Commit ff89103c authored by wanqing's avatar wanqing

增加关卡

parent 51f2e0e4
This diff is collapsed.
...@@ -9,6 +9,7 @@ public class GlassView : MonoBehaviour ...@@ -9,6 +9,7 @@ public class GlassView : MonoBehaviour
public Transform m_orange;//橙子 public Transform m_orange;//橙子
public Transform m_fish;//鱼 public Transform m_fish;//鱼
public Transform m_egg;//蛋 public Transform m_egg;//蛋
public Transform m_five;//第五种(顺序排列)
public Transform m_effectPos;//特效位置 public Transform m_effectPos;//特效位置
public Transform m_maskTrans;//遮罩 public Transform m_maskTrans;//遮罩
public Vector3 effectPos => m_effectPos.position; public Vector3 effectPos => m_effectPos.position;
...@@ -18,12 +19,14 @@ public class GlassView : MonoBehaviour ...@@ -18,12 +19,14 @@ public class GlassView : MonoBehaviour
private float m_orangeOffest; private float m_orangeOffest;
private float m_fishOffest; private float m_fishOffest;
private float m_eggOffest; private float m_eggOffest;
private float m_fiveOffest;
private float m_strawberryNum; private float m_strawberryNum;
private float m_lemonNum; private float m_lemonNum;
private float m_orangeNum; private float m_orangeNum;
private float m_fishNum; private float m_fishNum;
private float m_eggNum; private float m_eggNum;
private float m_fiveNum;
//private float m_strawberryMaxNum = 10.0f; //private float m_strawberryMaxNum = 10.0f;
//private float m_lemonMaxNum = 10.0f; //private float m_lemonMaxNum = 10.0f;
...@@ -70,7 +73,7 @@ public class GlassView : MonoBehaviour ...@@ -70,7 +73,7 @@ public class GlassView : MonoBehaviour
m_fruitView = BattleCtrl.instance.levelManager.curLevel.fruitView; m_fruitView = BattleCtrl.instance.levelManager.curLevel.fruitView;
} }
//运动类数量 //运动类数量
public void SetSportNum(int num1, int num2, int num3,int num4) public void SetSportNum(int num1, int num2, int num3,int num4 = 0)
{ {
m_sportNum += num1 + num2 + num3 + num4; m_sportNum += num1 + num2 + num3 + num4;
BattleCtrl.instance.levelManager.curLevel.progressFruitNum = (int)m_sportNum; BattleCtrl.instance.levelManager.curLevel.progressFruitNum = (int)m_sportNum;
...@@ -87,7 +90,7 @@ public class GlassView : MonoBehaviour ...@@ -87,7 +90,7 @@ public class GlassView : MonoBehaviour
m_strawberryNum = num; m_strawberryNum = num;
} }
//水果数量 //水果数量
public void SetFruitNum(int num1,int num2,int num3,int num4,int num5) public void SetFirstNum(int num1,int num2,int num3,int num4,int num5 = 0)
{ {
m_fruitNum += num1 + num2 + num3 + num4 + num5; m_fruitNum += num1 + num2 + num3 + num4 + num5;
BattleCtrl.instance.levelManager.curLevel.progressFruitNum = (int)m_fruitNum; BattleCtrl.instance.levelManager.curLevel.progressFruitNum = (int)m_fruitNum;
...@@ -103,28 +106,27 @@ public class GlassView : MonoBehaviour ...@@ -103,28 +106,27 @@ public class GlassView : MonoBehaviour
m_strawberryNum = GlobalConfig.ProgressFruitNumNeed; m_strawberryNum = GlobalConfig.ProgressFruitNumNeed;
//BattleCtrl.instance.battleUI.SetStrawberryState(true); //BattleCtrl.instance.battleUI.SetStrawberryState(true);
