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wanqing
FastMail
Commits
3fd8c0b7
Commit
3fd8c0b7
authored
Jan 04, 2021
by
wanqing
Browse files
Options
Browse Files
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Plain Diff
新增关卡和需求优化
parent
8a060601
Changes
11
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Showing
11 changed files
with
1297 additions
and
1126 deletions
+1297
-1126
DemoScenes.unity
FastMail/Assets/0A1_Scenes/DemoScenes.unity
+1
-0
LeftClawTrigger.cs
...Mail/Assets/0A2_Scripts/Battle/Trigger/LeftClawTrigger.cs
+2
-2
RightClawTrigger.cs
...ail/Assets/0A2_Scripts/Battle/Trigger/RightClawTrigger.cs
+2
-2
BattleUI.cs
FastMail/Assets/0A2_Scripts/Battle/UI/BattleUI.cs
+1
-1
ChainRopeView.cs
FastMail/Assets/0A2_Scripts/Battle/View/ChainRopeView.cs
+3
-3
TargetView.cs
FastMail/Assets/0A2_Scripts/Battle/View/TargetView.cs
+4
-3
LevelEnum.cs
FastMail/Assets/0A2_Scripts/Enum/LevelEnum.cs
+2
-0
BattleConfig.cs
FastMail/Assets/0A2_Scripts/Services/BattleConfig.cs
+2
-0
BattleUI.prefab
FastMail/Assets/0A3_Prefabs/BattleUI.prefab
+76
-6
Level0.prefab
FastMail/Assets/Res/Prefabs/Levels/Level0.prefab
+1182
-1087
Level4.prefab
FastMail/Assets/Res/Prefabs/Levels/Level4.prefab
+22
-22
No files found.
FastMail/Assets/0A1_Scenes/DemoScenes.unity
View file @
3fd8c0b7
...
@@ -165,6 +165,7 @@ MonoBehaviour:
...
@@ -165,6 +165,7 @@ MonoBehaviour:
m_Name
:
m_Name
:
m_EditorClassIdentifier
:
m_EditorClassIdentifier
:
levelPrefs
:
levelPrefs
:
-
{
fileID
:
3637377167929237828
,
guid
:
17d47d2f5e5b83844b03238035998518
,
type
:
3
}
-
{
fileID
:
7648479656126583040
,
guid
:
017d78d673d131144af3ee97fda1bc72
,
type
:
3
}
-
{
fileID
:
7648479656126583040
,
guid
:
017d78d673d131144af3ee97fda1bc72
,
type
:
3
}
-
{
fileID
:
4084304606294289247
,
guid
:
0e5a17f94bbcb2340a59faf75fb3c915
,
type
:
3
}
-
{
fileID
:
4084304606294289247
,
guid
:
0e5a17f94bbcb2340a59faf75fb3c915
,
type
:
3
}
-
{
fileID
:
6864267669485422817
,
guid
:
6d4b86388e4f64a4f9f0aba25b7e6836
,
type
:
3
}
-
{
fileID
:
6864267669485422817
,
guid
:
6d4b86388e4f64a4f9f0aba25b7e6836
,
type
:
3
}
...
...
FastMail/Assets/0A2_Scripts/Battle/Trigger/LeftClawTrigger.cs
View file @
3fd8c0b7
...
@@ -15,8 +15,8 @@ public class LeftClawTrigger : MonoBehaviour
...
@@ -15,8 +15,8 @@ public class LeftClawTrigger : MonoBehaviour
if
(
other
.
gameObject
.
CompareTag
(
"Target"
))
if
(
other
.
gameObject
.
CompareTag
(
"Target"
))
{
{
//特殊处理,因为碰到的骨骼可能不一样
//特殊处理,因为碰到的骨骼可能不一样
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
levelT
wo
Index
||
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
levelT
hree
Index
||
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
level
Three
Index
)
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
level
Four
Index
)
{
{
GameObject
varObj
=
other
.
gameObject
.
GetComponent
<
TargetView
>().
parentTrans
.
gameObject
;
GameObject
varObj
=
other
.
gameObject
.
GetComponent
<
TargetView
>().
parentTrans
.
gameObject
;
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
chainRopeView
.
EnterLeftClaw
(
varObj
);
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
chainRopeView
.
EnterLeftClaw
(
varObj
);
...
...
FastMail/Assets/0A2_Scripts/Battle/Trigger/RightClawTrigger.cs
View file @
3fd8c0b7
...
