Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
S
Storage
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wanqing
Storage
Commits
00860c5f
Commit
00860c5f
authored
Mar 17, 2021
by
wanqing
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
整合动画
parent
4403326d
Changes
19
Hide whitespace changes
Inline
Side-by-side
Showing
19 changed files
with
627 additions
and
18584 deletions
+627
-18584
.suo
Storage/.vs/Storage/v16/.suo
+0
-0
Assembly-CSharp-Editor.csproj
Storage/Assembly-CSharp-Editor.csproj
+220
-216
Assembly-CSharp.csproj
Storage/Assembly-CSharp.csproj
+203
-208
DemoScenes.unity
Storage/Assets/#A1_Scenes/DemoScenes.unity
+67
-18110
BattleUI.cs
Storage/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
+1
-1
StorageView.cs
Storage/Assets/#A2_Scripts/Battle/View/StorageView.cs
+25
-6
#B2_Graphics.meta
Storage/Assets/#B2_Graphics.meta
+8
-0
失败.anim
Storage/Assets/#C2_Animations/ShowBox/失败.anim
+1
-1
开始.anim
Storage/Assets/#C2_Animations/ShowBox/开始.anim
+1
-1
成功.anim
Storage/Assets/#C2_Animations/ShowBox/成功.anim
+1
-1
箱子.controller
Storage/Assets/#C2_Animations/ShowBox/箱子.controller
+1
-1
#Z1_Tabs.meta
Storage/Assets/#Z1_Tabs.meta
+8
-0
#Z2_Documents.meta
Storage/Assets/#Z2_Documents.meta
+8
-0
#Z3_WebAPI.meta
Storage/Assets/#Z3_WebAPI.meta
+8
-0
#Z4_Icons.meta
Storage/Assets/#Z4_Icons.meta
+8
-0
#Z4_Previews.meta
Storage/Assets/#Z4_Previews.meta
+8
-0
Level1.prefab
Storage/Assets/Res/Levels/Level1.prefab
+11
-11
Level2.prefab
Storage/Assets/Res/Levels/Level2.prefab
+47
-27
Storage.sln
Storage/Storage.sln
+1
-1
No files found.
Storage/.vs/Storage/v16/.suo
View file @
00860c5f
No preview for this file type
Storage/Assembly-CSharp-Editor.csproj
View file @
00860c5f
...
...
@@ -2,8 +2,6 @@
<Project
ToolsVersion=
"4.0"
DefaultTargets=
"Build"
xmlns=
"http://schemas.microsoft.com/developer/msbuild/2003"
>
<PropertyGroup>
<LangVersion>
latest
</LangVersion>
<CscToolPath>
D:\Unity2019.3\Editor\Data\Tools\RoslynScripts
</CscToolPath>
<CscToolExe>
unity_csc.bat
</CscToolExe>
</PropertyGroup>
<PropertyGroup>
<Configuration
Condition=
" '$(Configuration)' == '' "
>
Debug
</Configuration>
...
...
@@ -24,7 +22,7 @@
<DebugType>
full
</DebugType>
<Optimize>
false
</Optimize>
<OutputPath>
Temp\bin\Debug\
</OutputPath>
<DefineConstants>
DEBUG;TRACE;UNITY_2019_3_14;UNITY_2019_3;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;
PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;UNITY_PRO_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CROSS_PLATFORM
_INPUT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
</DefineConstants>
<DefineConstants>
DEBUG;TRACE;UNITY_2019_3_14;UNITY_2019_3;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;
UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_RUNTIME_PERMISSIONS;ENABLE_ENGINE_CODE_STRIPPING;ENABLE_ONSCREEN_KEYBOARD;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;ENABLE_VIDEO;PLATFORM_ANDROID;UNITY_ANDROID;UNITY_ANDROID_API;ENABLE_EGL;ENABLE_NETWORK;ENABLE_RUNTIME_GI;ENABLE_CRUNCH_TEXTURE_COMPRESSION;PLATFORM_SUPPORTS_ADS_ID;UNITY_CAN_SHOW_SPLASH_SCREEN;UNITY_HAS_GOOGLEVR;UNITY_HAS_TANGO;ENABLE_SPATIALTRACKING;UNITY_ASTC_ONLY_DECOMPRESS;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;UNITY_PRO_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CROSS_PLATFORM_INPUT;MOBILE
_INPUT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
</DefineConstants>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<NoWarn>
0169
</NoWarn>
...
...
@@ -50,15 +48,18 @@
<ProjectTypeGuids>
{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
</ProjectTypeGuids>
<UnityProjectGenerator>
Unity/VSTU
</UnityProjectGenerator>
<UnityProjectType>
Editor:5
</UnityProjectType>
<UnityBuildTarget>
StandaloneWindows64:19
</UnityBuildTarget>
<UnityBuildTarget>
Android:13
</UnityBuildTarget>
<UnityVersion>
2019.3.14f1
</UnityVersion>
</PropertyGroup>
<ItemGroup>
<Analyzer
Include=
"C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\16.0\Analyzers\Microsoft.Unity.Analyzers.dll"
/>
</ItemGroup>
<ItemGroup>
<Reference
Include=
"UnityEngine"
>
<HintPath>
D:\
Unity2019.3
\Editor\Data\Managed/UnityEngine/UnityEngine.dll
</HintPath>
<HintPath>
D:\
wan\unity2019.3.14path\Unity
\Editor\Data\Managed/UnityEngine/UnityEngine.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor"
>
<HintPath>
D:\
Unity2019.3
\Editor\Data\Managed/UnityEditor.dll
</HintPath>
<HintPath>
D:\
wan\unity2019.3.14path\Unity
\Editor\Data\Managed/UnityEditor.dll
</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
...
...