} }
m_lemonNum += num2; m_orangeNum += num2;
if (m_lemonNum >= GlobalConfig.ProgressFruitNumNeed)
{
m_lemonNum = GlobalConfig.ProgressFruitNumNeed;
//BattleCtrl.instance.battleUI.SetLemonState(true);
}
m_orangeNum += num3;
if (m_orangeNum >= GlobalConfig.ProgressFruitNumNeed) if (m_orangeNum >= GlobalConfig.ProgressFruitNumNeed)
{ {
m_orangeNum = GlobalConfig.ProgressFruitNumNeed; m_orangeNum = GlobalConfig.ProgressFruitNumNeed;
//BattleCtrl.instance.battleUI.SetOrangeState(true); //BattleCtrl.instance.battleUI.SetOrangeState(true);
} }
m_fishNum += num4; m_fishNum += num3;
if(m_fishNum >= GlobalConfig.ProgressFruitNumNeed) if(m_fishNum >= GlobalConfig.ProgressFruitNumNeed)
{ {
m_fishNum = GlobalConfig.ProgressFruitNumNeed; m_fishNum = GlobalConfig.ProgressFruitNumNeed;
} }
m_eggNum += num5; m_eggNum += num4;
if (m_eggNum >= GlobalConfig.ProgressFruitNumNeed) if (m_eggNum >= GlobalConfig.ProgressFruitNumNeed)
{ {
m_eggNum = GlobalConfig.ProgressFruitNumNeed; m_eggNum = GlobalConfig.ProgressFruitNumNeed;
} }
m_fiveNum += num5;
if(m_fiveNum >= GlobalConfig.ProgressFruitNumNeed)
{
m_fiveNum = GlobalConfig.ProgressFruitNumNeed;
}
//BattleCtrl.instance.battleUI.SetStrawberryNum((int)m_strawberryNum); //BattleCtrl.instance.battleUI.SetStrawberryNum((int)m_strawberryNum);
//BattleCtrl.instance.battleUI.SetLemonNum((int)m_lemonNum); //BattleCtrl.instance.battleUI.SetLemonNum((int)m_lemonNum);
//BattleCtrl.instance.battleUI.SetOrangeNum((int)m_orangeNum); //BattleCtrl.instance.battleUI.SetOrangeNum((int)m_orangeNum);
...@@ -218,6 +220,14 @@ public class GlassView : MonoBehaviour ...@@ -218,6 +220,14 @@ public class GlassView : MonoBehaviour
+ m_fish.localScale.y * m_power; + m_fish.localScale.y * m_power;
m_egg.localPosition = varEggPos; m_egg.localPosition = varEggPos;
} }
if(m_five)
{
Vector3 varFivePos = m_five.localPosition;
varFivePos.y = m_startPos + m_strawberry.localScale.y * m_power
+ m_lemon.localScale.y * m_power + m_orange.localScale.y * m_power
+ m_fish.localScale.y * m_power + m_egg.localScale.y * m_power;
m_five.localPosition = varFivePos;
}
//遮罩大小 //遮罩大小
//Vector3 varMaskSize = m_maskTrans.localScale; //Vector3 varMaskSize = m_maskTrans.localScale;
//if (m_orange) //if (m_orange)
...@@ -290,6 +300,14 @@ public class GlassView : MonoBehaviour ...@@ -290,6 +300,14 @@ public class GlassView : MonoBehaviour
+ m_fish.localScale.y * m_power; + m_fish.localScale.y * m_power;
m_egg.localPosition = varEggPos; m_egg.localPosition = varEggPos;
} }
if (m_five)
{
Vector3 varFivePos = m_five.localPosition;
varFivePos.y = m_startPos + m_strawberry.localScale.y * m_power
+ m_lemon.localScale.y * m_power + m_orange.localScale.y * m_power
+ m_fish.localScale.y * m_power + m_egg.localScale.y * m_power;
m_five.localPosition = varFivePos;
}
//遮罩大小 //遮罩大小
//Vector3 varMaskSize = m_maskTrans.localScale; //Vector3 varMaskSize = m_maskTrans.localScale;
