Commit 26d68fe9 authored by Yuyang's avatar Yuyang

Merge remote-tracking branch 'origin/master' into YuYang

parents 0c2e5578 8f5e2173
...@@ -166,7 +166,7 @@ MonoBehaviour: ...@@ -166,7 +166,7 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
levelPrefs: levelPrefs:
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--- !u!1 &543166196 --- !u!1 &543166196
GameObject: GameObject:
......
...@@ -25,6 +25,11 @@ public class PropSelectUI : MonoBehaviour ...@@ -25,6 +25,11 @@ public class PropSelectUI : MonoBehaviour
public Button m_coinButton; public Button m_coinButton;
public Button m_KnifeButton; public Button m_KnifeButton;
private int m_needMoneyOne = 10;
private int m_needMoneyTwo = 40;
private int m_needMoneyThree = 80;
private int m_needMoneyFour = 100;
//private bool m_bIsBuyOne; //private bool m_bIsBuyOne;
//private bool m_bIsBuyTwo; //private bool m_bIsBuyTwo;
//private bool m_bIsBuyThree; //private bool m_bIsBuyThree;
...@@ -43,21 +48,23 @@ public class PropSelectUI : MonoBehaviour ...@@ -43,21 +48,23 @@ public class PropSelectUI : MonoBehaviour
//m_strengthObj.SetActive(true); //m_strengthObj.SetActive(true);
//m_doubleObj.SetActive(true); //m_doubleObj.SetActive(true);
//m_coinObj.SetActive(true); //m_coinObj.SetActive(true);
//m_strengthMaskObj.SetActive(varCoin < 10); //m_KnifeObj.SetActive(true);
//m_doubleMaskObj.SetActive(varCoin < 100); //m_strengthMaskObj.SetActive(varCoin < m_needMoneyOne);
//m_coinMaskObj.SetActive(varCoin < 10); //m_doubleMaskObj.SetActive(varCoin < m_needMoneyTwo);
//m_coinMaskObj.SetActive(varCoin < m_needMoneyThree);
//m_KnifeMaskObj.SetActive(varCoin < m_needMoneyFour);
//m_strengthSymbolObj.SetActive(false); //m_strengthSymbolObj.SetActive(false);
//m_doubleSymbolObj.SetActive(false); //m_doubleSymbolObj.SetActive(false);
//m_coinSymbolObj.SetActive(false); //m_coinSymbolObj.SetActive(false);
//if(m_strengthButton) //if (m_strengthButton)
//{ //{
// m_strengthButton.enabled = varCoin >= 10; // m_strengthButton.enabled = varCoin >= 10;
//} //}
//if(m_doubleButton) //if (m_doubleButton)
//{ //{
// m_doubleButton.enabled = varCoin >= 100; // m_doubleButton.enabled = varCoin >= 100;
//} //}
//if(m_coinButton) //if (m_coinButton)
//{ //{
// m_coinButton.enabled = varCoin >= 10; // m_coinButton.enabled = varCoin >= 10;
//} //}
......
...@@ -37,6 +37,9 @@ public class BombView : MonoBehaviour ...@@ -37,6 +37,9 @@ public class BombView : MonoBehaviour
private GameObject m_curPropModelObj; private GameObject m_curPropModelObj;
private Animator m_curPropAnimator; private Animator m_curPropAnimator;
private List<Vector3> m_pathPos = new List<Vector3>();//记录滑动路径点
private int m_curPathIndex = 0;
private bool m_bMouseUpEnd = false;
private void Awake() private void Awake()
{ {
m_totalChildNum = m_rootTrans.childCount - 1; m_totalChildNum = m_rootTrans.childCount - 1;
...@@ -73,7 +76,7 @@ public class BombView : MonoBehaviour ...@@ -73,7 +76,7 @@ public class BombView : MonoBehaviour
{ {
HideAllModel(); HideAllModel();
m_curPropModelObj = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.prop1Obj); m_curPropModelObj = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.prop1Obj);
PauseAnimator(); PlayIdle();
m_curPropModelObj.transform.position = m_propStartPos[1].position; m_curPropModelObj.transform.position = m_propStartPos[1].position;
} }
//道具2生成 //道具2生成
...@@ -81,7 +84,7 @@ public class BombView : MonoBehaviour ...@@ -81,7 +84,7 @@ public class BombView : MonoBehaviour
{ {
HideAllModel(); HideAllModel();
m_curPropModelObj = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.prop2Obj); m_curPropModelObj = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.prop2Obj);
PauseAnimator(); PlayIdle();
