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wanqing
BoomMaster
Commits
d9eef904
Commit
d9eef904
authored
Mar 08, 2021
by
wanqing
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修改代码
parent
21712683
Changes
2
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2 changed files
with
44 additions
and
44 deletions
+44
-44
BombView.cs
BoomMaster/Assets/#A2_Scripts/Battle/View/BombView.cs
+36
-36
RayfireBlade.cs
...ts/#E1_Plugins/RayFire/Scripts/Components/RayfireBlade.cs
+8
-8
No files found.
BoomMaster/Assets/#A2_Scripts/Battle/View/BombView.cs
View file @
d9eef904
...
...
@@ -154,8 +154,8 @@ public class BombView : MonoBehaviour
m_curPropModelObj
.
transform
.
position
=
m_propStartPos
[
4
].
position
;
m_curPropModelObj
.
transform
.
rotation
=
Quaternion
.
identity
;
SetNormalState
(
false
);
m_rayFireBlade
=
m_curPropModelObj
.
transform
.
Find
(
"Props4/Props4/Blade_Target"
).
GetComponent
<
RayfireBlade
>();
m_rayFireBlade
.
SetTarget
(
m_childCutTrans
.
gameObject
);
//
m_rayFireBlade = m_curPropModelObj.transform.Find("Props4/Props4/Blade_Target").GetComponent<RayfireBlade>();
//
m_rayFireBlade.SetTarget(m_childCutTrans.gameObject);
Invoke
(
"InvokeCreateProp"
,
0.1f
);
}
void
InvokeCreateProp
()
...
...
@@ -426,7 +426,7 @@ public class BombView : MonoBehaviour
{
return
;
}
if
(
m_bFinishCut
&&
m_bDelayFinishCut
)
if
(
m_bFinishCut
/* && m_bDelayFinishCut*/
)
{
if
(
Input
.
GetMouseButtonDown
(
0
))
{
...
...
@@ -465,51 +465,51 @@ public class BombView : MonoBehaviour
{
m_lineIndex
=
0
;
m_bMouseUpEnd
=
false
;
m_bDelayFinishCut
=
false
;
//
m_bDelayFinishCut = false;
m_pathPos
.
Clear
();
m_curPropModelObj
.
transform
.
position
=
m_firstBombPos
;
m_curPropModelObj
.
transform
.
rotation
=
m_kniftDefaultRotate
[
m_mouseUpIndex
-
1
];
}
}
//画完线开始切割
if
(
m_lineIndex
==
0
&&
m_mouseUpIndex
>
0
&&
m_curPropModelObj
&&
!
m_bFinishCut
&&
!
m_bDelayFinishCut
)
if
(
m_lineIndex
==
0
&&
m_mouseUpIndex
>
0
&&
m_curPropModelObj
&&
!
m_bFinishCut
/* && !m_bDelayFinishCut*/
)
{
m_curPropModelObj
.
transform
.
position
=
Vector3
.
Lerp
(
m_curPropModelObj
.
transform
.
position
,
m_secondBombPos
,
0.2f
);
if
(
Vector3
.
SqrMagnitude
(
m_curPropModelObj
.
transform
.
position
-
m_secondBombPos
)
<=
0.5f
)
{
lineRenderer
.
positionCount
=
0
;
m_bFinishCut
=
true
;
m_rayFireBlade
.
SliceTarget
();
GameServices
.
timerServices
.
Push
(
this
,
2.0f
,
delegate
{
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
levelOneIndex
)
{
if
(
m_mouseUpIndex
==
1
)
{
m_childCutTrans
=
m_cutOffObj
.
transform
.
Find
(
"column_root/column_fr_0"
);
}
else
if
(
m_mouseUpIndex
==
2
)
{
m_childCutTrans
=
m_cutOffObj
.
transform
.
Find
(
"column_root/column_fr_0_root/column_fr_0_fr_0"
);
}
}
else
if
(
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
==
LevelEnum
.
levelTwoIndex
)
{
if
(
m_mouseUpIndex
==
1
)
{
m_childCutTrans
=
m_cutOffObj
.
transform
.
Find
(
"people_root/people_fr_0"
);
}
else
if
(
m_mouseUpIndex
==
2
)
{
m_childCutTrans
=
m_cutOffObj
.
transform
.
Find
(
"people_root/people_fr_0_root/people_fr_0_fr_0"
);
}
}
if
(
m_childCutTrans
)
{
m_bDelayFinishCut
=
true
;
m_rayFireBlade
.
SetTarget
(
m_childCutTrans
.
gameObject
);
}
});
//
m_rayFireBlade.SliceTarget();
//
GameServices.timerServices.Push(this, 2.0f, delegate
//
{
//
if(BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelOneIndex)
//
{
//
if (m_mouseUpIndex == 1)
//
{
//
m_childCutTrans = m_cutOffObj.transform.Find("column_root/column_fr_0");
//
}
//
else if (m_mouseUpIndex == 2)
//
{
//
m_childCutTrans = m_cutOffObj.transform.Find("column_root/column_fr_0_root/column_fr_0_fr_0");
//
}
//
}
//
else if(BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelTwoIndex)
//
{
//
if (m_mouseUpIndex == 1)
//
{
//
m_childCutTrans = m_cutOffObj.transform.Find("people_root/people_fr_0");
//
}
//
else if (m_mouseUpIndex == 2)
//
{
//
m_childCutTrans = m_cutOffObj.transform.Find("people_root/people_fr_0_root/people_fr_0_fr_0");
//
}
//
}
//
if(m_childCutTrans)
//
{
//
m_bDelayFinishCut = true;
//
m_rayFireBlade.SetTarget(m_childCutTrans.gameObject);
//
}
//
});
}
}
//if (Input.GetMouseButtonDown(0))
...
...
BoomMaster/Assets/#E1_Plugins/RayFire/Scripts/Components/RayfireBlade.cs
View file @
d9eef904
...
...
@@ -76,23 +76,23 @@ namespace RayFire
transForm
=
GetComponent
<
Transform
>();
// Check collider
//
colLider = GetComponent<Collider>();
colLider
=
GetComponent
<
Collider
>();
//No collider. Add own
//
if (colLider == null)
//
colLider = gameObject.AddComponent<MeshCollider>();
if
(
colLider
==
null
)
colLider
=
gameObject
.
AddComponent
<
MeshCollider
>();
//
if (colLider is MeshCollider)
//
((MeshCollider)colLider).convex = true;
if
(
colLider
is
MeshCollider
)
((
MeshCollider
)
colLider
).
convex
=
true
;
//
colLider.isTrigger = true;
colLider
.
isTrigger
=
true
;
}
/// /////////////////////////////////////////////////////////
/// Triggers
/// /////////////////////////////////////////////////////////
// Check for trigger
void
OnTriggerEnter
(
Collider
col
)
{
...
...
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