@@ -68,622 +69,625 @@
<Compile
Include=
"Assets\Ultimate Game Tools\MeshSimplify\Editor\MeshSimplifyEditor.cs"
/>
<None
Include=
"Assets\Demigiant\DemiLib\Core\Editor\DemiEditor.xml"
/>
<Reference
Include=
"UnityEngine"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AIModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ARModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AccessibilityModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AndroidJNIModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AnimationModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AssetBundleModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AudioModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ClothModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ClusterInputModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ClusterRendererModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.CoreModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.CrashReportingModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.DSPGraphModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.DirectorModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.GameCenterModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.GridModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.HotReloadModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.IMGUIModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ImageConversionModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.InputModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.InputLegacyModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.JSONSerializeModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.LocalizationModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ParticleSystemModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.PerformanceReportingModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.PhysicsModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.Physics2DModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ProfilerModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ScreenCaptureModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SharedInternalsModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SpriteMaskModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SpriteShapeModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.StreamingModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SubstanceModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SubsystemsModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TLSModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TerrainModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TerrainPhysicsModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TextCoreModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TextRenderingModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TilemapModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UIModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UIElementsModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UNETModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UmbraModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityAnalyticsModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityConnectModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityTestProtocolModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestAssetBundleModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestAudioModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestTextureModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestWWWModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VFXModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VRModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VehiclesModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VideoModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.WindModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.XRModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEditor.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEditor.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.VR"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.Graphs"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEditor.Graphs.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEditor.Graphs.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.WindowsStandalone.Extensions"
>
<HintPath>
D:/Unity2019.3/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
</HintPath>
<HintPath>
D:/wan/unity2019.3.14path/Unity/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.WebGL.Extensions"
>
<HintPath>
D:/wan/unity2019.3.14path/Unity/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.Android.Extensions"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"SyntaxTree.VisualStudio.Unity.Bridge"
>
<HintPath>
C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/
2015
/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll
</HintPath>
<HintPath>
C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/
16.0
/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll
</HintPath>
</Reference>
<Reference
Include=
"DemiLib"
>
<HintPath>
G:/DuoYou/StorageMaster
/Storage/Assets/Demigiant/DemiLib/Core/DemiLib.dll
</HintPath>
<HintPath>
D:/wan/dyspaceGame/Storage
/Storage/Assets/Demigiant/DemiLib/Core/DemiLib.dll
</HintPath>
</Reference>
<Reference
Include=
"DemiEditor"
>
<HintPath>
G:/DuoYou/StorageMaster
/Storage/Assets/Demigiant/DemiLib/Core/Editor/DemiEditor.dll
</HintPath>
<HintPath>
D:/wan/dyspaceGame/Storage
/Storage/Assets/Demigiant/DemiLib/Core/Editor/DemiEditor.dll
</HintPath>
</Reference>
<Reference
Include=
"DOTween"
>
<HintPath>
G:/DuoYou/StorageMaster
/Storage/Assets/Demigiant/DOTween/DOTween.dll
</HintPath>
<HintPath>
D:/wan/dyspaceGame/Storage
/Storage/Assets/Demigiant/DOTween/DOTween.dll
</HintPath>
</Reference>
<Reference
Include=
"DOTweenEditor"
>
<HintPath>
G:/DuoYou/StorageMaster
/Storage/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll
</HintPath>
<HintPath>
D:/wan/dyspaceGame/Storage
/Storage/Assets/Demigiant/DOTween/Editor/DOTweenEditor.dll
</HintPath>
</Reference>
<Reference
Include=
"DOTweenUpgradeManager"
>
<HintPath>
G:/DuoYou/StorageMaster
/Storage/Assets/Demigiant/DOTween/Editor/DOTweenUpgradeManager.dll
</HintPath>
<HintPath>
D:/wan/dyspaceGame/Storage
/Storage/Assets/Demigiant/DOTween/Editor/DOTweenUpgradeManager.dll
</HintPath>
</Reference>
<Reference
Include=
"DOTweenPro"
>
<HintPath>
G:/DuoYou/StorageMaster
/Storage/Assets/Demigiant/DOTweenPro/DOTweenPro.dll
</HintPath>
<HintPath>
D:/wan/dyspaceGame/Storage
/Storage/Assets/Demigiant/DOTweenPro/DOTweenPro.dll
</HintPath>
</Reference>
<Reference
Include=
"DOTweenProEditor"
>
<HintPath>
G:/DuoYou/StorageMaster
/Storage/Assets/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll
</HintPath>
<HintPath>
D:/wan/dyspaceGame/Storage
/Storage/Assets/Demigiant/DOTweenPro/Editor/DOTweenProEditor.dll
</HintPath>
</Reference>
<Reference
Include=
"clipper_library"
>
<HintPath>
G:/DuoYou/StorageMaster
/Storage/Library/PackageCache/com.unity.cinemachine@2.7.2/Runtime/ThirdParty/clipper_library.dll
</HintPath>
<HintPath>
D:/wan/dyspaceGame/Storage
/Storage/Library/PackageCache/com.unity.cinemachine@2.7.2/Runtime/ThirdParty/clipper_library.dll
</HintPath>
</Reference>
<Reference
Include=
"nunit.framework"
>
<HintPath>
G:/DuoYou/StorageMaster
/Storage/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll
</HintPath>
<HintPath>
D:/wan/dyspaceGame/Storage
/Storage/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll
</HintPath>
</Reference>
<Reference
Include=
"mscorlib"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll
</HintPath>
</Reference>
<Reference
Include=
"System"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Core"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.Linq"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Numerics"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Numerics.Vectors"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Http"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll
</HintPath>
</Reference>
<Reference
Include=
"Microsoft.CSharp"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Data"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll
</HintPath>
</Reference>
<Reference
Include=
"Microsoft.Win32.Primitives"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"netstandard"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll
</HintPath>
</Reference>
<Reference
Include=
"System.AppContext"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections.Concurrent"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections.NonGeneric"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections.Specialized"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.Annotations"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.EventBasedAsync"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.Primitives"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.TypeConverter"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Console"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Data.Common"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Contracts"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Debug"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.FileVersionInfo"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Process"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.StackTrace"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.TextWriterTraceListener"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Tools"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.TraceSource"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Drawing.Primitives"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Dynamic.Runtime"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Globalization.Calendars"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Globalization"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Globalization.Extensions"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.Compression.ZipFile"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem.DriveInfo"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem.Primitives"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem.Watcher"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.IsolatedStorage"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.MemoryMappedFiles"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.Pipes"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.UnmanagedMemoryStream"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq.Expressions"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq.Parallel"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq.Queryable"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Http.Rtc"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.NameResolution"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.NetworkInformation"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Ping"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Primitives"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Requests"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Security"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Sockets"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.WebHeaderCollection"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.WebSockets.Client"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.WebSockets"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ObjectModel"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Emit"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Emit.ILGeneration"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Emit.Lightweight"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Extensions"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Primitives"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Resources.Reader"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Resources.ResourceManager"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Resources.Writer"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.CompilerServices.VisualC"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Extensions"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Handles"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.InteropServices"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.InteropServices.RuntimeInformation"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.InteropServices.WindowsRuntime"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Numerics"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Formatters"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Json"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Primitives"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Xml"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Claims"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Algorithms"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Csp"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Encoding"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Primitives"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.X509Certificates"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Principal"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.SecureString"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Duplex"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Http"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.NetTcp"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Primitives"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Security"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Text.Encoding"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Text.Encoding.Extensions"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Text.RegularExpressions"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Overlapped"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Tasks"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Tasks.Parallel"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Thread"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.ThreadPool"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Timer"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ValueTuple"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.ReaderWriter"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XDocument"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XmlDocument"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XmlSerializer"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XPath"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XPath.XDocument"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityScript"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityScript.Lang"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll
</HintPath>
</Reference>
<Reference
Include=
"Boo.Lang"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.TestRunner"
>
<HintPath>
G:/DuoYou/StorageMaster
/Storage/Library/ScriptAssemblies/UnityEditor.TestRunner.dll
</HintPath>
<HintPath>
D:/wan/dyspaceGame/Storage
/Storage/Library/ScriptAssemblies/UnityEditor.TestRunner.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TestRunner"
>
<HintPath>
G:/DuoYou/StorageMaster
/Storage/Library/ScriptAssemblies/UnityEngine.TestRunner.dll
</HintPath>
<HintPath>
D:/wan/dyspaceGame/Storage
/Storage/Library/ScriptAssemblies/UnityEngine.TestRunner.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.Timeline.Editor"
>
<HintPath>
G:/DuoYou/StorageMaster/Storage/Library/ScriptAssemblies/Unity.Timeline.Editor.dll
</HintPath>
<HintPath>
D:/wan/dyspaceGame/Storage/Storage/Library/ScriptAssemblies/Unity.Timeline.Editor.dll
</HintPath>
</Reference>
<Reference
Include=
"Cinemachine"
>
<HintPath>
D:/wan/dyspaceGame/Storage/Storage/Library/ScriptAssemblies/Cinemachine.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.VSCode.Editor"
>
<HintPath>
G:/DuoYou/StorageMaster
/Storage/Library/ScriptAssemblies/Unity.VSCode.Editor.dll
</HintPath>
<HintPath>
D:/wan/dyspaceGame/Storage
/Storage/Library/ScriptAssemblies/Unity.VSCode.Editor.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.TextMeshPro.Editor"
>
<HintPath>
G:/DuoYou/StorageMaster
/Storage/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
</HintPath>
<HintPath>
D:/wan/dyspaceGame/Storage
/Storage/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UI"
>
<HintPath>
G:/DuoYou/StorageMaster
/Storage/Library/ScriptAssemblies/UnityEngine.UI.dll
</HintPath>
<HintPath>
D:/wan/dyspaceGame/Storage
/Storage/Library/ScriptAssemblies/UnityEngine.UI.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.Timeline"
>
<HintPath>
G:/DuoYou/StorageMaster
/Storage/Library/ScriptAssemblies/Unity.Timeline.dll
</HintPath>
<HintPath>
D:/wan/dyspaceGame/Storage
/Storage/Library/ScriptAssemblies/Unity.Timeline.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.CollabProxy.Editor"
>
<HintPath>
G:/DuoYou/StorageMaster
/Storage/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
</HintPath>
<HintPath>
D:/wan/dyspaceGame/Storage
/Storage/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.Rider.Editor"
>
<HintPath>
G:/DuoYou/StorageMaster/Storage/Library/ScriptAssemblies/Unity.Rider.Editor.dll
</HintPath>
<HintPath>
D:/wan/dyspaceGame/Storage/Storage/Library/ScriptAssemblies/Unity.Rider.Editor.dll
</HintPath>
</Reference>
<Reference
Include=
"com.unity.cinemachine.editor"
>
<HintPath>
D:/wan/dyspaceGame/Storage/Storage/Library/ScriptAssemblies/com.unity.cinemachine.editor.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.TextMeshPro"
>
<HintPath>
G:/DuoYou/StorageMaster
/Storage/Library/ScriptAssemblies/Unity.TextMeshPro.dll
</HintPath>
<HintPath>
D:/wan/dyspaceGame/Storage
/Storage/Library/ScriptAssemblies/Unity.TextMeshPro.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.UI"
>
<HintPath>
G:/DuoYou/StorageMaster/Storage/Library/ScriptAssemblies/UnityEditor.UI.dll
</HintPath>
</Reference>
<Reference
Include=
"Cinemachine"
>
<HintPath>
G:/DuoYou/StorageMaster/Storage/Library/ScriptAssemblies/Cinemachine.dll
</HintPath>
</Reference>
<Reference
Include=
"com.unity.cinemachine.editor"
>
<HintPath>
G:/DuoYou/StorageMaster/Storage/Library/ScriptAssemblies/com.unity.cinemachine.editor.dll
</HintPath>
<HintPath>
D:/wan/dyspaceGame/Storage/Storage/Library/ScriptAssemblies/UnityEditor.UI.dll
</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
...
...
Storage/Assembly-CSharp.csproj
View file @
00860c5f
...
...
@@ -2,8 +2,6 @@
<Project
ToolsVersion=
"4.0"
DefaultTargets=
"Build"
xmlns=
"http://schemas.microsoft.com/developer/msbuild/2003"
>
<PropertyGroup>
<LangVersion>
latest
</LangVersion>
<CscToolPath>
D:\Unity2019.3\Editor\Data\Tools\RoslynScripts
</CscToolPath>
<CscToolExe>
unity_csc.bat
</CscToolExe>
</PropertyGroup>
<PropertyGroup>
<Configuration
Condition=
" '$(Configuration)' == '' "
>
Debug
</Configuration>
...
...
@@ -24,7 +22,7 @@
<DebugType>
full
</DebugType>
<Optimize>
false
</Optimize>
<OutputPath>
Temp\bin\Debug\
</OutputPath>
<DefineConstants>
DEBUG;TRACE;UNITY_2019_3_14;UNITY_2019_3;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;
PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;UNITY_PRO_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CROSS_PLATFORM
_INPUT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
</DefineConstants>
<DefineConstants>
DEBUG;TRACE;UNITY_2019_3_14;UNITY_2019_3;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;
UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_RUNTIME_PERMISSIONS;ENABLE_ENGINE_CODE_STRIPPING;ENABLE_ONSCREEN_KEYBOARD;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;ENABLE_VIDEO;PLATFORM_ANDROID;UNITY_ANDROID;UNITY_ANDROID_API;ENABLE_EGL;ENABLE_NETWORK;ENABLE_RUNTIME_GI;ENABLE_CRUNCH_TEXTURE_COMPRESSION;PLATFORM_SUPPORTS_ADS_ID;UNITY_CAN_SHOW_SPLASH_SCREEN;UNITY_HAS_GOOGLEVR;UNITY_HAS_TANGO;ENABLE_SPATIALTRACKING;UNITY_ASTC_ONLY_DECOMPRESS;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;UNITY_PRO_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CROSS_PLATFORM_INPUT;MOBILE
_INPUT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
</DefineConstants>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<NoWarn>
0169
</NoWarn>
...