//varSize.y = m_strawberry.localScale.y + m_lemon.localScale.y + m_orange.localScale.y; //varSize.y = m_strawberry.localScale.y + m_lemon.localScale.y + m_orange.localScale.y;
...@@ -316,6 +334,14 @@ public class GlassView : MonoBehaviour ...@@ -316,6 +334,14 @@ public class GlassView : MonoBehaviour
+ m_fish.localScale.y * m_power; + m_fish.localScale.y * m_power;
m_egg.localPosition = varEggPos; m_egg.localPosition = varEggPos;
} }
if (m_five)
{
Vector3 varFivePos = m_five.localPosition;
varFivePos.y = m_startPos + m_strawberry.localScale.y * m_power
+ m_lemon.localScale.y * m_power + m_orange.localScale.y * m_power
+ m_fish.localScale.y * m_power + m_egg.localScale.y * m_power;
m_five.localPosition = varFivePos;
}
} }
if (m_eggOffest < m_eggNum && m_egg) if (m_eggOffest < m_eggNum && m_egg)
{ {
...@@ -331,8 +357,33 @@ public class GlassView : MonoBehaviour ...@@ -331,8 +357,33 @@ public class GlassView : MonoBehaviour
+ m_lemon.localScale.y * m_power + m_orange.localScale.y * m_power + m_lemon.localScale.y * m_power + m_orange.localScale.y * m_power
+ m_fish.localScale.y * m_power; + m_fish.localScale.y * m_power;
m_egg.localPosition = varPos; m_egg.localPosition = varPos;
if (m_five)
{
Vector3 varFivePos = m_five.localPosition;
varFivePos.y = m_startPos + m_strawberry.localScale.y * m_power
+ m_lemon.localScale.y * m_power + m_orange.localScale.y * m_power
+ m_fish.localScale.y * m_power + m_egg.localScale.y * m_power;
m_five.localPosition = varFivePos;
}
}
if(m_fiveOffest < m_fiveNum && m_five)
{
m_five.gameObject.SetActive(true);
m_fiveOffest += Time.deltaTime * m_speed;
Vector3 varSize = m_five.localScale;
varSize.y = m_fiveOffest / (float)GlobalConfig.ProgressFruitNumNeed * 0.9f;
m_five.localScale = varSize;
Vector3 varPos = m_five.localPosition;
varPos.y = m_startPos + m_strawberry.localScale.y * m_power
+ m_lemon.localScale.y * m_power + m_orange.localScale.y * m_power
+ m_fish.localScale.y * m_power + m_egg.localScale.y * m_power;
m_five.localPosition = varPos;
} }
if (BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelOneIndex) if (BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelOneIndex ||
BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelTwoIndex ||
BattleCtrl.instance.levelManager.CurLevelIndex == LevelEnum.levelFourIndex)
{ {
//if(m_strawberryOffest >= m_strawberryNum && m_lemonOffest >= m_lemonNum) //if(m_strawberryOffest >= m_strawberryNum && m_lemonOffest >= m_lemonNum)
//{ //{
...@@ -345,7 +396,7 @@ public class GlassView : MonoBehaviour ...@@ -345,7 +396,7 @@ public class GlassView : MonoBehaviour
// //BattleCtrl.instance.levelManager.curLevel.CalculateStar(); // //BattleCtrl.instance.levelManager.curLevel.CalculateStar();
// BattleCtrl.instance.OnBattleWin(); // BattleCtrl.instance.OnBattleWin();
//} //}
if ((m_strawberryOffest + m_orangeOffest + m_fishOffest + m_eggOffest) >= 10.0f if ((m_strawberryOffest + m_orangeOffest + m_fishOffest + m_eggOffest + m_fiveOffest) >= 10.0f
&& m_bTop) && m_bTop)
{ {
m_bTop = false; m_bTop = false;
......
