Commit 547ecd94 authored by Yuyang's avatar Yuyang

Merge remote-tracking branch 'origin/master' into Yuy

parents 60126d56 0a4a7489
......@@ -11,7 +11,7 @@ public class SecondLevelTrigger : MonoBehaviour
if (other.gameObject.CompareTag("Target"))
{
StorageView varView = BattleCtrl.instance.levelManager.curLevel.storageView;
if(varView)
if(varView && !varView.curTargetTrans)
{
MeshRenderer varMesh = other.GetComponent<MeshRenderer>();
if (varMesh && !m_lst.Contains(varMesh))
......@@ -27,7 +27,7 @@ public class SecondLevelTrigger : MonoBehaviour
if (other.gameObject.CompareTag("Target"))
{
StorageView varView = BattleCtrl.instance.levelManager.curLevel.storageView;
if (varView)
if (varView && !varView.curTargetTrans)
{
MeshRenderer varMesh = other.GetComponent<MeshRenderer>();
if (varMesh && m_lst.Contains(varMesh))
......
......@@ -412,13 +412,13 @@ public class StorageView : MonoBehaviour
for (int i = 0; i < m_targetTrans.Length; i++)
{
Vector3 varPos = m_targetTrans[i].transform.position;
if (varPos.y < m_dicPos[m_targetTrans[i]])
if (varPos.y < m_dicPos[m_targetTrans[i]] - 1.0f)
{
varPos.y = m_dicPos[m_targetTrans[i]];
}
m_targetTrans[i].transform.position = varPos;
}
if(BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelEightIndex ||
if (BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelEightIndex ||
BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelNineIndex)
{
for (int i = 0; i < m_targetTrans.Length; i++)
......
......@@ -54,6 +54,9 @@ AnimatorStateMachine:
- serializedVersion: 1
m_State: {fileID: -3339594912586503566}
m_Position: {x: 420, y: 850, z: 0}
- serializedVersion: 1
m_State: {fileID: 3025115569210300375}
m_Position: {x: 642.60864, y: 365.1477, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
......@@ -450,6 +453,32 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1102 &3025115569210300375
AnimatorState:
serializedVersion: 5
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: "\u5931\u8D25_L4-5"
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: 4940c6521809e424cacc2f13ed839b8e, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1102 &4360613730991412054
AnimatorState:
serializedVersion: 5
......
......@@ -435,7 +435,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 90189418975486087}
m_LocalRotation: {x: -0, y: -0.644323, z: -0, w: 0.7647536}
m_LocalPosition: {x: 1.567, y: 0.45, z: -5.123}
m_LocalPosition: {x: 1.567, y: 0.5, z: -5.123}
m_LocalScale: {x: 20, y: 20, z: 20}
m_Children: []
m_Father: {fileID: 6381050228751430806}
......@@ -518,7 +518,7 @@ Rigidbody:
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 112
m_CollisionDetection: 0
m_CollisionDetection: 3
--- !u!114 &809487160817029154
MonoBehaviour:
m_ObjectHideFlags: 0
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