...
@@ -50,15 +48,18 @@
<ProjectTypeGuids>
{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
</ProjectTypeGuids>
<UnityProjectGenerator>
Unity/VSTU
</UnityProjectGenerator>
<UnityProjectType>
Game:1
</UnityProjectType>
<UnityBuildTarget>
StandaloneWindows64:19
</UnityBuildTarget>
<UnityBuildTarget>
Android:13
</UnityBuildTarget>
<UnityVersion>
2019.3.14f1
</UnityVersion>
</PropertyGroup>
<ItemGroup>
<Analyzer
Include=
"C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\16.0\Analyzers\Microsoft.Unity.Analyzers.dll"
/>
</ItemGroup>
<ItemGroup>
<Reference
Include=
"UnityEngine"
>
<HintPath>
D:\
Unity2019.3
\Editor\Data\Managed/UnityEngine/UnityEngine.dll
</HintPath>
<HintPath>
D:\
wan\unity2019.3.14path\Unity
\Editor\Data\Managed/UnityEngine/UnityEngine.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor"
>
<HintPath>
D:\
Unity2019.3
\Editor\Data\Managed/UnityEditor.dll
</HintPath>
<HintPath>
D:\
wan\unity2019.3.14path\Unity
\Editor\Data\Managed/UnityEditor.dll
</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
...
...
@@ -179,586 +180,580 @@
<None
Include=
"Assets\unity3d.txt"
/>
<None
Include=
"Assets\#D2_Shaders\CustomCartoons.shader"
/>
<Reference
Include=
"UnityEngine"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AIModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ARModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AccessibilityModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AndroidJNIModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AnimationModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AssetBundleModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.AudioModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ClothModule"
>
<HintPath>
D:/Unity2019.3/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ClusterInputModule"
>
<HintPath>
D:/Unity2019.3/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ClusterRendererModule"
>
<HintPath>
D:/Unity2019.3/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll
</HintPath>
<HintPath>
D:/wan/unity2019.3.14path/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.CoreModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.CrashReportingModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.DSPGraphModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.DirectorModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.GameCenterModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.GridModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.HotReloadModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.IMGUIModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ImageConversionModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.InputModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.InputLegacyModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.JSONSerializeModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.LocalizationModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ParticleSystemModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.PerformanceReportingModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.PhysicsModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.Physics2DModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ProfilerModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.ScreenCaptureModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SharedInternalsModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SpriteMaskModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SpriteShapeModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.StreamingModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SubstanceModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.SubsystemsModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TLSModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TerrainModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TerrainPhysicsModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TextCoreModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TextRenderingModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.TilemapModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UIModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UIElementsModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UNETModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UmbraModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityAnalyticsModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityConnectModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityTestProtocolModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestAssetBundleModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestAudioModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestTextureModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UnityWebRequestWWWModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VFXModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VRModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VehiclesModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.VideoModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.WindModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.XRModule"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/Managed/UnityEditor.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/Managed/UnityEditor.dll
</HintPath>
</Reference>
<Reference
Include=
"DemiLib"
>
<HintPath>
G:/DuoYou/StorageMaster
/Storage/Assets/Demigiant/DemiLib/Core/DemiLib.dll
</HintPath>
<HintPath>
D:/wan/dyspaceGame/Storage
/Storage/Assets/Demigiant/DemiLib/Core/DemiLib.dll
</HintPath>
</Reference>
<Reference
Include=
"DOTween"
>
<HintPath>
G:/DuoYou/StorageMaster
/Storage/Assets/Demigiant/DOTween/DOTween.dll
</HintPath>
<HintPath>
D:/wan/dyspaceGame/Storage
/Storage/Assets/Demigiant/DOTween/DOTween.dll
</HintPath>
</Reference>
<Reference
Include=
"DOTweenPro"
>
<HintPath>
G:/DuoYou/StorageMaster
/Storage/Assets/Demigiant/DOTweenPro/DOTweenPro.dll
</HintPath>
<HintPath>
D:/wan/dyspaceGame/Storage
/Storage/Assets/Demigiant/DOTweenPro/DOTweenPro.dll
</HintPath>
</Reference>
<Reference
Include=
"clipper_library"
>
<HintPath>
G:/DuoYou/StorageMaster
/Storage/Library/PackageCache/com.unity.cinemachine@2.7.2/Runtime/ThirdParty/clipper_library.dll
</HintPath>
<HintPath>
D:/wan/dyspaceGame/Storage
/Storage/Library/PackageCache/com.unity.cinemachine@2.7.2/Runtime/ThirdParty/clipper_library.dll
</HintPath>
</Reference>
<Reference
Include=
"mscorlib"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll
</HintPath>
</Reference>
<Reference
Include=
"System"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Core"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.Linq"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Numerics"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Numerics.Vectors"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Http"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll
</HintPath>
</Reference>
<Reference
Include=
"Microsoft.CSharp"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Data"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll
</HintPath>
</Reference>
<Reference
Include=
"Microsoft.Win32.Primitives"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"netstandard"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll
</HintPath>
</Reference>
<Reference
Include=
"System.AppContext"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections.Concurrent"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections.NonGeneric"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Collections.Specialized"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.Annotations"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.EventBasedAsync"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.Primitives"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ComponentModel.TypeConverter"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Console"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Data.Common"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Contracts"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Debug"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.FileVersionInfo"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Process"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.StackTrace"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.TextWriterTraceListener"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.Tools"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Diagnostics.TraceSource"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Drawing.Primitives"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Dynamic.Runtime"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Globalization.Calendars"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Globalization"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Globalization.Extensions"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.Compression.ZipFile"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem.DriveInfo"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem.Primitives"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.FileSystem.Watcher"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.IsolatedStorage"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.MemoryMappedFiles"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.Pipes"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll
</HintPath>
</Reference>
<Reference
Include=
"System.IO.UnmanagedMemoryStream"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq.Expressions"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq.Parallel"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Linq.Queryable"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Http.Rtc"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.NameResolution"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.NetworkInformation"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Ping"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Primitives"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Requests"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Security"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.Sockets"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.WebHeaderCollection"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.WebSockets.Client"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Net.WebSockets"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ObjectModel"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Emit"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Emit.ILGeneration"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Emit.Lightweight"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Extensions"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Reflection.Primitives"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Resources.Reader"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Resources.ResourceManager"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Resources.Writer"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.CompilerServices.VisualC"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Extensions"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Handles"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.InteropServices"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.InteropServices.RuntimeInformation"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.InteropServices.WindowsRuntime"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Numerics"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Formatters"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Json"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Primitives"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Runtime.Serialization.Xml"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Claims"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Algorithms"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Csp"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Encoding"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.Primitives"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Cryptography.X509Certificates"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.Principal"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Security.SecureString"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Duplex"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Http"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.NetTcp"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Primitives"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ServiceModel.Security"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Text.Encoding"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Text.Encoding.Extensions"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Text.RegularExpressions"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Overlapped"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Tasks"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Tasks.Parallel"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Thread"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.ThreadPool"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Threading.Timer"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll
</HintPath>
</Reference>
<Reference
Include=
"System.ValueTuple"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.ReaderWriter"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XDocument"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XmlDocument"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XmlSerializer"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XPath"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll
</HintPath>
</Reference>
<Reference
Include=
"System.Xml.XPath.XDocument"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityScript"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityScript.Lang"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll
</HintPath>
</Reference>
<Reference
Include=
"Boo.Lang"
>
<HintPath>
D:/
Unity2019.3
/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll
</HintPath>
<HintPath>
D:/
wan/unity2019.3.14path/Unity
/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.Timeline.Editor"
>
<HintPath>
G:/DuoYou/StorageMaster/Storage/Library/ScriptAssemblies/Unity.Timeline.Editor.dll
</HintPath>
<HintPath>
D:/wan/dyspaceGame/Storage/Storage/Library/ScriptAssemblies/Unity.Timeline.Editor.dll
</HintPath>
</Reference>
<Reference
Include=
"Cinemachine"
>
<HintPath>
D:/wan/dyspaceGame/Storage/Storage/Library/ScriptAssemblies/Cinemachine.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.VSCode.Editor"
>
<HintPath>
G:/DuoYou/StorageMaster
/Storage/Library/ScriptAssemblies/Unity.VSCode.Editor.dll
</HintPath>
<HintPath>
D:/wan/dyspaceGame/Storage
/Storage/Library/ScriptAssemblies/Unity.VSCode.Editor.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.TextMeshPro.Editor"
>
<HintPath>
G:/DuoYou/StorageMaster
/Storage/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
</HintPath>
<HintPath>
D:/wan/dyspaceGame/Storage
/Storage/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEngine.UI"
>
<HintPath>
G:/DuoYou/StorageMaster
/Storage/Library/ScriptAssemblies/UnityEngine.UI.dll
</HintPath>
<HintPath>
D:/wan/dyspaceGame/Storage
/Storage/Library/ScriptAssemblies/UnityEngine.UI.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.Timeline"
>
<HintPath>
G:/DuoYou/StorageMaster
/Storage/Library/ScriptAssemblies/Unity.Timeline.dll
</HintPath>
<HintPath>
D:/wan/dyspaceGame/Storage
/Storage/Library/ScriptAssemblies/Unity.Timeline.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.CollabProxy.Editor"
>
<HintPath>
G:/DuoYou/StorageMaster
/Storage/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
</HintPath>
<HintPath>
D:/wan/dyspaceGame/Storage
/Storage/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.Rider.Editor"
>
<HintPath>
G:/DuoYou/StorageMaster/Storage/Library/ScriptAssemblies/Unity.Rider.Editor.dll
</HintPath>
<HintPath>
D:/wan/dyspaceGame/Storage/Storage/Library/ScriptAssemblies/Unity.Rider.Editor.dll
</HintPath>
</Reference>
<Reference
Include=
"com.unity.cinemachine.editor"
>
<HintPath>
D:/wan/dyspaceGame/Storage/Storage/Library/ScriptAssemblies/com.unity.cinemachine.editor.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.TextMeshPro"
>
<HintPath>
G:/DuoYou/StorageMaster
/Storage/Library/ScriptAssemblies/Unity.TextMeshPro.dll
</HintPath>
<HintPath>
D:/wan/dyspaceGame/Storage
/Storage/Library/ScriptAssemblies/Unity.TextMeshPro.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.UI"
>
<HintPath>
G:/DuoYou/StorageMaster/Storage/Library/ScriptAssemblies/UnityEditor.UI.dll
</HintPath>
</Reference>
<Reference
Include=
"Cinemachine"
>
<HintPath>
G:/DuoYou/StorageMaster/Storage/Library/ScriptAssemblies/Cinemachine.dll
</HintPath>
</Reference>
<Reference
Include=
"com.unity.cinemachine.editor"
>
<HintPath>
G:/DuoYou/StorageMaster/Storage/Library/ScriptAssemblies/com.unity.cinemachine.editor.dll
</HintPath>
<HintPath>
D:/wan/dyspaceGame/Storage/Storage/Library/ScriptAssemblies/UnityEditor.UI.dll
</HintPath>
</Reference>
</ItemGroup>
<ItemGroup></ItemGroup>
...
...
Storage/Assets/#A1_Scenes/DemoScenes.unity
View file @
00860c5f
This source diff could not be displayed because it is too large. You can
view the blob
instead.
Storage/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
View file @
00860c5f
...
...
@@ -335,7 +335,7 @@ public class BattleUI : MonoBehaviour
StorageView
varView
=
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
storageView
;
if
(
varView
)
{
varView
.
SetR
igidBodyState
(
);
varView
.
SetR
esultAnimator
(
m_bResult
);
}
}
//设置take按钮状态
...
...
Storage/Assets/#A2_Scripts/Battle/View/StorageView.cs
View file @
00860c5f
...
...
@@ -38,6 +38,7 @@ public class StorageView : MonoBehaviour
private
Vector3
m_hitBoxPoint
=
Vector3
.
zero
;
//碰到箱子的点
private
bool
m_bControlCollisionBox
=
true
;
private
int
m_insideBoxNum
=
0
;
private
Animator
m_animator
;
// Start is called before the first frame update
void
Start
()
{
...
...
@@ -53,6 +54,7 @@ public class StorageView : MonoBehaviour
}
m_camera
=
Camera
.
main
;
GameServices
.
inputService
.
pad
.
onTouchUp
+=
OnTouchUp
;
m_animator
=
GetComponent
<
Animator
>();
}
void
CancelInvoke
()
{
...
...
@@ -177,12 +179,20 @@ public class StorageView : MonoBehaviour
m_curTargetTrans
.
transform
.
Rotate
(
transform
.
up
,
1.0f
);
}
}
//设置
刚体状态
public
void
SetR
igidBodyState
(
)
//设置
结果动画
public
void
SetR
esultAnimator
(
bool
value
)
{
for
(
int
i
=
0
;
i
<
m_targetTrans
.
