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wanqing
SteelBall
Commits
f9c7b00d
Commit
f9c7b00d
authored
Jan 21, 2021
by
wanqing
Browse files
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Browse Files
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Plain Diff
新关卡逻辑修改
parent
1198edbe
Changes
6
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6 changed files
with
61 additions
and
28 deletions
+61
-28
.suo
SteelBall/.vs/SteelBall/v16/.suo
+0
-0
Assembly-CSharp.csproj
SteelBall/Assembly-CSharp.csproj
+6
-0
DemoScenes.unity
SteelBall/Assets/0A1_Scenes/DemoScenes.unity
+1
-1
SixthLevelTrigger.cs
...ll/Assets/0A2_Scripts/Battle/Trigger/SixthLevelTrigger.cs
+41
-15
BattleUI.cs
SteelBall/Assets/0A2_Scripts/Battle/UI/BattleUI.cs
+1
-0
Level07.prefab
SteelBall/Assets/Res/Prefabs/Levels/Level07.prefab
+12
-12
No files found.
SteelBall/.vs/SteelBall/v16/.suo
View file @
f9c7b00d
No preview for this file type
SteelBall/Assembly-CSharp.csproj
View file @
f9c7b00d
...
...
@@ -114,6 +114,9 @@
<Compile
Include=
"Assets\0A2_Scripts\Services\GlobalConfig.cs"
/>
<Compile
Include=
"Assets\0A2_Scripts\Services\InputServices.cs"
/>
<Compile
Include=
"Assets\0A2_Scripts\Services\TimerServices.cs"
/>
<Compile
Include=
"Assets\0C1_Models\Supercyan Character Pack Free Sample\Scripts\DemoFree.cs"
/>
<Compile
Include=
"Assets\0C1_Models\Supercyan Character Pack Free Sample\Scripts\FreeCameraLogic.cs"
/>
<Compile
Include=
"Assets\0C1_Models\Supercyan Character Pack Free Sample\Scripts\SimpleSampleCharacterControl.cs"
/>
<Compile
Include=
"Assets\0D1_Effects\Epic Toon FX\Demo\Scripts\ETFXButtonScript.cs"
/>
<Compile
Include=
"Assets\0D1_Effects\Epic Toon FX\Demo\Scripts\ETFXFireProjectile.cs"
/>
<Compile
Include=
"Assets\0D1_Effects\Epic Toon FX\Demo\Scripts\ETFXLoopScript.cs"
/>
...
...
@@ -391,12 +394,14 @@
<None
Include=
"Assets\0C1_Models\PolygonPrototype\Shaders\Prototype_Object.shader"
/>
<None
Include=
"Assets\0E1_Plugins\Easy performant outline\Resources\Easy performant outline\Shaders\Fills\EmptyFill.shader"
/>
<None
Include=
"Assets\0E1_Plugins\Obi\Resources\ObiMaterials\ObiLightingBuiltIn.cginc"
/>
<None
Include=
"Assets\0C1_Models\Supercyan Character Pack Free Sample\Shaders\Legacy\CelShader.shader"
/>
<None
Include=
"Assets\HoleBall\Shaders\Cutout.shader"
/>
<None
Include=
"Assets\HoleBall\Shaders\DepthMask.shader"
/>
<None
Include=
"Assets\EasyTouchBundle\EasyTouch\_Documentation\How to migrate from EasyTouch 4.X.txt"
/>
<None
Include=
"Assets\0E1_Plugins\Obi\Resources\ObiMaterials\DistanceFieldSlice.shader"
/>
<None
Include=
"Assets\0E1_Plugins\Obi\Resources\ObiMaterials\ObiParticles.cginc"
/>
<None
Include=
"Assets\0A2_Scripts\项目文件说明文档.txt"
/>
<None
Include=
"Assets\0C1_Models\Supercyan Character Pack Free Sample\Shaders\SupercyanShader.shader"
/>
<None
Include=
"Assets\0E1_Plugins\Easy performant outline\Resources\Easy performant outline\Shaders\BasicBlit.shader"
/>
<None
Include=
"Assets\0E1_Plugins\Easy performant outline\Resources\Easy performant outline\Shaders\PartialBlit.shader"
/>
<None
Include=
"Assets\0E1_Plugins\Obi\Resources\ObiMaterials\StandardVertexColors.shader"
/>
...
...
@@ -429,6 +434,7 @@
<None
Include=
"Assets\0E1_Plugins\RayFire\Info\CHANGELOG.txt"
/>
<None
Include=
"Assets\0E1_Plugins\Obi\Plugins\libOni.bundle\Contents\Resources\CMakeLists.txt"
/>
<None
Include=
"Assets\0Z2_Documents\项目文件说明文档.txt"
/>
<None
Include=
"Assets\0C1_Models\Supercyan Character Pack Free Sample\Shaders\SupercyanShaderLighting.cginc"
/>
<None
Include=
"Assets\0E1_Plugins\RayFire\Info\README.txt"
/>
<None
Include=
"Assets\0E1_Plugins\Obi\CHANGELOG_rope.txt"
/>
<None
Include=
"Assets\0D2_Shaders\moveLight 1.shader"
/>
...
...
SteelBall/Assets/0A1_Scenes/DemoScenes.unity
View file @
f9c7b00d
...
...
@@ -170,7 +170,7 @@ MonoBehaviour:
-
{
fileID
:
8744738608159344848
,
guid
:
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,
type
:
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-
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fileID
:
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,
guid
:
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,
type
:
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}
-
{
fileID
:
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,
guid
:
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,
type
:
3
}
-
{
fileID
:
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,
guid
:
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,
type
:
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}
-
{
fileID
:
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,
guid
:
667a498393311344184f340de4e58e1b
,
type
:
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}
---
!u!1
&707446923
GameObject
:
m_ObjectHideFlags
:
0
...
...
SteelBall/Assets/0A2_Scripts/Battle/Trigger/SixthLevelTrigger.cs
View file @
f9c7b00d
...
...
@@ -4,27 +4,53 @@ using UnityEngine;
public
class
SixthLevelTrigger
:
MonoBehaviour
{
public
Collider
m_collider
;
private
Transform
m_ballTrans
;
private
Transform
m_handleTrans
;
//public Collider m_collider;
//private Transform m_ballTrans;
//private Transform m_handleTrans;
//private bool m_bControl = true;
//private void Start()
//{
// m_handleTrans = BattleCtrl.instance.levelManager.curLevel.chainHandle.transform;
// m_ballTrans = BattleCtrl.instance.levelManager.curLevel.chainHandle.SteelBallTrans;
//}
//private void Update()
//{
// float varDis = Vector3.SqrMagnitude(m_ballTrans.position - m_handleTrans.position);
// if (varDis >= 20.0f && m_bControl)
// {
// m_bControl = false;
// m_collider.enabled = false;
// GameServices.timerServices.Push(this, 0.5f, delegate
// {
// m_bControl = true;
// m_collider.enabled = true;
// });
// }
//}
public
Transform
m_characterTrans
;
private
float
m_minHeight
=
-
2.0f
;
private
bool
m_bControl
=
true
;
private
void
Start
()
private
bool
m_bControlFail
=
true
;
protected
virtual
void
OnTriggerEnter
(
Collider
collider
)
{
m_handleTrans
=
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
chainHandle
.
transform
;
m_ballTrans
=
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
chainHandle
.
SteelBallTrans
;
}
private
void
Update
()
{
float
varDis
=
Vector3
.
SqrMagnitude
(
m_ballTrans
.
position
-
m_handleTrans
.
position
);
if
(
varDis
>=
20.0f
&&
m_bControl
)
if
(
collider
.
gameObject
.
CompareTag
(
"Target"
)
&&
m_bControl
)
{
m_bControl
=
false
;
m_collider
.
enabled
=
false
;
GameServices
.
timerServices
.
Push
(
this
,
0.5f
,
delegate
GameServices
.
timerServices
.
Push
(
this
,
1.0f
,
delegate
{
m_bControl
=
true
;
m_collider
.
enabled
=
true
;
if
(
m_characterTrans
&&
m_characterTrans
.
position
.
y
>
m_minHeight
)
{
BattleCtrl
.
instance
.
OnBattleWin
();
}
});
}
}
private
void
Update
()
{
if
(
m_characterTrans
&&
m_characterTrans
.
position
.
y
<
m_minHeight
&&
m_bControlFail
)
{
m_bControlFail
=
false
;
BattleCtrl
.
instance
.
OnBattleFail
();
}
}
}
SteelBall/Assets/0A2_Scripts/Battle/UI/BattleUI.cs
View file @
f9c7b00d
...
...
@@ -77,6 +77,7 @@ public class BattleUI : MonoBehaviour
// 当前关卡再来一次
void
LoadCurLevel
()
{
m_loseObj
.
SetActive
(
false
);
m_successObj
.
SetActive
(
false
);
BattleCtrl
.
instance
.
levelManager
.
LoadCurLevel
();
//SceneManager.LoadScene(0);
...
...
SteelBall/Assets/Res/Prefabs/Levels/Level07.prefab
View file @
f9c7b00d
...
...
@@ -496,7 +496,7 @@ GameObject:
m_Component
:
-
component
:
{
fileID
:
9179048183103457562
}
-
component
:
{
fileID
:
9179048183103457560
}
-
component
:
{
fileID
:
9179048183103457561
}
-
component
:
{
fileID
:
5746102164201891242
}
m_Layer
:
0
m_Name
:
buttonTrigger
m_TagString
:
Untagged
...
...
@@ -512,7 +512,7 @@ Transform:
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
9179048183103457563
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
-1.46
,
y
:
0.07
,
z
:
-0.1314039
}
m_LocalPosition
:
{
x
:
2.52
,
y
:
0.3
,
z
:
-0.2
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Children
:
[]
m_Father
:
{
fileID
:
9179048184641001737
}
...
...
@@ -529,9 +529,9 @@ BoxCollider:
m_IsTrigger
:
1
m_Enabled
:
1
serializedVersion
:
2
m_Size
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Size
:
{
x
:
1
.6
,
y
:
0.5
,
z
:
1.6
}
m_Center
:
{
x
:
0
,
y
:
0
,
z
:
0
}
---
!u!114
&
9179048183103457561
---
!u!114
&
5746102164201891242
MonoBehaviour
:
m_ObjectHideFlags
:
0
m_CorrespondingSourceObject
:
{
fileID
:
0
}
...
...
@@ -540,14 +540,10 @@ MonoBehaviour:
m_GameObject
:
{
fileID
:
9179048183103457563
}
m_Enabled
:
1
m_EditorHideFlags
:
0
m_Script
:
{
fileID
:
11500000
,
guid
:
622119790b3ecdf479dd087fef5e6923
,
type
:
3
}
m_Script
:
{
fileID
:
11500000
,
guid
:
3a94cf5fd0a0e7a40bd6a5a0d1491859
,
type
:
3
}
m_Name
:
m_EditorClassIdentifier
:
m_targetTrans
:
{
fileID
:
0
}
m_buildTrans
:
{
fileID
:
0
}
m_buttonTrans
:
{
fileID
:
0
}
m_speed
:
1
m_upSpeed
:
4
m_characterTrans
:
{
fileID
:
9183499804522896930
}
---
!u!1
&9179048183469887140
GameObject
:
m_ObjectHideFlags
:
0
...
...
@@ -1240,7 +1236,7 @@ MonoBehaviour:
m_chainRopeView
:
{
fileID
:
0
}
m_chainHandle
:
{
fileID
:
9179048183841148937
}
m_camera
:
{
fileID
:
0
}
curLevelIndex
:
4
curLevelIndex
:
5
---
!u!1
&9179048184084520149
GameObject
:
m_ObjectHideFlags
:
0
...
...
@@ -2289,7 +2285,7 @@ Rigidbody:
m_UseGravity
:
1
m_IsKinematic
:
0
m_Interpolate
:
0
m_Constraints
:
0
m_Constraints
:
8
m_CollisionDetection
:
0
---
!u!65
&9179048184299621574
BoxCollider
:
...
...
@@ -2485,6 +2481,10 @@ PrefabInstance:
propertyPath
:
m_Name
value
:
MobileMaleFree1
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
1144978573833690
,
guid
:
1e8e1924bb442334c9125455634bb567
,
type
:
3
}
propertyPath
:
m_TagString
value
:
Target
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
4749730850939948
,
guid
:
1e8e1924bb442334c9125455634bb567
,
type
:
3
}
propertyPath
:
m_LocalPosition.x
value
:
-1.35
...
...
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