m_curPropModelObj.transform.position = m_propStartPos[2].position; m_curPropModelObj.transform.position = m_propStartPos[2].position;
} }
//道具3生成 //道具3生成
...@@ -89,7 +92,7 @@ public class BombView : MonoBehaviour ...@@ -89,7 +92,7 @@ public class BombView : MonoBehaviour
{ {
HideAllModel(); HideAllModel();
m_curPropModelObj = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.prop3Obj); m_curPropModelObj = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.prop3Obj);
PauseAnimator(); PlayIdle();
m_curPropModelObj.transform.position = m_propStartPos[3].position; m_curPropModelObj.transform.position = m_propStartPos[3].position;
} }
//道具4生成 //道具4生成
...@@ -97,30 +100,30 @@ public class BombView : MonoBehaviour ...@@ -97,30 +100,30 @@ public class BombView : MonoBehaviour
{ {
HideAllModel(); HideAllModel();
m_curPropModelObj = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.prop4Obj); m_curPropModelObj = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.prop4Obj);
PauseAnimator(); PlayIdle();
m_curPropModelObj.transform.position = m_propStartPos[4].position; m_curPropModelObj.transform.position = m_propStartPos[4].position;
} }
//暂停动画 void PlayAnim(int value, string argName = "Value")
void PauseAnimator()
{ {
m_curPropAnimator = m_curPropModelObj.GetComponent<Animator>(); if (m_curPropAnimator.GetInteger(argName) != value)
if (m_curPropAnimator)
{ {
m_curPropAnimator.enabled = false; m_curPropAnimator.SetInteger(argName, value);
} }
} }
//播放动画 //播放待机动画
void PlayAnimator() void PlayIdle()
{ {
if(m_curPropAnimator) m_curPropAnimator = m_curPropModelObj.GetComponent<Animator>();
{ PlayAnim(0);
m_curPropAnimator.enabled = true; }
} //播放攻击动画
if (m_curPropModelObj) void PlayAttackAnimator()
{
PlayAnim(1);
GameServices.timerServices.Push(this, 1.0f, delegate
{ {
m_curPropModelObj.SetActive(false); PlayIdle();
m_curPropModelObj.SetActive(true); });
}
} }
//隐藏模型 //隐藏模型
...@@ -138,9 +141,9 @@ public class BombView : MonoBehaviour ...@@ -138,9 +141,9 @@ public class BombView : MonoBehaviour
{ {
return; return;
} }
m_curRotateAngle = m_cameraTrans.localEulerAngles.y; //m_curRotateAngle = m_cameraTrans.localEulerAngles.y;
m_curRotateAngle -= dir.x * Time.deltaTime* m_rotateSpeed; //m_curRotateAngle -= dir.x * Time.deltaTime* m_rotateSpeed;
m_cameraTrans.localRotation = Quaternion.Euler(0, m_curRotateAngle, 0); //m_cameraTrans.localRotation = Quaternion.Euler(0, m_curRotateAngle, 0);
} }
//设置炸弹 //设置炸弹
void SetBomb(RayfireBomb go) void SetBomb(RayfireBomb go)
...@@ -171,6 +174,8 @@ public class BombView : MonoBehaviour ...@@ -171,6 +174,8 @@ public class BombView : MonoBehaviour
// m_bombStateView.PlayBombAni(); // m_bombStateView.PlayBombAni();
//} //}
BattleCtrl.instance.battleUI.OnClickBoomBtn(); BattleCtrl.instance.battleUI.OnClickBoomBtn();
PlayAttackAnimator();
} }
//画线 //画线
void DrawLine() void DrawLine()
...@@ -195,24 +200,24 @@ public class BombView : MonoBehaviour ...@@ -195,24 +200,24 @@ public class BombView : MonoBehaviour
//开始炸 //开始炸
public void StartBomb() public void StartBomb()
{ {
m_curBombEffect = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.bombEffectObj); //m_curBombEffect = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.bombEffectObj);
m_curBombEffect.transform.position = m_curBomb.transform.position; //m_curBombEffect.transform.position = m_curBomb.transform.position;
m_curBomb?.Explode(0); //m_curBomb?.Explode(0);
//m_bombStateView.StartBomb(); ////m_bombStateView.StartBomb();
m_curBomb.gameObject.SetActive(false); //m_curBomb.gameObject.SetActive(false);
//lineRenderer.positionCount = 0; ////lineRenderer.positionCount = 0;
//回收 ////回收
//m_bombStateView.ClearState(); ////m_bombStateView.ClearState();
PoolManager.Instance.ReturnObjectToPool(m_curBomb.gameObject); //PoolManager.Instance.ReturnObjectToPool(m_curBomb.gameObject);
m_curBomb = null; //m_curBomb = null;
GameServices.timerServices.Push(this, 1.0f, delegate //GameServices.timerServices.Push(this, 1.0f, delegate
{ //{
if(m_curBombEffect) // if(m_curBombEffect)
{ // {
PoolManager.Instance.ReturnObjectToPool(m_curBombEffect); // PoolManager.Instance.ReturnObjectToPool(m_curBombEffect);
m_curBombEffect = null; // m_curBombEffect = null;
} // }
}); //});
InvokeRepeating("CalculateDamageNum", 0.3f, 0.1f); InvokeRepeating("CalculateDamageNum", 0.3f, 0.1f);
} }
void CalculateDamageNum() void CalculateDamageNum()
...@@ -269,6 +274,58 @@ public class BombView : MonoBehaviour ...@@ -269,6 +274,58 @@ public class BombView : MonoBehaviour
m_lstDamage.Clear(); m_lstDamage.Clear();
m_lstDamage = null; m_lstDamage = null;
} }
private void FixedUpdate()
{
if(!BattleCtrl.instance.isStartBattle)
{
return;
}
if(Input.GetMouseButtonDown(0))
{
m_bMouseUpEnd = false;
m_pathPos.Add(Input.mousePosition);
}
if (Input.GetMouseButton(0))
{
m_pathPos.Add(Input.mousePosition);
}
////if (Input.GetMouseButtonUp(0))
////{
//// m_pathPos.Add(Input.mousePosition);
//// m_bMouseUpEnd = true;
//// if(m_curPropModelObj)
//// {
//// if(m_pathPos.Count > 0)
//// {
//// Vector3 pos = Camera.main.WorldToScreenPoint(m_curPropModelObj.transform.position);//将对象坐标换成屏幕坐标
//// Vector3 mousePos = new Vector3(m_pathPos[0].x, m_pathPos[0].y, pos.z);//让鼠标的屏幕坐标与对象坐标一致
//// Vector3 modelPos = Camera.main.ScreenToWorldPoint(mousePos);
//// m_curPropModelObj.transform.position = modelPos;
//// }
//// m_curPropModelObj.SetActive(true);
//// }
////}
////if (m_bMouseUpEnd && m_curPropModelObj)
////{
//// Vector3 pos = Camera.main.WorldToScreenPoint(m_curPropModelObj.transform.position);//将对象坐标换成屏幕坐标
        ////    Vector3 mousePos = new Vector3(m_pathPos[m_curPathIndex].x, m_pathPos[m_curPathIndex].y, pos.z);//让鼠标的屏幕坐标与对象坐标一致
//// Vector3 modelPos = Camera.main.ScreenToWorldPoint(mousePos);
//// modelPos.x = 7.0f;
//// modelPos.y -= 2.5f;
//// //m_curPropModelObj.transform.position = modelPos;
//// m_curPropModelObj.transform.position = Vector3.Lerp(m_curPropModelObj.transform.position, modelPos, 0.2f);
//// m_curPathIndex++;
//// if(m_curPathIndex >= m_pathPos.Count)
//// {
//// m_bMouseUpEnd = false;
//// m_curPathIndex = 0;
//// m_pathPos.Clear();
//// m_curPropModelObj.SetActive(false);
//// m_curPropModelObj.transform.position = m_propStartPos[4].position;
//// }
////}
}
private void Update() private void Update()
{ {
if (!BattleCtrl.instance.isStartBattle || BattleCtrl.instance.isEndBattle if (!BattleCtrl.instance.isStartBattle || BattleCtrl.instance.isEndBattle
...@@ -360,7 +417,7 @@ public class BombView : MonoBehaviour ...@@ -360,7 +417,7 @@ public class BombView : MonoBehaviour
{ {
//BattleCtrl.instance.battleUI.SetSelectUIState(false); //BattleCtrl.instance.battleUI.SetSelectUIState(false);
//一个炸弹的 //一个炸弹的
//m_bCanBePlace = false; m_bCanBePlace = false;
//GameObject go = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.rayfireBombObj); //GameObject go = PoolManager.Instance.GetObjectFromPool(CacheManager.Instance.rayfireBombObj);
//go.transform.position = hit.point; //go.transform.position = hit.point;
//SetBomb(go.GetComponent<RayfireBomb>()); //SetBomb(go.GetComponent<RayfireBomb>());
...@@ -369,9 +426,7 @@ public class BombView : MonoBehaviour ...@@ -369,9 +426,7 @@ public class BombView : MonoBehaviour
////Vector3 varVec3 = hit.point; ////Vector3 varVec3 = hit.point;
////varVec3.x += 0.1f; ////varVec3.x += 0.1f;
////m_firstBombPos = varVec3; ////m_firstBombPos = varVec3;
//BattleCtrl.instance.battleUI.SetBomb(); BattleCtrl.instance.battleUI.SetBomb();
PauseAnimator();
PlayAnimator();
//两个炸弹的 //两个炸弹的
//if (!m_bControlDoubleBomb) //if (!m_bControlDoubleBomb)
//{ //{
......
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...@@ -141,7 +141,7 @@ AnimationClip: ...@@ -141,7 +141,7 @@ AnimationClip:
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m_LoopBlendOrientation: 0 m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0 m_LoopBlendPositionY: 0
......
...@@ -100,7 +100,7 @@ AnimationClip: ...@@ -100,7 +100,7 @@ AnimationClip:
m_Level: 0 m_Level: 0
m_CycleOffset: 0 m_CycleOffset: 0
m_HasAdditiveReferencePose: 0 m_HasAdditiveReferencePose: 0
m_LoopTime: 0 m_LoopTime: 1
m_LoopBlend: 0 m_LoopBlend: 0
m_LoopBlendOrientation: 0 m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0 m_LoopBlendPositionY: 0
......
...@@ -100,7 +100,7 @@ AnimationClip: ...@@ -100,7 +100,7 @@ AnimationClip:
m_Level: 0 m_Level: 0
m_CycleOffset: 0 m_CycleOffset: 0
m_HasAdditiveReferencePose: 0 m_HasAdditiveReferencePose: 0
m_LoopTime: 0 m_LoopTime: 1
m_LoopBlend: 0 m_LoopBlend: 0
m_LoopBlendOrientation: 0 m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0 m_LoopBlendPositionY: 0
......
...@@ -10,7 +10,8 @@ AnimatorState: ...@@ -10,7 +10,8 @@ AnimatorState:
m_Name: Porps1_Idle m_Name: Porps1_Idle
m_Speed: 1 m_Speed: 1
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: [] m_Transitions:
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m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0} m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0 m_IKOnFeet: 0
...@@ -34,7 +35,13 @@ AnimatorController: ...@@ -34,7 +35,13 @@ AnimatorController:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: Props1 m_Name: Props1
serializedVersion: 5 serializedVersion: 5
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m_Type: 3
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m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_AnimatorLayers: m_AnimatorLayers:
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m_Name: Base Layer m_Name: Base Layer
...@@ -48,6 +55,31 @@ AnimatorController: ...@@ -48,6 +55,31 @@ AnimatorController:
m_IKPass: 0 m_IKPass: 0
m_SyncedLayerAffectsTiming: 0 m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000} m_Controller: {fileID: 9100000}
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
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AnimatorState: AnimatorState:
serializedVersion: 5 serializedVersion: 5
...@@ -58,7 +90,8 @@ AnimatorState: ...@@ -58,7 +90,8 @@ AnimatorState:
m_Name: Porps1_Attack m_Name: Porps1_Attack
m_Speed: 1 m_Speed: 1
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: [] m_Transitions:
- {fileID: 6134554771990712325}
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0} m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0 m_IKOnFeet: 0
...@@ -74,6 +107,31 @@ AnimatorState: ...@@ -74,6 +107,31 @@ AnimatorState:
m_MirrorParameter: m_MirrorParameter:
m_CycleOffsetParameter: m_CycleOffsetParameter:
m_TimeParameter: m_TimeParameter:
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m_HasFixedDuration: 1
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m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
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AnimatorStateMachine: AnimatorStateMachine:
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......
