Commit 96d8acd9 authored by wanqing's avatar wanqing

修改逻辑

parent 36ce342d
......@@ -89,6 +89,7 @@
<Compile Include="Assets\#A2_Scripts\Battle\UI\SelectLevelUI.cs" />
<Compile Include="Assets\#A2_Scripts\Battle\UI\SettingPanel.cs" />
<Compile Include="Assets\#A2_Scripts\Battle\UI\TestGestureAround.cs" />
<Compile Include="Assets\#A2_Scripts\Battle\View\BombState1View.cs" />
<Compile Include="Assets\#A2_Scripts\Battle\View\BombStateView.cs" />
<Compile Include="Assets\#A2_Scripts\Battle\View\BombView.cs" />
<Compile Include="Assets\#A2_Scripts\Battle\View\ChainDragView.cs" />
......
......@@ -171,7 +171,6 @@ MonoBehaviour:
- {fileID: 945570835972455969, guid: af2db092e9ac9a24b81ec302ad910588, type: 3}
- {fileID: 4014335436679012073, guid: 16d73164b8f5c7744892dd5fa4284980, type: 3}
- {fileID: 4176077394338190956, guid: 96ed4cec24368ce4bbc8b31c32895485, type: 3}
- {fileID: 916316864684617039, guid: ae5208ef0dc122d4db2463688f2bbb7b, type: 3}
--- !u!1 &543166196
GameObject:
m_ObjectHideFlags: 0
......
......@@ -79,6 +79,7 @@ public class BattleUI : MonoBehaviour
public bool IsBombDouble { get { return m_isBombDouble; } }//是否double
public bool IsLeftEmtryBomb { get { return m_bombIndex >= 3; } }//是否不剩炸弹了
public bool IsBombButtonCanInteractable { get { return m_boomBtn.interactable; } }
public bool IsActivitySelectLevelUi { get { return m_selectLevelObj.activeSelf; } }
void Awake()
{
m_dragBtn.onClick.AddListener(SetDragMode);
......
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BombState1View : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
fileFormatVersion: 2
guid: 15a8391ec7ac4464aa379a73cf9f4f6c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
......@@ -190,7 +190,8 @@ public class BombView : MonoBehaviour
}
private void Update()
{
if (!BattleCtrl.instance.isStartBattle || BattleCtrl.instance.isEndBattle)
if (!BattleCtrl.instance.isStartBattle || BattleCtrl.instance.isEndBattle
|| BattleCtrl.instance.battleUI.IsActivitySelectLevelUi)
{
return;
}
......
......@@ -2768,7 +2768,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0}
m_AnchoredPosition: {x: -20, y: 48}
m_AnchoredPosition: {x: 0, y: 40}
m_SizeDelta: {x: 200, y: 60}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2029299192137830124
......@@ -2805,13 +2805,13 @@ MonoBehaviour:
m_BestFit: 0
m_MinSize: 4
m_MaxSize: 55
m_Alignment: 5
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: -10
m_Text: 10
--- !u!114 &5286020103012890794
MonoBehaviour:
m_ObjectHideFlags: 0
......@@ -5297,7 +5297,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: 7
m_Text: '?'
--- !u!1 &2651623156184077912
GameObject:
m_ObjectHideFlags: 0
......@@ -9291,7 +9291,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 0.50980395}
m_RaycastTarget: 1
m_Maskable: 0
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
......@@ -9609,7 +9609,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0}
m_AnchoredPosition: {x: -20, y: 48}
m_AnchoredPosition: {x: 0, y: 40}
m_SizeDelta: {x: 200, y: 60}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2692341914754087206
......@@ -9646,13 +9646,13 @@ MonoBehaviour:
m_BestFit: 0
m_MinSize: 4
m_MaxSize: 55
m_Alignment: 5
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
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m_LineSpacing: 1
m_Text: -20
m_Text: 20
--- !u!114 &5255824844789364141
MonoBehaviour:
m_ObjectHideFlags: 0
......@@ -10068,7 +10068,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0}
m_AnchoredPosition: {x: -20, y: 48}
m_AnchoredPosition: {x: 0, y: 40}
m_SizeDelta: {x: 200, y: 60}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6865291128806665095
......@@ -10105,13 +10105,13 @@ MonoBehaviour:
m_BestFit: 0
m_MinSize: 4
m_MaxSize: 55
m_Alignment: 5
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: -10
m_Text: 10
--- !u!114 &3669034589733594892
MonoBehaviour:
m_ObjectHideFlags: 0
......@@ -11268,7 +11268,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastTarget: 0
m_Maskable: 1
m_OnCullStateChanged:
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......@@ -11345,7 +11345,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastTarget: 0
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m_OnCullStateChanged:
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......@@ -14938,7 +14938,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 03b62a6533b97bf428f151a5820f3ec4, type: 3}
m_Sprite: {fileID: 21300000, guid: a40909543a92f234399ecd9f72def59d, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
......@@ -14955,7 +14955,7 @@ MonoBehaviour:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6064464677866441003}
m_Enabled: 1
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
m_Name:
......@@ -15009,7 +15009,7 @@ MonoBehaviour:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6064464677866441003}
m_Enabled: 1
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a8ba38326c7546e449f8c538a5c9b48f, type: 3}
m_Name:
......
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