@@ -15,8 +15,8 @@ public class RightClawTrigger : MonoBehaviour
...
@@ -15,8 +15,8 @@ public class RightClawTrigger : MonoBehaviour
if
(
other
.
gameObject
.
CompareTag
(
"Target"
))
if
(
other
.
gameObject
.
CompareTag
(
"Target"
))
{
{
//特殊处理,因为碰到的骨骼可能不一样
//特殊处理,因为碰到的骨骼可能不一样
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
levelT
wo
Index
||
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
levelT
hree
Index
||
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
level
Three
Index
)
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
level
Four
Index
)
{
{
GameObject
varObj
=
other
.
gameObject
.
GetComponent
<
TargetView
>().
parentTrans
.
gameObject
;
GameObject
varObj
=
other
.
gameObject
.
GetComponent
<
TargetView
>().
parentTrans
.
gameObject
;
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
chainRopeView
.
EnterRightClaw
(
varObj
);
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
chainRopeView
.
EnterRightClaw
(
varObj
);
...
...
FastMail/Assets/0A2_Scripts/Battle/UI/BattleUI.cs
View file @
3fd8c0b7
...
@@ -53,7 +53,7 @@ public class BattleUI : MonoBehaviour
...
@@ -53,7 +53,7 @@ public class BattleUI : MonoBehaviour
//m_fieldFarBtn.onClick.AddListener(FieldFarBtn);
//m_fieldFarBtn.onClick.AddListener(FieldFarBtn);
//m_fieldNearBtn.onClick.AddListener(FieldNearBtn);
//m_fieldNearBtn.onClick.AddListener(FieldNearBtn);
GameServices
.
audioServices
.
PlayBgm
(
GameServices
.
configService
.
audioConfig
.
GameBgm
);
GameServices
.
audioServices
.
PlayBgm
(
GameServices
.
configService
.
audioConfig
.
GameBgm
);
GameServices
.
configService
.
playerConfig
.
ClawMoveSpeed
=
0.
8
f
;
//开始默认值
GameServices
.
configService
.
playerConfig
.
ClawMoveSpeed
=
0.
4
f
;
//开始默认值
}
}
void
SetDragMode
()
void
SetDragMode
()
{
{
...
...
FastMail/Assets/0A2_Scripts/Battle/View/ChainRopeView.cs
View file @
3fd8c0b7
...
@@ -446,7 +446,7 @@ public class ChainRopeView : MonoBehaviour
...
@@ -446,7 +446,7 @@ public class ChainRopeView : MonoBehaviour
m_targetView
.
SetColliderSuccessTarget
();
m_targetView
.
SetColliderSuccessTarget
();
m_targetView
=
null
;
m_targetView
=
null
;
//特殊处理
//特殊处理
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
level
Five
Index
)
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
level
Six
Index
)
{
{
onBalloonEnterTarget
?.
Invoke
();
onBalloonEnterTarget
?.
Invoke
();
onBalloonEnterSuccessTarget
?.
Invoke
();
onBalloonEnterSuccessTarget
?.
Invoke
();
...
@@ -458,7 +458,7 @@ public class ChainRopeView : MonoBehaviour
...
@@ -458,7 +458,7 @@ public class ChainRopeView : MonoBehaviour
{
{
TouchUpEnd
();
TouchUpEnd
();
//特殊处理
//特殊处理
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
level
Five
Index
)
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
level
Six
Index
)
{
{
onBalloonEnterGround
?.
Invoke
();
onBalloonEnterGround
?.
Invoke
();
}
}
...
@@ -752,7 +752,7 @@ public class ChainRopeView : MonoBehaviour
...
@@ -752,7 +752,7 @@ public class ChainRopeView : MonoBehaviour
m_bCatchTouchUp
=
false
;
m_bCatchTouchUp
=
false
;
m_targetView
.
DestroyRigidBody
(
m_rigidBody
);
m_targetView
.
DestroyRigidBody
(
m_rigidBody
);
//特殊处理
//特殊处理
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
level
Five
Index
)
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
level
Six
Index
)
{
{
onBalloonEnterTarget
?.
Invoke
();
onBalloonEnterTarget
?.
Invoke
();
}
}
...
...
FastMail/Assets/0A2_Scripts/Battle/View/TargetView.cs
View file @
3fd8c0b7
...
@@ -82,7 +82,7 @@ public class TargetView : MonoBehaviour
...
@@ -82,7 +82,7 @@ public class TargetView : MonoBehaviour
for
(
int
i
=
0
;
i
<
varTrans
.
Length
;
i
++)
for
(
int
i
=
0
;
i
<
varTrans
.
Length
;
i
++)
{
{
//第五关特殊处理,抓住之后layer不需要碰撞
//第五关特殊处理,抓住之后layer不需要碰撞
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
level
Five
Index
)
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
level
Six
Index
)
{
{
varTrans
[
i
].
gameObject
.
layer
=
8
;
varTrans
[
i
].
gameObject
.
layer
=
8
;
}
}
...
@@ -135,7 +135,7 @@ public class TargetView : MonoBehaviour
...
@@ -135,7 +135,7 @@ public class TargetView : MonoBehaviour
m_rigidBody
=
gameObject
.
AddComponent
<
Rigidbody
>();
m_rigidBody
=
gameObject
.
AddComponent
<
Rigidbody
>();
//特殊处理,第五关气球特殊处理
//特殊处理,第五关气球特殊处理
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
level
Five
Index
)
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
level
Six
Index
)
{
{
m_rigidBody
.
useGravity
=
false
;
m_rigidBody
.
useGravity
=
false
;
m_rigidBody
.
constraints
=
RigidbodyConstraints
.
FreezePositionX
|
RigidbodyConstraints
.
FreezePositionZ
|
m_rigidBody
.
constraints
=
RigidbodyConstraints
.
FreezePositionX
|
RigidbodyConstraints
.
FreezePositionZ
|
...
@@ -184,7 +184,8 @@ public class TargetView : MonoBehaviour
...
@@ -184,7 +184,8 @@ public class TargetView : MonoBehaviour
||
string
.
Equals
(
gameObject
.
name
,
GameServices
.
configService
.
levelConfig
.
fifthLevelGoalName1
)
||
string
.
Equals
(
gameObject
.
name
,
GameServices
.
configService
.
levelConfig
.
fifthLevelGoalName1
)
||
string
.
Equals
(
gameObject
.
name
,
GameServices
.
configService
.
levelConfig
.
fifthLevelGoalName2
)
||
string
.
Equals
(
gameObject
.
name
,
GameServices
.
configService
.
levelConfig
.
fifthLevelGoalName2
)
||
string
.
Equals
(
gameObject
.
name
,
GameServices
.
configService
.
levelConfig
.
fifthLevelGoalName3
)
||
string
.
Equals
(
gameObject
.
name
,
GameServices
.
configService
.
levelConfig
.
fifthLevelGoalName3
)
||
string
.
Equals
(
gameObject
.
name
,
GameServices
.
configService
.
levelConfig
.
sixthLevelGoalName
);
||
string
.
Equals
(
gameObject
.
name
,
GameServices
.
configService
.
levelConfig
.
sixthLevelGoalName
)
||
string
.
Equals
(
gameObject
.
name
,
GameServices
.
configService
.
levelConfig
.
seventhLevelGoalName
);
}
}
private
void
Update
()
private
void
Update
()
{
{
...
...
FastMail/Assets/0A2_Scripts/Enum/LevelEnum.cs
View file @
3fd8c0b7
...
@@ -10,10 +10,12 @@ public class LevelEnum
...
@@ -10,10 +10,12 @@ public class LevelEnum
threeLevel
,
threeLevel
,
fourLevel
,
fourLevel
,
fiveLevel
,
fiveLevel
,
sixLevel
,
}
}
public
static
int
levelOneIndex
=>
(
int
)
LevelIndexEnum
.
oneLevel
;
public
static
int
levelOneIndex
=>
(
int
)
LevelIndexEnum
.
oneLevel
;
public
static
int
levelTwoIndex
=>
(
int
)
LevelIndexEnum
.
towLevel
;
public
static
int
levelTwoIndex
=>
(
int
)
LevelIndexEnum
.
towLevel
;
public
static
int
levelThreeIndex
=>
(
int
)
LevelIndexEnum
.
threeLevel
;
public
static
int
levelThreeIndex
=>
(
int
)
LevelIndexEnum
.
threeLevel
;
public
static
int
levelFourIndex
=>
(
int
)
LevelIndexEnum
.
fourLevel
;
public
static
int
levelFourIndex
=>
(
int
)
LevelIndexEnum
.
fourLevel
;
public
static
int
levelFiveIndex
=>
(
int
)
LevelIndexEnum
.
fiveLevel
;
public
static
int
levelFiveIndex
=>
(
int
)
LevelIndexEnum
.
fiveLevel
;
public
static
int
levelSixIndex
=>
(
int
)
LevelIndexEnum
.
sixLevel
;
}
}
FastMail/Assets/0A2_Scripts/Services/BattleConfig.cs
View file @
3fd8c0b7
...
