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wanqing
SteelBall
Commits
75bd1c43
Commit
75bd1c43
authored
Jan 27, 2021
by
wanqing
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Plain Diff
关卡优化
parent
431d4160
Changes
7
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7 changed files
with
296 additions
and
26 deletions
+296
-26
.suo
SteelBall/.vs/SteelBall/v16/.suo
+0
-0
Assembly-CSharp.csproj
SteelBall/Assembly-CSharp.csproj
+1
-0
SixLevelCollision.cs
.../Assets/0A2_Scripts/Battle/Collision/SixLevelCollision.cs
+0
-8
SixLevelIronCollision.cs
...ets/0A2_Scripts/Battle/Collision/SixLevelIronCollision.cs
+16
-0
SixLevelIronCollision.cs.meta
...A2_Scripts/Battle/Collision/SixLevelIronCollision.cs.meta
+11
-0
SixLevelPlayerCollision.cs
...s/0A2_Scripts/Battle/Collision/SixLevelPlayerCollision.cs
+2
-0
Level06.prefab
SteelBall/Assets/Res/Prefabs/Levels/Level06.prefab
+266
-18
No files found.
SteelBall/.vs/SteelBall/v16/.suo
View file @
75bd1c43
No preview for this file type
SteelBall/Assembly-CSharp.csproj
View file @
75bd1c43
...
@@ -66,6 +66,7 @@
...
@@ -66,6 +66,7 @@
<Compile
Include=
"Assets\0A2_Scripts\Battle\BattleCtrl.cs"
/>
<Compile
Include=
"Assets\0A2_Scripts\Battle\BattleCtrl.cs"
/>
<Compile
Include=
"Assets\0A2_Scripts\Battle\Collision\GroundCollision.cs"
/>
<Compile
Include=
"Assets\0A2_Scripts\Battle\Collision\GroundCollision.cs"
/>
<Compile
Include=
"Assets\0A2_Scripts\Battle\Collision\SixLevelCollision.cs"
/>
<Compile
Include=
"Assets\0A2_Scripts\Battle\Collision\SixLevelCollision.cs"
/>
<Compile
Include=
"Assets\0A2_Scripts\Battle\Collision\SixLevelIronCollision.cs"
/>
<Compile
Include=
"Assets\0A2_Scripts\Battle\Collision\SixLevelPlayerCollision.cs"
/>
<Compile
Include=
"Assets\0A2_Scripts\Battle\Collision\SixLevelPlayerCollision.cs"
/>
<Compile
Include=
"Assets\0A2_Scripts\Battle\Collision\ThirdLevelBoxCollision.cs"
/>
<Compile
Include=
"Assets\0A2_Scripts\Battle\Collision\ThirdLevelBoxCollision.cs"
/>
<Compile
Include=
"Assets\0A2_Scripts\Battle\Collision\ThirdLevelBoxTarget.cs"
/>
<Compile
Include=
"Assets\0A2_Scripts\Battle\Collision\ThirdLevelBoxTarget.cs"
/>
...
...
SteelBall/Assets/0A2_Scripts/Battle/Collision/SixLevelCollision.cs
View file @
75bd1c43
...
@@ -60,12 +60,4 @@ public class SixLevelCollision : MonoBehaviour
...
@@ -60,12 +60,4 @@ public class SixLevelCollision : MonoBehaviour
//});
//});
}
}
}
}
// Update is called once per frame
void
Update
()
{
}
private
void
OnDestroy
()
{
}
}
}
SteelBall/Assets/0A2_Scripts/Battle/Collision/SixLevelIronCollision.cs
0 → 100644
View file @
75bd1c43
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
class
SixLevelIronCollision
:
MonoBehaviour
{
private
bool
m_bCollider
=
true
;
private
void
OnCollisionEnter
(
Collision
other
)
{
if
(
other
.
collider
.
gameObject
.
CompareTag
(
"Ball"
)
&&
m_bCollider
)
{
m_bCollider
=
false
;
BattleCtrl
.
instance
.
battleUI
.
SetSymbolPos
(
0
,
0
);
}
}
}
SteelBall/Assets/0A2_Scripts/Battle/Collision/SixLevelIronCollision.cs.meta
0 → 100644
View file @
75bd1c43
fileFormatVersion: 2
guid: 7eaf8dd9e1289544695ac7857e4cfe4c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
SteelBall/Assets/0A2_Scripts/Battle/Collision/SixLevelPlayerCollision.cs
View file @
75bd1c43
...
@@ -4,6 +4,7 @@ using UnityEngine;
...
@@ -4,6 +4,7 @@ using UnityEngine;
public
class
SixLevelPlayerCollision
:
MonoBehaviour
public
class
SixLevelPlayerCollision
:
MonoBehaviour
{
{
public
GameObject
m_effectObj
;
public
Transform
m_topTrans
;
public
Transform
m_topTrans
;
private
bool
m_bCollider
=
true
;
private
bool
m_bCollider
=
true
;
private
bool
m_bControlWin
=
true
;
private
bool
m_bControlWin
=
true
;
...
@@ -36,6 +37,7 @@ public class SixLevelPlayerCollision : MonoBehaviour
...
@@ -36,6 +37,7 @@ public class SixLevelPlayerCollision : MonoBehaviour
if
(
m_topTrans
.
localPosition
.
y
<=
2.0f
&&
m_bControlWin
)
if
(
m_topTrans
.
localPosition
.
y
<=
2.0f
&&
m_bControlWin
)
{
{
m_animator
.
Play
(
"Run"
);
m_animator
.
Play
(
"Run"
);
m_effectObj
.
SetActive
(
false
);
if
(
transform
.
position
.
x
<
m_targetX
)
if
(
transform
.
position
.
x
<
m_targetX
)
{
{
transform
.
Translate
(
Vector3
.
right
*
Time
.
deltaTime
*
m_moveSpeed
,
Space
.
World
);
transform
.
Translate
(
Vector3
.
right
*
Time
.
deltaTime
*
m_moveSpeed
,
Space
.
World
);
...
...
SteelBall/Assets/Res/Prefabs/Levels/Level06.prefab
View file @
75bd1c43
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