Commit ab35b1db authored by wanqing's avatar wanqing

增加手势

parent a19c55c9
...@@ -27,6 +27,7 @@ public class BattleUI : MonoBehaviour ...@@ -27,6 +27,7 @@ public class BattleUI : MonoBehaviour
public Text m_cameraPosY; public Text m_cameraPosY;
public Text m_cameraFieldView; public Text m_cameraFieldView;
public GameObject m_battleObj;//战斗UI public GameObject m_battleObj;//战斗UI
public GameObject m_mouseObj;//手势UI
public Action onStartBtn; public Action onStartBtn;
public Action onPosUpBtn; public Action onPosUpBtn;
public Action onPosDownBtn; public Action onPosDownBtn;
...@@ -180,4 +181,13 @@ public class BattleUI : MonoBehaviour ...@@ -180,4 +181,13 @@ public class BattleUI : MonoBehaviour
{ {
m_battleObj.SetActive(bool_); m_battleObj.SetActive(bool_);
} }
//设置手势位置
public void SetMousePos(float x,float y)
{
m_mouseObj.SetActive(x != 0 || y != 0);
Vector2 varVec2 = m_mouseObj.transform.localPosition;
varVec2.x = x;
varVec2.y = y;
m_mouseObj.transform.localPosition = varVec2;
}
} }
...@@ -103,7 +103,7 @@ public class ChainRopeView : MonoBehaviour ...@@ -103,7 +103,7 @@ public class ChainRopeView : MonoBehaviour
{ {
GameServices.inputService.pad.onMoveVec3 += OnMove; GameServices.inputService.pad.onMoveVec3 += OnMove;
GameServices.inputService.pad.onTouchUp += OnTouchUp; GameServices.inputService.pad.onTouchUp += OnTouchUp;
//GameServices.inputService.pad.onClickDown += OnClickDown; GameServices.inputService.pad.onClickDown += OnClickDown;
//GameServices.inputService.joyStick.JoystickMoveHandle += JoystickHandle; //GameServices.inputService.joyStick.JoystickMoveHandle += JoystickHandle;
//GameServices.inputService.joyStick.JoystickEndHandle += JoystickEndHandle; //GameServices.inputService.joyStick.JoystickEndHandle += JoystickEndHandle;
SetJoyStickDirectTrans(m_topCollider.transform); SetJoyStickDirectTrans(m_topCollider.transform);
...@@ -121,17 +121,17 @@ public class ChainRopeView : MonoBehaviour ...@@ -121,17 +121,17 @@ public class ChainRopeView : MonoBehaviour
//按下鼠标 //按下鼠标
void OnClickDown() void OnClickDown()
{ {
//float varX = Input.mousePosition.x - Screen.width / 2f; float varX = Input.mousePosition.x - Screen.width / 2f;
//float varY = Input.mousePosition.y - Screen.height / 2f; float varY = Input.mousePosition.y - Screen.height / 2f;
//Vector2 varVec2 = GameServices.inputService.joyStick.gameObject.transform.localPosition; BattleCtrl.instance.battleUI.SetMousePos(varX, varY);
//varVec2.x = varX;
//varVec2.y = varY;
//GameServices.inputService.joyStick.gameObject.transform.localPosition = varVec2;
} }
//移动 //移动
void OnMove(Vector3 dir) void OnMove(Vector3 dir)
{ {
float varX = Input.mousePosition.x - Screen.width / 2f;
float varY = Input.mousePosition.y - Screen.height / 2f;
BattleCtrl.instance.battleUI.SetMousePos(varX, varY);
if (!BattleCtrl.instance.isStartBattle) if (!BattleCtrl.instance.isStartBattle)
{ {
return; return;
...@@ -220,6 +220,7 @@ public class ChainRopeView : MonoBehaviour ...@@ -220,6 +220,7 @@ public class ChainRopeView : MonoBehaviour
// 抬起回调 // 抬起回调
void OnTouchUp() void OnTouchUp()
{ {
BattleCtrl.instance.battleUI.SetMousePos(0,0);
if (!BattleCtrl.instance.isStartBattle) if (!BattleCtrl.instance.isStartBattle)
{ {
return; return;
...@@ -430,7 +431,7 @@ public class ChainRopeView : MonoBehaviour ...@@ -430,7 +431,7 @@ public class ChainRopeView : MonoBehaviour
{ {
GameServices.inputService.pad.onMoveVec3 -= OnMove; GameServices.inputService.pad.onMoveVec3 -= OnMove;
GameServices.inputService.pad.onTouchUp -= OnTouchUp; GameServices.inputService.pad.onTouchUp -= OnTouchUp;
//GameServices.inputService.pad.onClickDown -= OnClickDown; GameServices.inputService.pad.onClickDown -= OnClickDown;
} }
DestroyImmediate(blueprint); DestroyImmediate(blueprint);
DetachHook(); DetachHook();
......
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