Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
B
BoomMaster
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wanqing
BoomMaster
Commits
96d8acd9
Commit
96d8acd9
authored
Feb 09, 2021
by
wanqing
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
修改逻辑
parent
36ce342d
Changes
8
Show whitespace changes
Inline
Side-by-side
Showing
8 changed files
with
49 additions
and
18 deletions
+49
-18
.suo
BoomMaster/.vs/BoomMaster/v16/.suo
+0
-0
Assembly-CSharp.csproj
BoomMaster/Assembly-CSharp.csproj
+1
-0
DemoScenes.unity
BoomMaster/Assets/#A1_Scenes/DemoScenes.unity
+0
-1
BattleUI.cs
BoomMaster/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
+1
-0
BombState1View.cs
BoomMaster/Assets/#A2_Scripts/Battle/View/BombState1View.cs
+18
-0
BombState1View.cs.meta
...ter/Assets/#A2_Scripts/Battle/View/BombState1View.cs.meta
+11
-0
BombView.cs
BoomMaster/Assets/#A2_Scripts/Battle/View/BombView.cs
+2
-1
BattleUI.prefab
BoomMaster/Assets/#A3_Prefabs/BattleUI.prefab
+16
-16
No files found.
BoomMaster/.vs/BoomMaster/v16/.suo
View file @
96d8acd9
No preview for this file type
BoomMaster/Assembly-CSharp.csproj
View file @
96d8acd9
...
...
@@ -89,6 +89,7 @@
<Compile
Include=
"Assets\#A2_Scripts\Battle\UI\SelectLevelUI.cs"
/>
<Compile
Include=
"Assets\#A2_Scripts\Battle\UI\SettingPanel.cs"
/>
<Compile
Include=
"Assets\#A2_Scripts\Battle\UI\TestGestureAround.cs"
/>
<Compile
Include=
"Assets\#A2_Scripts\Battle\View\BombState1View.cs"
/>
<Compile
Include=
"Assets\#A2_Scripts\Battle\View\BombStateView.cs"
/>
<Compile
Include=
"Assets\#A2_Scripts\Battle\View\BombView.cs"
/>
<Compile
Include=
"Assets\#A2_Scripts\Battle\View\ChainDragView.cs"
/>
...
...
BoomMaster/Assets/#A1_Scenes/DemoScenes.unity
View file @
96d8acd9
...
...
@@ -171,7 +171,6 @@ MonoBehaviour:
-
{
fileID
:
945570835972455969
,
guid
:
af2db092e9ac9a24b81ec302ad910588
,
type
:
3
}
-
{
fileID
:
4014335436679012073
,
guid
:
16d73164b8f5c7744892dd5fa4284980
,
type
:
3
}
-
{
fileID
:
4176077394338190956
,
guid
:
96ed4cec24368ce4bbc8b31c32895485
,
type
:
3
}
-
{
fileID
:
916316864684617039
,
guid
:
ae5208ef0dc122d4db2463688f2bbb7b
,
type
:
3
}
---
!u!1
&543166196
GameObject
:
m_ObjectHideFlags
:
0
...
...
BoomMaster/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
View file @
96d8acd9
...
...
@@ -79,6 +79,7 @@ public class BattleUI : MonoBehaviour
public
bool
IsBombDouble
{
get
{
return
m_isBombDouble
;
}
}
//是否double
public
bool
IsLeftEmtryBomb
{
get
{
return
m_bombIndex
>=
3
;
}
}
//是否不剩炸弹了
public
bool
IsBombButtonCanInteractable
{
get
{
return
m_boomBtn
.
interactable
;
}
}
public
bool
IsActivitySelectLevelUi
{
get
{
return
m_selectLevelObj
.
activeSelf
;
}
}
void
Awake
()
{
m_dragBtn
.
onClick
.
AddListener
(
SetDragMode
);
...
...
BoomMaster/Assets/#A2_Scripts/Battle/View/BombState1View.cs
0 → 100644
View file @
96d8acd9
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
class
BombState1View
:
MonoBehaviour
{
// Start is called before the first frame update
void
Start
()
{
}
// Update is called once per frame
void
Update
()
{
}
}
BoomMaster/Assets/#A2_Scripts/Battle/View/BombState1View.cs.meta
0 → 100644
View file @
96d8acd9
fileFormatVersion: 2
guid: 15a8391ec7ac4464aa379a73cf9f4f6c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
BoomMaster/Assets/#A2_Scripts/Battle/View/BombView.cs
View file @
96d8acd9
...
...
@@ -190,7 +190,8 @@ public class BombView : MonoBehaviour
}
private
void
Update
()
{
if
(!
BattleCtrl
.
instance
.
isStartBattle
||
BattleCtrl
.
instance
.
isEndBattle
)
if
(!
BattleCtrl
.
instance
.
isStartBattle
||
BattleCtrl
.
instance
.
isEndBattle
||
BattleCtrl
.
instance
.
battleUI
.
IsActivitySelectLevelUi
)
{
return
;
}
...
...
BoomMaster/Assets/#A3_Prefabs/BattleUI.prefab
View file @
96d8acd9
...
...
@@ -2768,7 +2768,7 @@ RectTransform:
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_AnchorMin
:
{
x
:
0.5
,
y
:
0
}
m_AnchorMax
:
{
x
:
0.5
,
y
:
0
}
m_AnchoredPosition
:
{
x
:
-20
,
y
:
48
}
m_AnchoredPosition
:
{
x
:
0
,
y
:
40
}
m_SizeDelta
:
{
x
:
200
,
y
:
60
}
m_Pivot
:
{
x
:
0.5
,
y
:
0.5
}
---
!u!222
&2029299192137830124
...
