Commit 493531d2 authored by wanqing's avatar wanqing

修改代码

parent 411c978d
...@@ -4,40 +4,29 @@ using UnityEngine; ...@@ -4,40 +4,29 @@ using UnityEngine;
public class SecondLevelTrigger : MonoBehaviour public class SecondLevelTrigger : MonoBehaviour
{ {
//public Transform m_targetTrans;
//private Vector3 m_pos = new Vector3(0.09f, 1.3f, -0.54f);
//private Quaternion m_rotation = Quaternion.Euler(-15,256, -2.594f);
//private void OnTriggerEnter(Collider other)
//{
// if (other.gameObject.CompareTag("Target"))
// {
// BattleCtrl.instance.levelManager.curLevel.chainRopeView.CatchObjEnterTarget();
// BattleCtrl.instance.OnBattleWin();
// m_targetTrans.localPosition = m_pos;
// m_targetTrans.localRotation = m_rotation;
// }
//}
public Transform m_playerTrans;
private bool m_bControl = true; private bool m_bControl = true;
private float m_speed = 1.0f;
private void OnTriggerEnter(Collider other) private void OnTriggerEnter(Collider other)
{ {
if (other.gameObject.CompareTag("Player") && m_bControl) if (other.gameObject.CompareTag("Target") && m_bControl)
{ {
m_bControl = false; m_bControl = false;
BattleCtrl.instance.OnBattleWin(); StorageView varView = BattleCtrl.instance.levelManager.curLevel.storageView;
if(varView)
{
varView.EnterTopBox(other.name);
}
} }
} }
private void Update() private void OnTriggerExit(Collider other)
{ {
if(BattleCtrl.instance.isEndBattle) if (other.gameObject.CompareTag("Target") && !m_bControl)
{
return;
}
if(BattleCtrl.instance.battleUI.IsLeftEmtryBomb && !BattleCtrl.instance.battleUI.IsBombButtonCanInteractable)
{ {
m_playerTrans.Translate(Vector3.forward * Time.deltaTime * m_speed, Space.Self); m_bControl = true;
StorageView varView = BattleCtrl.instance.levelManager.curLevel.storageView;
if (varView)
{
varView.ExitTopBox(other.name);
}
} }
} }
} }
...@@ -324,18 +324,24 @@ public class BattleUI : MonoBehaviour ...@@ -324,18 +324,24 @@ public class BattleUI : MonoBehaviour
//take按钮 //take按钮
public void OnClickTakeBtn() public void OnClickTakeBtn()
{ {
if(m_bResult) //if(m_bResult)
{ //{
BattleCtrl.instance.OnBattleWin(); //}
} //else
else //{
{ //}
BattleCtrl.instance.OnBattleFail();
}
StorageView varView = BattleCtrl.instance.levelManager.curLevel.storageView; StorageView varView = BattleCtrl.instance.levelManager.curLevel.storageView;
if(varView) if(varView)
{ {
varView.SetResultAnimator(m_bResult); if(varView.hitTopBoxNum > 0)
{
BattleCtrl.instance.OnBattleFail();
}
else
{
BattleCtrl.instance.OnBattleWin();
}
varView.SetResultAnimator(varView.hitTopBoxNum <= 0);
} }
} }
//设置take按钮状态 //设置take按钮状态
......
