Commit c35b52ef authored by wanqing's avatar wanqing

调试模式adhoc

parent 5ff30996
......@@ -33,7 +33,8 @@ public class BattleUI : MonoBehaviour
public GameObject m_settingPanel;//设置界面
public GameObject m_successResultObj;//胜利结算obj
public GameObject m_successResultMaskObj;//胜利结算maskobj
public GameObject m_ShowOrHideMouseObj;//显示或隐藏手指图标obj
public GameObject m_ShowMouseObj;//显示手指图标obj
public GameObject m_HideMouseObj;//隐藏手指图标obj
public Action onStartBtn;
public Action onPosUpBtn;
public Action onPosDownBtn;
......@@ -42,8 +43,9 @@ public class BattleUI : MonoBehaviour
public Action onClawMoveSpeedAddBtn;
public Action onClawMoveSpeedDownBtn;
private Text m_ShowOrHideMouseText;//显示或隐藏手指text
private int m_mouseIndex = 0;
//private Text m_ShowOrHideMouseText;//显示或隐藏手指text
private int m_mouseIndex = 0;//点击次数
private bool m_bIsShowMouse = true;//是否显示手指图标
void Awake()
{
m_dragBtn.onClick.AddListener(SetDragMode);
......@@ -58,7 +60,7 @@ public class BattleUI : MonoBehaviour
//m_posDownBtn.onClick.AddListener(PosDownBtn);
//m_fieldFarBtn.onClick.AddListener(FieldFarBtn);
//m_fieldNearBtn.onClick.AddListener(FieldNearBtn);
m_ShowOrHideMouseText = m_ShowOrHideMouseObj.GetComponentInChildren<Text>();
//m_ShowOrHideMouseText = m_ShowOrHideMouseObj.GetComponentInChildren<Text>();
GameServices.audioServices.PlayBgm(GameServices.configService.audioConfig.GameBgm);
GameServices.configService.playerConfig.ClawMoveSpeed = 0.4f;//开始默认值
}
......@@ -240,22 +242,31 @@ public class BattleUI : MonoBehaviour
m_battleObj.SetActive(bool_);
m_successResultObj.SetActive(bool_);
m_successResultMaskObj.SetActive(!bool_);
m_ShowOrHideMouseObj.SetActive(!bool_);
m_ShowMouseObj.SetActive(!bool_);
m_HideMouseObj.SetActive(!bool_);
}
//设置手势位置
public void SetMousePos(float x,float y)
{
m_mouseObj.SetActive((x != 0 || y != 0) && !m_battleObj.activeSelf && m_mouseIndex % 2 == 0);
m_mouseObj.SetActive((x != 0 || y != 0) && !m_battleObj.activeSelf && m_bIsShowMouse);
Vector2 varVec2 = m_mouseObj.transform.localPosition;
varVec2.x = x;
varVec2.y = y;
m_mouseObj.transform.localPosition = varVec2;
}
//显示或者隐藏手指图标
public void ShowOrHideMouseBtn()
//显示手指图标
public void ShowMouseBtn()
{
m_ShowOrHideMouseObj.SetActive(false);
m_mouseIndex++;
m_ShowOrHideMouseText.text = m_mouseIndex % 2 != 0 ? "show" : "hide";
m_ShowMouseObj.SetActive(false);
m_HideMouseObj.SetActive(false);
m_bIsShowMouse = true;
//m_mouseIndex++;
//m_ShowOrHideMouseText.text = m_mouseIndex % 2 != 0 ? "show" : "hide";
}
public void HideMouseBtn()
{
m_ShowMouseObj.SetActive(false);
m_HideMouseObj.SetActive(false);
m_bIsShowMouse = false;
}
}
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m_Layer: 5
m_Name: ShowOrHideMouseBtn
m_Name: ShowMouseBtn
m_TagString: Untagged
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m_NavMeshLayer: 0
......@@ -235,7 +235,7 @@ MonoBehaviour:
m_PersistentCalls:
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m_MethodName: ShowOrHideMouseBtn
m_MethodName: ShowMouseBtn
m_Mode: 1
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......@@ -932,7 +932,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: hide
m_Text: show
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......@@ -6488,6 +6488,7 @@ RectTransform:
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......@@ -6594,7 +6595,8 @@ MonoBehaviour:
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m_successResultObj: {fileID: 5375289124673622145}
m_successResultMaskObj: {fileID: 5927221786089016403}
m_ShowOrHideMouseObj: {fileID: 647498885}
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m_HideMouseObj: {fileID: 8052859672645981793}
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......@@ -13410,6 +13542,84 @@ MonoBehaviour:
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......
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