...
@@ -2805,13 +2805,13 @@ MonoBehaviour:
m_BestFit
:
0
m_MinSize
:
4
m_MaxSize
:
55
m_Alignment
:
5
m_Alignment
:
4
m_AlignByGeometry
:
0
m_RichText
:
1
m_HorizontalOverflow
:
0
m_VerticalOverflow
:
0
m_LineSpacing
:
1
m_Text
:
-
10
m_Text
:
10
---
!u!114
&5286020103012890794
MonoBehaviour
:
m_ObjectHideFlags
:
0
...
...
@@ -5297,7 +5297,7 @@ MonoBehaviour:
m_HorizontalOverflow
:
0
m_VerticalOverflow
:
0
m_LineSpacing
:
1
m_Text
:
7
m_Text
:
'
?'
---
!u!1
&2651623156184077912
GameObject
:
m_ObjectHideFlags
:
0
...
...
@@ -9291,7 +9291,7 @@ MonoBehaviour:
m_Material
:
{
fileID
:
0
}
m_Color
:
{
r
:
0
,
g
:
0
,
b
:
0
,
a
:
0.50980395
}
m_RaycastTarget
:
1
m_Maskable
:
0
m_Maskable
:
1
m_OnCullStateChanged
:
m_PersistentCalls
:
m_Calls
:
[]
...
...
@@ -9609,7 +9609,7 @@ RectTransform:
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_AnchorMin
:
{
x
:
0.5
,
y
:
0
}
m_AnchorMax
:
{
x
:
0.5
,
y
:
0
}
m_AnchoredPosition
:
{
x
:
-20
,
y
:
48
}
m_AnchoredPosition
:
{
x
:
0
,
y
:
40
}
m_SizeDelta
:
{
x
:
200
,
y
:
60
}
m_Pivot
:
{
x
:
0.5
,
y
:
0.5
}
---
!u!222
&2692341914754087206
...
...
@@ -9646,13 +9646,13 @@ MonoBehaviour:
m_BestFit
:
0
m_MinSize
:
4
m_MaxSize
:
55
m_Alignment
:
5
m_Alignment
:
4
m_AlignByGeometry
:
0
m_RichText
:
1
m_HorizontalOverflow
:
0
m_VerticalOverflow
:
0
m_LineSpacing
:
1
m_Text
:
-
20
m_Text
:
20
---
!u!114
&5255824844789364141
MonoBehaviour
:
m_ObjectHideFlags
:
0
...
...
@@ -10068,7 +10068,7 @@ RectTransform:
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_AnchorMin
:
{
x
:
0.5
,
y
:
0
}
m_AnchorMax
:
{
x
:
0.5
,
y
:
0
}
m_AnchoredPosition
:
{
x
:
-20
,
y
:
48
}
m_AnchoredPosition
:
{
x
:
0
,
y
:
40
}
m_SizeDelta
:
{
x
:
200
,
y
:
60
}
m_Pivot
:
{
x
:
0.5
,
y
:
0.5
}
---
!u!222
&6865291128806665095
...
...
@@ -10105,13 +10105,13 @@ MonoBehaviour:
m_BestFit
:
0
m_MinSize
:
4
m_MaxSize
:
55
m_Alignment
:
5
m_Alignment
:
4
m_AlignByGeometry
:
0
m_RichText
:
1
m_HorizontalOverflow
:
0
m_VerticalOverflow
:
0
m_LineSpacing
:
1
m_Text
:
-
10
m_Text
:
10
---
!u!114
&3669034589733594892
MonoBehaviour
:
m_ObjectHideFlags
:
0
...
...
@@ -11268,7 +11268,7 @@ MonoBehaviour:
m_EditorClassIdentifier
:
m_Material
:
{
fileID
:
0
}
m_Color
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
1
}
m_RaycastTarget
:
1
m_RaycastTarget
:
0
m_Maskable
:
1
m_OnCullStateChanged
:
m_PersistentCalls
:
...
...
@@ -11345,7 +11345,7 @@ MonoBehaviour:
m_EditorClassIdentifier
:
m_Material
:
{
fileID
:
0
}
m_Color
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
1
}
m_RaycastTarget
:
1
m_RaycastTarget
:
0
m_Maskable
:
1
m_OnCullStateChanged
:
m_PersistentCalls
:
...
...
@@ -14938,7 +14938,7 @@ MonoBehaviour:
m_OnCullStateChanged
:
m_PersistentCalls
:
m_Calls
:
[]
m_Sprite
:
{
fileID
:
21300000
,
guid
:
03b62a6533b97bf428f151a5820f3ec4
,
type
:
3
}
m_Sprite
:
{
fileID
:
21300000
,
guid
:
a40909543a92f234399ecd9f72def59d
,
type
:
3
}
m_Type
:
0
m_PreserveAspect
:
0
m_FillCenter
:
1
...
...
@@ -14955,7 +14955,7 @@ MonoBehaviour:
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
6064464677866441003
}
m_Enabled
:
1
m_Enabled
:
0
m_EditorHideFlags
:
0
m_Script
:
{
fileID
:
11500000
,
guid
:
4e29b1a8efbd4b44bb3f3716e73f07ff
,
type
:
3
}
m_Name
:
...
...
@@ -15009,7 +15009,7 @@ MonoBehaviour:
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
6064464677866441003
}
m_Enabled
:
1
m_Enabled
:
0
m_EditorHideFlags
:
0
m_Script
:
{
fileID
:
11500000
,
guid
:
a8ba38326c7546e449f8c538a5c9b48f
,
type
:
3
}
m_Name
:
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment