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wanqing
BoomMaster
Commits
36ce342d
Commit
36ce342d
authored
Feb 09, 2021
by
wanqing
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Plain Diff
修改代码
parent
b10d31f7
Changes
2
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2 changed files
with
59 additions
and
33 deletions
+59
-33
PropSelectUI.cs
BoomMaster/Assets/#A2_Scripts/Battle/UI/PropSelectUI.cs
+53
-30
BattleUI.prefab
BoomMaster/Assets/#A3_Prefabs/BattleUI.prefab
+6
-3
No files found.
BoomMaster/Assets/#A2_Scripts/Battle/UI/PropSelectUI.cs
View file @
36ce342d
...
@@ -15,9 +15,13 @@ public class PropSelectUI : MonoBehaviour
...
@@ -15,9 +15,13 @@ public class PropSelectUI : MonoBehaviour
public
GameObject
m_doubleMaskObj
;
public
GameObject
m_doubleMaskObj
;
public
GameObject
m_coinMaskObj
;
public
GameObject
m_coinMaskObj
;
private
Button
m_strengthButton
;
public
Button
m_strengthButton
;
private
Button
m_doubleButton
;
public
Button
m_doubleButton
;
private
Button
m_coinButton
;
public
Button
m_coinButton
;
private
bool
m_bIsBuyOne
;
private
bool
m_bIsBuyTwo
;
private
bool
m_bIsBuyThree
;
private
void
Awake
()
private
void
Awake
()
{
{
m_strengthButton
=
m_strengthObj
.
GetComponent
<
Button
>();
m_strengthButton
=
m_strengthObj
.
GetComponent
<
Button
>();
...
@@ -39,52 +43,65 @@ public class PropSelectUI : MonoBehaviour
...
@@ -39,52 +43,65 @@ public class PropSelectUI : MonoBehaviour
m_coinSymbolObj
.
SetActive
(
false
);
m_coinSymbolObj
.
SetActive
(
false
);
if
(
m_strengthButton
)
if
(
m_strengthButton
)
{
{
m_strengthButton
.
enabled
=
true
;
m_strengthButton
.
enabled
=
varCoin
>=
10
;
}
}
if
(
m_doubleButton
)
if
(
m_doubleButton
)
{
{
m_doubleButton
.
enabled
=
true
;
m_doubleButton
.
enabled
=
varCoin
>=
20
;
}
}
if
(
m_coinButton
)
if
(
m_coinButton
)
{
{
m_coinButton
.
enabled
=
true
;
m_coinButton
.
enabled
=
varCoin
>=
10
;
}
}
m_bIsBuyOne
=
false
;
m_bIsBuyTwo
=
false
;
m_bIsBuyThree
=
false
;
}
}
public
void
SetState
(
bool
value
)
public
void
SetState
(
bool
value
)
{
{
m_strengthMaskObj
.
SetActive
(!
value
);
int
varCoin
=
LocalRecord
.
GetIntRecord
(
GlobalConfig
.
CoinReCordKey
);
m_doubleMaskObj
.
SetActive
(!
value
);
m_strengthMaskObj
.
SetActive
(!
value
||
varCoin
<
10
||
m_bIsBuyOne
);
m_coinMaskObj
.
SetActive
(!
value
);
m_doubleMaskObj
.
SetActive
(!
value
||
varCoin
<
20
||
m_bIsBuyTwo
);
m_strengthButton
.
enabled
=
value
;
m_coinMaskObj
.
SetActive
(!
value
||
varCoin
<
10
||
m_bIsBuyThree
);
m_doubleButton
.
enabled
=
value
;
m_strengthButton
.
enabled
=
value
&&
varCoin
>=
10
&&
!
m_bIsBuyOne
;
m_coinButton
.
enabled
=
value
;
m_doubleButton
.
enabled
=
value
&&
varCoin
>=
20
&&
!
m_bIsBuyTwo
;
m_coinButton
.
enabled
=
value
&&
varCoin
>=
10
&&
!
m_bIsBuyThree
;
}
}
//点击加强
//点击加强
public
void
OnClickStrength
()
public
void
OnClickStrength
()
{
{
BattleCtrl
.
instance
.
battleUI
.
SetBombStrength
();
BattleCtrl
.
instance
.
battleUI
.
SetBombStrength
();
BattleCtrl
.
instance
.
battleUI
.
SetCoin
(-
10
);
BattleCtrl
.
instance
.
battleUI
.
SetCoin
(-
10
);
//SetOpenState();
SetOpenState
();
m_strengthObj
.
SetActive
(
false
);
//m_strengthObj.SetActive(false);
m_strengthMaskObj
.
SetActive
(
true
);
m_strengthButton
.
enabled
=
false
;
m_strengthSymbolObj
.
SetActive
(
true
);
m_strengthSymbolObj
.
SetActive
(
true
);
m_bIsBuyOne
=
true
;
}
}
//点击double
//点击double
public
void
OnClickDouble
()
public
void
OnClickDouble
()
{
{
BattleCtrl
.
instance
.
battleUI
.
SetBombDouble
();
BattleCtrl
.
instance
.
battleUI
.
SetBombDouble
();
BattleCtrl
.
instance
.
battleUI
.
SetCoin
(-
20
);
BattleCtrl
.
instance
.
battleUI
.
SetCoin
(-
20
);
//SetOpenState();
SetOpenState
();
m_doubleObj
.
