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wanqing
BoomMaster
Commits
bb4c9053
Commit
bb4c9053
authored
Feb 03, 2021
by
wanqing
Browse files
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Browse Files
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Plain Diff
胜利后的星星显示优化
parent
271208fc
Changes
4
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Inline
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Showing
4 changed files
with
20 additions
and
18 deletions
+20
-18
DemoScenes.unity
BoomMaster/Assets/#A1_Scenes/DemoScenes.unity
+1
-10
BattleUI.cs
BoomMaster/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
+10
-1
BattleUI.prefab
BoomMaster/Assets/#A3_Prefabs/BattleUI.prefab
+8
-6
Level5.prefab
BoomMaster/Assets/Res/Prefabs/Levels/Level5.prefab
+1
-1
No files found.
BoomMaster/Assets/#A1_Scenes/DemoScenes.unity
View file @
bb4c9053
...
@@ -38,7 +38,7 @@ RenderSettings:
...
@@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity
:
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m_ReflectionIntensity
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m_CustomReflection
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m_Sun
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m_Sun
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m_IndirectSpecularColor
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r
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0.373119
92
,
g
:
0.38074034
,
b
:
0.35872713
,
a
:
1
}
m_IndirectSpecularColor
:
{
r
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0.373119
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,
g
:
0.38073996
,
b
:
0.35872698
,
a
:
1
}
m_UseRadianceAmbientProbe
:
0
m_UseRadianceAmbientProbe
:
0
---
!u!157
&4
---
!u!157
&4
LightmapSettings
:
LightmapSettings
:
...
@@ -365,10 +365,6 @@ PrefabInstance:
...
@@ -365,10 +365,6 @@ PrefabInstance:
m_Modification
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m_Modification
:
m_TransformParent
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m_TransformParent
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m_Modifications
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propertyPath
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propertyPath
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...
@@ -479,11 +475,6 @@ PrefabInstance:
...
@@ -479,11 +475,6 @@ PrefabInstance:
propertyPath
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propertyPath
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stripped
---
!u!114
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stripped
...
...
BoomMaster/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
View file @
bb4c9053
...
@@ -38,6 +38,8 @@ public class BattleUI : MonoBehaviour
...
@@ -38,6 +38,8 @@ public class BattleUI : MonoBehaviour
public
GameObject
[]
m_boomUIS
;
//爆炸Ui
public
GameObject
[]
m_boomUIS
;
//爆炸Ui
public
Button
m_boomBtn
;
//炸弹按钮
public
Button
m_boomBtn
;
//炸弹按钮
public
Transform
m_starParent
;
//星级
public
Transform
m_starParent
;
//星级
public
Sprite
m_fullStarSprite
;
//满星星
public
Sprite
m_emptyStarSprite
;
//空星星
public
Action
onStartBtn
;
public
Action
onStartBtn
;
public
Action
onPosUpBtn
;
public
Action
onPosUpBtn
;
public
Action
onPosDownBtn
;
public
Action
onPosDownBtn
;
...
@@ -189,7 +191,14 @@ public class BattleUI : MonoBehaviour
...
@@ -189,7 +191,14 @@ public class BattleUI : MonoBehaviour
int
varCurStar
=
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
star
;
int
varCurStar
=
BattleCtrl
.
instance
.
levelManager
.
curLevel
.
star
;
for
(
int
i
=
0
;
i
<
m_starParent
.
childCount
;
i
++)
for
(
int
i
=
0
;
i
<
m_starParent
.
childCount
;
i
++)
{
{
m_starParent
.
GetChild
(
i
).
gameObject
.
SetActive
(
i
<
varCurStar
);
if
(
i
<
varCurStar
)
{
m_starParent
.
GetChild
(
i
).
GetComponent
<
Image
>().
sprite
=
m_fullStarSprite
;
}
else
{
m_starParent
.
GetChild
(
i
).
GetComponent
<
Image
>().
sprite
=
m_emptyStarSprite
;
}
}
}
//m_gameBestTime.text = string.Format("{0:d2}:{1:d2}", varCurTime / 60, varCurTime % 60);
//m_gameBestTime.text = string.Format("{0:d2}:{1:d2}", varCurTime / 60, varCurTime % 60);
//string varKey = BattleCtrl.instance.levelManager.CurLevelIndex.ToString();
//string varKey = BattleCtrl.instance.levelManager.CurLevelIndex.ToString();
...
...
BoomMaster/Assets/#A3_Prefabs/BattleUI.prefab
View file @
bb4c9053
...
@@ -1629,7 +1629,7 @@ GameObject:
...
@@ -1629,7 +1629,7 @@ GameObject:
m_Icon
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fileID
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m_NavMeshLayer
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m_IsActive
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m_IsActive
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---
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---
!u!224
&792154236058072383
RectTransform
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RectTransform
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
0
...
@@ -2597,7 +2597,7 @@ GameObject:
...
@@ -2597,7 +2597,7 @@ GameObject:
m_Icon
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fileID
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}
m_Icon
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fileID
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}
m_NavMeshLayer
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m_NavMeshLayer
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m_StaticEditorFlags
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m_StaticEditorFlags
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m_IsActive
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0
m_IsActive
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---
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---
!u!224
&2347244091006803266
RectTransform
:
RectTransform
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
0
...
@@ -2827,7 +2827,7 @@ GameObject:
...
@@ -2827,7 +2827,7 @@ GameObject:
m_Icon
:
{
fileID
:
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}
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
0
m_IsActive
:
1
---
!u!224
&2347244091188669037
---
!u!224
&2347244091188669037
RectTransform
:
RectTransform
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
0
...
@@ -2901,7 +2901,7 @@ GameObject:
...
@@ -2901,7 +2901,7 @@ GameObject:
m_Icon
:
{
fileID
:
0
}
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
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m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
0
m_IsActive
:
1
---
!u!224
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---
!u!224
&2347244091990415757
RectTransform
:
RectTransform
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
0
...
@@ -7778,6 +7778,8 @@ MonoBehaviour:
...
@@ -7778,6 +7778,8 @@ MonoBehaviour:
-
{
fileID
:
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}
-
{
fileID
:
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}
m_boomBtn
:
{
fileID
:
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}
m_boomBtn
:
{
fileID
:
3314642096669198153
}
m_starParent
:
{
fileID
:
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}
m_starParent
:
{
fileID
:
7185521293347283414
}
m_fullStarSprite
:
{
fileID
:
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,
guid
:
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,
type
:
3
}
m_emptyStarSprite
:
{
fileID
:
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,
guid
:
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,
type
:
3
}
---
!u!114
&1995691973
---
!u!114
&1995691973
MonoBehaviour
:
MonoBehaviour
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
0
...
@@ -8800,7 +8802,7 @@ RectTransform:
...
@@ -8800,7 +8802,7 @@ RectTransform:
m_GameObject
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{
fileID
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m_GameObject
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fileID
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}
m_LocalRotation
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,
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,
w
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1
}
m_LocalRotation
:
{
x
:
-0
,
y
:
-0
,
z
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,
w
:
1
}
m_LocalPosition
:
{
x
:
0
,
y
:
0
,
z
:
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}
m_LocalPosition
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_LocalScale
:
{
x
:
0.5
,
y
:
0.5
,
z
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1
}
m_LocalScale
:
{
x
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1
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y
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z
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m_Children
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m_Children
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{
fileID
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}
-
{
fileID
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}
-
{
fileID
:
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}
-
{
fileID
:
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}
...
@@ -8810,7 +8812,7 @@ RectTransform:
...
@@ -8810,7 +8812,7 @@ RectTransform:
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_AnchorMin
:
{
x
:
0.5
,
y
:
0.5
}
m_AnchorMin
:
{
x
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,
y
:
0.5
}
m_AnchorMax
:
{
x
:
0.5
,
y
:
0.5
}
m_AnchorMax
:
{
x
:
0.5
,
y
:
0.5
}
m_AnchoredPosition
:
{
x
:
0
,
y
:
-1
94.61
}
m_AnchoredPosition
:
{
x
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,
y
:
-1
50
}
m_SizeDelta
:
{
x
:
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,
y
:
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}
m_SizeDelta
:
{
x
:
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,
y
:
150
}
m_Pivot
:
{
x
:
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,
y
:
0.5
}
m_Pivot
:
{
x
:
0.5
,
y
:
0.5
}
---
!u!114
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---
!u!114
&9082036910097838738
...
...
BoomMaster/Assets/Res/Prefabs/Levels/Level5.prefab
View file @
bb4c9053
...
@@ -9438,7 +9438,7 @@ MonoBehaviour:
...
@@ -9438,7 +9438,7 @@ MonoBehaviour:
minimumSize
:
0
minimumSize
:
0
percentage
:
0
percentage
:
0
seed
:
0
seed
:
0
clusterize
:
1
clusterize
:
0
demolishable
:
1
demolishable
:
1
collapse
:
collapse
:
type
:
1
type
:
1
...
...
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