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wanqing
BoomMaster
Commits
80d276f5
Commit
80d276f5
authored
Jan 21, 2021
by
wanqing
Browse files
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Plain Diff
胜利特效上传
parent
8ec69cb0
Changes
11
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Showing
11 changed files
with
1033 additions
and
4 deletions
+1033
-4
BattleUI.cs
BoomMaster/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
+1
-0
BombView.cs
BoomMaster/Assets/#A2_Scripts/Battle/View/BombView.cs
+15
-4
UI.meta
BoomMaster/Assets/#C2_Animations/UI.meta
+8
-0
Game Winning.anim
BoomMaster/Assets/#C2_Animations/UI/Game Winning.anim
+393
-0
Game Winning.anim.meta
BoomMaster/Assets/#C2_Animations/UI/Game Winning.anim.meta
+8
-0
Try Again.anim
BoomMaster/Assets/#C2_Animations/UI/Try Again.anim
+411
-0
Try Again.anim.meta
BoomMaster/Assets/#C2_Animations/UI/Try Again.anim.meta
+8
-0
失败UI.controller
BoomMaster/Assets/#C2_Animations/UI/失败UI.controller
+101
-0
失败UI.controller.meta
BoomMaster/Assets/#C2_Animations/UI/失败UI.controller.meta
+8
-0
胜利UI.controller
BoomMaster/Assets/#C2_Animations/UI/胜利UI.controller
+72
-0
胜利UI.controller.meta
BoomMaster/Assets/#C2_Animations/UI/胜利UI.controller.meta
+8
-0
No files found.
BoomMaster/Assets/#A2_Scripts/Battle/UI/BattleUI.cs
View file @
80d276f5
...
...
@@ -236,6 +236,7 @@ public class BattleUI : MonoBehaviour
{
m_boomUIS
[
i
].
SetActive
(
true
);
}
m_boomBtn
.
interactable
=
false
;
m_levelText
.
text
=
string
.
Format
(
"Level {0:D}"
,
BattleCtrl
.
instance
.
levelManager
.
CurLevelIndex
+
1
);
...
...
BoomMaster/Assets/#A2_Scripts/Battle/View/BombView.cs
View file @
80d276f5
...
...
@@ -10,6 +10,7 @@ public class BombView : MonoBehaviour
public
RayfireBomb
m_rayfireBomb
;
//炸弹预设
private
RayfireBomb
m_curBomb
;
//当前的炸弹
private
GameObject
m_curBombEffect
;
//当前炸弹特效
private
bool
m_bCanBePlace
=
true
;
//是否能放置炸弹
//设置炸弹
void
SetBomb
(
RayfireBomb
rayfireBomb
)
...
...
@@ -27,18 +28,28 @@ public class BombView : MonoBehaviour
//开始炸
public
void
StartBomb
()
{
GameObject
fx
=
PoolManager
.
Instance
.
GetObjectFromPool
(
m_bombEffectObj
);
fx
.
transform
.
position
=
m_curBomb
.
transform
.
position
;
m_curBombEffect
=
PoolManager
.
Instance
.
GetObjectFromPool
(
m_bombEffectObj
);
m_curBombEffect
.
transform
.
position
=
m_curBomb
.
transform
.
position
;
m_curBomb
?.
Explode
(
0
);
m_curBomb
.
gameObject
.
SetActive
(
false
);
//回收
PoolManager
.
Instance
.
ReturnObjectToPool
(
m_curBomb
.
gameObject
);
GameServices
.
timerServices
.
Push
(
this
,
1.0f
,
delegate
{
PoolManager
.
Instance
.
ReturnObjectToPool
(
fx
);
PoolManager
.
Instance
.
ReturnObjectToPool
(
m_curBombEffect
);
});
}
private
void
OnDestroy
()
{
if
(
m_curBomb
)
{
PoolManager
.
Instance
.
ReturnObjectToPool
(
m_curBomb
.
gameObject
);
}
if
(
m_curBombEffect
)
{
PoolManager
.
Instance
.
ReturnObjectToPool
(
m_curBombEffect
);
}
}
private
void
Update
()
{
if
(!
BattleCtrl
.
instance
.
isStartBattle
)
...
...
BoomMaster/Assets/#C2_Animations/UI.meta
0 → 100644
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80d276f5
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0 → 100644
View file @
80d276f5
This diff is collapsed.
Click to expand it.
BoomMaster/Assets/#C2_Animations/UI/Game Winning.anim.meta
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0 → 100644
View file @
80d276f5
This diff is collapsed.
Click to expand it.
BoomMaster/Assets/#C2_Animations/UI/Try Again.anim.meta
0 → 100644
View file @
80d276f5
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