@@ -83,6 +83,8 @@ public class LevelConfig
...
@@ -83,6 +83,8 @@ public class LevelConfig
public
string
fifthLevelGoalName3
=
"SM_Primitive_Sphere_02"
;
public
string
fifthLevelGoalName3
=
"SM_Primitive_Sphere_02"
;
[
Header
(
"第六关目标名称"
)]
[
Header
(
"第六关目标名称"
)]
public
string
sixthLevelGoalName
=
"SM_Primitive_Pyramid_01"
;
public
string
sixthLevelGoalName
=
"SM_Primitive_Pyramid_01"
;
[
Header
(
"第七关目标名称"
)]
public
string
seventhLevelGoalName
=
"SM_Primitive_Cube_04 (1)"
;
}
}
[Serializable]
[Serializable]
public
class
AudioConfig
public
class
AudioConfig
...
...
FastMail/Assets/0A3_Prefabs/BattleUI.prefab
View file @
3fd8c0b7
...
@@ -1127,7 +1127,7 @@ GameObject:
...
@@ -1127,7 +1127,7 @@ GameObject:
m_Icon
:
{
fileID
:
0
}
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
1
m_IsActive
:
0
---
!u!224
&7990636835775695375
---
!u!224
&7990636835775695375
RectTransform
:
RectTransform
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
0
...
@@ -1511,7 +1511,7 @@ GameObject:
...
@@ -1511,7 +1511,7 @@ GameObject:
m_Icon
:
{
fileID
:
0
}
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
1
m_IsActive
:
0
---
!u!224
&2474524826504723085
---
!u!224
&2474524826504723085
RectTransform
:
RectTransform
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
0
...
@@ -1659,7 +1659,7 @@ GameObject:
...
@@ -1659,7 +1659,7 @@ GameObject:
m_Icon
:
{
fileID
:
0
}
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
1
m_IsActive
:
0
---
!u!224
&2824622350015635226
---
!u!224
&2824622350015635226
RectTransform
:
RectTransform
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
0
...
@@ -4297,7 +4297,7 @@ GameObject:
...
@@ -4297,7 +4297,7 @@ GameObject:
m_Icon
:
{
fileID
:
0
}
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
0
m_IsActive
:
1
---
!u!224
&6020807040361613247
---
!u!224
&6020807040361613247
RectTransform
:
RectTransform
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
0
...
@@ -7319,7 +7319,7 @@ MonoBehaviour:
...
@@ -7319,7 +7319,7 @@ MonoBehaviour:
m_HorizontalOverflow
:
0
m_HorizontalOverflow
:
0
m_VerticalOverflow
:
0
m_VerticalOverflow
:
0
m_LineSpacing
:
1
m_LineSpacing
:
1
m_Text
:
'
?'
m_Text
:
7
---
!u!1
&6020807041533965610
---
!u!1
&6020807041533965610
GameObject
:
GameObject
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
0
...
@@ -11564,6 +11564,8 @@ GameObject:
...
@@ -11564,6 +11564,8 @@ GameObject:
-
component
:
{
fileID
:
6064464677866441004
}
-
component
:
{
fileID
:
6064464677866441004
}
-
component
:
{
fileID
:
6064464677866441006
}
-
component
:
{
fileID
:
6064464677866441006
}
-
component
:
{
fileID
:
6064464677866441005
}
-
component
:
{
fileID
:
6064464677866441005
}
-
component
:
{
fileID
:
2656687428046891388
}
-
component
:
{
fileID
:
996895475291153384
}
m_Layer
:
5
m_Layer
:
5
m_Name
:
Case (7)
m_Name
:
Case (7)
m_TagString
:
Untagged
m_TagString
:
Untagged
...
@@ -11622,7 +11624,7 @@ MonoBehaviour:
...
@@ -11622,7 +11624,7 @@ MonoBehaviour:
m_OnCullStateChanged
:
m_OnCullStateChanged
:
m_PersistentCalls
:
m_PersistentCalls
:
m_Calls
:
[]
m_Calls
:
[]
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FastMail/Assets/Res/Prefabs/Levels/Level4.prefab
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