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wanqing
SteelBall
Commits
6e16b620
Commit
6e16b620
authored
Jan 26, 2021
by
wanqing
Browse files
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Plain Diff
修改人物卡箱子
parent
52eafd88
Changes
8
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8 changed files
with
989 additions
and
268 deletions
+989
-268
.suo
SteelBall/.vs/SteelBall/v16/.suo
+0
-0
SixLevelCollision.cs
.../Assets/0A2_Scripts/Battle/Collision/SixLevelCollision.cs
+7
-7
ChainHandle.cs
SteelBall/Assets/0A2_Scripts/Battle/View/ChainHandle.cs
+1
-0
BG03.mat
SteelBall/Assets/0C3_Materials/BG03.mat
+1
-1
WavesHighQualityDemo.mat
...ects/LowPolyWater/Demo/Materials/WavesHighQualityDemo.mat
+1
-1
DepthMask.mat
SteelBall/Assets/HoleBall/Materials/DepthMask.mat
+0
-0
Hole.mat
SteelBall/Assets/HoleBall/Materials/Hole.mat
+1
-1
Level06.prefab
SteelBall/Assets/Res/Prefabs/Levels/Level06.prefab
+978
-258
No files found.
SteelBall/.vs/SteelBall/v16/.suo
View file @
6e16b620
No preview for this file type
SteelBall/Assets/0A2_Scripts/Battle/Collision/SixLevelCollision.cs
View file @
6e16b620
...
...
@@ -13,8 +13,8 @@ public class SixLevelCollision : MonoBehaviour
// Start is called before the first frame update
void
Start
()
{
m_render
=
GetComponent
<
MeshRenderer
>();
m_collider
=
GetComponent
<
BoxCollider
>();
m_render
=
transform
.
parent
.
GetComponent
<
MeshRenderer
>();
m_collider
=
transform
.
parent
.
GetComponent
<
BoxCollider
>();
//m_cacheObj = GameObject.Instantiate(m_cubeObj);
//m_cacheObj.transform.SetParent(transform, false);
//m_cacheObj.SetActive(false);
...
...
@@ -40,15 +40,15 @@ public class SixLevelCollision : MonoBehaviour
m_bCollider
=
false
;
m_render
.
enabled
=
false
;
m_collider
.
enabled
=
false
;
BattleCtrl
.
instance
.
GetFromPool
(
transform
);
BattleCtrl
.
instance
.
GetFromPool
(
transform
.
parent
);
//if(m_cacheObj)
//{
// m_cacheObj.SetActive(true);
//}
if
(
m_sixLevel
)
{
m_sixLevel
.
SetCollision
();
}
//
if (m_sixLevel)
//
{
//
m_sixLevel.SetCollision();
//
}
BattleCtrl
.
instance
.
battleUI
.
SetSymbolPos
(
0
,
0
);
//GameServices.timerServices.Push(this, 2.0f, delegate
//{
...
...
SteelBall/Assets/0A2_Scripts/Battle/View/ChainHandle.cs
View file @
6e16b620
...
...
@@ -223,6 +223,7 @@ public class ChainHandle : MonoBehaviour
Vector3
varVec3
=
m_parentTrans
.
position
;
varVec3
.
x
=
hit
.
point
.
x
-
m_maxHeightBallPos
.
x
;
varVec3
.
y
=
hit
.
point
.
y
+
6.0f
;
varVec3
.
z
=
0
;
m_parentTrans
.
position
=
varVec3
;
GameServices
.
timerServices
.
Push
(
this
,
0.1f
,
delegate
{
...
...
SteelBall/Assets/0C3_Materials/BG03.mat
View file @
6e16b620
...
...
@@ -73,5 +73,5 @@ Material:
-
_UVSec
:
0
-
_ZWrite
:
1
m_Colors
:
-
_Color
:
{
r
:
0.
2509804
,
g
:
0.87843144
,
b
:
0.81568635
,
a
:
1
}
-
_Color
:
{
r
:
0.
3726415
,
g
:
0.85713625
,
b
:
1
,
a
:
1
}
-
_EmissionColor
:
{
r
:
0
,
g
:
0
,
b
:
0
,
a
:
1
}
SteelBall/Assets/0D1_Effects/LowPolyWater/Demo/Materials/WavesHighQualityDemo.mat
View file @
6e16b620
...
...
@@ -59,7 +59,7 @@ Material:
-
__Speed
:
0.5
-
__TexSize
:
64
m_Colors
:
-
_Color
:
{
r
:
0.
2509804
,
g
:
0.87843144
,
b
:
0.81568635
,
a
:
0.6862745
}
-
_Color
:
{
r
:
0.
3726415
,
g
:
0.85713625
,
b
:
1
,
a
:
1
}
-
_Direction_
:
{
r
:
-1
,
g
:
-0.00000008742278
,
b
:
-1.65
,
a
:
-0.00000014424758
}
-
_ShoreColor
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
1
}
-
_SpecColor
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
1
}
...
...
SteelBall/Assets/HoleBall/Materials/DepthMask.mat
View file @
6e16b620
No preview for this file type
SteelBall/Assets/HoleBall/Materials/Hole.mat
View file @
6e16b620
...
...
@@ -11,7 +11,7 @@ Material:
m_Shader
:
{
fileID
:
4800000
,
guid
:
2b7967d7ad2b84c158ad8a41f4a2ec12
,
type
:
3
}
m_ShaderKeywords
:
m_LightmapFlags
:
4
m_EnableInstancingVariants
:
0
m_EnableInstancingVariants
:
1
m_DoubleSidedGI
:
0
m_CustomRenderQueue
:
-1
stringTagMap
:
{}
...
...
SteelBall/Assets/Res/Prefabs/Levels/Level06.prefab
View file @
6e16b620
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