Commit 98bb0b13 authored by wanqing's avatar wanqing

更换手指图标,设置只支持竖屏

parent 19b119b3
......@@ -63,6 +63,12 @@ public class BattleCtrl : MonoBehaviour
void Init()
{
//设置竖屏
Screen.orientation = ScreenOrientation.Portrait;
Screen.autorotateToPortrait = true;
Screen.autorotateToPortraitUpsideDown = true;
Screen.autorotateToLandscapeLeft = false;
Screen.autorotateToLandscapeRight = false;
//GameServices.inputService.DisableService();
//预加载
......
......@@ -146,13 +146,10 @@ public class ChainRopeView : MonoBehaviour
void OnMove(Vector3 dir)
{
//移动区域
if(Input.mousePosition.y > Screen.height / 2f)
if (Input.mousePosition.y > Screen.height / 2f)
{
return;
}
float varX = Input.mousePosition.x - Screen.width / 2f;
float varY = Input.mousePosition.y - Screen.height / 2f;
BattleCtrl.instance.battleUI.SetMousePos(varX, varY);
if (!BattleCtrl.instance.isStartBattle)
{
return;
......@@ -246,7 +243,6 @@ public class ChainRopeView : MonoBehaviour
{
return;
}
BattleCtrl.instance.battleUI.SetMousePos(0,0);
if (!BattleCtrl.instance.isStartBattle)
{
return;
......@@ -568,7 +564,17 @@ public class ChainRopeView : MonoBehaviour
if(!BattleCtrl.instance.isStartBattle)
{
return;
}
}
if (Input.GetMouseButton(0))
{
float varX = Input.mousePosition.x - Screen.width / 2f;
float varY = Input.mousePosition.y - Screen.height / 2f;
BattleCtrl.instance.battleUI.SetMousePos(varX, varY);
}
else if (Input.GetMouseButtonUp(0))
{
BattleCtrl.instance.battleUI.SetMousePos(0, 0);
}
//if(Input.GetMouseButtonDown(0))
//{
// mouse_event(MOUSEEVENTF_LEFTDOWN, 0, 0, 0, UIntPtr.Zero);
......
......@@ -12839,7 +12839,7 @@ RectTransform:
m_GameObject: {fileID: 7975587463478854421}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.3, y: 0.3, z: 1}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 6064464677632144690}
m_RootOrder: 11
......@@ -12847,7 +12847,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 455, y: 538}
m_SizeDelta: {x: 145, y: 167}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3934230584123945970
CanvasRenderer:
......
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