Commit 80d276f5 authored by wanqing's avatar wanqing

胜利特效上传

parent 8ec69cb0
...@@ -236,6 +236,7 @@ public class BattleUI : MonoBehaviour ...@@ -236,6 +236,7 @@ public class BattleUI : MonoBehaviour
{ {
m_boomUIS[i].SetActive(true); m_boomUIS[i].SetActive(true);
} }
m_boomBtn.interactable = false;
m_levelText.text = string.Format("Level {0:D}", BattleCtrl.instance.levelManager.CurLevelIndex + 1); m_levelText.text = string.Format("Level {0:D}", BattleCtrl.instance.levelManager.CurLevelIndex + 1);
......
...@@ -10,6 +10,7 @@ public class BombView : MonoBehaviour ...@@ -10,6 +10,7 @@ public class BombView : MonoBehaviour
public RayfireBomb m_rayfireBomb;//炸弹预设 public RayfireBomb m_rayfireBomb;//炸弹预设
private RayfireBomb m_curBomb;//当前的炸弹 private RayfireBomb m_curBomb;//当前的炸弹
private GameObject m_curBombEffect;//当前炸弹特效
private bool m_bCanBePlace = true;//是否能放置炸弹 private bool m_bCanBePlace = true;//是否能放置炸弹
//设置炸弹 //设置炸弹
void SetBomb(RayfireBomb rayfireBomb) void SetBomb(RayfireBomb rayfireBomb)
...@@ -27,18 +28,28 @@ public class BombView : MonoBehaviour ...@@ -27,18 +28,28 @@ public class BombView : MonoBehaviour
//开始炸 //开始炸
public void StartBomb() public void StartBomb()
{ {
GameObject fx = PoolManager.Instance.GetObjectFromPool(m_bombEffectObj); m_curBombEffect = PoolManager.Instance.GetObjectFromPool(m_bombEffectObj);
fx.transform.position = m_curBomb.transform.position; m_curBombEffect.transform.position = m_curBomb.transform.position;
m_curBomb?.Explode(0); m_curBomb?.Explode(0);
m_curBomb.gameObject.SetActive(false); m_curBomb.gameObject.SetActive(false);
//回收 //回收
PoolManager.Instance.ReturnObjectToPool(m_curBomb.gameObject); PoolManager.Instance.ReturnObjectToPool(m_curBomb.gameObject);
GameServices.timerServices.Push(this, 1.0f, delegate GameServices.timerServices.Push(this, 1.0f, delegate
{ {
PoolManager.Instance.ReturnObjectToPool(fx); PoolManager.Instance.ReturnObjectToPool(m_curBombEffect);
}); });
} }
private void OnDestroy()
{
if(m_curBomb)
{
PoolManager.Instance.ReturnObjectToPool(m_curBomb.gameObject);
}
if(m_curBombEffect)
{
PoolManager.Instance.ReturnObjectToPool(m_curBombEffect);
}
}
private void Update() private void Update()
{ {
if (!BattleCtrl.instance.isStartBattle) if (!BattleCtrl.instance.isStartBattle)
......
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