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wanqing
Storage
Commits
493531d2
Commit
493531d2
authored
Mar 18, 2021
by
wanqing
Browse files
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修改代码
parent
411c978d
Changes
7
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7 changed files
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196 additions
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100 deletions
+196
-100
.suo
Storage/.vs/Storage/v16/.suo
+0
-0
SecondLevelTrigger.cs
...e/Assets/#A2_Scripts/Battle/Trigger/SecondLevelTrigger.cs
+14
-25
BattleUI.cs
Storage/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
+15
-9
StorageView.cs
Storage/Assets/#A2_Scripts/Battle/View/StorageView.cs
+94
-52
Level2.prefab
Storage/Assets/Res/Levels/Level2.prefab
+73
-14
TruckJourney1.apk
Storage/bin/TruckJourney1.apk
+0
-0
TruckJourney2.apk
Storage/bin/TruckJourney2.apk
+0
-0
No files found.
Storage/.vs/Storage/v16/.suo
View file @
493531d2
No preview for this file type
Storage/Assets/#A2_Scripts/Battle/Trigger/SecondLevelTrigger.cs
View file @
493531d2
...
@@ -4,40 +4,29 @@ using UnityEngine;
...
@@ -4,40 +4,29 @@ using UnityEngine;
public
class
SecondLevelTrigger
:
MonoBehaviour
public
class
SecondLevelTrigger
:
MonoBehaviour
{
{
//public Transform m_targetTrans;
//private Vector3 m_pos = new Vector3(0.09f, 1.3f, -0.54f);
//private Quaternion m_rotation = Quaternion.Euler(-15,256, -2.594f);
//private void OnTriggerEnter(Collider other)
//{
// if (other.gameObject.CompareTag("Target"))
// {
// BattleCtrl.instance.levelManager.curLevel.chainRopeView.CatchObjEnterTarget();
// BattleCtrl.instance.OnBattleWin();
// m_targetTrans.localPosition = m_pos;
// m_targetTrans.localRotation = m_rotation;
// }
//}
public
Transform
m_playerTrans
;
private
bool
m_bControl
=
true
;
private
bool
m_bControl
=
true
;
private
float
m_speed
=
1.0f
;
private
void
OnTriggerEnter
(
Collider
other
)
private
void
OnTriggerEnter
(
Collider
other
)
{
{
if
(
other
.
gameObject
.
CompareTag
(
"
Player
"
)
&&
m_bControl
)
if
(
other
.
gameObject
.
CompareTag
(
"
Target
"
)
&&
m_bControl
)
{
{
m_bControl
=
false
;
m_bControl
=
false
;
BattleCtrl
.
instance
.
OnBattleWin
();
StorageView
varView
=
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
storageView
;
if
(
varView
)
{
varView
.
EnterTopBox
(
other
.
name
);
}
}
}
}
}
private
void
Update
(
)
private
void
OnTriggerExit
(
Collider
other
)
{
{
if
(
BattleCtrl
.
instance
.
isEndBattle
)
if
(
other
.
gameObject
.
CompareTag
(
"Target"
)
&&
!
m_bControl
)
{
return
;
}
if
(
BattleCtrl
.
instance
.
battleUI
.
IsLeftEmtryBomb
&&
!
BattleCtrl
.
instance
.
battleUI
.
IsBombButtonCanInteractable
)
{
{
m_playerTrans
.
Translate
(
Vector3
.
forward
*
Time
.
deltaTime
*
m_speed
,
Space
.
Self
);
m_bControl
=
true
;
StorageView
varView
=
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
storageView
;
if
(
varView
)
{
varView
.
ExitTopBox
(
other
.
name
);
}
}
}
}
}
}
}
Storage/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
View file @
493531d2
...
@@ -324,18 +324,24 @@ public class BattleUI : MonoBehaviour
...
@@ -324,18 +324,24 @@ public class BattleUI : MonoBehaviour
//take按钮
//take按钮
public
void
OnClickTakeBtn
()
public
void
OnClickTakeBtn
()
{
{
if
(
m_bResult
)
//if(m_bResult)
{
//{
BattleCtrl
.
instance
.
OnBattleWin
();
//}
}
//else
else
//{
{
//}
BattleCtrl
.
instance
.
OnBattleFail
();
}
StorageView
varView
=
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
storageView
;
StorageView
varView
=
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
storageView
;
if
(
varView
)
if
(
varView
)
{
{
varView
.
SetResultAnimator
(
m_bResult
);
if
(
varView
.
hitTopBoxNum
>
0
)
{
BattleCtrl
.
instance
.
OnBattleFail
();
}
else
{
BattleCtrl
.
instance
.
OnBattleWin
();
}
varView
.
SetResultAnimator
(
varView
.
hitTopBoxNum
<=
0
);
}
}
}
}
//设置take按钮状态
//设置take按钮状态
...
...
Storage/Assets/#A2_Scripts/Battle/View/StorageView.cs
View file @
493531d2
...
@@ -7,6 +7,7 @@ public class StorageView : MonoBehaviour
...
@@ -7,6 +7,7 @@ public class StorageView : MonoBehaviour
public
Transform
m_targetParentTrans
;
//障碍物父节点
public
Transform
m_targetParentTrans
;
//障碍物父节点
private
MeshCollider
[]
m_targetTrans
;
//所有目标
private
MeshCollider
[]
m_targetTrans
;
//所有目标
public
BoxCollider
m_triggerBox
;
public
BoxCollider
m_triggerBox
;
public
BoxCollider
m_triggerTopBox
;
public
Material
m_redMat
;
//红色材质球
public
Material
m_redMat
;
//红色材质球
public
GameObject
m_planeObj
;
//地板
public
GameObject
m_planeObj
;
//地板
private
MeshCollider
m_curTargetTrans
;
//当前抓的目标
private
MeshCollider
m_curTargetTrans
;
//当前抓的目标
...
@@ -41,6 +42,8 @@ public class StorageView : MonoBehaviour
...
@@ -41,6 +42,8 @@ public class StorageView : MonoBehaviour
private
int
m_insideBoxNum
=
0
;
private
int
m_insideBoxNum
=
0
;
private
Animator
m_animator
;
private
Animator
m_animator
;
private
bool
m_bResult
=
true
;
private
bool
m_bResult
=
true
;
private
int
m_hitTopBoxNum
=
0
;
public
int
hitTopBoxNum
=>
m_hitTopBoxNum
;
// Start is called before the first frame update
// Start is called before the first frame update
void
Start
()
void
Start
()
{
{
...
@@ -145,6 +148,32 @@ public class StorageView : MonoBehaviour
...
@@ -145,6 +148,32 @@ public class StorageView : MonoBehaviour
m_insideBoxNum
--;
m_insideBoxNum
--;
BattleCtrl
.
instance
.
battleUI
.
SetTakeBtnState
(
m_insideBoxNum
>=
3
);
BattleCtrl
.
instance
.
battleUI
.
SetTakeBtnState
(
m_insideBoxNum
>=
3
);
}
}
//碰到顶部盒子
public
void
EnterTopBox
(
string
name
)
{
for
(
int
i
=
0
;
i
<
m_targetTrans
.
Length
;
i
++)
{
if
(
string
.
Equals
(
m_targetTrans
[
i
].
name
,
name
))
{
m_targetTrans
[
i
].
GetComponent
<
MeshRenderer
>().
sharedMaterial
=
m_redMat
;
m_hitTopBoxNum
++;
break
;
}
}
}
//退出顶部盒子
public
void
ExitTopBox
(
string
name
)
{
for
(
int
i
=
0
;
i
<
m_targetTrans
.
Length
;
i
++)
{
if
(
string
.
Equals
(
m_targetTrans
[
i
].
name
,
name
))
{
m_targetTrans
[
i
].