...@@ -26,6 +26,22 @@ public class CacheManager : MonoBehaviour ...@@ -26,6 +26,22 @@ public class CacheManager : MonoBehaviour
[SerializeField] [SerializeField]
private GameObject m_StoneObj;//石头 private GameObject m_StoneObj;//石头
[SerializeField] [SerializeField]
private GameObject m_BurgerObj;//汉堡
[SerializeField]
private GameObject m_CokeObj;//饮料
[SerializeField]
private GameObject m_FrenchFriesObj;//薯条
[SerializeField]
private GameObject m_CubeObj;//俄罗斯方块
[SerializeField]
private GameObject m_CabbageObj;//卷心菜
[SerializeField]
private GameObject m_GlobeObj;//卷心菜
[SerializeField]
private GameObject m_PepperObj;//青椒
[SerializeField]
private GameObject m_TomatoObj;//西红柿
[SerializeField]
private GameObject m_StarwberryEffect1;//草莓爆汁特效1 private GameObject m_StarwberryEffect1;//草莓爆汁特效1
[SerializeField] [SerializeField]
private GameObject m_StarwberryEffect2;//草莓爆汁特效2 private GameObject m_StarwberryEffect2;//草莓爆汁特效2
...@@ -42,6 +58,18 @@ public class CacheManager : MonoBehaviour ...@@ -42,6 +58,18 @@ public class CacheManager : MonoBehaviour
[SerializeField] [SerializeField]
private GameObject m_EggEffect;//蛋爆汁特效 private GameObject m_EggEffect;//蛋爆汁特效
[SerializeField] [SerializeField]
private GameObject m_CabbageEffect;//卷心菜爆汁特效
[SerializeField]
private GameObject m_PepperEffect;//青椒爆汁特效
[SerializeField]
private GameObject m_TomatoEffect;//西红柿爆汁特效
[SerializeField]
private GameObject m_BurgerEffect;//汉堡爆汁特效
[SerializeField]
private GameObject m_CokeEffect;//果汁爆汁特效
[SerializeField]
private GameObject m_FrenchFriesEffect;//薯条爆汁特效
[SerializeField]
private GameObject m_StarwberryDropEffect;//草莓流体特效 private GameObject m_StarwberryDropEffect;//草莓流体特效
[SerializeField] [SerializeField]
private GameObject m_LemonDropEffect;//柠檬流体特效 private GameObject m_LemonDropEffect;//柠檬流体特效
...@@ -58,6 +86,10 @@ public class CacheManager : MonoBehaviour ...@@ -58,6 +86,10 @@ public class CacheManager : MonoBehaviour
[SerializeField] [SerializeField]
private GameObject m_SmallStoneObj;//小石头 private GameObject m_SmallStoneObj;//小石头
[SerializeField] [SerializeField]
private GameObject m_SmallGlobeObj;//小地球仪
[SerializeField]
private GameObject m_SmallCubeObj;//小方块
[SerializeField]
private GameObject m_cmobo1EffectObj;//cmobo1 private GameObject m_cmobo1EffectObj;//cmobo1
[SerializeField] [SerializeField]
private GameObject m_cmobo2EffectObj;//cmobo2 private GameObject m_cmobo2EffectObj;//cmobo2
...@@ -74,6 +106,18 @@ public class CacheManager : MonoBehaviour ...@@ -74,6 +106,18 @@ public class CacheManager : MonoBehaviour
[SerializeField] [SerializeField]
private Transform m_waterEggParentObj;//水插件蛋 private Transform m_waterEggParentObj;//水插件蛋
[SerializeField] [SerializeField]
private Transform m_waterCabbageParentObj;//水插件卷心菜
[SerializeField]
private Transform m_waterTomatoParentObj;//水插件西红柿
[SerializeField]
private Transform m_waterPepperParentObj;//水插件青椒
[SerializeField]
private Transform m_waterBurgerParentObj;//水插件汉堡
[SerializeField]
private Transform m_waterCokeParentObj;//水插件果汁
[SerializeField]
private Transform m_waterFrenchFriesParentObj;//水插件薯条
