Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
B
BoomMaster
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wanqing
BoomMaster
Commits
cb65568b
Commit
cb65568b
authored
Feb 03, 2021
by
xujr
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
添加3星判定结算显示
parent
25ef8846
Changes
9
Expand all
Hide whitespace changes
Inline
Side-by-side
Showing
9 changed files
with
2850 additions
and
9 deletions
+2850
-9
DemoScenes.unity
BoomMaster/Assets/#A1_Scenes/DemoScenes.unity
+10
-1
BattleUI.prefab
BoomMaster/Assets/#A3_Prefabs/BattleUI.prefab
+560
-2
Game Winstart 1.anim
BoomMaster/Assets/#C2_Animations/UI/Game Winstart 1.anim
+698
-0
Game Winstart 1.anim.meta
...Master/Assets/#C2_Animations/UI/Game Winstart 1.anim.meta
+8
-0
Game Winstart 2.anim
BoomMaster/Assets/#C2_Animations/UI/Game Winstart 2.anim
+698
-0
Game Winstart 2.anim.meta
...Master/Assets/#C2_Animations/UI/Game Winstart 2.anim.meta
+8
-0
Game Winstart 3.anim
BoomMaster/Assets/#C2_Animations/UI/Game Winstart 3.anim
+698
-0
Game Winstart 3.anim.meta
...Master/Assets/#C2_Animations/UI/Game Winstart 3.anim.meta
+8
-0
胜利UI.controller
BoomMaster/Assets/#C2_Animations/UI/胜利UI.controller
+162
-6
No files found.
BoomMaster/Assets/#A1_Scenes/DemoScenes.unity
View file @
cb65568b
...
@@ -38,7 +38,7 @@ RenderSettings:
...
@@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity
:
1
m_ReflectionIntensity
:
1
m_CustomReflection
:
{
fileID
:
0
}
m_CustomReflection
:
{
fileID
:
0
}
m_Sun
:
{
fileID
:
0
}
m_Sun
:
{
fileID
:
0
}
m_IndirectSpecularColor
:
{
r
:
0.373119
26
,
g
:
0.38073996
,
b
:
0.35872698
,
a
:
1
}
m_IndirectSpecularColor
:
{
r
:
0.373119
92
,
g
:
0.38074034
,
b
:
0.35872713
,
a
:
1
}
m_UseRadianceAmbientProbe
:
0
m_UseRadianceAmbientProbe
:
0
---
!u!157
&4
---
!u!157
&4
LightmapSettings
:
LightmapSettings
:
...
@@ -389,6 +389,10 @@ PrefabInstance:
...
@@ -389,6 +389,10 @@ PrefabInstance:
m_Modification
:
m_Modification
:
m_TransformParent
:
{
fileID
:
0
}
m_TransformParent
:
{
fileID
:
0
}
m_Modifications
:
m_Modifications
:
-
target
:
{
fileID
:
767122296
,
guid
:
919382978f5e2684ba83e6daf6491458
,
type
:
3
}
propertyPath
:
m_IsActive
value
:
1
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
6064464677632144689
,
guid
:
919382978f5e2684ba83e6daf6491458
,
-
target
:
{
fileID
:
6064464677632144689
,
guid
:
919382978f5e2684ba83e6daf6491458
,
type
:
3
}
type
:
3
}
propertyPath
:
m_Name
propertyPath
:
m_Name
...
@@ -499,5 +503,10 @@ PrefabInstance:
...
@@ -499,5 +503,10 @@ PrefabInstance:
propertyPath
:
m_Pivot.y
propertyPath
:
m_Pivot.y
value
:
0
value
:
0
objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
6064464677660112694
,
guid
:
919382978f5e2684ba83e6daf6491458
,
type
:
3
}
propertyPath
:
m_IsActive
value
:
0
objectReference
:
{
fileID
:
0
}
m_RemovedComponents
:
[]
m_RemovedComponents
:
[]
m_SourcePrefab
:
{
fileID
:
100100000
,
guid
:
919382978f5e2684ba83e6daf6491458
,
type
:
3
}
m_SourcePrefab
:
{
fileID
:
100100000
,
guid
:
919382978f5e2684ba83e6daf6491458
,
type
:
3
}
BoomMaster/Assets/#A3_Prefabs/BattleUI.prefab
View file @
cb65568b
This diff is collapsed.
Click to expand it.
BoomMaster/Assets/#C2_Animations/UI/Game Winstart 1.anim
0 → 100644
View file @
cb65568b
This diff is collapsed.
Click to expand it.
BoomMaster/Assets/#C2_Animations/UI/Game Winstart 1.anim.meta
0 → 100644
View file @
cb65568b
fileFormatVersion: 2
guid: 97c9f2fcf74e51e44894f87376bb2ba9
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:
BoomMaster/Assets/#C2_Animations/UI/Game Winstart 2.anim
0 → 100644
View file @
cb65568b
This diff is collapsed.