GetComponent
<
MeshRenderer
>().
sharedMaterial
=
m_dicMat
[
m_targetTrans
[
i
]];
;
m_hitTopBoxNum
--;
break
;
}
}
}
//退出箱子碰到处理
//退出箱子碰到处理
void
UpdateExitBox
()
void
UpdateExitBox
()
{
{
...
@@ -186,10 +215,10 @@ public class StorageView : MonoBehaviour
...
@@ -186,10 +215,10 @@ public class StorageView : MonoBehaviour
{
{
if
(
value
)
if
(
value
)
{
{
for
(
int
i
=
0
;
i
<
m_targetTrans
.
Length
;
i
++)
//
for (int i = 0; i < m_targetTrans.Length; i++)
{
//
{
m_targetTrans
[
i
].
GetComponent
<
Rigidbody
>().
isKinematic
=
true
;
//
m_targetTrans[i].GetComponent<Rigidbody>().isKinematic = true;
}
//
}
m_animator
.
Play
(
"成功动画"
);
m_animator
.
Play
(
"成功动画"
);
}
}
else
else
...
@@ -313,14 +342,16 @@ public class StorageView : MonoBehaviour
...
@@ -313,14 +342,16 @@ public class StorageView : MonoBehaviour
{
{
m_dicBox
[
varBox
]
=
false
;
m_dicBox
[
varBox
]
=
false
;
}
}
m_curTargetTrans
.
GetComponent
<
Rigidbody
>().
isKinematic
=
false
;
Rigidbody
varBody
=
m_curTargetTrans
.
GetComponent
<
Rigidbody
>();
varBody
.
constraints
=
RigidbodyConstraints
.
None
;
varBody
.
isKinematic
=
false
;
m_curTargetTrans
=
null
;
m_curTargetTrans
=
null
;
}
}
m_collisonTargetTrans
=
null
;
m_collisonTargetTrans
=
null
;
m_bIsCollisonTarget
=
false
;
m_bIsCollisonTarget
=
false
;
BattleCtrl
.
instance
.
battleUI
.
SetSymbolPos
(
0
,
0
);
BattleCtrl
.
instance
.
battleUI
.
SetSymbolPos
(
0
,
0
);
CancelDelayMatChangeHandle
();
//
CancelDelayMatChangeHandle();
Invoke
(
"DelayMatChangeHandle"
,
0.5f
);
//
Invoke("DelayMatChangeHandle", 0.5f);
CancelRotateInvoke
();
CancelRotateInvoke
();
}
}
void
CancelDelayMatChangeHandle
()
void
CancelDelayMatChangeHandle
()
...
@@ -333,47 +364,47 @@ public class StorageView : MonoBehaviour
...
@@ -333,47 +364,47 @@ public class StorageView : MonoBehaviour
//延时判断是否需要变化材质球
//延时判断是否需要变化材质球
void
DelayMatChangeHandle
()
void
DelayMatChangeHandle
()
{
{
bool
varBool_
=
true
;
//
bool varBool_ = true;
for
(
int
i
=
0
;
i
<
m_targetTrans
.
Length
;
i
++)
//
for (int i = 0; i < m_targetTrans.Length; i++)
{
//
{
if
(
string
.
Equals
(
m_targetTrans
[
i
].
name
,
m_modelTorchStr
))
//
if (string.Equals(m_targetTrans[i].name, m_modelTorchStr))
{
//
{
if
(
m_targetTrans
[
i
].
transform
.
position
.
y
>=
m_modelTorchOverPosY
)
//
if(m_targetTrans[i].transform.position.y >= m_modelTorchOverPosY)
{
//
{
m_targetTrans
[
i
].
GetComponent
<
MeshRenderer
>().
sharedMaterial
=
m_redMat
;
//
m_targetTrans[i].GetComponent<MeshRenderer>().sharedMaterial = m_redMat;
varBool_
=
false
;
//
varBool_ = false;
}
//
}
else
//
else
{
//
{
m_targetTrans
[
i
].