[SerializeField]
private GameObject m_emojiSmileEffectObj;//表情微笑 private GameObject m_emojiSmileEffectObj;//表情微笑
[SerializeField] [SerializeField]
private GameObject m_emojiHappyEffectObj;//表情大笑 private GameObject m_emojiHappyEffectObj;//表情大笑
...@@ -93,6 +137,14 @@ public class CacheManager : MonoBehaviour ...@@ -93,6 +137,14 @@ public class CacheManager : MonoBehaviour
public GameObject BasketBallObj => m_BasketBallObj; public GameObject BasketBallObj => m_BasketBallObj;
public GameObject VolleyBallObj => m_VolleyBallObj; public GameObject VolleyBallObj => m_VolleyBallObj;
public GameObject StoneObj => m_StoneObj; public GameObject StoneObj => m_StoneObj;
public GameObject BurgerObj => m_BurgerObj;
public GameObject CokeObj => m_CokeObj;
public GameObject FrenchFriesObj => m_FrenchFriesObj;
public GameObject CubeObj => m_CubeObj;
public GameObject CabbageObj => m_CabbageObj;
public GameObject GlobeObj => m_GlobeObj;
public GameObject PepperObj => m_PepperObj;
public GameObject TomatoObj => m_TomatoObj;
public GameObject StarwberryEffect1 => m_StarwberryEffect1; public GameObject StarwberryEffect1 => m_StarwberryEffect1;
public GameObject StarwberryEffect2 => m_StarwberryEffect2; public GameObject StarwberryEffect2 => m_StarwberryEffect2;
public GameObject LemonEffect1 => m_LemonEffect1; public GameObject LemonEffect1 => m_LemonEffect1;
...@@ -101,6 +153,12 @@ public class CacheManager : MonoBehaviour ...@@ -101,6 +153,12 @@ public class CacheManager : MonoBehaviour
public GameObject OrangeEffect2 => m_OrangeEffect2; public GameObject OrangeEffect2 => m_OrangeEffect2;
public GameObject FishEffect => m_FishEffect; public GameObject FishEffect => m_FishEffect;
public GameObject EggEffect => m_EggEffect; public GameObject EggEffect => m_EggEffect;
public GameObject CabbageEffect => m_CabbageEffect;
public GameObject PepperEffect => m_PepperEffect;
public GameObject TomatoEffect => m_TomatoEffect;
public GameObject BurgerEffect => m_BurgerEffect;
public GameObject CokeEffect => m_CokeEffect;
public GameObject FrenchFriesEffect => m_FrenchFriesEffect;
public GameObject StarwberryDropEffect => m_StarwberryDropEffect; public GameObject StarwberryDropEffect => m_StarwberryDropEffect;
public GameObject LemonDropEffect => m_LemonDropEffect; public GameObject LemonDropEffect => m_LemonDropEffect;
public GameObject OrangeDropEffect => m_OrangeDropEffect; public GameObject OrangeDropEffect => m_OrangeDropEffect;
...@@ -109,6 +167,8 @@ public class CacheManager : MonoBehaviour ...@@ -109,6 +167,8 @@ public class CacheManager : MonoBehaviour
public GameObject SmallFootBallObj => m_SmallFootBallObj; public GameObject SmallFootBallObj => m_SmallFootBallObj;
public GameObject SmallVolleyBallObj => m_SmallVolleyBallObj; public GameObject SmallVolleyBallObj => m_SmallVolleyBallObj;
public GameObject SmallStoneObj => m_SmallStoneObj; public GameObject SmallStoneObj => m_SmallStoneObj;
public GameObject SmallGlobeObj => m_SmallGlobeObj;
public GameObject SmallCubeObj => m_SmallCubeObj;
