Commit 411c978d authored by wanqing's avatar wanqing

修改代码

parent 00860c5f
...@@ -8,6 +8,7 @@ public class StorageView : MonoBehaviour ...@@ -8,6 +8,7 @@ public class StorageView : MonoBehaviour
private MeshCollider[] m_targetTrans;//所有目标 private MeshCollider[] m_targetTrans;//所有目标
public BoxCollider m_triggerBox; public BoxCollider m_triggerBox;
public Material m_redMat;//红色材质球 public Material m_redMat;//红色材质球
public GameObject m_planeObj;//地板
private MeshCollider m_curTargetTrans;//当前抓的目标 private MeshCollider m_curTargetTrans;//当前抓的目标
public MeshCollider curTargetTrans => m_curTargetTrans; public MeshCollider curTargetTrans => m_curTargetTrans;
private Vector3 m_offset;//偏移值 private Vector3 m_offset;//偏移值
...@@ -39,6 +40,7 @@ public class StorageView : MonoBehaviour ...@@ -39,6 +40,7 @@ public class StorageView : MonoBehaviour
private bool m_bControlCollisionBox = true; private bool m_bControlCollisionBox = true;
private int m_insideBoxNum = 0; private int m_insideBoxNum = 0;
private Animator m_animator; private Animator m_animator;
private bool m_bResult = true;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
...@@ -192,6 +194,8 @@ public class StorageView : MonoBehaviour ...@@ -192,6 +194,8 @@ public class StorageView : MonoBehaviour
} }
else else
{ {
m_bResult = false;
m_planeObj.SetActive(false);
m_animator.Play("失败"); m_animator.Play("失败");
} }
} }
...@@ -280,6 +284,8 @@ public class StorageView : MonoBehaviour ...@@ -280,6 +284,8 @@ public class StorageView : MonoBehaviour
//m_camera.transform.position = Vector3.Lerp(m_camera.transform.position, m_cameraTargetPos, 0.2f); //m_camera.transform.position = Vector3.Lerp(m_camera.transform.position, m_cameraTargetPos, 0.2f);
//m_camera.transform.rotation = Quaternion.Lerp(m_camera.transform.rotation, m_cameraTargetRotate, 0.2f); //m_camera.transform.rotation = Quaternion.Lerp(m_camera.transform.rotation, m_cameraTargetRotate, 0.2f);
} }
if(m_bResult)
{
for (int i = 0; i < m_targetTrans.Length; i++) for (int i = 0; i < m_targetTrans.Length; i++)
{ {
Vector3 varPos = m_targetTrans[i].transform.position; Vector3 varPos = m_targetTrans[i].transform.position;
...@@ -289,6 +295,7 @@ public class StorageView : MonoBehaviour ...@@ -289,6 +295,7 @@ public class StorageView : MonoBehaviour
} }
m_targetTrans[i].transform.position = varPos; m_targetTrans[i].transform.position = varPos;
} }
}
//UpdateExitBox(); //UpdateExitBox();
} }
//设置父节点 //设置父节点
......
...@@ -420,6 +420,7 @@ MonoBehaviour: ...@@ -420,6 +420,7 @@ MonoBehaviour:
m_targetParentTrans: {fileID: 357993861636149788} m_targetParentTrans: {fileID: 357993861636149788}
m_triggerBox: {fileID: 4071438363008510359} m_triggerBox: {fileID: 4071438363008510359}
m_redMat: {fileID: 2100000, guid: 3a9c306a971cce143bc26043250f12a1, type: 2} m_redMat: {fileID: 2100000, guid: 3a9c306a971cce143bc26043250f12a1, type: 2}
m_planeObj: {fileID: 1125055352834747768}
--- !u!65 &4728596101341234241 --- !u!65 &4728596101341234241
BoxCollider: BoxCollider:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
......
...@@ -13,7 +13,7 @@ PlayerSettings: ...@@ -13,7 +13,7 @@ PlayerSettings:
useOnDemandResources: 0 useOnDemandResources: 0
accelerometerFrequency: 60 accelerometerFrequency: 60
companyName: Dyspace companyName: Dyspace
productName: TruckJourney productName: Storage
defaultCursor: {fileID: 0} defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0} cursorHotspot: {x: 0, y: 0}
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
...@@ -163,7 +163,7 @@ PlayerSettings: ...@@ -163,7 +163,7 @@ PlayerSettings:
androidSupportedAspectRatio: 1 androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1 androidMaxAspectRatio: 2.1
applicationIdentifier: applicationIdentifier:
Android: com.Dyspace.TruckJourney Android: com.Dyspace.Storage
buildNumber: {} buildNumber: {}
AndroidBundleVersionCode: 1 AndroidBundleVersionCode: 1
AndroidMinSdkVersion: 19 AndroidMinSdkVersion: 19
......
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