GetComponent
<
MeshRenderer
>().
sharedMaterial
=
m_dicMat
[
m_targetTrans
[
i
]];
//
m_targetTrans[i].GetComponent<MeshRenderer>().sharedMaterial = m_dicMat[m_targetTrans[i]];
}
//
}
}
//
}
else
if
(
string
.
Equals
(
m_targetTrans
[
i
].
name
,
m_modelBinocularStr
))
//
else if (string.Equals(m_targetTrans[i].name, m_modelBinocularStr))
{
//
{
if
(
m_targetTrans
[
i
].
transform
.
position
.
y
>=
m_modelBinocularOverPosY
)
//
if (m_targetTrans[i].transform.position.y >= m_modelBinocularOverPosY)
{
//
{
m_targetTrans
[
i
].
GetComponent
<
MeshRenderer
>().
sharedMaterial
=
m_redMat
;
//
m_targetTrans[i].GetComponent<MeshRenderer>().sharedMaterial = m_redMat;
varBool_
=
false
;
//
varBool_ = false;
}
//
}
else
//
else
{
//
{
m_targetTrans
[
i
].
GetComponent
<
MeshRenderer
>().
sharedMaterial
=
m_dicMat
[
m_targetTrans
[
i
]];
//
m_targetTrans[i].GetComponent<MeshRenderer>().sharedMaterial = m_dicMat[m_targetTrans[i]];
}
//
}
}
//
}
else
if
(
string
.
Equals
(
m_targetTrans
[
i
].
name
,
m_modelCompassStr
))
//
else if (string.Equals(m_targetTrans[i].name, m_modelCompassStr))
{
//
{
if
(
m_targetTrans
[
i
].
transform
.
position
.
y
>=
m_modelCompassOverPosY
)
//
if (m_targetTrans[i].transform.position.y >= m_modelCompassOverPosY)
{
//
{
m_targetTrans
[
i
].
GetComponent
<
MeshRenderer
>().
sharedMaterial
=
m_redMat
;
//
m_targetTrans[i].GetComponent<MeshRenderer>().sharedMaterial = m_redMat;
varBool_
=
false
;
//
varBool_ = false;
}
//
}
else
//
else
{
//
{
m_targetTrans
[
i
].
GetComponent
<
MeshRenderer
>().
sharedMaterial
=
m_dicMat
[
m_targetTrans
[
i
]];
//
m_targetTrans[i].GetComponent<MeshRenderer>().sharedMaterial = m_dicMat[m_targetTrans[i]];
}
//
}
}
//
}
}
//
}
BattleCtrl
.
instance
.
battleUI
.
SetResultState
(
varBool_
);
//
BattleCtrl.instance.battleUI.SetResultState(varBool_);
}
}
//碰到其他目标
//碰到其他目标
public
void
SetTargetCollison
(
Transform
trans
,
bool
bool_
)
public
void
SetTargetCollison
(
Transform
trans
,
bool
bool_
)
...
@@ -384,6 +415,7 @@ public class StorageView : MonoBehaviour
...
@@ -384,6 +415,7 @@ public class StorageView : MonoBehaviour
void
Clicked
()
void
Clicked
()
{
{
m_triggerBox
.
gameObject
.
SetActive
(
false
);
m_triggerBox
.
gameObject
.
SetActive
(
false
);
m_triggerTopBox
.
gameObject
.
SetActive
(
false
);
Ray
ray
=
Camera
.
main
.
ScreenPointToRay
(
Input
.
mousePosition
);
Ray
ray
=
Camera
.
main
.
ScreenPointToRay
(
Input
.
mousePosition
);
RaycastHit
hit
=
new
RaycastHit
();
RaycastHit
hit
=
new
RaycastHit
();
...
@@ -402,16 +434,26 @@ public class StorageView : MonoBehaviour
...
@@ -402,16 +434,26 @@ public class StorageView : MonoBehaviour
if
(
string
.
