.4652233}
- {x: 2.1, y: -0.6231413, z: 2.4652233}
- {x: -1.7024932, y: -0.3, z: -1.7024935}
- {x: -1.7024932, y: 0.3, z: -1.7024935}
- {x: 1.7024932, y: 0.3, z: -1.7024935}
- {x: 1.7024932, y: -0.3, z: -1.7024935}
- {x: -1.7024932, y: -0.3, z: 1.7024935}
- {x: -1.7024932, y: 0.3, z: 1.7024935}
- {x: 1.7024932, y: 0.3, z: 1.7024935}
- {x: 1.7024932, y: -0.3, z: 1.7024935}
steps: 50
verts:
- {x: -1.4265859, y: 0.19999987, z: -0.46352553}
......@@ -7516,7 +7516,7 @@ MonoBehaviour:
cachedMesh: {fileID: -5597002278806442958, guid: ec6fdbeb5268e694fb33a095e6f252b3,
type: 3}
InvisibleUpdate: 0
readable: 1
readable: 0
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GameObject:
m_ObjectHideFlags: 0
......@@ -17490,7 +17490,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
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Transform:
m_ObjectHideFlags: 0
......@@ -17525,6 +17525,7 @@ MonoBehaviour:
m_fixedTrans: {fileID: 0}
m_rotateSpeed: 1.5
m_parent: {fileID: 4916486047045525727}
m_animator: {fileID: 4567912375950745621}
--- !u!64 &3035146152768011751
MeshCollider:
m_ObjectHideFlags: 0
......@@ -36630,7 +36631,7 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 6462445242161177656}
- component: {fileID: 257462208963613941}
- component: {fileID: 4567912375950745621}
m_Layer: 0
m_Name: "\u7BB1\u5B50"
m_TagString: Untagged
......@@ -36657,7 +36658,7 @@ Transform:
m_Father: {fileID: 2464890180191103111}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 30, y: 0, z: 0}
--- !u!95 &257462208963613941
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Animator:
serializedVersion: 3
m_ObjectHideFlags: 0
......@@ -55839,7 +55840,7 @@ MeshFilter:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6282888622441363360}
m_Mesh: {fileID: 0}
m_Mesh: {fileID: 8321685774571456786, guid: ec6fdbeb5268e694fb33a095e6f252b3, type: 3}
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MeshRenderer:
m_ObjectHideFlags: 0
......@@ -55933,14 +55934,14 @@ MonoBehaviour:
- {x: 0, y: 0, z: 0}
- {x: 0, y: 0, z: 0}
corners:
- {x: -2.1, y: -0.6231413, z: -2.4652233}
- {x: -2.1, y: 0.6231413, z: -2.4652233}
- {x: 2.1, y: 0.6231413, z: -2.4652233}
- {x: 2.1, y: -0.6231413, z: -2.4652233}
- {x: -2.1, y: -0.6231413, z: 2.4652233}
- {x: -2.1, y: 0.6231413, z: 2.4652233}
- {x: 2.1, y: 0.6231413, z: 2.4652233}
- {x: 2.1, y: -0.6231413, z: 2.4652233}
- {x: -1.7024932, y: -0.6734796, z: -1.7818586}
- {x: -1.7024932, y: 0.6734796, z: -1.7818586}
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- {x: 1.7024932, y: 0.6734796, z: 1.7818586}
- {x: 1.7024932, y: -0.6734796, z: 1.7818586}
steps: 50
verts:
- {x: -0.6729362, y: 0.65338343, z: 1.5568585}
......@@ -59036,7 +59037,7 @@ MonoBehaviour:
cachedMesh: {fileID: 8321685774571456786, guid: ec6fdbeb5268e694fb33a095e6f252b3,
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InvisibleUpdate: 0
readable: 1
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GameObject:
m_ObjectHideFlags: 0
This diff is collapsed.
......@@ -9870,14 +9870,15 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 4de63a6add2120742b127d4aad5f7f85, type: 3}
m_Name:
m_EditorClassIdentifier:
m_targetParentTrans: {fileID: 0}
m_triggerBox: {fileID: 0}
m_triggerTopBox: {fileID: 0}
m_targetParentTrans: {fileID: 5864335069253170619}
m_triggerBox: {fileID: 7860245587128585776}
m_triggerTopBox: {fileID: 2309853186471788220}
m_redMat: {fileID: 2100000, guid: 3a9c306a971cce143bc26043250f12a1, type: 2}
m_planeObj: {fileID: 0}
m_planeObj: {fileID: 6487835245184371423}
m_fixedTrans: {fileID: 7873488915193117849}
m_rotateSpeed: 1.5
m_parent: {fileID: 8797467588604425413}
m_animator: {fileID: 7505024598058359350}
--- !u!64 &8467390979946322488
MeshCollider:
m_ObjectHideFlags: 0
......@@ -9891,7 +9892,7 @@ MeshCollider:
serializedVersion: 4
m_Convex: 1
m_CookingOptions: 30
m_Mesh: {fileID: 2381890483179193753, guid: 188a7f6966cec7d44b52b5c344f37345, type: 3}
m_Mesh: {fileID: 1044666760486720641, guid: 188a7f6966cec7d44b52b5c344f37345, type: 3}
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......@@ -9901,7 +9902,7 @@ GameObject:
serializedVersion: 6
m_Component:
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- component: {fileID: 3633655595724146465}
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m_Layer: 0
m_Name: "\u7BB1\u5B50 (2)"
m_TagString: Untagged
......@@ -9926,7 +9927,7 @@ Transform:
m_Father: {fileID: 3159638510092659114}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!95 &3633655595724146465
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serializedVersion: 3
m_ObjectHideFlags: 0
......@@ -28809,6 +28810,7 @@ GameObject:
- component: {fileID: 4188781595257318873}
- component: {fileID: 142087173657264208}
- component: {fileID: 6174908756435311075}
- component: {fileID: 7180911200724935380}
m_Layer: 0
m_Name: Case01_Bottom
m_TagString: Untagged
......@@ -28837,7 +28839,7 @@ MeshFilter:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2443722531428181776}
m_Mesh: {fileID: 0}
m_Mesh: {fileID: 1044666760486720641, guid: 188a7f6966cec7d44b52b5c344f37345, type: 3}
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......@@ -31048,9 +31050,10 @@ MonoBehaviour:
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cachedMesh: {fileID: 0}
cachedMesh: {fileID: 1044666760486720641, guid: 188a7f6966cec7d44b52b5c344f37345,
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MonoBehaviour:
m_ObjectHideFlags: 0
......@@ -31074,8 +31077,8 @@ MonoBehaviour:
gizCol2: {r: 0, g: 1, b: 0, a: 1}
bbox:
center: {x: 0, y: 0, z: 0}
min: {x: -2.1, y: -0.6231413, z: -2.4652233}
max: {x: 2.1, y: 0.6231413, z: 2.4652233}
min: {x: -1.8674686, y: -0.71587455, z: -1.1848829}
max: {x: 1.8674686, y: 0.71587455, z: 1.1848829}
radius: 3.297822
verts:
- {x: 0, y: 0, z: 0}
......@@ -31087,14 +31090,14 @@ MonoBehaviour:
- {x: 0, y: 0, z: 0}
- {x: 0, y: 0, z: 0}
corners:
- {x: -2.1, y: -0.6231413, z: -2.4652233}
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steps: 50
verts:
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......@@ -31727,6 +31730,20 @@ MonoBehaviour:
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percent: 0
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......@@ -130738,14 +130758,14 @@ MonoBehaviour:
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......@@ -133040,6 +133060,20 @@ MonoBehaviour:
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