SetActive
(
false
);
//m_doubleObj.SetActive(false);
m_doubleMaskObj
.
SetActive
(
true
);
m_doubleButton
.
enabled
=
false
;
m_doubleSymbolObj
.
SetActive
(
true
);
m_doubleSymbolObj
.
SetActive
(
true
);
m_bIsBuyTwo
=
true
;
}
}
//点击金币
//点击金币
public
void
OnClickCoin
()
public
void
OnClickCoin
()
{
{
BattleCtrl
.
instance
.
battleUI
.
SetCoinDouble
();
BattleCtrl
.
instance
.
battleUI
.
SetCoinDouble
();
BattleCtrl
.
instance
.
battleUI
.
SetCoin
(-
10
);
BattleCtrl
.
instance
.
battleUI
.
SetCoin
(-
10
);
//SetOpenState();
SetOpenState
();
m_coinObj
.
SetActive
(
false
);
//m_coinObj.SetActive(false);
m_coinMaskObj
.
SetActive
(
true
);
m_coinButton
.
enabled
=
false
;
m_coinSymbolObj
.
SetActive
(
true
);
m_coinSymbolObj
.
SetActive
(
true
);
m_bIsBuyThree
=
true
;
}
}
//开始
//开始
public
void
OnClickStart
()
public
void
OnClickStart
()
...
@@ -100,17 +117,23 @@ public class PropSelectUI : MonoBehaviour
...
@@ -100,17 +117,23 @@ public class PropSelectUI : MonoBehaviour
void
SetOpenState
()
void
SetOpenState
()
{
{
int
varCoin
=
LocalRecord
.
GetIntRecord
(
GlobalConfig
.
CoinReCordKey
);
int
varCoin
=
LocalRecord
.
GetIntRecord
(
GlobalConfig
.
CoinReCordKey
);
if
(
m_strengthObj
.
activeSelf
)
//if(m_strengthObj.activeSelf)
{
//{
m_strengthObj
.
SetActive
(
varCoin
>=
10
);
// m_strengthObj.SetActive(varCoin >= 10);
}
//}
if
(
m_doubleObj
.
activeSelf
)
//if(m_doubleObj.activeSelf)
{
//{
m_doubleObj
.
SetActive
(
varCoin
>=
20
);
// m_doubleObj.SetActive(varCoin >= 20);
}
//}
if
(
m_coinObj
.
activeSelf
)
//if(m_coinObj.activeSelf)
{
//{
m_coinObj
.
SetActive
(
varCoin
>=
10
);
// m_coinObj.SetActive(varCoin >= 10);
}
//}
m_strengthMaskObj
.
SetActive
(
varCoin
<
10
||
m_bIsBuyOne
);
m_doubleMaskObj
.
SetActive
(
varCoin
<
20
||
m_bIsBuyTwo
);
m_coinMaskObj
.
SetActive
(
varCoin
<
10
||
m_bIsBuyThree
);
m_strengthButton
.
enabled
=
varCoin
>=
10
&&
!
m_bIsBuyOne
;
m_doubleButton
.
enabled
=
varCoin
>=
20
&&
!
m_bIsBuyTwo
;
m_coinButton
.
enabled
=
varCoin
>=
10
&&
!
m_bIsBuyThree
;
}
}
}
}
BoomMaster/Assets/#A3_Prefabs/BattleUI.prefab
View file @
36ce342d
...
@@ -1998,7 +1998,7 @@ GameObject:
...
@@ -1998,7 +1998,7 @@ GameObject:
m_Icon
:
{
fileID
:
0
}
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
1
m_IsActive
:
0
---
!u!224
&6239114279345162872
---
!u!224
&6239114279345162872
RectTransform
:
RectTransform
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
0
...
@@ -8427,6 +8427,9 @@ MonoBehaviour:
...
@@ -8427,6 +8427,9 @@ MonoBehaviour:
m_strengthMaskObj
:
{
fileID
:
5927221786089016403
}
m_strengthMaskObj
:
{
fileID
:
5927221786089016403
}
m_doubleMaskObj
:
{
fileID
:
1777016099821604868
}
m_doubleMaskObj
:
{
fileID
:
1777016099821604868
}
m_coinMaskObj
:
{
fileID
:
1361138347524019810
}
m_coinMaskObj
:
{
fileID
:
1361138347524019810
}
m_strengthButton
:
{
fileID
:
4752653425415952349
}
m_doubleButton
:
{
fileID
:
5882450331430651428
}
m_coinButton
:
{
fileID
:
781047637346676936
}
---
!u!1
&3632395786067152575
---
!u!1
&3632395786067152575
GameObject
:
GameObject
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
0
...
@@ -9898,7 +9901,7 @@ GameObject:
...
@@ -9898,7 +9901,7 @@ GameObject:
m_Icon
:
{
fileID
:
0
}
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
1
m_IsActive
:
0
---
!u!224
&1888649736239092238
---
!u!224
&1888649736239092238
RectTransform
:
RectTransform
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
0
...
@@ -16500,7 +16503,7 @@ GameObject:
...
@@ -16500,7 +16503,7 @@ GameObject:
m_Icon
:
{
fileID
:
0
}
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
1
m_IsActive
:
0
---
!u!224
&7566100893700461193
---
!u!224
&7566100893700461193
RectTransform
:
RectTransform
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
0
...
...
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