Click to expand it.
BoomMaster/Assets/#C2_Animations/UI/Game Winstart 2.anim.meta
0 → 100644
View file @
cb65568b
fileFormatVersion: 2
guid: 0f895a76aa7818249b587e41f640675b
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:
BoomMaster/Assets/#C2_Animations/UI/Game Winstart 3.anim
0 → 100644
View file @
cb65568b
This diff is collapsed.
Click to expand it.
BoomMaster/Assets/#C2_Animations/UI/Game Winstart 3.anim.meta
0 → 100644
View file @
cb65568b
fileFormatVersion: 2
guid: a289468f1aa36fe40a1f77ea040d813d
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:
BoomMaster/Assets/#C2_Animations/UI/胜利UI.controller
View file @
cb65568b
...
@@ -10,8 +10,17 @@ AnimatorStateMachine:
...
@@ -10,8 +10,17 @@ AnimatorStateMachine:
m_Name
:
Base Layer
m_Name
:
Base Layer
m_ChildStates
:
m_ChildStates
:
-
serializedVersion
:
1
-
serializedVersion
:
1
m_State
:
{
fileID
:
8912397566251227239
}
m_State
:
{
fileID
:
-3995855594758530404
}
m_Position
:
{
x
:
200
,
y
:
0
,
z
:
0
}
m_Position
:
{
x
:
500
,
y
:
40
,
z
:
0
}
-
serializedVersion
:
1
m_State
:
{
fileID
:
6881867964377765539
}
m_Position
:
{
x
:
250
,
y
:
-10
,
z
:
0
}
-
serializedVersion
:
1
m_State
:
{
fileID
:
3405079865687966551
}
m_Position
:
{
x
:
450
,
y
:
200
,
z
:
0
}
-
serializedVersion
:
1
m_State
:
{
fileID
:
8387288024297008210
}
m_Position
:
{
x
:
170
,
y
:
230
,
z
:
0
}
m_ChildStateMachines
:
[]
m_ChildStateMachines
:
[]
m_AnyStateTransitions
:
[]
m_AnyStateTransitions
:
[]
m_EntryTransitions
:
[]
m_EntryTransitions
:
[]
...
@@ -21,7 +30,55 @@ AnimatorStateMachine:
...
@@ -21,7 +30,55 @@ AnimatorStateMachine:
m_EntryPosition
:
{
x
:
50
,
y
:
120
,
z
:
0
}
m_EntryPosition
:
{
x
:
50
,
y
:
120
,
z
:
0
}
m_ExitPosition
:
{
x
:
800
,
y
:
120
,
z
:
0
}
m_ExitPosition
:
{
x
:
800
,
y
:
120
,
z
:
0
}
m_ParentStateMachinePosition
:
{
x
:
800
,
y
:
20
,
z
:
0
}
m_ParentStateMachinePosition
:
{
x
:
800
,
y
:
20
,
z
:
0
}
m_DefaultState
:
{
fileID
:
8912397566251227239
}
m_DefaultState
:
{
fileID
:
6881867964377765539
}
---
!u!1102
&-3995855594758530404
AnimatorState
:
serializedVersion
:
5
m_ObjectHideFlags
:
1
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_Name
:
Game Winstart 1
m_Speed
:
1
m_CycleOffset
:
0
m_Transitions
:
[]
m_StateMachineBehaviours
:
[]
m_Position
:
{
x
:
50
,
y
:
50
,
z
:
0
}
m_IKOnFeet
:
0
m_WriteDefaultValues
:
1
m_Mirror
:
0
m_SpeedParameterActive
:
0
m_MirrorParameterActive
:
0
m_CycleOffsetParameterActive
:
0
m_TimeParameterActive
:
0
m_Motion
:
{
fileID
:
7400000
,
guid
:
97c9f2fcf74e51e44894f87376bb2ba9
,
type
:
2
}
m_Tag
:
m_SpeedParameter
:
m_MirrorParameter
:
m_CycleOffsetParameter
:
m_TimeParameter
:
---
!u!1101
&-819262519012382159
AnimatorStateTransition
:
m_ObjectHideFlags
:
1
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_Name
:
m_Conditions
:
[]
m_DstStateMachine
:
{
fileID
:
0
}
m_DstState
:
{
fileID
:
8387288024297008210
}
m_Solo
:
0
m_Mute
:
0
m_IsExit
:
0
serializedVersion
:
3
m_TransitionDuration
:
0.25
m_TransitionOffset
:
0
m_ExitTime
:
0.75
m_HasExitTime
:
1
m_HasFixedDuration
:
1
m_InterruptionSource
:
0
m_OrderedInterruption
:
1
m_CanTransitionToSelf
:
1
---
!u!91
&9100000
---
!u!91
&9100000
AnimatorController
:
AnimatorController
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
0
...
@@ -44,14 +101,113 @@ AnimatorController:
...
