Commit 135e25ad authored by wanqing's avatar wanqing

修改脚本

parent 3e0ddf6e
......@@ -218,18 +218,6 @@ public class BattleUI : MonoBehaviour
{
m_successObj.SetActive(true);
m_selectLevelObj.SetActive(false);
int varCurStar = BattleCtrl.instance.levelManager.curLevel.star;
for (int i = 0; i < m_starParent.childCount; i++)
{
if(i < varCurStar)
{
m_starParent.GetChild(i).GetComponent<Image>().sprite = m_fullStarSprite;
}
else
{
m_starParent.GetChild(i).GetComponent<Image>().sprite = m_emptyStarSprite;
}
}
//m_gameBestTime.text = string.Format("{0:d2}:{1:d2}", varCurTime / 60, varCurTime % 60);
//string varKey = BattleCtrl.instance.levelManager.CurLevelIndex.ToString();
//if (LocalRecord.HasKey(varKey))
......@@ -255,6 +243,24 @@ public class BattleUI : MonoBehaviour
// GameServices.audioServices.PlayBgm(GameServices.configService.audioConfig.GameBgm);
//});
//GameServices.audioServices.PlayAudio(GameServices.configService.audioConfig.Success);
Invoke("DelayPlayWin", 1.3f);
}
//胜利延迟动画
void DelayPlayWin()
{
m_successResultObj.SetActive(true);
int varCurStar = BattleCtrl.instance.levelManager.curLevel.star;
for (int i = 0; i < m_starParent.childCount; i++)
{
if (i < varCurStar)
{
m_starParent.GetChild(i).GetComponent<Image>().sprite = m_fullStarSprite;
}
else
{
m_starParent.GetChild(i).GetComponent<Image>().sprite = m_emptyStarSprite;
}
}
int varAddCoin = 0;
if (m_textProgressTotal > 0.6f && m_textProgressTotal <= 0.7f)
{
......@@ -268,7 +274,7 @@ public class BattleUI : MonoBehaviour
{
varAddCoin = 15;
}
if(m_isCoinDouble)
if (m_isCoinDouble)
{
varAddCoin *= 2;
}
......@@ -324,6 +330,7 @@ public class BattleUI : MonoBehaviour
m_strengthBombIcon.SetActive(false);
m_strengDoubleBombIcon.SetActive(false);
CancelBomb();
m_successResultObj.SetActive(false);
m_levelText.text = string.Format("Level {0:D}", BattleCtrl.instance.levelManager.CurLevelIndex + 1);
......
......@@ -58,8 +58,8 @@ public class BombView : MonoBehaviour
//{
// m_rate = 0.2f;
//}
lineRenderer.startWidth = 0.02f;
lineRenderer.endWidth = 0.02f;
lineRenderer.startWidth = 0.05f;
lineRenderer.endWidth = 0.05f;
}
//移动
void OnMove(Vector3 dir)
......
......@@ -3976,7 +3976,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!224 &2347244091006803266
RectTransform:
m_ObjectHideFlags: 0
......@@ -4206,7 +4206,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!224 &2347244091188669037
RectTransform:
m_ObjectHideFlags: 0
......@@ -4280,7 +4280,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!224 &2347244091990415757
RectTransform:
m_ObjectHideFlags: 0
......@@ -8083,7 +8083,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 0.50980395}
m_RaycastTarget: 0
m_RaycastTarget: 1
m_Maskable: 0
m_OnCullStateChanged:
m_PersistentCalls:
......@@ -8267,7 +8267,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 0.50980395}
m_RaycastTarget: 0
m_RaycastTarget: 1
m_Maskable: 0
m_OnCullStateChanged:
m_PersistentCalls:
......@@ -9913,7 +9913,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 0.50980395}
m_RaycastTarget: 0
m_RaycastTarget: 1
m_Maskable: 0
m_OnCullStateChanged:
m_PersistentCalls:
......@@ -10738,7 +10738,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 1}
m_AnchorMax: {x: 0.5, y: 1}
m_AnchoredPosition: {x: 0, y: -100}
m_AnchoredPosition: {x: 0, y: -150}
m_SizeDelta: {x: 410, y: 99}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6064464676636727534
......@@ -19292,7 +19292,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 0.50980395}
m_RaycastTarget: 0
m_RaycastTarget: 1
m_Maskable: 0
m_OnCullStateChanged:
m_PersistentCalls:
......
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