Length
;
i
++
)
if
(
value
)
{
m_targetTrans
[
i
].
GetComponent
<
Rigidbody
>().
isKinematic
=
true
;
for
(
int
i
=
0
;
i
<
m_targetTrans
.
Length
;
i
++)
{
m_targetTrans
[
i
].
GetComponent
<
Rigidbody
>().
isKinematic
=
true
;
}
m_animator
.
Play
(
"成功动画"
);
}
else
{
m_animator
.
Play
(
"失败"
);
}
}
void
Update
()
...
...
@@ -208,6 +218,7 @@ public class StorageView : MonoBehaviour
float
varX
=
(
Input
.
mousePosition
.
x
-
Screen
.
width
/
2f
)
/
(
Screen
.
width
/
GlobalConfig
.
NormalWidth
);
float
varY
=
(
Input
.
mousePosition
.
y
-
Screen
.
height
/
2f
)
/
(
Screen
.
width
/
GlobalConfig
.
NormalWidth
);
BattleCtrl
.
instance
.
battleUI
.
SetSymbolPos
(
varX
,
varY
);
m_curTargetTrans
.
transform
.
localScale
=
Vector3
.
Lerp
(
m_curTargetTrans
.
transform
.
localScale
,
Vector3
.
one
*
10
,
0.2f
);
}
}
}
...
...
@@ -263,8 +274,11 @@ public class StorageView : MonoBehaviour
}
if
(
m_bIsHitTarget
)
{
m_camera
.
transform
.
position
=
Vector3
.
Lerp
(
m_camera
.
transform
.
position
,
m_cameraTargetPos
,
0.2f
);
m_camera
.
transform
.
rotation
=
Quaternion
.
Lerp
(
m_camera
.
transform
.
rotation
,
m_cameraTargetRotate
,
0.2f
);
m_bIsHitTarget
=
false
;
m_animator
.
enabled
=
true
;
Invoke
(
"SetTargetParent"
,
1.0f
);
//m_camera.transform.position = Vector3.Lerp(m_camera.transform.position, m_cameraTargetPos, 0.2f);
//m_camera.transform.rotation = Quaternion.Lerp(m_camera.transform.rotation, m_cameraTargetRotate, 0.2f);
}
for
(
int
i
=
0
;
i
<
m_targetTrans
.
Length
;
i
++)
{
...
...
@@ -277,6 +291,11 @@ public class StorageView : MonoBehaviour
}
//UpdateExitBox();
}
//设置父节点
void
SetTargetParent
()
{
m_targetParentTrans
.
SetParent
(
transform
.
GetChild
(
0
));
}
// 抬起回调
void
OnTouchUp
()
{
...
...
Storage/Assets/#B2_Graphics.meta
0 → 100644
View file @
00860c5f
fileFormatVersion: 2
guid: 317d19313d1d7204e9bbc37122116e7f
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Storage/Assets/#C2_Animations/ShowBox/失败.anim
View file @
00860c5f
...
...
@@ -448,7 +448,7 @@ AnimationClip:
m_Level
:
0
m_CycleOffset
:
0
m_HasAdditiveReferencePose
:
0
m_LoopTime
:
1
m_LoopTime
:
0
m_LoopBlend
:
0
m_LoopBlendOrientation
:
0
m_LoopBlendPositionY
:
0
...
...
Storage/Assets/#C2_Animations/ShowBox/开始.anim
View file @
00860c5f
...
...
@@ -68,7 +68,7 @@ AnimationClip:
m_Level
:
0
m_CycleOffset
:
0
m_HasAdditiveReferencePose
:
0
m_LoopTime
:
1
m_LoopTime
:
0
m_LoopBlend
:
0
m_LoopBlendOrientation
:
0
m_LoopBlendPositionY
:
0
...
...
Storage/Assets/#C2_Animations/ShowBox/成功.anim
View file @
00860c5f
...
...
@@ -510,7 +510,7 @@ AnimationClip:
m_Level
:
0
m_CycleOffset
:
0
m_HasAdditiveReferencePose
:
0
m_LoopTime
:
1
m_LoopTime
:
0
m_LoopBlend
:
0
m_LoopBlendOrientation
:
0
m_LoopBlendPositionY
:
0
...
...
Storage/Assets/#C2_Animations/ShowBox/箱子.controller
View file @
00860c5f
...
...
@@ -27,7 +27,7 @@ AnimatorStateMachine:
m_EntryPosition
:
{
x
:
50
,
y
:
120
,
z
:
0
}
m_ExitPosition
:
{
x
:
800
,
y
:
120
,
z
:
0
}
m_ParentStateMachinePosition
:
{
x
:
800
,
y
:
20
,
z
:
0
}
m_DefaultState
:
{
fileID
:
2201674354850670455
}
m_DefaultState
:
{
fileID
:
7978185253963228048
}
---
!u!91
&9100000
AnimatorController
:
m_ObjectHideFlags
:
0
...
...
Storage/Assets/#Z1_Tabs.meta
0 → 100644
View file @
00860c5f
fileFormatVersion: 2
guid: ca40beb7fc6998f40a6e15a59c6ab599
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Storage/Assets/#Z2_Documents.meta
0 → 100644
View file @
00860c5f
fileFormatVersion: 2
guid: 325c11e064841204bbd6de7c85bebef6
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Storage/Assets/#Z3_WebAPI.meta
0 → 100644
View file @
00860c5f
fileFormatVersion: 2
guid: aa43ce62596b0784081ec9bd0abc8516
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Storage/Assets/#Z4_Icons.meta
0 → 100644
View file @
00860c5f
fileFormatVersion: 2
guid: 2e117c0bfc6741e4ebc4a8c8aebc0b8a
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Storage/Assets/#Z4_Previews.meta
0 → 100644
View file @
00860c5f
fileFormatVersion: 2
guid: 55c4962f2a6593c4b9c1bb6003b1ff08
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Storage/Assets/Res/Levels/Level1.prefab
View file @
00860c5f
...
...
@@ -217,7 +217,7 @@ Camera:
m_Enabled
:
1
serializedVersion
:
2
m_ClearFlags
:
2
m_BackGroundColor
:
{
r
:
0.
52954787
,
g
:
0.9433962
,
b
:
0.6559733
,
a
:
0.019607844
}
m_BackGroundColor
:
{
r
:
0.
3135903
,
g
:
0.764151
,
b
:
0.4496086
,
a
:
0.019607844
}
m_projectionMatrixMode
:
1
m_GateFitMode
:
2
m_FOVAxisMode
:
0
...
...