@@ -44,14 +101,113 @@ AnimatorController:
m_IKPass
:
0
m_IKPass
:
0
m_SyncedLayerAffectsTiming
:
0
m_SyncedLayerAffectsTiming
:
0
m_Controller
:
{
fileID
:
9100000
}
m_Controller
:
{
fileID
:
9100000
}
---
!u!1102
&8912397566251227239
---
!u!1102
&3405079865687966551
AnimatorState
:
serializedVersion
:
5
m_ObjectHideFlags
:
1
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_Name
:
Game Winstart 2
m_Speed
:
1
m_CycleOffset
:
0
m_Transitions
:
[]
m_StateMachineBehaviours
:
[]
m_Position
:
{
x
:
50
,
y
:
50
,
z
:
0
}
m_IKOnFeet
:
0
m_WriteDefaultValues
:
1
m_Mirror
:
0
m_SpeedParameterActive
:
0
m_MirrorParameterActive
:
0
m_CycleOffsetParameterActive
:
0
m_TimeParameterActive
:
0
m_Motion
:
{
fileID
:
7400000
,
guid
:
0f895a76aa7818249b587e41f640675b
,
type
:
2
}
m_Tag
:
m_SpeedParameter
:
m_MirrorParameter
:
m_CycleOffsetParameter
:
m_TimeParameter
:
---
!u!1101
&3894555650510860382
AnimatorStateTransition
:
m_ObjectHideFlags
:
1
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_Name
:
m_Conditions
:
[]
m_DstStateMachine
:
{
fileID
:
0
}
m_DstState
:
{
fileID
:
-3995855594758530404
}
m_Solo
:
0
m_Mute
:
0
m_IsExit
:
0
serializedVersion
:
3
m_TransitionDuration
:
0.25
m_TransitionOffset
:
0
m_ExitTime
:
0.75
m_HasExitTime
:
1
m_HasFixedDuration
:
1
m_InterruptionSource
:
0
m_OrderedInterruption
:
1
m_CanTransitionToSelf
:
1
---
!u!1102
&6881867964377765539
AnimatorState
:
serializedVersion
:
5
m_ObjectHideFlags
:
1
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_Name
:
Game wait
m_Speed
:
1
m_CycleOffset
:
0
m_Transitions
:
-
{
fileID
:
3894555650510860382
}
-
{
fileID
:
7095666819544225477
}
-
{
fileID
:
-819262519012382159
}
m_StateMachineBehaviours
:
[]
m_Position
:
{
x
:
50
,
y
:
50
,
z
:
0
}
m_IKOnFeet
:
0
m_WriteDefaultValues
:
1
m_Mirror
:
0
m_SpeedParameterActive
:
0
m_MirrorParameterActive
:
0
m_CycleOffsetParameterActive
:
0
m_TimeParameterActive
:
0
m_Motion
:
{
fileID
:
0
}
m_Tag
:
m_SpeedParameter
:
m_MirrorParameter
:
m_CycleOffsetParameter
:
m_TimeParameter
:
---
!u!1101
&7095666819544225477
AnimatorStateTransition
:
m_ObjectHideFlags
:
1
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_Name
:
m_Conditions
:
[]
m_DstStateMachine
:
{
fileID
:
0
}
m_DstState
:
{
fileID
:
3405079865687966551
}
m_Solo
:
0
m_Mute
:
0
m_IsExit
:
0
serializedVersion
:
3
m_TransitionDuration
:
0.25
m_TransitionOffset
:
0
m_ExitTime
:
0.75
m_HasExitTime
:
1
m_HasFixedDuration
:
1
m_InterruptionSource
:
0
m_OrderedInterruption
:
1
m_CanTransitionToSelf
:
1
---
!u!1102
&8387288024297008210
AnimatorState
:
AnimatorState
:
serializedVersion
:
5
serializedVersion
:
5
m_ObjectHideFlags
:
1
m_ObjectHideFlags
:
1
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_Name
:
Game Win
ning
m_Name
:
Game Win
start 3
m_Speed
:
1
m_Speed
:
1
m_CycleOffset
:
0
m_CycleOffset
:
0
m_Transitions
:
[]
m_Transitions
:
[]
...
@@ -64,7 +220,7 @@ AnimatorState:
...
@@ -64,7 +220,7 @@ AnimatorState:
m_MirrorParameterActive
:
0
m_MirrorParameterActive
:
0
m_CycleOffsetParameterActive
:
0
m_CycleOffsetParameterActive
:
0
m_TimeParameterActive
:
0
m_TimeParameterActive
:
0
m_Motion
:
{
fileID
:
7400000
,
guid
:
9017b9d232de4a847870e3854d2bcb0e
,
type
:
2
}
m_Motion
:
{
fileID
:
7400000
,
guid
:
a289468f1aa36fe40a1f77ea040d813d
,
type
:
2
}
m_Tag
:
m_Tag
:
m_SpeedParameter
:
m_SpeedParameter
:
m_MirrorParameter
:
m_MirrorParameter
:
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment