Commit 00860c5f authored by wanqing's avatar wanqing

整合动画

parent 4403326d
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This diff is collapsed.
This diff is collapsed.
...@@ -335,7 +335,7 @@ public class BattleUI : MonoBehaviour ...@@ -335,7 +335,7 @@ public class BattleUI : MonoBehaviour
StorageView varView = BattleCtrl.instance.levelManager.curLevel.storageView; StorageView varView = BattleCtrl.instance.levelManager.curLevel.storageView;
if(varView) if(varView)
{ {
varView.SetRigidBodyState(); varView.SetResultAnimator(m_bResult);
} }
} }
//设置take按钮状态 //设置take按钮状态
......
...@@ -38,6 +38,7 @@ public class StorageView : MonoBehaviour ...@@ -38,6 +38,7 @@ public class StorageView : MonoBehaviour
private Vector3 m_hitBoxPoint = Vector3.zero;//碰到箱子的点 private Vector3 m_hitBoxPoint = Vector3.zero;//碰到箱子的点
private bool m_bControlCollisionBox = true; private bool m_bControlCollisionBox = true;
private int m_insideBoxNum = 0; private int m_insideBoxNum = 0;
private Animator m_animator;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
...@@ -53,6 +54,7 @@ public class StorageView : MonoBehaviour ...@@ -53,6 +54,7 @@ public class StorageView : MonoBehaviour
} }
m_camera = Camera.main; m_camera = Camera.main;
GameServices.inputService.pad.onTouchUp += OnTouchUp; GameServices.inputService.pad.onTouchUp += OnTouchUp;
m_animator = GetComponent<Animator>();
} }
void CancelInvoke() void CancelInvoke()
{ {
...@@ -177,13 +179,21 @@ public class StorageView : MonoBehaviour ...@@ -177,13 +179,21 @@ public class StorageView : MonoBehaviour
m_curTargetTrans.transform.Rotate(transform.up, 1.0f); m_curTargetTrans.transform.Rotate(transform.up, 1.0f);
} }
} }
//设置刚体状态 //设置结果动画
public void SetRigidBodyState() public void SetResultAnimator(bool value)
{
if(value)
{ {
for (int i = 0; i < m_targetTrans.Length; i++) for (int i = 0; i < m_targetTrans.Length; i++)
{ {
m_targetTrans[i].GetComponent<Rigidbody>().isKinematic = true; m_targetTrans[i].GetComponent<Rigidbody>().isKinematic = true;
} }
m_animator.Play("成功动画");
}
else
{
m_animator.Play("失败");
}
} }
void Update() void Update()
{ {
...@@ -208,6 +218,7 @@ public class StorageView : MonoBehaviour ...@@ -208,6 +218,7 @@ public class StorageView : MonoBehaviour
float varX = (Input.mousePosition.x - Screen.width / 2f) / (Screen.width / GlobalConfig.NormalWidth); float varX = (Input.mousePosition.x - Screen.width / 2f) / (Screen.width / GlobalConfig.NormalWidth);
float varY = (Input.mousePosition.y - Screen.height / 2f) / (Screen.width / GlobalConfig.NormalWidth); float varY = (Input.mousePosition.y - Screen.height / 2f) / (Screen.width / GlobalConfig.NormalWidth);
BattleCtrl.instance.battleUI.SetSymbolPos(varX, varY); BattleCtrl.instance.battleUI.SetSymbolPos(varX, varY);
m_curTargetTrans.transform.localScale = Vector3.Lerp(m_curTargetTrans.transform.localScale,Vector3.one*10,0.2f);
} }
} }
} }
...@@ -263,8 +274,11 @@ public class StorageView : MonoBehaviour ...@@ -263,8 +274,11 @@ public class StorageView : MonoBehaviour
} }
if (m_bIsHitTarget) if (m_bIsHitTarget)
{ {
m_camera.transform.position = Vector3.Lerp(m_camera.transform.position, m_cameraTargetPos, 0.2f); m_bIsHitTarget = false;
m_camera.transform.rotation = Quaternion.Lerp(m_camera.transform.rotation, m_cameraTargetRotate, 0.2f); m_animator.enabled = true;
Invoke("SetTargetParent", 1.0f);
//m_camera.transform.position = Vector3.Lerp(m_camera.transform.position, m_cameraTargetPos, 0.2f);
//m_camera.transform.rotation = Quaternion.Lerp(m_camera.transform.rotation, m_cameraTargetRotate, 0.2f);
} }
for (int i = 0; i < m_targetTrans.Length; i++) for (int i = 0; i < m_targetTrans.Length; i++)
{ {
...@@ -277,6 +291,11 @@ public class StorageView : MonoBehaviour ...@@ -277,6 +291,11 @@ public class StorageView : MonoBehaviour
} }
//UpdateExitBox(); //UpdateExitBox();
} }
//设置父节点
void SetTargetParent()
{
m_targetParentTrans.SetParent(transform.GetChild(0));
}
// 抬起回调 // 抬起回调
void OnTouchUp() void OnTouchUp()
{ {
......
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m_LoopBlendPositionY: 0 m_LoopBlendPositionY: 0
......
...@@ -68,7 +68,7 @@ AnimationClip: ...@@ -68,7 +68,7 @@ AnimationClip:
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m_CycleOffset: 0 m_CycleOffset: 0
m_HasAdditiveReferencePose: 0 m_HasAdditiveReferencePose: 0
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m_LoopBlend: 0 m_LoopBlend: 0
m_LoopBlendOrientation: 0 m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0 m_LoopBlendPositionY: 0
......
...@@ -510,7 +510,7 @@ AnimationClip: ...@@ -510,7 +510,7 @@ AnimationClip:
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m_LoopBlend: 0 m_LoopBlend: 0
m_LoopBlendOrientation: 0 m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0 m_LoopBlendPositionY: 0
......
...@@ -27,7 +27,7 @@ AnimatorStateMachine: ...@@ -27,7 +27,7 @@ AnimatorStateMachine:
m_EntryPosition: {x: 50, y: 120, z: 0} m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0} m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 2201674354850670455} m_DefaultState: {fileID: 7978185253963228048}
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Microsoft Visual Studio Solution File, Format Version 12.00 Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2015 # Visual Studio 15
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{83355358-96AD-9FBF-E5C0-19A3B1543F57}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{83355358-96AD-9FBF-E5C0-19A3B1543F57}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{7B06F993-FB77-FDFE-BFE7-A14136B23707}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{7B06F993-FB77-FDFE-BFE7-A14136B23707}"
......
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