@@ -867,7 +867,7 @@ BoxCollider:
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
5438490885440523106
}
m_Material
:
{
fileID
:
0
}
m_IsTrigger
:
0
m_IsTrigger
:
1
m_Enabled
:
1
serializedVersion
:
2
m_Size
:
{
x
:
1.36
,
y
:
1.18
,
z
:
0.4
}
...
...
@@ -1747,15 +1747,15 @@ PrefabInstance:
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
400000
,
guid
:
2d6d15b5004c7974f9d93c34e2469371
,
type
:
3
}
propertyPath
:
m_LocalScale.x
value
:
10
value
:
8
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
400000
,
guid
:
2d6d15b5004c7974f9d93c34e2469371
,
type
:
3
}
propertyPath
:
m_LocalScale.y
value
:
10
value
:
8
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
400000
,
guid
:
2d6d15b5004c7974f9d93c34e2469371
,
type
:
3
}
propertyPath
:
m_LocalScale.z
value
:
10
value
:
8
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
400002
,
guid
:
2d6d15b5004c7974f9d93c34e2469371
,
type
:
3
}
propertyPath
:
m_LocalRotation.x
...
...
@@ -1876,15 +1876,15 @@ PrefabInstance:
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
400000
,
guid
:
ae2f75a4966658e468029b815a0bd3ac
,
type
:
3
}
propertyPath
:
m_LocalScale.x
value
:
10
value
:
8
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
400000
,
guid
:
ae2f75a4966658e468029b815a0bd3ac
,
type
:
3
}
propertyPath
:
m_LocalScale.y
value
:
10
value
:
8
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
400000
,
guid
:
ae2f75a4966658e468029b815a0bd3ac
,
type
:
3
}
propertyPath
:
m_LocalScale.z
value
:
10
value
:
8
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
2300000
,
guid
:
ae2f75a4966658e468029b815a0bd3ac
,
type
:
3
}
propertyPath
:
m_Materials.Array.data[0]
...
...
@@ -1969,15 +1969,15 @@ PrefabInstance:
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
400000
,
guid
:
49bd86e2cfdb81d458813d8609a06235
,
type
:
3
}
propertyPath
:
m_LocalScale.x
value
:
10
value
:
8
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
400000
,
guid
:
49bd86e2cfdb81d458813d8609a06235
,
type
:
3
}
propertyPath
:
m_LocalScale.y
value
:
10
value
:
8
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
400000
,
guid
:
49bd86e2cfdb81d458813d8609a06235
,
type
:
3
}
propertyPath
:
m_LocalScale.z
value
:
10
value
:
8
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
2300000
,
guid
:
49bd86e2cfdb81d458813d8609a06235
,
type
:
3
}
propertyPath
:
m_Materials.Array.data[0]
...
...
Storage/Assets/Res/Levels/Level2.prefab
View file @
00860c5f
...
...
@@ -396,7 +396,7 @@ Transform:
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
2472580358520713167
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalRotation
:
{
x
:
0
.2588191
,
y
:
0
,
z
:
0
,
w
:
0.9659258
}
m_LocalPosition
:
{
x
:
0
,
y
:
0.1
,
z
:
-0.42
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Children
:
...
...
@@ -404,7 +404,7 @@ Transform:
-
{
fileID
:
5743554440857701011
}
m_Father
:
{
fileID
:
9100893407832903181
}
m_RootOrder
:
0
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_LocalEulerAnglesHint
:
{
x
:
3
0
,
y
:
0
,
z
:
0
}
---
!u!114
&2713718237360528484
MonoBehaviour
:
m_ObjectHideFlags
:
0
...
...
@@ -454,7 +454,7 @@ BoxCollider:
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
2472580358520713167
}
m_Material
:
{
fileID
:
0
}
m_IsTrigger
:
0
m_IsTrigger
:
1
m_Enabled
:
1
serializedVersion
:
2
m_Size
:
{
x
:
1.36
,
y
:
1.18
,
z
:
0.4
}
...
...
@@ -493,7 +493,7 @@ Animator:
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
2472580358520713167
}
m_Enabled
:
1
m_Enabled
:
0
m_Avatar
:
{
fileID
:
0
}
m_Controller
:
{
fileID
:
9100000
,
guid
:
c0dcfa5de078fe04c94ac421ee1aa18b
,
type
:
2
}
m_CullingMode
:
0
...
...
@@ -513,7 +513,7 @@ MeshCollider:
m_GameObject
:
{
fileID
:
2774092466441058996
}
m_Material
:
{
fileID
:
0
}
m_IsTrigger
:
0
m_Enabled
:
0
m_Enabled
:
1
serializedVersion
:
4
m_Convex
:
0
m_CookingOptions
:
30
...
...
@@ -527,7 +527,7 @@ BoxCollider:
m_GameObject
:
{
fileID
:
2774092466441058996
}
m_Material
:
{
fileID
:
0
}
m_IsTrigger
:
0
m_Enabled
:
1
m_Enabled
:
0
serializedVersion
:
2
m_Size
:
{
x
:
3.49
,
y
:
1.18
,
z
:
0.18
}
m_Center
:
{
x
:
0
,
y
:
0.24
,
z
:
1.89
}
...
...
@@ -540,7 +540,7 @@ BoxCollider:
m_GameObject
:
{
fileID
:
2774092466441058996
}
m_Material
:
{
fileID
:
0
}
m_IsTrigger
:
0
m_Enabled
:
1
m_Enabled
:
0
serializedVersion
:
2
m_Size
:
{
x
:
1.36
,
y
:
1.18
,
z
:
0.4
}
m_Center
:
{
x
:
0
,
y
:
0.24
,
z
:
-2.38
}
...
...
@@ -566,7 +566,7 @@ BoxCollider:
m_GameObject
:
{
fileID
:
2774092466441058996
}
m_Material
:
{
fileID
:
0
}
m_IsTrigger
:
0
m_Enabled
:
1
m_Enabled
:
0
serializedVersion
:
2
m_Size
:
{
x
:
0.18
,
y
:
1.18
,
z
:
3.49
}
m_Center
:
{
x
:
1.93
,
y
:
0.24
,
z
:
0
}
...
...
@@ -579,7 +579,7 @@ BoxCollider:
m_GameObject
:
{
fileID
:
2774092466441058996
}
m_Material
:
{
fileID
:
0
}
m_IsTrigger
:
0
m_Enabled
:
1
m_Enabled
:
0
serializedVersion
:
2
m_Size
:
{
x
:
3.49
,
y
:
1.18
,
z
:
0.18
}
m_Center
:
{
x
:
0
,
y
:
0.24
,
z
:
-1.89
}
...
...
@@ -642,7 +642,7 @@ GameObject:
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
1
m_IsActive
:
0
---
!u!4
&3345215856749858857
Transform
:
m_ObjectHideFlags
:
0
...
