Commit 6e16b620 authored by wanqing's avatar wanqing

修改人物卡箱子

parent 52eafd88
......@@ -13,8 +13,8 @@ public class SixLevelCollision : MonoBehaviour
// Start is called before the first frame update
void Start()
{
m_render = GetComponent<MeshRenderer>();
m_collider = GetComponent<BoxCollider>();
m_render = transform.parent.GetComponent<MeshRenderer>();
m_collider = transform.parent.GetComponent<BoxCollider>();
//m_cacheObj = GameObject.Instantiate(m_cubeObj);
//m_cacheObj.transform.SetParent(transform, false);
//m_cacheObj.SetActive(false);
......@@ -40,15 +40,15 @@ public class SixLevelCollision : MonoBehaviour
m_bCollider = false;
m_render.enabled = false;
m_collider.enabled = false;
BattleCtrl.instance.GetFromPool(transform);
BattleCtrl.instance.GetFromPool(transform.parent);
//if(m_cacheObj)
//{
// m_cacheObj.SetActive(true);
//}
if (m_sixLevel)
{
m_sixLevel.SetCollision();
}
//if (m_sixLevel)
//{
// m_sixLevel.SetCollision();
//}
BattleCtrl.instance.battleUI.SetSymbolPos(0, 0);
//GameServices.timerServices.Push(this, 2.0f, delegate
//{
......
......@@ -223,6 +223,7 @@ public class ChainHandle : MonoBehaviour
Vector3 varVec3 = m_parentTrans.position;
varVec3.x = hit.point.x - m_maxHeightBallPos.x;
varVec3.y = hit.point.y+6.0f;
varVec3.z = 0;
m_parentTrans.position = varVec3;
GameServices.timerServices.Push(this, 0.1f, delegate
{
......
......@@ -73,5 +73,5 @@ Material:
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.2509804, g: 0.87843144, b: 0.81568635, a: 1}
- _Color: {r: 0.3726415, g: 0.85713625, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
......@@ -59,7 +59,7 @@ Material:
- __Speed: 0.5
- __TexSize: 64
m_Colors:
- _Color: {r: 0.2509804, g: 0.87843144, b: 0.81568635, a: 0.6862745}
- _Color: {r: 0.3726415, g: 0.85713625, b: 1, a: 1}
- _Direction_: {r: -1, g: -0.00000008742278, b: -1.65, a: -0.00000014424758}
- _ShoreColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 1, g: 1, b: 1, a: 1}
......
......@@ -11,7 +11,7 @@ Material:
m_Shader: {fileID: 4800000, guid: 2b7967d7ad2b84c158ad8a41f4a2ec12, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
......
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