...@@ -7,6 +7,7 @@ public class StorageView : MonoBehaviour ...@@ -7,6 +7,7 @@ public class StorageView : MonoBehaviour
public Transform m_targetParentTrans;//障碍物父节点 public Transform m_targetParentTrans;//障碍物父节点
private MeshCollider[] m_targetTrans;//所有目标 private MeshCollider[] m_targetTrans;//所有目标
public BoxCollider m_triggerBox; public BoxCollider m_triggerBox;
public BoxCollider m_triggerTopBox;
public Material m_redMat;//红色材质球 public Material m_redMat;//红色材质球
public GameObject m_planeObj;//地板 public GameObject m_planeObj;//地板
private MeshCollider m_curTargetTrans;//当前抓的目标 private MeshCollider m_curTargetTrans;//当前抓的目标
...@@ -41,6 +42,8 @@ public class StorageView : MonoBehaviour ...@@ -41,6 +42,8 @@ public class StorageView : MonoBehaviour
private int m_insideBoxNum = 0; private int m_insideBoxNum = 0;
private Animator m_animator; private Animator m_animator;
private bool m_bResult = true; private bool m_bResult = true;
private int m_hitTopBoxNum = 0;
public int hitTopBoxNum => m_hitTopBoxNum;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
...@@ -145,6 +148,32 @@ public class StorageView : MonoBehaviour ...@@ -145,6 +148,32 @@ public class StorageView : MonoBehaviour
m_insideBoxNum--; m_insideBoxNum--;
BattleCtrl.instance.battleUI.SetTakeBtnState(m_insideBoxNum >= 3); BattleCtrl.instance.battleUI.SetTakeBtnState(m_insideBoxNum >= 3);
} }
//碰到顶部盒子
public void EnterTopBox(string name)
{
for (int i = 0; i < m_targetTrans.Length; i++)
{
if (string.Equals(m_targetTrans[i].name, name))
{
m_targetTrans[i].GetComponent<MeshRenderer>().sharedMaterial = m_redMat;
m_hitTopBoxNum++;
break;
}
}
}
//退出顶部盒子
public void ExitTopBox(string name)
{
for (int i = 0; i < m_targetTrans.Length; i++)
{
if (string.Equals(m_targetTrans[i].name, name))
{
m_targetTrans[i].GetComponent<MeshRenderer>().sharedMaterial = m_dicMat[m_targetTrans[i]]; ;
m_hitTopBoxNum--;
break;
}
}
}
//退出箱子碰到处理 //退出箱子碰到处理
void UpdateExitBox() void UpdateExitBox()
{ {
...@@ -186,10 +215,10 @@ public class StorageView : MonoBehaviour ...@@ -186,10 +215,10 @@ public class StorageView : MonoBehaviour
{ {
if(value) if(value)
{ {
for (int i = 0; i < m_targetTrans.Length; i++) //for (int i = 0; i < m_targetTrans.Length; i++)
{ //{
m_targetTrans[i].GetComponent<Rigidbody>().isKinematic = true; // m_targetTrans[i].GetComponent<Rigidbody>().isKinematic = true;
} //}
m_animator.Play("成功动画"); m_animator.Play("成功动画");
} }
else else
...@@ -313,14 +342,16 @@ public class StorageView : MonoBehaviour ...@@ -313,14 +342,16 @@ public class StorageView : MonoBehaviour
{ {
m_dicBox[varBox] = false; m_dicBox[varBox] = false;
} }
m_curTargetTrans.GetComponent<Rigidbody>().isKinematic = false; Rigidbody varBody = m_curTargetTrans.GetComponent<Rigidbody>();
varBody.constraints = RigidbodyConstraints.None;
varBody.isKinematic = false;
m_curTargetTrans = null; m_curTargetTrans = null;
} }
m_collisonTargetTrans = null; m_collisonTargetTrans = null;
m_bIsCollisonTarget = false; m_bIsCollisonTarget = false;
BattleCtrl.instance.battleUI.SetSymbolPos(0, 0); BattleCtrl.instance.battleUI.SetSymbolPos(0, 0);
CancelDelayMatChangeHandle(); //CancelDelayMatChangeHandle();
Invoke("DelayMatChangeHandle", 0.5f); //Invoke("DelayMatChangeHandle", 0.5f);
CancelRotateInvoke(); CancelRotateInvoke();
} }
void CancelDelayMatChangeHandle() void CancelDelayMatChangeHandle()
...@@ -333,47 +364,47 @@ public class StorageView : MonoBehaviour ...@@ -333,47 +364,47 @@ public class StorageView : MonoBehaviour
//延时判断是否需要变化材质球 //延时判断是否需要变化材质球