public GameObject cmobo1EffectObj => m_cmobo1EffectObj; public GameObject cmobo1EffectObj => m_cmobo1EffectObj;
public GameObject cmobo2EffectObj => m_cmobo2EffectObj; public GameObject cmobo2EffectObj => m_cmobo2EffectObj;
public GameObject cmobo3EffectObj => m_cmobo3EffectObj; public GameObject cmobo3EffectObj => m_cmobo3EffectObj;
...@@ -122,10 +182,22 @@ public class CacheManager : MonoBehaviour ...@@ -122,10 +182,22 @@ public class CacheManager : MonoBehaviour
private Water2D_Spawner[] m_orangeArrayObj; private Water2D_Spawner[] m_orangeArrayObj;
private Water2D_Spawner[] m_fishArrayObj; private Water2D_Spawner[] m_fishArrayObj;
private Water2D_Spawner[] m_eggArrayObj; private Water2D_Spawner[] m_eggArrayObj;
private Water2D_Spawner[] m_cabbageArrayObj;
private Water2D_Spawner[] m_tomatoArrayObj;
private Water2D_Spawner[] m_pepperArrayObj;
private Water2D_Spawner[] m_burgerArrayObj;
private Water2D_Spawner[] m_cokeArrayObj;
private Water2D_Spawner[] m_frenchFriesArrayObj;
public Water2D_Spawner[] strawberryArrayObj => m_strawberryArrayObj; public Water2D_Spawner[] strawberryArrayObj => m_strawberryArrayObj;
public Water2D_Spawner[] orangeArrayObj => m_orangeArrayObj; public Water2D_Spawner[] orangeArrayObj => m_orangeArrayObj;
public Water2D_Spawner[] fishArrayObj => m_fishArrayObj; public Water2D_Spawner[] fishArrayObj => m_fishArrayObj;
public Water2D_Spawner[] eggArrayObj => m_eggArrayObj; public Water2D_Spawner[] eggArrayObj => m_eggArrayObj;
public Water2D_Spawner[] cabbageArrayObj => m_cabbageArrayObj;
public Water2D_Spawner[] tomatoArrayObj => m_tomatoArrayObj;
public Water2D_Spawner[] pepperArrayObj => m_pepperArrayObj;
public Water2D_Spawner[] burgerArrayObj => m_burgerArrayObj;
public Water2D_Spawner[] cokeArrayObj => m_cokeArrayObj;
public Water2D_Spawner[] frenchFriesArrayObj => m_frenchFriesArrayObj;
void Awake() void Awake()
{ {
Instance = this; Instance = this;
...@@ -133,5 +205,11 @@ public class CacheManager : MonoBehaviour ...@@ -133,5 +205,11 @@ public class CacheManager : MonoBehaviour
m_orangeArrayObj = m_waterOrangeParentObj.GetComponentsInChildren<Water2D_Spawner>(); m_orangeArrayObj = m_waterOrangeParentObj.GetComponentsInChildren<Water2D_Spawner>();
m_fishArrayObj = m_waterFishParentObj.GetComponentsInChildren<Water2D_Spawner>(); m_fishArrayObj = m_waterFishParentObj.GetComponentsInChildren<Water2D_Spawner>();
m_eggArrayObj = m_waterEggParentObj.GetComponentsInChildren<Water2D_Spawner>(); m_eggArrayObj = m_waterEggParentObj.GetComponentsInChildren<Water2D_Spawner>();
m_cabbageArrayObj = m_waterCabbageParentObj.GetComponentsInChildren<Water2D_Spawner>();
m_tomatoArrayObj = m_waterTomatoParentObj.GetComponentsInChildren<Water2D_Spawner>();
m_pepperArrayObj = m_waterPepperParentObj.GetComponentsInChildren<Water2D_Spawner>();
m_burgerArrayObj = m_waterBurgerParentObj.GetComponentsInChildren<Water2D_Spawner>();
m_cokeArrayObj = m_waterCokeParentObj.GetComponentsInChildren<Water2D_Spawner>();
m_frenchFriesArrayObj = m_waterFrenchFriesParentObj.GetComponentsInChildren<Water2D_Spawner>();
} }
} }
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