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...@@ -10,7 +35,8 @@ AnimatorState: ...@@ -10,7 +35,8 @@ AnimatorState:
m_Name: Porps2_Attack m_Name: Porps2_Attack
m_Speed: 1 m_Speed: 1
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: [] m_Transitions:
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m_Position: {x: 50, y: 50, z: 0} m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0 m_IKOnFeet: 0
...@@ -26,6 +52,31 @@ AnimatorState: ...@@ -26,6 +52,31 @@ AnimatorState:
m_MirrorParameter: m_MirrorParameter:
m_CycleOffsetParameter: m_CycleOffsetParameter:
m_TimeParameter: m_TimeParameter:
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m_BlendingMode: 0
m_SyncedLayerIndex: -1
m_DefaultWeight: 0
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
--- !u!1102 &2659269805789241262 --- !u!1102 &2659269805789241262
AnimatorState: AnimatorState:
serializedVersion: 5 serializedVersion: 5
...@@ -58,7 +127,8 @@ AnimatorState: ...@@ -58,7 +127,8 @@ AnimatorState:
m_Name: Porps2_Idle m_Name: Porps2_Idle
m_Speed: 1 m_Speed: 1
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: [] m_Transitions:
- {fileID: -5049296235152015874}
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0} m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0 m_IKOnFeet: 0
...@@ -74,6 +144,25 @@ AnimatorState: ...@@ -74,6 +144,25 @@ AnimatorState:
m_MirrorParameter: m_MirrorParameter:
m_CycleOffsetParameter: m_CycleOffsetParameter:
m_TimeParameter: m_TimeParameter:
--- !u!1107 &5258736144926047215
AnimatorStateMachine:
serializedVersion: 5
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Value
m_ChildStates: []
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 0}
--- !u!1107 &8596786493504815029 --- !u!1107 &8596786493504815029
AnimatorStateMachine: AnimatorStateMachine:
serializedVersion: 5 serializedVersion: 5
...@@ -85,7 +174,7 @@ AnimatorStateMachine: ...@@ -85,7 +174,7 @@ AnimatorStateMachine:
m_ChildStates: m_ChildStates:
- serializedVersion: 1 - serializedVersion: 1
m_State: {fileID: -2052713961857118699} m_State: {fileID: -2052713961857118699}
m_Position: {x: 200, y: 0, z: 0} m_Position: {x: 270, y: 60, z: 0}
- serializedVersion: 1 - serializedVersion: 1
m_State: {fileID: 2659269805789241262} m_State: {fileID: 2659269805789241262}
m_Position: {x: 230, y: 250, z: 0} m_Position: {x: 230, y: 250, z: 0}
......
...@@ -25,6 +25,31 @@ AnimatorStateMachine: ...@@ -25,6 +25,31 @@ AnimatorStateMachine:
m_ExitPosition: {x: 800, y: 120, z: 0} m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 1249685987117816153} m_DefaultState: {fileID: 1249685987117816153}
--- !u!1101 &-1047394579357302278
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 6
m_ConditionEvent: Value
m_EventTreshold: 1
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 4979349218807356032}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!91 &9100000 --- !u!91 &9100000
AnimatorController: AnimatorController:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
...@@ -33,7 +58,13 @@ AnimatorController: ...@@ -33,7 +58,13 @@ AnimatorController:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: Props3 m_Name: Props3
serializedVersion: 5 serializedVersion: 5
m_AnimatorParameters: [] m_AnimatorParameters:
- m_Name: Value
m_Type: 3
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_AnimatorLayers: m_AnimatorLayers:
- serializedVersion: 5 - serializedVersion: 5
m_Name: Base Layer m_Name: Base Layer
...@@ -57,7 +88,8 @@ AnimatorState: ...@@ -57,7 +88,8 @@ AnimatorState:
m_Name: Porps3_Idle m_Name: Porps3_Idle
m_Speed: 1 m_Speed: 1
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: [] m_Transitions:
- {fileID: -1047394579357302278}
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0} m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0 m_IKOnFeet: 0
...@@ -73,6 +105,31 @@ AnimatorState: ...@@ -73,6 +105,31 @@ AnimatorState:
m_MirrorParameter: m_MirrorParameter:
m_CycleOffsetParameter: m_CycleOffsetParameter:
m_TimeParameter: m_TimeParameter:
--- !u!1101 &3628699619961102221
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 6
m_ConditionEvent: Value
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 1249685987117816153}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.7580645
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &4979349218807356032 --- !u!1102 &4979349218807356032
AnimatorState: AnimatorState:
serializedVersion: 5 serializedVersion: 5
...@@ -83,7 +140,8 @@ AnimatorState: ...@@ -83,7 +140,8 @@ AnimatorState:
m_Name: Porps3_Attack m_Name: Porps3_Attack
m_Speed: 1 m_Speed: 1
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: [] m_Transitions:
- {fileID: 3628699619961102221}
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0} m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0 m_IKOnFeet: 0
......
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