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wanqing
SteelBall
Commits
8ae614a8
Commit
8ae614a8
authored
Jan 14, 2021
by
wanqing
Browse files
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添加所有关卡
parent
b440b367
Changes
13
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13 changed files
with
144 additions
and
121 deletions
+144
-121
.suo
SteelBall/.vs/SteelBall/v16/.suo
+0
-0
Assembly-CSharp-Editor.csproj
SteelBall/Assembly-CSharp-Editor.csproj
+3
-3
DemoScenes.unity
SteelBall/Assets/0A1_Scenes/DemoScenes.unity
+4
-0
FirstLevelTrigger.cs
...ll/Assets/0A2_Scripts/Battle/Trigger/FirstLevelTrigger.cs
+1
-1
TargetTrigger.cs
SteelBall/Assets/0A2_Scripts/Battle/Trigger/TargetTrigger.cs
+25
-3
BattleUI.prefab
SteelBall/Assets/0A3_Prefabs/BattleUI.prefab
+10
-10
holeTrigger.prefab
SteelBall/Assets/0A3_Prefabs/holeTrigger.prefab
+4
-4
Level01.prefab
SteelBall/Assets/Res/Prefabs/Levels/Level01.prefab
+2
-7
Level03.prefab
SteelBall/Assets/Res/Prefabs/Levels/Level03.prefab
+29
-29
Level04.prefab
SteelBall/Assets/Res/Prefabs/Levels/Level04.prefab
+29
-29
Level05.prefab
SteelBall/Assets/Res/Prefabs/Levels/Level05.prefab
+29
-29
Obi.Editor.csproj
SteelBall/Obi.Editor.csproj
+4
-3
Obi.csproj
SteelBall/Obi.csproj
+4
-3
No files found.
SteelBall/.vs/SteelBall/v16/.suo
View file @
8ae614a8
No preview for this file type
SteelBall/Assembly-CSharp-Editor.csproj
View file @
8ae614a8
...
...
@@ -297,12 +297,12 @@
<Reference
Include=
"SyntaxTree.VisualStudio.Unity.Bridge"
>
<HintPath>
C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/16.0/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll
</HintPath>
</Reference>
<Reference
Include=
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>
<HintPath>
D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/Editor/DOTweenEditor.dll
</HintPath>
</Reference>
<Reference
Include=
"DOTween"
>
<HintPath>
D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/DOTween.dll
</HintPath>
</Reference>
<Reference
Include=
"DOTweenEditor"
>
<HintPath>
D:/wan/dyspaceGame/SteelBall/SteelBall/Assets/Plugins/DOTween/Editor/DOTweenEditor.dll
</HintPath>
</Reference>
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Include=
"nunit.framework"
>
<HintPath>
D:/wan/dyspaceGame/SteelBall/SteelBall/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll
</HintPath>
</Reference>
...
...
SteelBall/Assets/0A1_Scenes/DemoScenes.unity
View file @
8ae614a8
...
...
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SteelBall/Assets/0A2_Scripts/Battle/Trigger/FirstLevelTrigger.cs
View file @
8ae614a8
...
...
@@ -5,7 +5,7 @@ using UnityEngine;
public
class
FirstLevelTrigger
:
MonoBehaviour
{
//public Transform m_targetTrans;
private
Vector3
m_pos
=
new
Vector3
(-
2.15
f
,
0.22f
,
0
);
private
Vector3
m_pos
=
new
Vector3
(-
1.61
f
,
0.22f
,
0
);
private
Quaternion
m_rotation
=
Quaternion
.
identity
;
private
bool
m_bControl
=
true
;
private
Transform
m_targetTrans
;
...
...
SteelBall/Assets/0A2_Scripts/Battle/Trigger/TargetTrigger.cs
View file @
8ae614a8
...
...
@@ -4,14 +4,36 @@ using UnityEngine;
public
class
TargetTrigger
:
MonoBehaviour
{
private
Vector3
m_pos
=
new
Vector3
(-
1.61f
,
0.22f
,
0
);
private
Quaternion
m_rotation
=
Quaternion
.
identity
;
private
bool
m_bControl
=
true
;
private
void
OnTriggerEnter
(
Collider
other
)
private
Transform
m_targetTrans
;
//private void OnTriggerEnter(Collider other)
//{
// if (other.gameObject.CompareTag("Target") && m_bControl)
// {
// m_bControl = false;
// BattleCtrl.instance.OnBattleWin();
// BattleCtrl.instance.levelManager.curLevel.chainRopeView.CatchObjEnterTarget();
// }
//}
protected
virtual
void
OnTriggerEnter
(
Collider
collider
)
{
if
(
other
.
gameObject
.
CompareTag
(
"Target"
)
&&
m_bControl
)
Rigidbody
rb
=
collider
.
GetComponent
<
Rigidbody
>();
if
(
collider
.
gameObject
.
CompareTag
(
"Target"
)
&&
m_bControl
&&
rb
)
{
m_bControl
=
false
;
m_targetTrans
=
collider
.
transform
;
rb
.
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=
RigidbodyConstraints
.
FreezePositionX
|
RigidbodyConstraints
.
FreezePositionY
|
RigidbodyConstraints
.
FreezePositionZ
|
RigidbodyConstraints
.
FreezeRotationX
|
RigidbodyConstraints
.
FreezeRotationY
;
BattleCtrl
.
instance
.
OnBattleWin
();
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
chainRopeView
.
CatchObjEnterTarget
();
}
}
private
void
Update
()
{
if
(!
m_bControl
&&
m_targetTrans
)
{
m_targetTrans
.
localPosition
=
Vector3
.
Lerp
(
m_targetTrans
.
localPosition
,
m_pos
,
0.03f
);
}
}
}
SteelBall/Assets/0A3_Prefabs/BattleUI.prefab
View file @
8ae614a8
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m_NavMeshLayer
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SteelBall/Assets/0A3_Prefabs/holeTrigger.prefab
View file @
8ae614a8
...
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@@ -10,7 +10,7 @@ GameObject:
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SteelBall/Assets/Res/Prefabs/Levels/Level01.prefab
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SteelBall/Assets/Res/Prefabs/Levels/Level03.prefab
View file @
8ae614a8
...
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