Equals
(
hit
.
collider
.
name
,
m_targetTrans
[
i
].
name
))
if
(
string
.
Equals
(
hit
.
collider
.
name
,
m_targetTrans
[
i
].
name
))
{
{
m_curTargetTrans
=
m_targetTrans
[
i
];
m_curTargetTrans
=
m_targetTrans
[
i
];
m_curTargetTrans
.
GetComponent
<
Rigidbody
>().
isKinematic
=
true
;
Rigidbody
varBody
=
m_curTargetTrans
.
GetComponent
<
Rigidbody
>();
varBody
.
isKinematic
=
true
;
varBody
.
constraints
=
RigidbodyConstraints
.
FreezeRotationX
|
RigidbodyConstraints
.
FreezeRotationY
|
RigidbodyConstraints
.
FreezeRotationZ
;
Quaternion
varQua
=
m_curTargetTrans
.
transform
.
rotation
;
varQua
.
x
=
0
;
varQua
.
z
=
0
;
m_curTargetTrans
.
transform
.
rotation
=
varQua
;
m_triggerBox
.
gameObject
.
SetActive
(
true
);
m_triggerBox
.
gameObject
.
SetActive
(
true
);
m_triggerTopBox
.
gameObject
.
SetActive
(
true
);
//m_curTargetPosY = m_curTargetTrans.transform.position.y;
//m_curTargetPosY = m_curTargetTrans.transform.position.y;
//Invoke("DelayInvokeRigidBody", 0.1f);
//Invoke("DelayInvokeRigidBody", 0.1f);
CancelDelayMatChangeHandle
();
//
CancelDelayMatChangeHandle();
if
(
m_dicMat
.
ContainsKey
(
m_curTargetTrans
))
if
(
m_dicMat
.
ContainsKey
(
m_curTargetTrans
))
{
{
m_curTargetTrans
.
GetComponent
<
MeshRenderer
>().
sharedMaterial
=
m_dicMat
[
m_curTargetTrans
];
m_curTargetTrans
.
GetComponent
<
MeshRenderer
>().
sharedMaterial
=
m_dicMat
[
m_curTargetTrans
];
}
}
RotateInvoke
();
RotateInvoke
();
break
;
break
;
}
}
}
}
...
@@ -442,7 +484,7 @@ public class StorageView : MonoBehaviour
...
@@ -442,7 +484,7 @@ public class StorageView : MonoBehaviour
{
{
GameServices
.
inputService
.
pad
.
onTouchUp
-=
OnTouchUp
;
GameServices
.
inputService
.
pad
.
onTouchUp
-=
OnTouchUp
;
}
}
CancelDelayMatChangeHandle
();
//
CancelDelayMatChangeHandle();
CancelRotateInvoke
();
CancelRotateInvoke
();
}
}
}
}
Storage/Assets/Res/Levels/Level2.prefab
View file @
493531d2
...
@@ -208,6 +208,63 @@ MeshRenderer:
...
@@ -208,6 +208,63 @@ MeshRenderer:
m_SortingLayerID
:
0
m_SortingLayerID
:
0
m_SortingLayer
:
0
m_SortingLayer
:
0
m_SortingOrder
:
0
m_SortingOrder
:
0
---
!u!1
&1864293459122168787
GameObject
:
m_ObjectHideFlags
:
0
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
serializedVersion
:
6
m_Component
:
-
component
:
{
fileID
:
6256029887268875712
}
-
component
:
{
fileID
:
4447212718869942585
}
-
component
:
{
fileID
:
1227561657893019951
}
m_Layer
:
0
m_Name
:
TriggerResult
m_TagString
:
Untagged
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
1
---
!u!4
&6256029887268875712
Transform
:
m_ObjectHideFlags
:
0
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
1864293459122168787
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
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Storage/bin/TruckJourney1.apk
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411c978d
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Storage/bin/TruckJourney2.apk
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View file @
411c978d
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