Commit 00860c5f authored by wanqing's avatar wanqing

整合动画

parent 4403326d
......@@ -2,8 +2,6 @@
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......
This source diff could not be displayed because it is too large. You can view the blob instead.
......@@ -335,7 +335,7 @@ public class BattleUI : MonoBehaviour
StorageView varView = BattleCtrl.instance.levelManager.curLevel.storageView;
if(varView)
{
varView.SetRigidBodyState();
varView.SetResultAnimator(m_bResult);
}
}
//设置take按钮状态
......
......@@ -38,6 +38,7 @@ public class StorageView : MonoBehaviour
private Vector3 m_hitBoxPoint = Vector3.zero;//碰到箱子的点
private bool m_bControlCollisionBox = true;
private int m_insideBoxNum = 0;
private Animator m_animator;
// Start is called before the first frame update
void Start()
{
......@@ -53,6 +54,7 @@ public class StorageView : MonoBehaviour
}
m_camera = Camera.main;
GameServices.inputService.pad.onTouchUp += OnTouchUp;
m_animator = GetComponent<Animator>();
}
void CancelInvoke()
{
......@@ -177,12 +179,20 @@ public class StorageView : MonoBehaviour
m_curTargetTrans.transform.Rotate(transform.up, 1.0f);
}
}
//设置刚体状态
public void SetRigidBodyState()
//设置结果动画
public void SetResultAnimator(bool value)
{
for (int i = 0; i < m_targetTrans.Length; i++)
if(value)
{
m_targetTrans[i].GetComponent<Rigidbody>().isKinematic = true;
for (int i = 0; i < m_targetTrans.Length; i++)
{
m_targetTrans[i].GetComponent<Rigidbody>().isKinematic = true;
}
m_animator.Play("成功动画");
}
else
{
m_animator.Play("失败");
}
}
void Update()
......@@ -208,6 +218,7 @@ public class StorageView : MonoBehaviour
float varX = (Input.mousePosition.x - Screen.width / 2f) / (Screen.width / GlobalConfig.NormalWidth);
float varY = (Input.mousePosition.y - Screen.height / 2f) / (Screen.width / GlobalConfig.NormalWidth);
BattleCtrl.instance.battleUI.SetSymbolPos(varX, varY);
m_curTargetTrans.transform.localScale = Vector3.Lerp(m_curTargetTrans.transform.localScale,Vector3.one*10,0.2f);
}
}
}
......@@ -263,8 +274,11 @@ public class StorageView : MonoBehaviour
}
if (m_bIsHitTarget)
{
m_camera.transform.position = Vector3.Lerp(m_camera.transform.position, m_cameraTargetPos, 0.2f);
m_camera.transform.rotation = Quaternion.Lerp(m_camera.transform.rotation, m_cameraTargetRotate, 0.2f);
m_bIsHitTarget = false;
m_animator.enabled = true;
Invoke("SetTargetParent", 1.0f);
//m_camera.transform.position = Vector3.Lerp(m_camera.transform.position, m_cameraTargetPos, 0.2f);
//m_camera.transform.rotation = Quaternion.Lerp(m_camera.transform.rotation, m_cameraTargetRotate, 0.2f);
}
for (int i = 0; i < m_targetTrans.Length; i++)
{
......@@ -277,6 +291,11 @@ public class StorageView : MonoBehaviour
}
//UpdateExitBox();
}
//设置父节点
void SetTargetParent()
{
m_targetParentTrans.SetParent(transform.GetChild(0));
}
// 抬起回调
void OnTouchUp()
{
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......
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......@@ -18026,15 +18046,15 @@ PrefabInstance:
objectReference: {fileID: 2100000, guid: 823ac0e34852f1946b70b81aa0a7763c, type: 2}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: ae2f75a4966658e468029b815a0bd3ac, type: 3}
--- !u!1 &5989328207809631358 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 100000, guid: ae2f75a4966658e468029b815a0bd3ac,
type: 3}
m_PrefabInstance: {fileID: 5989328207809729246}
m_PrefabAsset: {fileID: 0}
--- !u!4 &5989328207810119774 stripped
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m_CorrespondingSourceObject: {fileID: 400000, guid: ae2f75a4966658e468029b815a0bd3ac,
type: 3}
m_PrefabInstance: {fileID: 5989328207809729246}
m_PrefabAsset: {fileID: 0}
--- !u!1 &5989328207809631358 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 100000, guid: ae2f75a4966658e468029b815a0bd3ac,
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m_PrefabAsset: {fileID: 0}

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2015
# Visual Studio 15
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{83355358-96AD-9FBF-E5C0-19A3B1543F57}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{7B06F993-FB77-FDFE-BFE7-A14136B23707}"
......
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