...
@@ -5398,7 +5398,7 @@ GameObject:
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
1
m_IsActive
:
0
---
!u!4
&3345215857500625458
Transform
:
m_ObjectHideFlags
:
0
...
...
@@ -10164,7 +10164,7 @@ Transform:
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
3473543474185922720
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
0
,
y
:
0.88
,
z
:
0.08
}
m_LocalPosition
:
{
x
:
0
,
y
:
0.88
,
z
:
-0.46
}
m_LocalScale
:
{
x
:
3
,
y
:
2
,
z
:
3
}
m_Children
:
[]
m_Father
:
{
fileID
:
49667949129306736
}
...
...
@@ -15328,14 +15328,14 @@ Rigidbody:
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
5989328207809631358
}
serializedVersion
:
2
m_Mass
:
1
m_Mass
:
2
m_Drag
:
0
m_AngularDrag
:
0.05
m_UseGravity
:
1
m_IsKinematic
:
0
m_Interpolate
:
0
m_Constraints
:
112
m_CollisionDetection
:
0
m_CollisionDetection
:
3
---
!u!64
&1705134452893876212
MeshCollider
:
m_ObjectHideFlags
:
0
...
...
@@ -15542,6 +15542,20 @@ PlayableDirector:
value
:
{
fileID
:
3345215856749858838
}
m_ExposedReferences
:
m_References
:
[]
---
!u!64
&8226036011998857033
MeshCollider
:
m_ObjectHideFlags
:
0
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
6782243094312826536
}
m_Material
:
{
fileID
:
0
}
m_IsTrigger
:
0
m_Enabled
:
1
serializedVersion
:
4
m_Convex
:
0
m_CookingOptions
:
30
m_Mesh
:
{
fileID
:
-7011429734207973542
,
guid
:
a0da0ed1414c2804988bea365cf06a82
,
type
:
3
}
---
!u!1
&7498688766740695151
GameObject
:
m_ObjectHideFlags
:
0
...
...
@@ -17267,6 +17281,12 @@ GameObject:
type
:
3
}
m_PrefabInstance
:
{
fileID
:
4400286579866470903
}
m_PrefabAsset
:
{
fileID
:
0
}
---
!u!1
&6782243094312826536
stripped
GameObject
:
m_CorrespondingSourceObject
:
{
fileID
:
7138112490818289503
,
guid
:
a0da0ed1414c2804988bea365cf06a82
,
type
:
3
}
m_PrefabInstance
:
{
fileID
:
4400286579866470903
}
m_PrefabAsset
:
{
fileID
:
0
}
---
!u!1001
&5007168110086149445
PrefabInstance
:
m_ObjectHideFlags
:
0
...
...
@@ -17966,23 +17986,23 @@ PrefabInstance:
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
400000
,
guid
:
ae2f75a4966658e468029b815a0bd3ac
,
type
:
3
}
propertyPath
:
m_LocalPosition.x
value
:
-1.0
7
value
:
-1.0
4
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
400000
,
guid
:
ae2f75a4966658e468029b815a0bd3ac
,
type
:
3
}
propertyPath
:
m_LocalPosition.y
value
:
0.3
602846
value
:
0.3
7
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
400000
,
guid
:
ae2f75a4966658e468029b815a0bd3ac
,
type
:
3
}
propertyPath
:
m_LocalPosition.z
value
:
-4.
67
value
:
-4.
26
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
400000
,
guid
:
ae2f75a4966658e468029b815a0bd3ac
,
type
:
3
}
propertyPath
:
m_LocalRotation.x
value
:
-
0
value
:
0
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
400000
,
guid
:
ae2f75a4966658e468029b815a0bd3ac
,
type
:
3
}
propertyPath
:
m_LocalRotation.y
value
:
0.9
13076
3
value
:
0.9
771941
3
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
400000
,
guid
:
ae2f75a4966658e468029b815a0bd3ac
,
type
:
3
}
propertyPath
:
m_LocalRotation.z
...
...
@@ -17990,7 +18010,7 @@ PrefabInstance:
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
400000
,
guid
:
ae2f75a4966658e468029b815a0bd3ac
,
type
:
3
}
propertyPath
:
m_LocalRotation.w
value
:
-0.
40778884
value
:
-0.
21234825
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
400000
,
guid
:
ae2f75a4966658e468029b815a0bd3ac
,
type
:
3
}
propertyPath
:
m_RootOrder
...
...
@@ -18002,7 +18022,7 @@ PrefabInstance:
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
400000
,
guid
:
ae2f75a4966658e468029b815a0bd3ac
,
type
:
3
}
propertyPath
:
m_LocalEulerAnglesHint.y
value
:
2
28.13199
value
:
2
04.52
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
400000
,
guid
:
ae2f75a4966658e468029b815a0bd3ac
,
type
:
3
}
propertyPath
:
m_LocalEulerAnglesHint.z
...
...
@@ -18026,15 +18046,15 @@ PrefabInstance:
objectReference
:
{
fileID
:
2100000
,
guid
:
823ac0e34852f1946b70b81aa0a7763c
,
type
:
2
}
m_RemovedComponents
:
[]
m_SourcePrefab
:
{
fileID
:
100100000
,
guid
:
ae2f75a4966658e468029b815a0bd3ac
,
type
:
3
}
---
!u!1
&5989328207809631358
stripped
GameObject
:
m_CorrespondingSourceObject
:
{
fileID
:
100000
,
guid
:
ae2f75a4966658e468029b815a0bd3ac
,
type
:
3
}
m_PrefabInstance
:
{
fileID
:
5989328207809729246
}
m_PrefabAsset
:
{
fileID
:
0
}
---
!u!4
&5989328207810119774
stripped
Transform
:
m_CorrespondingSourceObject
:
{
fileID
:
400000
,
guid
:
ae2f75a4966658e468029b815a0bd3ac
,
type
:
3
}
m_PrefabInstance
:
{
fileID
:
5989328207809729246
}
m_PrefabAsset
:
{
fileID
:
0
}
---
!u!1
&5989328207809631358
stripped
GameObject
:
m_CorrespondingSourceObject
:
{
fileID
:
100000
,
guid
:
ae2f75a4966658e468029b815a0bd3ac
,
type
:
3
}
m_PrefabInstance
:
{
fileID
:
5989328207809729246
}
m_PrefabAsset
:
{
fileID
:
0
}
Storage/Storage.sln
View file @
00860c5f
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio
20
15
# Visual Studio 15
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{83355358-96AD-9FBF-E5C0-19A3B1543F57}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{7B06F993-FB77-FDFE-BFE7-A14136B23707}"
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment