Commit a1e5e9c6 authored by Yuyang's avatar Yuyang

Merge remote-tracking branch 'origin/master' into YuYang

# Conflicts:
#	SteelBall/Assets/Res/Prefabs/Levels/Level03.prefab
#	SteelBall/Assets/Res/Prefabs/Levels/Level04.prefab
parents d36ac4af 90cbbd48
...@@ -297,12 +297,12 @@ ...@@ -297,12 +297,12 @@
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge"> <Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
<HintPath>C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/16.0/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath> <HintPath>C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/16.0/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
</Reference> </Reference>
<Reference Include="DOTweenEditor">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/Editor/DOTweenEditor.dll</HintPath>
</Reference>
<Reference Include="DOTween"> <Reference Include="DOTween">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/DOTween.dll</HintPath> <HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/DOTween.dll</HintPath>
</Reference> </Reference>
<Reference Include="DOTweenEditor">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/Editor/DOTweenEditor.dll</HintPath>
</Reference>
<Reference Include="nunit.framework"> <Reference Include="nunit.framework">
<HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll</HintPath> <HintPath>D:/wan/dyspaceGame/SteelBall/SteelBall/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll</HintPath>
</Reference> </Reference>
......
...@@ -166,6 +166,10 @@ MonoBehaviour: ...@@ -166,6 +166,10 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
levelPrefs: levelPrefs:
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- {fileID: 641847574482041699, guid: b9343f2adfbad3d45910efa7d0677584, type: 3}
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--- !u!1 &707446923 --- !u!1 &707446923
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
......
...@@ -5,65 +5,92 @@ using Obi; ...@@ -5,65 +5,92 @@ using Obi;
public class FifthLevelTrigger : MonoBehaviour public class FifthLevelTrigger : MonoBehaviour
{ {
//public Transform m_topTrans; ////public Transform m_topTrans;
//private Rigidbody[] m_rigidBody; ////private Rigidbody[] m_rigidBody;
//private bool m_bControl = true; ////private bool m_bControl = true;
public Transform m_mousePosTrans; //public Transform m_mousePosTrans;
public float m_speed = 1.0f; //public float m_speed = 1.0f;
private bool m_bEnterGround = true; //private bool m_bEnterGround = true;
private bool m_bEnterSuccessTarget = false; //private bool m_bEnterSuccessTarget = false;
private Rigidbody m_mouseRigidBody; //private Rigidbody m_mouseRigidBody;
private Vector3 m_DefaultPos = new Vector3(2.18f,1.61f,-1.13f); //private Vector3 m_DefaultPos = new Vector3(2.18f,1.61f,-1.13f);
private Vector3 m_dirPos = new Vector3(1.19f, 0, -2.11f); //private Vector3 m_dirPos = new Vector3(1.19f, 0, -2.11f);
private void Start() //private void Start()
{ //{
m_mouseRigidBody = m_mousePosTrans.gameObject.GetComponent<Rigidbody>(); // m_mouseRigidBody = m_mousePosTrans.gameObject.GetComponent<Rigidbody>();
BattleCtrl.instance.levelManager.curLevel.chainRopeView.onBalloonEnterTarget += onBalloonEnterTarget; // BattleCtrl.instance.levelManager.curLevel.chainRopeView.onBalloonEnterTarget += onBalloonEnterTarget;
BattleCtrl.instance.levelManager.curLevel.chainRopeView.onBalloonEnterGround += onBalloonEnterGround; // BattleCtrl.instance.levelManager.curLevel.chainRopeView.onBalloonEnterGround += onBalloonEnterGround;
BattleCtrl.instance.levelManager.curLevel.chainRopeView.onBalloonEnterSuccessTarget += onBalloonEnterSuccessTarget; // BattleCtrl.instance.levelManager.curLevel.chainRopeView.onBalloonEnterSuccessTarget += onBalloonEnterSuccessTarget;
//m_rigidBody = gameObject.GetComponentsInChildren<Rigidbody>(); // //m_rigidBody = gameObject.GetComponentsInChildren<Rigidbody>();
} //}
void onBalloonEnterTarget() //void onBalloonEnterTarget()
{ //{
m_bEnterGround = false; // m_bEnterGround = false;
} //}
void onBalloonEnterGround() //void onBalloonEnterGround()
{ //{
m_bEnterGround = true; // m_bEnterGround = true;
} //}
void onBalloonEnterSuccessTarget() //void onBalloonEnterSuccessTarget()
{ //{
m_bEnterSuccessTarget = true; // m_bEnterSuccessTarget = true;
} //}
// Update is called once per frame //// Update is called once per frame
void Update() //void Update()
{
//if(m_bControl)
//{ //{
// if(m_topTrans.position.y < 6) // //if(m_bControl)
// //{
// // if(m_topTrans.position.y < 6)
// // {
// // m_bControl = false;
// // BattleCtrl.instance.OnBattleWin();
// // }
// //}
// if(m_bEnterGround)
// {
// transform.Translate(Vector3.up * Time.deltaTime * m_speed, Space.World);
// }
// if(m_bEnterSuccessTarget)
// {
// m_bEnterSuccessTarget = false;
// m_mouseRigidBody.isKinematic = true;
// m_mousePosTrans.localPosition = m_DefaultPos;
// }
// else
// {
// if(m_mouseRigidBody.isKinematic)
// { // {
// m_bControl = false; // //transform.Translate(Vector3.up * Time.deltaTime * m_speed, Space.World);
// BattleCtrl.instance.OnBattleWin(); // transform.localPosition = Vector3.Lerp(transform.localPosition, m_dirPos, 0.03f);
// transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.identity, 0.03f);
// }
// } // }
//} //}
if(m_bEnterGround) public Transform m_targetTrans;
public Transform m_buildTrans;
public Transform m_buttonTrans;
public float m_speed = 1.0f;
private bool m_bControl = true;
protected virtual void OnTriggerEnter(Collider collider)
{ {
transform.Translate(Vector3.up * Time.deltaTime * m_speed, Space.World); if (collider.gameObject.CompareTag("Player") && m_bControl)
}
if(m_bEnterSuccessTarget)
{ {
m_bEnterSuccessTarget = false; m_bControl = false;
m_mouseRigidBody.isKinematic = true; }
m_mousePosTrans.localPosition = m_DefaultPos;
} }
else private void Update()
{ {
if(m_mouseRigidBody.isKinematic) if(m_buildTrans && m_targetTrans && m_buttonTrans && !m_bControl)
{
if(m_buttonTrans.localPosition.y >= 0.0f)
{
m_buttonTrans.Translate(-Vector3.up * Time.deltaTime * m_speed, Space.World);
}
if (m_buildTrans.localPosition.y <= 10.1f)
{ {
//transform.Translate(Vector3.up * Time.deltaTime * m_speed, Space.World); m_buildTrans.Translate(Vector3.up * Time.deltaTime * m_speed, Space.World);
transform.localPosition = Vector3.Lerp(transform.localPosition, m_dirPos, 0.03f); m_targetTrans.Translate(Vector3.up * Time.deltaTime * m_speed, Space.World);
transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.identity, 0.03f);
} }
} }
} }
......
...@@ -5,7 +5,7 @@ using UnityEngine; ...@@ -5,7 +5,7 @@ using UnityEngine;
public class FirstLevelTrigger : MonoBehaviour public class FirstLevelTrigger : MonoBehaviour
{ {
//public Transform m_targetTrans; //public Transform m_targetTrans;
private Vector3 m_pos = new Vector3(-2.15f, 0.22f, 0); private Vector3 m_pos = new Vector3(-1.61f, 0.22f, 0);
private Quaternion m_rotation = Quaternion.identity; private Quaternion m_rotation = Quaternion.identity;
private bool m_bControl = true; private bool m_bControl = true;
private Transform m_targetTrans; private Transform m_targetTrans;
......
...@@ -4,14 +4,44 @@ using UnityEngine; ...@@ -4,14 +4,44 @@ using UnityEngine;
public class TargetTrigger : MonoBehaviour public class TargetTrigger : MonoBehaviour
{ {
private Vector3 m_pos = new Vector3(-1.61f, 0.22f, 0);
private Vector3 m_posLevelFive = new Vector3(-1.61f, 10.24f, 0);
private Quaternion m_rotation = Quaternion.identity;
private bool m_bControl = true; private bool m_bControl = true;
private void OnTriggerEnter(Collider other) private Transform m_targetTrans;
//private void OnTriggerEnter(Collider other)
//{
// if (other.gameObject.CompareTag("Target") && m_bControl)
// {
// m_bControl = false;
// BattleCtrl.instance.OnBattleWin();
// BattleCtrl.instance.levelManager.curLevel.chainRopeView.CatchObjEnterTarget();
// }
//}
protected virtual void OnTriggerEnter(Collider collider)
{ {
if (other.gameObject.CompareTag("Target") && m_bControl) Rigidbody rb = collider.GetComponent<Rigidbody>();
if (collider.gameObject.CompareTag("Target") && m_bControl && rb)
{ {
m_bControl = false; m_bControl = false;
m_targetTrans = collider.transform;
rb.constraints = RigidbodyConstraints.FreezePositionX | RigidbodyConstraints.FreezePositionY | RigidbodyConstraints.FreezePositionZ |
RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationY;
BattleCtrl.instance.OnBattleWin(); BattleCtrl.instance.OnBattleWin();
BattleCtrl.instance.levelManager.curLevel.chainRopeView.CatchObjEnterTarget(); }
}
private void Update()
{
if (!m_bControl && m_targetTrans)
{
if (BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelFiveIndex)
{
m_targetTrans.localPosition = Vector3.Lerp(m_targetTrans.localPosition, m_posLevelFive, 0.03f);
}
else
{
m_targetTrans.localPosition = Vector3.Lerp(m_targetTrans.localPosition, m_pos, 0.03f);
}
} }
} }
} }
...@@ -6365,7 +6365,7 @@ MonoBehaviour: ...@@ -6365,7 +6365,7 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
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m_Layer: 8 m_Layer: 8
m_Name: magnet m_Name: magnet
m_TagString: Untagged m_TagString: Untagged
...@@ -45,7 +45,7 @@ SphereCollider: ...@@ -45,7 +45,7 @@ SphereCollider:
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m_GameObject: {fileID: 8977900385761036646} m_GameObject: {fileID: 8977900385761036646}
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m_LocalScale: {x: 1, y: 0.5118, z: 1} m_LocalScale: {x: 1, y: 0.5118, z: 1}
m_Children: m_Children:
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......
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......
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