void DelayMatChangeHandle() void DelayMatChangeHandle()
{ {
bool varBool_ = true; //bool varBool_ = true;
for (int i = 0; i < m_targetTrans.Length; i++) //for (int i = 0; i < m_targetTrans.Length; i++)
{ //{
if (string.Equals(m_targetTrans[i].name, m_modelTorchStr)) // if (string.Equals(m_targetTrans[i].name, m_modelTorchStr))
{ // {
if(m_targetTrans[i].transform.position.y >= m_modelTorchOverPosY) // if(m_targetTrans[i].transform.position.y >= m_modelTorchOverPosY)
{ // {
m_targetTrans[i].GetComponent<MeshRenderer>().sharedMaterial = m_redMat; // m_targetTrans[i].GetComponent<MeshRenderer>().sharedMaterial = m_redMat;
varBool_ = false; // varBool_ = false;
} // }
else // else
{ // {
m_targetTrans[i].GetComponent<MeshRenderer>().sharedMaterial = m_dicMat[m_targetTrans[i]]; // m_targetTrans[i].GetComponent<MeshRenderer>().sharedMaterial = m_dicMat[m_targetTrans[i]];
} // }
} // }
else if (string.Equals(m_targetTrans[i].name, m_modelBinocularStr)) // else if (string.Equals(m_targetTrans[i].name, m_modelBinocularStr))
{ // {
if (m_targetTrans[i].transform.position.y >= m_modelBinocularOverPosY) // if (m_targetTrans[i].transform.position.y >= m_modelBinocularOverPosY)
{ // {
m_targetTrans[i].GetComponent<MeshRenderer>().sharedMaterial = m_redMat; // m_targetTrans[i].GetComponent<MeshRenderer>().sharedMaterial = m_redMat;
varBool_ = false; // varBool_ = false;
} // }
else // else
{ // {
m_targetTrans[i].GetComponent<MeshRenderer>().sharedMaterial = m_dicMat[m_targetTrans[i]]; // m_targetTrans[i].GetComponent<MeshRenderer>().sharedMaterial = m_dicMat[m_targetTrans[i]];
} // }
} // }
else if (string.Equals(m_targetTrans[i].name, m_modelCompassStr)) // else if (string.Equals(m_targetTrans[i].name, m_modelCompassStr))
{ // {
if (m_targetTrans[i].transform.position.y >= m_modelCompassOverPosY) // if (m_targetTrans[i].transform.position.y >= m_modelCompassOverPosY)
{ // {
m_targetTrans[i].GetComponent<MeshRenderer>().sharedMaterial = m_redMat; // m_targetTrans[i].GetComponent<MeshRenderer>().sharedMaterial = m_redMat;
varBool_ = false; // varBool_ = false;
} // }
else // else
{ // {
m_targetTrans[i].GetComponent<MeshRenderer>().sharedMaterial = m_dicMat[m_targetTrans[i]]; // m_targetTrans[i].GetComponent<MeshRenderer>().sharedMaterial = m_dicMat[m_targetTrans[i]];
} // }
} // }
} //}
BattleCtrl.instance.battleUI.SetResultState(varBool_); //BattleCtrl.instance.battleUI.SetResultState(varBool_);
} }
//碰到其他目标 //碰到其他目标
public void SetTargetCollison(Transform trans, bool bool_) public void SetTargetCollison(Transform trans, bool bool_)
...@@ -384,6 +415,7 @@ public class StorageView : MonoBehaviour ...@@ -384,6 +415,7 @@ public class StorageView : MonoBehaviour
void Clicked() void Clicked()
{ {
m_triggerBox.gameObject.SetActive(false); m_triggerBox.gameObject.SetActive(false);
m_triggerTopBox.gameObject.SetActive(false);
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit = new RaycastHit(); RaycastHit hit = new RaycastHit();
...@@ -402,16 +434,26 @@ public class StorageView : MonoBehaviour ...@@ -402,16 +434,26 @@ public class StorageView : MonoBehaviour
if (string.Equals(hit.collider.name, m_targetTrans[i].name)) if (string.Equals(hit.collider.name, m_targetTrans[i].name))
{ {
m_curTargetTrans = m_targetTrans[i]; m_curTargetTrans = m_targetTrans[i];
m_curTargetTrans.GetComponent<Rigidbody>().isKinematic = true; Rigidbody varBody = m_curTargetTrans.GetComponent<Rigidbody>();
varBody.isKinematic = true;
varBody.constraints = RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationY
| RigidbodyConstraints.FreezeRotationZ;
Quaternion varQua = m_curTargetTrans.transform.rotation;
varQua.x = 0;
varQua.z = 0;
m_curTargetTrans.transform.rotation = varQua;
m_triggerBox.gameObject.SetActive(true); m_triggerBox.gameObject.SetActive(true);
m_triggerTopBox.gameObject.SetActive(true);
//m_curTargetPosY = m_curTargetTrans.transform.position.y; //m_curTargetPosY = m_curTargetTrans.transform.position.y;
//Invoke("DelayInvokeRigidBody", 0.1f); //Invoke("DelayInvokeRigidBody", 0.1f);
CancelDelayMatChangeHandle(); //CancelDelayMatChangeHandle();
if(m_dicMat.ContainsKey(m_curTargetTrans)) if (m_dicMat.ContainsKey(m_curTargetTrans))
{ {
m_curTargetTrans.GetComponent<MeshRenderer>().sharedMaterial = m_dicMat[m_curTargetTrans]; m_curTargetTrans.GetComponent<MeshRenderer>().sharedMaterial = m_dicMat[m_curTargetTrans];
} }
RotateInvoke(); RotateInvoke();
break; break;
} }
} }
...@@ -442,7 +484,7 @@ public class StorageView : MonoBehaviour ...@@ -442,7 +484,7 @@ public class StorageView : MonoBehaviour
{ {
GameServices.inputService.pad.onTouchUp -= OnTouchUp; GameServices.inputService.pad.onTouchUp -= OnTouchUp;
} }
CancelDelayMatChangeHandle(); //CancelDelayMatChangeHandle();
CancelRotateInvoke(); CancelRotateInvoke();
} }
} }
...@@ -208,6 +208,63 @@ MeshRenderer: ...@@ -208,6 +208,63 @@ MeshRenderer:
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
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serializedVersion: 6
m_Component:
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- component: {fileID: 4447212718869942585}
- component: {fileID: 1227561657893019951}
m_Layer: 0
m_Name: TriggerResult
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1.3, z: -0.46}
m_LocalScale: {x: 4, y: 0.1, z: 4}
m_Children: []
m_Father: {fileID: 49667949129306736}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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BoxCollider:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1864293459122168787}
m_Material: {fileID: 0}
m_IsTrigger: 1
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
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MonoBehaviour:
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GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
...@@ -419,6 +476,7 @@ MonoBehaviour: ...@@ -419,6 +476,7 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_targetParentTrans: {fileID: 357993861636149788} m_targetParentTrans: {fileID: 357993861636149788}
m_triggerBox: {fileID: 4071438363008510359} m_triggerBox: {fileID: 4071438363008510359}
m_triggerTopBox: {fileID: 4447212718869942585}
m_redMat: {fileID: 2100000, guid: 3a9c306a971cce143bc26043250f12a1, type: 2} m_redMat: {fileID: 2100000, guid: 3a9c306a971cce143bc26043250f12a1, type: 2}
m_planeObj: {fileID: 1125055352834747768} m_planeObj: {fileID: 1125055352834747768}
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m_GameObject: {fileID: 3473543474185922720} m_GameObject: {fileID: 3473543474185922720}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0.88, z: -0.46} m_LocalPosition: {x: 0, y: 0.43, z: -0.46}
m_LocalScale: {x: 3, y: 2, z: 3} m_LocalScale: {x: 3, y: 1.5, z: 3}
m_Children: [] m_Children: []
m_Father: {fileID: 49667949129306736} m_Father: {fileID: 49667949129306736}
m_RootOrder: 0 m_RootOrder: 0
...@@ -10224,6 +10282,7 @@ Transform: ...@@ -10224,6 +10282,7 @@ Transform:
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MeshFilter: MeshFilter:
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......
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